SteamTexx
Evoker's Gambit

Max Estry · Max Estry

Evoker's Gambit

gameAppID 3188690Coming soon
Release date{"coming_soon":true,"date":"To be announced"}

Game Charts

Player statistics

Default: last 7 days, hourly. · Not sampled · Range: Not sampled yet - Not sampled yet

Current Players0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

No Game Charts history available yet.

Player History

PeriodAvg. PlayersGain (total)Gain (%)Peak Players
Last 24 Hours000%0
Last 7 Days000%0
Last 30 Days000%0
Last 12 Months000%0

Details

DeveloperMax Estry
PublisherMax Estry
FreeNo
Required ageNone

Play alchemy by building a city and meeting the needs of the population. Extract matter from demonic rift and transform it into a resource. Explore your paths of transmutation. Exploit the synergy of systems to save the visiting deity. Protect it from corporate fools who do not see its power.

We combined a city-building simulator and crafting alchemy game to get an interesting turn-based strategy. In this game, you do not just build buildings, but change those that are there into the ones you need, spending and receiving resources. Each building can be obtained from several recipes and used in a number of recipes to obtain another building and/or resources, including units and other valuables. Thus, the same building can cost different amounts of different resources and require different amount of turns to obtain. You get new building foundations by dropping matter (resources) into the rift. If the resource was one of the marked ones - you will also get research points progress. Be careful, the more you interact with a particular building, the more fragility it accumulates and can disintegrate if you are not careful and do not take care to reduce this fragility. The core mechanics are built around combining resources and buildings. Put resource {2} into building {1}, it transmutes into building {3} and resource {4} is created at the moment of transformation. The recipe shown will not work instantly but with a delay of one turn {5}. The resulting building will have more fragility than the original {6}. * - How many buildings and resources of the specified type do you currently have As you progress through the research map, you select building variants with different recipes and capabilities. This way, each run will be different.

Genres and categories

SimulationStrategySingle-playerFamily Sharing

Platforms and requirements

windows: yesmac: nolinux: no
PC
{
  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Windows 10 (64-bit)<br></li><li><strong>Processor:</strong> Intel Core i3-530 / AMD Phenom II X4 965<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> NVIDIA GeForce GTX 1650 (4 GB)<br></li><li><strong>DirectX:</strong> Version 11<br></li><li><strong>Storage:</strong> 2 GB available space</li></ul>",
  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Windows 10 (64-bit)<br></li><li><strong>Processor:</strong> Intel Core i3-530 / AMD Phenom II X4 965<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> NVIDIA GeForce GTX 1650 (4 GB)<br></li><li><strong>DirectX:</strong> Version 11<br></li><li><strong>Storage:</strong> 2 GB available space</li></ul>"
}
Mac
[]
Linux
[]

