SteamTexx
Deep in Enemy Territory

CowDogGames · CowDogGames

Deep in Enemy Territory

gameAppID 3234570Released
Release dateNov 19, 2025

Game Charts

Player statistics

Default: last 7 days, hourly. · Stale · Range: 6/14/2026, 2:20:33 PM - 8/23/2026, 12:37:42 AM

Current Players0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

No Game Charts history available yet.

Player History

PeriodAvg. PlayersGain (total)Gain (%)Peak Players
Last 24 Hours000%0
Last 7 Days000%0
Last 30 Days000%0
Last 12 Months000%0
2026-08000%0
2026-07000%0
2026-06000%0

Details

DeveloperCowDogGames
PublisherCowDogGames
FreeNo
Required ageNone

Deep in Enemy Territory is a Rogue-Like with simulation features that takes place in the Vietnam war. Get ready to struggle for survival in the dense jungles of Vietnam!

***PLEASE NOTE THIS IS AN EARLY PRE-ALPHA*** Buying Deep in Enemy Territory at this time, is a choice to support the development, and help shape the basic version of the game. If you want a fully complete and functional game, do NOT buy at this time. The core game loop is not even ready in any capacity, but I need help balancing it and deciding where to go from here. Deep in Enemy Territory is an unfinished, extremely rough, and unbalanced pre-alpha early access game and is going through major balancing, this current release is not balanced in any capacity. Unlike many other games that release their game in their full state under early access, this is truly an early access game. PLEASE DO NOT buy our game at this stage unless you are okay with playing an early unfinished build and want to: Help us balance our game Assist with testing Support our team Help shape the game with feedback What is Deep in Enemy Territory?Deep in Enemy Territory puts you in the boots of a United States soldier, stuck Deep in Enemy Territory.  Deep in Enemy Territory is my attempt at making a roguelike game about a single soldier. I have added new mechanics and more advanced, randomized scenarios with classic TTRPG choices and dice rolls. If you love roguelikes and TTRPGs, you are absolutely going to love Deep in Enemy Territory. How do you win in Deep in Enemy Territory?To win in Deep in Enemy Territory, the player must get back to their main operating base safely. Everything the player does is taken into a account to give you a score, which will be logged in your personal bests, and eventually we would like to implement an online leaderboard. Current Features5+ character classes 10+ unique encounters 10+ stats 10+ unique Skills Skill checks and dice rolling, inspired by my favourite TTRPGs Travel using different vehicles you obtain on your journey Simple inventory system Health system, showing individual injuries Encounters that utilize your current skills and stats! (Not all stats and skills are utilized yet) Weather, terrain, and enemy density that affects how quick you can move, and chance to run into an encounter! Planned FeaturesMini games for fishing, hunting, cooking etc Steam achievements Leaderboards Cloud Saves More unique encounters Controller support What I am asking from my early adoptersFirst of all, thank you so much for your interest in my game. We will actively communicate together on the Steam Forums, as well as a Discord. PricingWe believe in fair pricing.  With the pre-alpha launch, we will release the game at a cheap introductory price. As features are implemented, and the game is polished, the price will of course raise. Use of AIAI generated art is currently only used for the the steam store and library art. It is created using retro diffusion. We plan to move over to commissioned art.  The main menu still has an AI image, but that will be removed eventually. Claude Code was used to assist in programming. A promise on updatesWe aim to target monthly updates. If this project is ever to become abandoned before it is finished I promise to open source it and push updates for the community.

Genres and categories

IndieRPGSimulationEarly AccessSingle-playerFamily Sharing

Platforms and requirements

windows: yesmac: nolinux: no
PC
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  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system</li></ul>"
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Mac
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Linux
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  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"></ul>"
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Ratings and content

