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Decision Point: Battlegroup Operational Simulator

NCED Wargames · Matrix Games Ltd.

Decision Point: Battlegroup Operational Simulator

gameAppID 3824590Coming soon
Release date{"coming_soon":true,"date":"Q1 2027"}

Game Charts

Player statistics

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Current Players0
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All-Time Peak0
24h Player-Hours0 h

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Player History

PeriodAvg. PlayersGain (total)Gain (%)Peak Players
Last 24 Hours000%0
Last 7 Days000%0
Last 30 Days000%0
Last 12 Months000%0

Details

DeveloperNCED Wargames
Publisher Matrix Games Ltd.
FreeNo
Required ageNone

Plans meet friction in Decision Point, a wargame where you issue NATO-standard orders, observe AI execution in real time, and adapt as the battlefield evolves. At key Decision Points, the action pauses—giving you time to reassess, redirect your forces, and outmanoeuvre the enemy.

Decision Point: Battlegroup Operational Simulator is a tactical wargame about intent, action, and reaction. Players issue NATO-standard, intent-based orders using authentic AAP-6C terminology, marking clear objectives and operational guidance directly onto real-world terrain maps. Subordinate units interpret and execute these plans autonomously in real time, adapting dynamically to terrain, threats, and evolving battlefield conditions. At its core, Decision Point simulates the full operational planning cycle—where players apply doctrinal intent to orders, observe autonomous execution, and react to unfolding enemy plans through dynamic adaptation. When contact occurs, operations pause—giving commanders a critical moment to reassess, adapt, and issue updated orders. Decision Point models the friction of warfare, challenging commanders to continually reshape their plans in response to enemy actions, terrain constraints, and operational uncertainty. ---------------------------------------- Core Features Command Through Intent Issue doctrinally grounded orders using AAP-6C terminology. Define operational objectives directly on the map, communicating mission purpose. Orders flow through the chain of command—from broad company-level guidance to detailed tasking at platoon and section level. AI-Executed Plans Once orders are given, subordinate AI elements interpret and carry them out autonomously. Units manoeuvre, coordinate, and adapt based on terrain, threat, and mission context. Plans unfold in real time, allowing players to observe their intent executed across the battlespace and plan their next response to changing situations. Dynamic Decision Points No plan survives first contact. When enemy contact occurs, the simulation pauses at a Decision Point. These pauses give commanders the opportunity to reassess their plan and respond before execution resumes—creating a natural rhythm of planning, action, and adaptation. Real-World Terrain Every map is built using real-world geographic data, including road networks, elevation, rivers, forests, and urban structures. These terrain features directly influence visibility, movement, positioning, and firing positions—mirroring the real-world tactical and operational constraints of the environment. Operational Objectives: Main Supply Routes (MSRs) Main Supply Routes and junctions are treated as critical terrain. Attackers must secure and sustain MSRs to maintain operational momentum. Defenders can contest key corridors to disrupt logistics and collapse offensive plans. Success is measured not only by ground held, but by whether operations can be sustained through it. Powerful Scenario Editor Design tightly focused engagements or large-scale operations. Define the area of operations, assign forces and roles, and build layered AI-driven battleplans with timed manoeuvres and reactive logic. Scenarios can be played solo against advanced AI or online in competitive player-versus-player matches. Combined with real-world maps and flexible mission design, this offers extensive replayability and strategic challenge. ---------------------------------------- Release Information Decision Point: Battlegroup Operational Simulator is scheduled for release in Q1 2026. Wishlist and follow the game to stay informed with regular dev diaries, feature updates, and launch news as Q1 2026 approaches.

Genres and categories

SimulationStrategySingle-playerMulti-playerPvPOnline PvPSteam WorkshopCustom Volume ControlsMouse Only OptionPlayable without Timed InputStereo SoundIncludes level editorFamily Sharing

Platforms and requirements

windows: yesmac: nolinux: no
PC
{
  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong> Windows 10 version 21H1 (build 19043) or newer<br></li><li><strong>Processor:</strong> x86, x64 architecture with SSE2 instruction set support, Arm64<br></li><li><strong>Graphics:</strong> DX10, DX11, DX12 or Vulkan capable GPUs<br></li><li><strong>DirectX:</strong> Version 10<br></li><li><strong>Network:</strong> Broadband Internet connection<br></li><li><strong>Storage:</strong> 15 GB available space</li></ul>",
  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system</li></ul>"
}
Mac
{
  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"></ul>",
  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"></ul>"
}
Linux
{
  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"></ul>",
  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"></ul>"
}

