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Derelict

Sack of Hay Studios · Sack of Hay Studios

Derelict

gameAppID 3909330Coming soon
Release date{"coming_soon":true,"date":"Coming soon"}

Game Charts

Player statistics

Default: last 7 days, hourly. · Not sampled · Range: Not sampled yet - Not sampled yet

Current Players0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

No Game Charts history available yet.

Player History

PeriodAvg. PlayersGain (total)Gain (%)Peak Players
Last 24 Hours000%0
Last 7 Days000%0
Last 30 Days000%0
Last 12 Months000%0

Details

DeveloperSack of Hay Studios
PublisherSack of Hay Studios
FreeNo
Required ageNone

Derelict is a co-op sci-fi horror game. Ships have been going dark; you need to find out why. Work for factions keeping a dying system alive. Salvage, recover, confront the anomalies haunting the hulls. Fail and the factions fall. Will the ship take you first?

THE CLOCK IS TICKING You have been sent by the Federation of Earth to a distant star system. Across hundreds of worlds, everything is going dark. You and your crew are all they can spare here. Work with the local factions to keep the system functioning. Salvage their vessels, recover lost data, and investigate what is killing everyone. Every mission the system grows less stable. Every failure brings collapse closer. The Federation is watching. The factions are desperate. And the system is running out of time. NO TWO SHIPS ARE THE SAME Explore derelict ships, stations, and outposts ravaged and infested by an unknown force. Tread labyrinthine corridors filled with secrets and the stench of death. No two runs are alike. The layouts shift, the objectives change, and the darkness hides something different every time. Learn the ship or become part of it. THEY WERE HERE FIRST The cause of each crew's death remains a mystery. But one thing is certain — whatever caused it is still on board. These "anomalies" are sometimes organic and sometimes mechanical. Some hunt by sound. Some by sight. Some seem to simply lay in wait. Study their behavior, coordinate with your crew, and pray your intel holds. Because the moment you stop being careful is the moment you become another unanswered distress signal. Bring a crew you trust. You'll need them.

Genres and categories

ActionSingle-playerMulti-playerCo-opOnline Co-opFamily Sharing

Platforms and requirements

windows: yesmac: nolinux: no
PC
{
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}
Mac
[]
Linux
[]

Ratings and content

dejus{"rating_generated":"1","rating":"14","required_age":"14","banned":"0","use_age_gate":"0","descriptors":"Violência"}
steam_germany{"rating_generated":"1","rating":"16","required_age":"16","banned":"0","use_age_gate":"0","descriptors":"Drastische Gewalt"}
Show raw AppDetails
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      "detailed_description": "<p class=\"bb_paragraph\" ><strong>THE CLOCK IS TICKING</strong> </p><p class=\"bb_paragraph\" >You have been sent by the Federation of Earth to a distant star system. Across hundreds of worlds, everything is going dark. You and your crew are all they can spare here.</p><p class=\"bb_paragraph\" >Work with the local factions to keep the system functioning. Salvage their vessels, recover lost data, and investigate what is killing everyone. Every mission the system grows less stable. Every failure brings collapse closer. The Federation is watching. The factions are desperate. And the system is running out of time.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><strong>NO TWO SHIPS ARE THE SAME</strong> </p><p class=\"bb_paragraph\" >Explore derelict ships, stations, and outposts ravaged and infested by an unknown force. Tread labyrinthine corridors filled with secrets and the stench of death. No two runs are alike. The layouts shift, the objectives change, and the darkness hides something different every time. Learn the ship or become part of it.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><strong>THEY WERE HERE FIRST</strong> </p><p class=\"bb_paragraph\" >The cause of each crew's death remains a mystery. But one thing is certain — whatever caused it is still on board. These &quot;anomalies&quot; are sometimes organic and sometimes mechanical. Some hunt by sound. Some by sight. Some seem to simply lay in wait. Study their behavior, coordinate with your crew, and pray your intel holds. Because the moment you stop being careful is the moment you become another unanswered distress signal.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >Bring a crew you trust. You'll need them.</p>",
      "about_the_game": "<p class=\"bb_paragraph\" ><strong>THE CLOCK IS TICKING</strong> </p><p class=\"bb_paragraph\" >You have been sent by the Federation of Earth to a distant star system. Across hundreds of worlds, everything is going dark. You and your crew are all they can spare here.</p><p class=\"bb_paragraph\" >Work with the local factions to keep the system functioning. Salvage their vessels, recover lost data, and investigate what is killing everyone. Every mission the system grows less stable. Every failure brings collapse closer. The Federation is watching. The factions are desperate. And the system is running out of time.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><strong>NO TWO SHIPS ARE THE SAME</strong> </p><p class=\"bb_paragraph\" >Explore derelict ships, stations, and outposts ravaged and infested by an unknown force. Tread labyrinthine corridors filled with secrets and the stench of death. No two runs are alike. The layouts shift, the objectives change, and the darkness hides something different every time. Learn the ship or become part of it.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><strong>THEY WERE HERE FIRST</strong> </p><p class=\"bb_paragraph\" >The cause of each crew's death remains a mystery. But one thing is certain — whatever caused it is still on board. These &quot;anomalies&quot; are sometimes organic and sometimes mechanical. Some hunt by sound. Some by sight. Some seem to simply lay in wait. Study their behavior, coordinate with your crew, and pray your intel holds. Because the moment you stop being careful is the moment you become another unanswered distress signal.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >Bring a crew you trust. You'll need them.</p>",
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