dejus{"rating_generated":"1","rating":"18","required_age":"18","banned":"0","use_age_gate":"0","descriptors":"Violência Extrema\nDrogas ilícitas\nTemas sensíveis"}
steam_germany{"rating_generated":"1","rating":"BANNED","required_age":"2147483647","banned":"1","use_age_gate":"0","descriptors":"Sexualisierte Gewalt / Sexual violence\nDrastische Gewalt\nDrogen"}
igrs{"rating_generated":"1","rating":"BANNED","required_age":"2147483647","banned":"1","use_age_gate":"0","descriptors":"Kekerasan\nRokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya\nHoror"}
Show raw AppDetails
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      "name": "Deep in Enemy Territory",
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      "detailed_description": "<p class=\"bb_paragraph\" ><strong><u>***PLEASE NOTE THIS IS AN EARLY PRE-ALPHA</u></strong><u>*** </u><br> <br> <strong><i>Buying Deep in Enemy Territory at this time, is a choice to support the development, and help shape the basic version of the game. If you want a fully complete and functional game, do NOT buy at this time. The core game loop is not even ready in any capacity, but I need help balancing it and deciding where to go from here.</i></strong></p><p class=\"bb_paragraph\" >Deep in Enemy Territory is an unfinished, extremely rough, and unbalanced pre-alpha early access game and is going through major balancing, this current release is not balanced in any capacity. Unlike many other games that release their game in their full state under early access, this is truly an early access game.</p><p class=\"bb_paragraph\" ><strong>PLEASE DO <i>NOT</i> buy our game at this stage unless you are okay with playing an early unfinished build and want to:</strong></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Help us balance our game</strong></p></li><li><p class=\"bb_paragraph\" ><strong>Assist with testing</strong></p></li><li><p class=\"bb_paragraph\" ><strong>Support our team</strong></p></li><li><p class=\"bb_paragraph\" ><strong>Help shape the game with feedback </strong></p></li></ul><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3234570/extras/03b94fc82d5bbf60dcb124b6b6f2089c.avif?t=1763600133\" width=800 height=374 /></span></p><h2 class=\"bb_tag\" ><strong><u>What is Deep in Enemy Territory?</u></strong></h2><p class=\"bb_paragraph\" >Deep in Enemy Territory puts you in the boots of a United States soldier, stuck <i><strong>Deep in Enemy Territory</strong></i>. </p><p class=\"bb_paragraph\" >Deep in Enemy Territory is my attempt at making a roguelike game about a single soldier. I have added new mechanics and more advanced, randomized scenarios with classic TTRPG choices and dice rolls.</p><p class=\"bb_paragraph\" >If you love roguelikes and TTRPGs, you are absolutely going to love Deep in Enemy Territory.</p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" ><strong><u>How do you win in Deep in Enemy Territory?</u></strong></h2><p class=\"bb_paragraph\" >To win in Deep in Enemy Territory, the player must get back to their main operating base safely. </p><p class=\"bb_paragraph\" >Everything the player does is taken into a account to give you a score, which will be logged in your personal bests, and eventually we would like to implement an online leaderboard.</p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" ><strong><u>Current Features</u></strong></h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >5+  character classes</p></li><li><p class=\"bb_paragraph\" >10+ unique encounters</p></li><li><p class=\"bb_paragraph\" >10+ stats</p></li><li><p class=\"bb_paragraph\" >10+ unique Skills </p></li><li><p class=\"bb_paragraph\" >Skill checks and dice rolling, inspired by my favourite TTRPGs</p></li><li><p class=\"bb_paragraph\" >Travel using different vehicles you obtain on your journey</p></li><li><p class=\"bb_paragraph\" >Simple inventory system</p></li><li><p class=\"bb_paragraph\" >Health system, showing individual injuries</p></li><li><p class=\"bb_paragraph\" >Encounters that utilize your current skills and stats! (Not all stats and skills are utilized yet)</p></li><li><p class=\"bb_paragraph\" >Weather, terrain, and enemy density that affects how quick you can move, and chance to run into an encounter!</p></li></ul><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" ><u><strong>Planned Features</strong></u></h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Mini games for fishing, hunting, cooking etc</p></li><li><p class=\"bb_paragraph\" >Steam achievements</p></li><li><p class=\"bb_paragraph\" >Leaderboards</p></li><li><p class=\"bb_paragraph\" >Cloud Saves</p></li><li><p class=\"bb_paragraph\" >More unique encounters</p></li><li><p class=\"bb_paragraph\" >Controller support</p></li></ul><h2 class=\"bb_tag\" ><u><strong>What I am asking from my early adopters</strong></u></h2><p class=\"bb_paragraph\" >First of all, thank you so much for your interest in my game.</p><p class=\"bb_paragraph\" >We will actively communicate together on the Steam Forums, as well as a Discord.</p><h2 class=\"bb_tag\" > <br><strong><u>Pricing</u></strong></h2><p class=\"bb_paragraph\" >We believe in fair pricing.  </p><p class=\"bb_paragraph\" >With the pre-alpha launch, we will release the game at a cheap introductory price. As features are implemented, and the game is polished, the price will of course raise.</p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" ><strong><u>Use of AI</u></strong></h2><p class=\"bb_paragraph\" >AI generated art is currently only used for the the steam store and library art. It is created using retro diffusion. We plan to move over to commissioned art.  The main menu still has an AI image, but that will be removed eventually.<br><br>Claude Code was used to assist in programming.</p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" ><strong><u>A promise on updates</u></strong></h2><p class=\"bb_paragraph\" >We aim to target monthly updates. If this project is ever to become abandoned before it is finished I promise to open source it and push updates for the community.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ></p>",
