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Forgefall

Nevergreen Games · Nevergreen Games

Forgefall

gameAppID 2963330Coming soon
Release date{"coming_soon":true,"date":"Coming soon"}

Game Charts

Player statistics

Default: last 7 days, hourly. · Not sampled · Range: Not sampled yet - Not sampled yet

Current Players0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

No Game Charts history available yet.

Player History

PeriodAvg. PlayersGain (total)Gain (%)Peak Players
Last 24 Hours000%0
Last 7 Days000%0
Last 30 Days000%0
Last 12 Months000%0

Details

DeveloperNevergreen Games
PublisherNevergreen Games
FreeNo
Required ageNone

Forgefall is an active incremental game where your lantern cuts through a scrolling forest. Break trees, rocks, goblins, and chests, aim the resources they drop, build processors, and buy permanent upgrades that make each run more productive.

The forest is full of useful things. Most of them just need to be broken first. Forgefall is a cursor-driven incremental game about harvesting a scrolling forest before your lantern burns out. Break what you can, send the drops where you need them, and turn each short run into permanent progress. HARVEST BEFORE THE LIGHT GOES OUTYour lantern is both your tool and your timer. Move it over trees, rocks, goblins, chests, and anything else worth breaking. Everything inside its light takes damage, but where you place the cursor matters. Resources fly away from the lantern, so attack from one side to send your haul toward the other. SEND EVERY RESOURCE SOMEWHERE USEFULRaw logs and stones are only the beginning. Guide materials toward specialized buildings that turn them into more valuable goods. Produce the resources you need, expand your processing options, and decide which part of your growing operation needs attention next. Not every resource should go to the same place. What you collect matters, but where you send it matters just as much. BUILD A BETTER LANTERNSpend your haul on permanent upgrades between runs. Increase your damage, widen the lantern’s reach, stretch its fuel farther, improve your processors, and unlock new resources, buildings, and sections of the forest. Each purchase lets you clear more, collect more, and push farther before the light goes out. MAKE A MESSThe forest does not always wait patiently to be harvested. Fires spread through trees. Storm clouds strike whatever happens to be underneath them. Bombs tear through tightly packed resources. Goblins wander into exactly the wrong place at exactly the right time. Use the chaos to clear more than your lantern could manage alone. FEATURESActive incremental progression built around short, repeatable runs Cursor positioning controls both damage and resource direction A branching tree of permanent upgrades Specialized buildings that process raw materials into advanced resources New trees, rocks, goblins, treasures, and forest regions to unlock Spreading fires, lightning storms, bombs, and other disruptive events A nighttime forest that becomes increasingly productive and increasingly chaotic

Genres and categories

SimulationSingle-playerFull controller supportCustom Volume ControlsMouse Only Option#category_playable_at_your_own_pacePlayable without Timed InputDualShock Controller SupportDualShock Controller SupportDualSense Controller SupportDualSense Controller SupportSave AnytimeSteam Input API SupportTouch Only OptionFamily Sharing

Platforms and requirements

windows: yesmac: yeslinux: yes
PC
{
  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Windows 10, 64-bit<br></li><li><strong>Processor:</strong> 2.0 GHz dual-core processor<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>Graphics:</strong> DirectX 11-compatible integrated graphics<br></li><li><strong>DirectX:</strong> Version 11<br></li><li><strong>Network:</strong> Broadband Internet connection<br></li><li><strong>Storage:</strong> 1 GB available space</li></ul>",
  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Windows 10, 64-bit<br></li><li><strong>Processor:</strong> 2.5 GHz quad-core processor<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> Intel UHD Graphics 620, AMD Radeon Vega 8, or better<br></li><li><strong>DirectX:</strong> Version 11<br></li><li><strong>Network:</strong> Broadband Internet connection<br></li><li><strong>Storage:</strong> 1 GB available space</li></ul>"
}
Mac
{
  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> macOS 12 Monterey or later<br></li><li><strong>Processor:</strong> 64-bit Intel processor or Apple M1<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>Graphics:</strong> Metal-compatible Intel, AMD, or Apple GPU<br></li><li><strong>Storage:</strong> 1 GB available space</li></ul>",
  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> macOS 13 Ventura or later<br></li><li><strong>Processor:</strong> Intel Core i5 or Apple M1<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>Graphics:</strong> Apple M1 integrated graphics or better<br></li><li><strong>Storage:</strong> 1 GB available space</li></ul>"
}
Linux
{
  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Ubuntu 22.04 LTS or SteamOS 3.0<br></li><li><strong>Processor:</strong> 2.0 GHz dual-core x86-64 processor<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>Graphics:</strong> OpenGL 3.2+ or Vulkan-compatible integrated graphics<br></li><li><strong>Storage:</strong> 1 GB available space</li></ul>",
  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Ubuntu 24.04 LTS or SteamOS 3.0<br></li><li><strong>Processor:</strong> 2.5 GHz quad-core x86-64 processor<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>Graphics:</strong> Vulkan-compatible integrated or dedicated graphics<br></li><li><strong>Storage:</strong> 1 GB available space</li></ul>"
}