Ratings and content

dejus{"rating_generated":"1","rating":"14","required_age":"14","banned":"0","use_age_gate":"0","descriptors":"Violência"}
steam_germany{"rating_generated":"1","rating":"16","required_age":"16","banned":"0","use_age_gate":"0","descriptors":"Drastische Gewalt"}
igrs{"rating_generated":"1","rating":"18","required_age":"18","banned":"0","use_age_gate":"0","descriptors":"Kekerasan\nInteraksi Daring"}
Show raw AppDetails
{
  "3824590": {
    "success": true,
    "data": {
      "type": "game",
      "name": "Decision Point: Battlegroup Operational Simulator",
      "steam_appid": 3824590,
      "required_age": 0,
      "is_free": false,
      "detailed_description": "<p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3824590/extras/341b26e0910b5aaa02dc5fc6dc2aca91.avif?t=1782389591\" data-big-src=https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3824590/extras_big/341b26e0910b5aaa02dc5fc6dc2aca91.avif?t=1782389591 width=1560 height=390 /></span></p><p class=\"bb_paragraph\" ><i>Decision Point: Battlegroup Operational Simulator</i> is a tactical wargame about intent, action, and reaction. </p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >Players issue NATO-standard, intent-based orders using authentic AAP-6C terminology, marking clear objectives and operational guidance directly onto real-world terrain maps. Subordinate units interpret and execute these plans autonomously in real time, adapting dynamically to terrain, threats, and evolving battlefield conditions.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >At its core, <i>Decision Point</i> simulates the full operational planning cycle—where players apply doctrinal intent to orders, observe autonomous execution, and react to unfolding enemy plans through dynamic adaptation. When contact occurs, operations pause—giving commanders a critical moment to reassess, adapt, and issue updated orders.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><i>Decision Point</i> models the friction of warfare, challenging commanders to continually reshape their plans in response to enemy actions, terrain constraints, and operational uncertainty.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >----------------------------------------</p><h2 class=\"bb_tag\" > <strong>Core Features</strong> </h2><p class=\"bb_paragraph\" ><strong>Command Through Intent</strong>   </p><p class=\"bb_paragraph\" >Issue doctrinally grounded orders using AAP-6C terminology. Define operational objectives directly on the map, communicating mission purpose. Orders flow through the chain of command—from broad company-level guidance to detailed tasking at platoon and section level.</p><p class=\"bb_paragraph\" style=\"text-align: center\"><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3824590/extras/cbbfeadd61c589c173736c2af9a947a0.poster.avif?t=1782389591\" width=400 height=224 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3824590/extras/cbbfeadd61c589c173736c2af9a947a0.webm?t=1782389591\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3824590/extras/cbbfeadd61c589c173736c2af9a947a0.mp4?t=1782389591\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" style=\"text-align: center\"><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3824590/extras/e99fbb62f5d66747f67490578195a6d1.poster.avif?t=1782389591\" width=400 height=224 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3824590/extras/e99fbb62f5d66747f67490578195a6d1.webm?t=1782389591\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3824590/extras/e99fbb62f5d66747f67490578195a6d1.mp4?t=1782389591\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" > </p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><strong>AI-Executed Plans</strong>   </p><p class=\"bb_paragraph\" >Once orders are given, subordinate AI elements interpret and carry them out autonomously. Units manoeuvre, coordinate, and adapt based on terrain, threat, and mission context. Plans unfold in real time, allowing players to observe their intent executed across the battlespace and plan their next response to changing situations.</p><p class=\"bb_paragraph\" style=\"text-align: center\"><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3824590/extras/a33e7b5713c1b5960ba0e8cff90bd793.poster.avif?t=1782389591\" width=400 height=224 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3824590/extras/a33e7b5713c1b5960ba0e8cff90bd793.webm?t=1782389591\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3824590/extras/a33e7b5713c1b5960ba0e8cff90bd793.mp4?t=1782389591\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><strong>Dynamic Decision Points</strong>   </p><p class=\"bb_paragraph\" >No plan survives first contact. When enemy contact occurs, the simulation pauses at a Decision Point. These pauses give commanders the opportunity to reassess their plan and respond before execution resumes—creating a natural rhythm of planning, action, and adaptation.</p><p class=\"bb_paragraph\" style=\"text-align: center\"><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3824590/extras/596ea6ee0a9ff62a283a378ccb794518.poster.avif?t=1782389591\" width=400 height=224 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3824590/extras/596ea6ee0a9ff62a283a378ccb794518.webm?t=1782389591\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3824590/extras/596ea6ee0a9ff62a283a378ccb794518.mp4?t=1782389591\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><strong>Real-World Terrain</strong>   </p><p class=\"bb_paragraph\" >Every map is built using real-world geographic data, including road networks, elevation, rivers, forests, and urban structures. These terrain features directly influence visibility, movement, positioning, and firing positions—mirroring the real-world tactical and operational constraints of the environment.