Ratings and content

dejus{"rating_generated":"1","rating":"10","required_age":"10","banned":"0","use_age_gate":"0","descriptors":"Violência"}
steam_germany{"rating_generated":"1","rating":"12","required_age":"12","banned":"0","use_age_gate":"0","descriptors":"Gewalt"}
igrs{"rating_generated":"1","rating":"13","required_age":"13","banned":"0","use_age_gate":"0","descriptors":"Kekerasan"}
Show raw AppDetails
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    "data": {
      "type": "game",
      "name": "Evoker's Gambit",
      "steam_appid": 3188690,
      "required_age": 0,
      "is_free": false,
      "detailed_description": "<p class=\"bb_paragraph\" >We combined a city-building simulator and crafting alchemy game to get an interesting turn-based strategy. In this game, you do not just build buildings, but change those that are there into the ones you need, spending and receiving resources.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3188690/extras/613b53ca0501578d8bbf05b46cb4e3af.avif?t=1776408934\" width=600 height=180 /></span></p><p class=\"bb_paragraph\" > </p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3188690/extras/d2e27dbf7429e574c6db4e7d5e90f6c2.webp?t=1776408934\" width=600 height=35 /></span>Each building can be obtained from several recipes and used in a number of recipes to obtain another building and/or resources, including units and other valuables. Thus, the same building can cost different amounts of different resources and require different amount of turns to obtain. </p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3188690/extras/1f9f39444531172c7f90490d9aaaa336.poster.avif?t=1776408934\" width=600 height=424 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3188690/extras/1f9f39444531172c7f90490d9aaaa336.webm?t=1776408934\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3188690/extras/1f9f39444531172c7f90490d9aaaa336.mp4?t=1776408934\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" >You get new building foundations by dropping matter (resources) into the rift. If the resource was one of the marked ones - you will also get research points progress. </p><p class=\"bb_paragraph\" >Be careful, the more you interact with a particular building, the more fragility it accumulates and can disintegrate if you are not careful and do not take care to reduce this fragility. </p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3188690/extras/e52f255c9f65d19c366bc533cea51889.poster.avif?t=1776408934\" width=598 height=414 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3188690/extras/e52f255c9f65d19c366bc533cea51889.webm?t=1776408934\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3188690/extras/e52f255c9f65d19c366bc533cea51889.mp4?t=1776408934\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3188690/extras/006c089020630653bdafcf32ef58f604.avif?t=1776408934\" width=600 height=260 /></span>The <strong>core mechanics</strong> are built around combining resources and buildings. </p><p class=\"bb_paragraph\" >Put resource {2} into building {1}, it transmutes into building {3} and resource {4} is created at the moment of transformation. </p><p class=\"bb_paragraph\" >The recipe shown will not work instantly but with a delay of one turn {5}. The resulting building will have more fragility than the original {6}. </p><p class=\"bb_paragraph\" >* - How many buildings and resources of the specified type do you currently have </p><p class=\"bb_paragraph\" > </p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3188690/extras/dce6284960bbc8b9fe6ae5637f4e541e.webp?t=1776408934\" width=600 height=35 /></span>As you progress through the research map, you select building variants with different recipes and capabilities. This way, each run will be different.</p>",
      "about_the_game": "<p class=\"bb_paragraph\" >We combined a city-building simulator and crafting alchemy game to get an interesting turn-based strategy. In this game, you do not just build buildings, but change those that are there into the ones you need, spending and receiving resources.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3188690/extras/613b53ca0501578d8bbf05b46cb4e3af.avif?t=1776408934\" width=600 height=180 /></span></p><p class=\"bb_paragraph\" > </p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3188690/extras/d2e27dbf7429e574c6db4e7d5e90f6c2.webp?t=1776408934\" width=600 height=35 /></span>Each building can be obtained from several recipes and used in a number of recipes to obtain another building and/or resources, including units and other valuables. Thus, the same building can cost different amounts of different resources and require different amount of turns to obtain. </p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3188690/extras/1f9f39444531172c7f90490d9aaaa336.poster.avif?t=1776408934\" width=600 height=424 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3188690/extras/1f9f39444531172c7f90490d9aaaa336.webm?t=1776408934\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3188690/extras/1f9f39444531172c7f90490d9aaaa336.mp4?t=1776408934\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" >You get new building foundations by dropping matter (resources) into the rift. If the resource was one of the marked ones - you will also get research points progress. </p><p class=\"bb_paragraph\" >Be careful, the more you interact with a particular building, the more fragility it accumulates and can disintegrate if you are not careful and do not take care to reduce this fragility. </p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3188690/extras/e52f255c9f65d19c366bc533cea51889.poster.avif?t=1776408934\" width=598 height=414 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3188690/extras/e52f255c9f65d19c366bc533cea51889.webm?t=1776408934\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3188690/extras/e52f255c9f65d19c366bc533cea51889.mp4?t=1776408934\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3188690/extras/006c089020630653bdafcf32ef58f604.avif?t=1776408934\" width=600 height=260 /></span>The <strong>core mechanics</strong> are built around combining resources and buildings. </p><p class=\"bb_paragraph\" >Put resource {2} into building {1}, it transmutes into building {3} and resource {4} is created at the moment of transformation. </p><p class=\"bb_paragraph\" >The recipe shown will not work instantly but with a delay of one turn {5}. The resulting building will have more fragility than the original {6}. </p><p class=\"bb_paragraph\" >* - How many buildings and resources of the specified type do you currently have </p><p class=\"bb_paragraph\" > </p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3188690/extras/dce6284960bbc8b9fe6ae5637f4e541e.webp?t=1776408934\" width=600 height=35 /></span>As you progress through the research map, you select building variants with different recipes and capabilities. This way, each run will be different.</p>",
      "short_description": "Play alchemy by building a city and meeting the needs of the population. Extract matter from demonic rift and transform it into a resource. Explore your paths of transmutation. Exploit the synergy of systems to save the visiting deity. Protect it from corporate fools who do not see its power.",
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