Details
DeveloperVedo
PublisherVedo
FreeNo
Required ageNone
Build and command a living fantasy guild where every member is a person. Send them to work, explore, or face danger—but every absence costs precious hands, skills, and time back home.
Who can you spare—and for how long?In Fate of the Guild, you do not control a single hero. You lead the guild that gives every
hero a home, a purpose, and a reason to return.
Your headquarters is a living place. Members cross the courtyard, carry supplies, build walls,
forge equipment, study, hunt, rest, and prepare for whatever the world sends next. Every order
takes a real person away from something else.
Build a headquarters that worksPlace and improve the buildings your guild needs. Distance matters: resources are carried through
the courtyard, workshops depend on storage, darkness stops unlit work, and defenses only protect
you when they are ready before danger arrives.
Every member mattersYour guild is a small roster of individuals, not a disposable crowd. Members have their own
appearance, traits, energy, equipment, capabilities, and personal history. The best person for a
mission may also be the worker, scholar, hunter, or defender you cannot afford to lose today.
Absence is the real costMissions, crises, travel, injuries, and exhaustion all consume time. Before sending a team away,
weigh what they can achieve against what will stop, weaken, or remain undefended at home.
Explore a world that moves with youReveal a fantasy world of roads, regions, settlements, and dangerous places. Travel takes days on
the same clock that drives work and events at headquarters. Distance is never free.
Write the guild's chronicleChoices, failures, injuries, deaths, discoveries, and victories become the history of your guild.
You are not assembling the perfect party—you are deciding which people can be absent when every
pair of hands already has a purpose.
Show raw AppDetails
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"detailed_description": "<h2 class=\"bb_tag\" ><strong>Who can you spare—and for how long?</strong></h2><p class=\"bb_paragraph\" >In Fate of the Guild, you do not control a single hero. You lead the guild that gives every</p><p class=\"bb_paragraph\" >hero a home, a purpose, and a reason to return.</p><p class=\"bb_paragraph\" >Your headquarters is a living place. Members cross the courtyard, carry supplies, build walls,</p><p class=\"bb_paragraph\" >forge equipment, study, hunt, rest, and prepare for whatever the world sends next. Every order</p><p class=\"bb_paragraph\" >takes a real person away from something else.</p><h2 class=\"bb_tag\" ><strong>Build a headquarters that works</strong></h2><p class=\"bb_paragraph\" >Place and improve the buildings your guild needs. Distance matters: resources are carried through</p><p class=\"bb_paragraph\" >the courtyard, workshops depend on storage, darkness stops unlit work, and defenses only protect</p><p class=\"bb_paragraph\" >you when they are ready before danger arrives.</p><h2 class=\"bb_tag\" ><strong>Every member matters</strong></h2><p class=\"bb_paragraph\" >Your guild is a small roster of individuals, not a disposable crowd. Members have their own</p><p class=\"bb_paragraph\" >appearance, traits, energy, equipment, capabilities, and personal history. The best person for a</p><p class=\"bb_paragraph\" >mission may also be the worker, scholar, hunter, or defender you cannot afford to lose today.</p><h2 class=\"bb_tag\" ><strong>Absence is the real cost</strong></h2><p class=\"bb_paragraph\" >Missions, crises, travel, injuries, and exhaustion all consume time. Before sending a team away,</p><p class=\"bb_paragraph\" >weigh what they can achieve against what will stop, weaken, or remain undefended at home.</p><h2 class=\"bb_tag\" ><strong>Explore a world that moves with you</strong></h2><p class=\"bb_paragraph\" >Reveal a fantasy world of roads, regions, settlements, and dangerous places. Travel takes days on</p><p class=\"bb_paragraph\" >the same clock that drives work and events at headquarters. Distance is never free.</p><h2 class=\"bb_tag\" ><strong>Write the guild's chronicle</strong></h2><p class=\"bb_paragraph\" >Choices, failures, injuries, deaths, discoveries, and victories become the history of your guild.</p><p class=\"bb_paragraph\" >You are not assembling the perfect party—you are deciding which people can be absent when every</p><p class=\"bb_paragraph\" >pair of hands already has a purpose.</p><p class=\"bb_paragraph\" ></p>",
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