</p><p class=\"bb_paragraph\" style=\"text-align: center\"><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3824590/extras/a0b5042f322f4d805ece6fbde3ae98f4.poster.avif?t=1782389591\" width=400 height=224 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3824590/extras/a0b5042f322f4d805ece6fbde3ae98f4.webm?t=1782389591\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3824590/extras/a0b5042f322f4d805ece6fbde3ae98f4.mp4?t=1782389591\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" > </p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><strong>Operational Objectives: Main Supply Routes (MSRs)</strong>   </p><p class=\"bb_paragraph\" >Main Supply Routes and junctions are treated as critical terrain. Attackers must secure and sustain MSRs to maintain operational momentum. Defenders can contest key corridors to disrupt logistics and collapse offensive plans. Success is measured not only by ground held, but by whether operations can be sustained through it.</p><p class=\"bb_paragraph\" style=\"text-align: center\"><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3824590/extras/094c351b0b2f1c3cfee5a97d3251fedc.poster.avif?t=1782389591\" width=400 height=224 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3824590/extras/094c351b0b2f1c3cfee5a97d3251fedc.webm?t=1782389591\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3824590/extras/094c351b0b2f1c3cfee5a97d3251fedc.mp4?t=1782389591\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" > </p><p class=\"bb_paragraph\" ><strong>Powerful Scenario Editor</strong>   </p><p class=\"bb_paragraph\" >Design tightly focused engagements or large-scale operations. Define the area of operations, assign forces and roles, and build layered AI-driven battleplans with timed manoeuvres and reactive logic. Scenarios can be played solo against advanced AI or online in competitive player-versus-player matches. Combined with real-world maps and flexible mission design, this offers extensive replayability and strategic challenge. </p><p class=\"bb_paragraph\" >----------------------------------------  </p><h2 class=\"bb_tag\" ><strong>Release Information</strong> </h2><p class=\"bb_paragraph\" ><i>Decision Point: Battlegroup Operational Simulator</i> is scheduled for release in <strong>Q1 2026</strong>. </p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >Wishlist and follow the game to stay informed with regular dev diaries, feature updates, and launch news as Q1 2026 approaches.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" style=\"text-align: center\"><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3824590/extras/38f55a8b1c0fec09bcbe839871793792.avif?t=1782389591\" width=600 height=900 /></span></p>",
      "about_the_game": "<p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3824590/extras/341b26e0910b5aaa02dc5fc6dc2aca91.avif?t=1782389591\" data-big-src=https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3824590/extras_big/341b26e0910b5aaa02dc5fc6dc2aca91.avif?t=1782389591 width=1560 height=390 /></span></p><p class=\"bb_paragraph\" ><i>Decision Point: Battlegroup Operational Simulator</i> is a tactical wargame about intent, action, and reaction. </p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >Players issue NATO-standard, intent-based orders using authentic AAP-6C terminology, marking clear objectives and operational guidance directly onto real-world terrain maps. Subordinate units interpret and execute these plans autonomously in real time, adapting dynamically to terrain, threats, and evolving battlefield conditions.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >At its core, <i>Decision Point</i> simulates the full operational planning cycle—where players apply doctrinal intent to orders, observe autonomous execution, and react to unfolding enemy plans through dynamic adaptation. When contact occurs, operations pause—giving commanders a critical moment to reassess, adapt, and issue updated orders.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><i>Decision Point</i> models the friction of warfare, challenging commanders to continually reshape their plans in response to enemy actions, terrain constraints, and operational uncertainty.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >----------------------------------------</p><h2 class=\"bb_tag\" > <strong>Core Features</strong> </h2><p class=\"bb_paragraph\" ><strong>Command Through Intent</strong>   </p><p class=\"bb_paragraph\" >Issue doctrinally grounded orders using AAP-6C terminology. Define operational objectives directly on the map, communicating mission purpose. Orders flow through the chain of command—from broad company-level guidance to detailed tasking at platoon and section level.</p><p class=\"bb_paragraph\" style=\"text-align: center\"><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3824590/extras/cbbfeadd61c589c173736c2af9a947a0.poster.avif?t=1782389591\" width=400 height=224 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3824590/extras/cbbfeadd61c589c173736c2af9a947a0.webm?t=1782389591\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3824590/extras/cbbfeadd61c589c173736c2af9a947a0.mp4?t=1782389591\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" style=\"text-align: center\"><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3824590/extras/e99fbb62f5d66747f67490578195a6d1.poster.avif?t=1782389591\" width=400 height=224 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3824590/extras/e99fbb62f5d66747f67490578195a6d1.webm?t=1782389591\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3824590/extras/e99fbb62f5d66747f67490578195a6d1.mp4?t=1782389591\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" > </p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><strong>AI-Executed Plans</strong>   </p><p class=\"bb_paragraph\" >Once orders are given, subordinate AI elements interpret and carry them out autonomously. Units manoeuvre, coordinate, and adapt based on terrain, threat, and mission context. Plans unfold in real time, allowing players to observe their intent executed across the battlespace and plan their next response to changing situations.