      "about_the_game": "<p class=\"bb_paragraph\" ><strong><u>***PLEASE NOTE THIS IS AN EARLY PRE-ALPHA</u></strong><u>*** </u><br> <br> <strong><i>Buying Deep in Enemy Territory at this time, is a choice to support the development, and help shape the basic version of the game. If you want a fully complete and functional game, do NOT buy at this time. The core game loop is not even ready in any capacity, but I need help balancing it and deciding where to go from here.</i></strong></p><p class=\"bb_paragraph\" >Deep in Enemy Territory is an unfinished, extremely rough, and unbalanced pre-alpha early access game and is going through major balancing, this current release is not balanced in any capacity. Unlike many other games that release their game in their full state under early access, this is truly an early access game.</p><p class=\"bb_paragraph\" ><strong>PLEASE DO <i>NOT</i> buy our game at this stage unless you are okay with playing an early unfinished build and want to:</strong></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Help us balance our game</strong></p></li><li><p class=\"bb_paragraph\" ><strong>Assist with testing</strong></p></li><li><p class=\"bb_paragraph\" ><strong>Support our team</strong></p></li><li><p class=\"bb_paragraph\" ><strong>Help shape the game with feedback </strong></p></li></ul><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3234570/extras/03b94fc82d5bbf60dcb124b6b6f2089c.avif?t=1763600133\" width=800 height=374 /></span></p><h2 class=\"bb_tag\" ><strong><u>What is Deep in Enemy Territory?</u></strong></h2><p class=\"bb_paragraph\" >Deep in Enemy Territory puts you in the boots of a United States soldier, stuck <i><strong>Deep in Enemy Territory</strong></i>. </p><p class=\"bb_paragraph\" >Deep in Enemy Territory is my attempt at making a roguelike game about a single soldier. I have added new mechanics and more advanced, randomized scenarios with classic TTRPG choices and dice rolls.</p><p class=\"bb_paragraph\" >If you love roguelikes and TTRPGs, you are absolutely going to love Deep in Enemy Territory.</p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" ><strong><u>How do you win in Deep in Enemy Territory?</u></strong></h2><p class=\"bb_paragraph\" >To win in Deep in Enemy Territory, the player must get back to their main operating base safely. </p><p class=\"bb_paragraph\" >Everything the player does is taken into a account to give you a score, which will be logged in your personal bests, and eventually we would like to implement an online leaderboard.</p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" ><strong><u>Current Features</u></strong></h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >5+  character classes</p></li><li><p class=\"bb_paragraph\" >10+ unique encounters</p></li><li><p class=\"bb_paragraph\" >10+ stats</p></li><li><p class=\"bb_paragraph\" >10+ unique Skills </p></li><li><p class=\"bb_paragraph\" >Skill checks and dice rolling, inspired by my favourite TTRPGs</p></li><li><p class=\"bb_paragraph\" >Travel using different vehicles you obtain on your journey</p></li><li><p class=\"bb_paragraph\" >Simple inventory system</p></li><li><p class=\"bb_paragraph\" >Health system, showing individual injuries</p></li><li><p class=\"bb_paragraph\" >Encounters that utilize your current skills and stats! (Not all stats and skills are utilized yet)</p></li><li><p class=\"bb_paragraph\" >Weather, terrain, and enemy density that affects how quick you can move, and chance to run into an encounter!</p></li></ul><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" ><u><strong>Planned Features</strong></u></h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Mini games for fishing, hunting, cooking etc</p></li><li><p class=\"bb_paragraph\" >Steam achievements</p></li><li><p class=\"bb_paragraph\" >Leaderboards</p></li><li><p class=\"bb_paragraph\" >Cloud Saves</p></li><li><p class=\"bb_paragraph\" >More unique encounters</p></li><li><p class=\"bb_paragraph\" >Controller support</p></li></ul><h2 class=\"bb_tag\" ><u><strong>What I am asking from my early adopters</strong></u></h2><p class=\"bb_paragraph\" >First of all, thank you so much for your interest in my game.</p><p class=\"bb_paragraph\" >We will actively communicate together on the Steam Forums, as well as a Discord.</p><h2 class=\"bb_tag\" > <br><strong><u>Pricing</u></strong></h2><p class=\"bb_paragraph\" >We believe in fair pricing.  </p><p class=\"bb_paragraph\" >With the pre-alpha launch, we will release the game at a cheap introductory price. As features are implemented, and the game is polished, the price will of course raise.</p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" ><strong><u>Use of AI</u></strong></h2><p class=\"bb_paragraph\" >AI generated art is currently only used for the the steam store and library art. It is created using retro diffusion. We plan to move over to commissioned art.  The main menu still has an AI image, but that will be removed eventually.<br><br>Claude Code was used to assist in programming.</p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" ><strong><u>A promise on updates</u></strong></h2><p class=\"bb_paragraph\" >We aim to target monthly updates. If this project is ever to become abandoned before it is finished I promise to open source it and push updates for the community.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ></p>",
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        "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"></ul>"
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