</p><p class=\"bb_paragraph\" style=\"text-align: center\"><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3824590/extras/a33e7b5713c1b5960ba0e8cff90bd793.poster.avif?t=1782389591\" width=400 height=224 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3824590/extras/a33e7b5713c1b5960ba0e8cff90bd793.webm?t=1782389591\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3824590/extras/a33e7b5713c1b5960ba0e8cff90bd793.mp4?t=1782389591\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><strong>Dynamic Decision Points</strong>   </p><p class=\"bb_paragraph\" >No plan survives first contact. When enemy contact occurs, the simulation pauses at a Decision Point. These pauses give commanders the opportunity to reassess their plan and respond before execution resumes—creating a natural rhythm of planning, action, and adaptation.</p><p class=\"bb_paragraph\" style=\"text-align: center\"><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3824590/extras/596ea6ee0a9ff62a283a378ccb794518.poster.avif?t=1782389591\" width=400 height=224 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3824590/extras/596ea6ee0a9ff62a283a378ccb794518.webm?t=1782389591\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3824590/extras/596ea6ee0a9ff62a283a378ccb794518.mp4?t=1782389591\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><strong>Real-World Terrain</strong>   </p><p class=\"bb_paragraph\" >Every map is built using real-world geographic data, including road networks, elevation, rivers, forests, and urban structures. These terrain features directly influence visibility, movement, positioning, and firing positions—mirroring the real-world tactical and operational constraints of the environment.</p><p class=\"bb_paragraph\" style=\"text-align: center\"><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3824590/extras/a0b5042f322f4d805ece6fbde3ae98f4.poster.avif?t=1782389591\" width=400 height=224 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3824590/extras/a0b5042f322f4d805ece6fbde3ae98f4.webm?t=1782389591\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3824590/extras/a0b5042f322f4d805ece6fbde3ae98f4.mp4?t=1782389591\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" > </p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><strong>Operational Objectives: Main Supply Routes (MSRs)</strong>   </p><p class=\"bb_paragraph\" >Main Supply Routes and junctions are treated as critical terrain. Attackers must secure and sustain MSRs to maintain operational momentum. Defenders can contest key corridors to disrupt logistics and collapse offensive plans. Success is measured not only by ground held, but by whether operations can be sustained through it.</p><p class=\"bb_paragraph\" style=\"text-align: center\"><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3824590/extras/094c351b0b2f1c3cfee5a97d3251fedc.poster.avif?t=1782389591\" width=400 height=224 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3824590/extras/094c351b0b2f1c3cfee5a97d3251fedc.webm?t=1782389591\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3824590/extras/094c351b0b2f1c3cfee5a97d3251fedc.mp4?t=1782389591\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" > </p><p class=\"bb_paragraph\" ><strong>Powerful Scenario Editor</strong>   </p><p class=\"bb_paragraph\" >Design tightly focused engagements or large-scale operations. Define the area of operations, assign forces and roles, and build layered AI-driven battleplans with timed manoeuvres and reactive logic. Scenarios can be played solo against advanced AI or online in competitive player-versus-player matches. Combined with real-world maps and flexible mission design, this offers extensive replayability and strategic challenge. </p><p class=\"bb_paragraph\" >----------------------------------------  </p><h2 class=\"bb_tag\" ><strong>Release Information</strong> </h2><p class=\"bb_paragraph\" ><i>Decision Point: Battlegroup Operational Simulator</i> is scheduled for release in <strong>Q1 2026</strong>. </p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >Wishlist and follow the game to stay informed with regular dev diaries, feature updates, and launch news as Q1 2026 approaches.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" style=\"text-align: center\"><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3824590/extras/38f55a8b1c0fec09bcbe839871793792.avif?t=1782389591\" width=600 height=900 /></span></p>",
      "short_description": "Plans meet friction in Decision Point, a wargame where you issue NATO-standard orders, observe AI execution in real time, and adapt as the battlefield evolves. At key Decision Points, the action pauses—giving you time to reassess, redirect your forces, and outmanoeuvre the enemy.",
      "supported_languages": "English, Portuguese - Brazil",
      "header_image": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3824590/55511894677313a6a08b4ecbbb0356e9a987c8b6/header.jpg?t=1782389591",
      "capsule_image": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3824590/ed0d1b7c51e26f1f935e618bd1b9ad97f629c9f0/capsule_231x87.jpg?t=1782389591",
      "capsule_imagev5": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3824590/ed0d1b7c51e26f1f935e618bd1b9ad97f629c9f0/capsule_184x69.jpg?t=1782389591",
      "website": null,
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