Ratings and content

dejus{"rating_generated":"1","rating":"6","required_age":"6","banned":"0","use_age_gate":"0","descriptors":"Violência fantasiosa"}
steam_germany{"rating_generated":"1","rating":"6","required_age":"6","banned":"0","use_age_gate":"0","descriptors":"Fantasy-Gewalt"}
igrs{"rating_generated":"1","rating":"13","required_age":"13","banned":"0","use_age_gate":"0","descriptors":"Kekerasan"}
Show raw AppDetails
{
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    "success": true,
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      "detailed_description": "<p class=\"bb_paragraph\" ><strong>The forest is full of useful things. Most of them just need to be broken first.</strong></p><p class=\"bb_paragraph\" >Forgefall is a cursor-driven incremental game about harvesting a scrolling forest before your lantern burns out. Break what you can, send the drops where you need them, and turn each short run into permanent progress.</p><h2 class=\"bb_tag\" >HARVEST BEFORE THE LIGHT GOES OUT</h2><p class=\"bb_paragraph\" >Your lantern is both your tool and your timer.</p><p class=\"bb_paragraph\" >Move it over trees, rocks, goblins, chests, and anything else worth breaking. Everything inside its light takes damage, but where you place the cursor matters. Resources fly away from the lantern, so attack from one side to send your haul toward the other.</p><h2 class=\"bb_tag\" >SEND EVERY RESOURCE SOMEWHERE USEFUL</h2><p class=\"bb_paragraph\" >Raw logs and stones are only the beginning.</p><p class=\"bb_paragraph\" >Guide materials toward specialized buildings that turn them into more valuable goods. Produce the resources you need, expand your processing options, and decide which part of your growing operation needs attention next.</p><p class=\"bb_paragraph\" >Not every resource should go to the same place. What you collect matters, but where you send it matters just as much.</p><h2 class=\"bb_tag\" >BUILD A BETTER LANTERN</h2><p class=\"bb_paragraph\" >Spend your haul on permanent upgrades between runs.</p><p class=\"bb_paragraph\" >Increase your damage, widen the lantern’s reach, stretch its fuel farther, improve your processors, and unlock new resources, buildings, and sections of the forest. Each purchase lets you clear more, collect more, and push farther before the light goes out.</p><h2 class=\"bb_tag\" >MAKE A MESS</h2><p class=\"bb_paragraph\" >The forest does not always wait patiently to be harvested.</p><p class=\"bb_paragraph\" >Fires spread through trees. Storm clouds strike whatever happens to be underneath them. Bombs tear through tightly packed resources. Goblins wander into exactly the wrong place at exactly the right time.</p><p class=\"bb_paragraph\" >Use the chaos to clear more than your lantern could manage alone.</p><h2 class=\"bb_tag\" >FEATURES</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Active incremental progression built around short, repeatable runs</p></li><li><p class=\"bb_paragraph\" >Cursor positioning controls both damage and resource direction</p></li><li><p class=\"bb_paragraph\" >A branching tree of permanent upgrades</p></li><li><p class=\"bb_paragraph\" >Specialized buildings that process raw materials into advanced resources</p></li><li><p class=\"bb_paragraph\" >New trees, rocks, goblins, treasures, and forest regions to unlock</p></li><li><p class=\"bb_paragraph\" >Spreading fires, lightning storms, bombs, and other disruptive events</p></li><li><p class=\"bb_paragraph\" >A nighttime forest that becomes increasingly productive and increasingly chaotic</p></li></ul>",
      "about_the_game": "<p class=\"bb_paragraph\" ><strong>The forest is full of useful things. Most of them just need to be broken first.</strong></p><p class=\"bb_paragraph\" >Forgefall is a cursor-driven incremental game about harvesting a scrolling forest before your lantern burns out. Break what you can, send the drops where you need them, and turn each short run into permanent progress.</p><h2 class=\"bb_tag\" >HARVEST BEFORE THE LIGHT GOES OUT</h2><p class=\"bb_paragraph\" >Your lantern is both your tool and your timer.</p><p class=\"bb_paragraph\" >Move it over trees, rocks, goblins, chests, and anything else worth breaking. Everything inside its light takes damage, but where you place the cursor matters. Resources fly away from the lantern, so attack from one side to send your haul toward the other.</p><h2 class=\"bb_tag\" >SEND EVERY RESOURCE SOMEWHERE USEFUL</h2><p class=\"bb_paragraph\" >Raw logs and stones are only the beginning.</p><p class=\"bb_paragraph\" >Guide materials toward specialized buildings that turn them into more valuable goods. Produce the resources you need, expand your processing options, and decide which part of your growing operation needs attention next.</p><p class=\"bb_paragraph\" >Not every resource should go to the same place. What you collect matters, but where you send it matters just as much.</p><h2 class=\"bb_tag\" >BUILD A BETTER LANTERN</h2><p class=\"bb_paragraph\" >Spend your haul on permanent upgrades between runs.</p><p class=\"bb_paragraph\" >Increase your damage, widen the lantern’s reach, stretch its fuel farther, improve your processors, and unlock new resources, buildings, and sections of the forest. Each purchase lets you clear more, collect more, and push farther before the light goes out.</p><h2 class=\"bb_tag\" >MAKE A MESS</h2><p class=\"bb_paragraph\" >The forest does not always wait patiently to be harvested.</p><p class=\"bb_paragraph\" >Fires spread through trees. Storm clouds strike whatever happens to be underneath them. Bombs tear through tightly packed resources. Goblins wander into exactly the wrong place at exactly the right time.</p><p class=\"bb_paragraph\" >Use the chaos to clear more than your lantern could manage alone.</p><h2 class=\"bb_tag\" >FEATURES</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Active incremental progression built around short, repeatable runs</p></li><li><p class=\"bb_paragraph\" >Cursor positioning controls both damage and resource direction</p></li><li><p class=\"bb_paragraph\" >A branching tree of permanent upgrades</p></li><li><p class=\"bb_paragraph\" >Specialized buildings that process raw materials into advanced resources</p></li><li><p class=\"bb_paragraph\" >New trees, rocks, goblins, treasures, and forest regions to unlock</p></li><li><p class=\"bb_paragraph\" >Spreading fires, lightning storms, bombs, and other disruptive events</p></li><li><p class=\"bb_paragraph\" >A nighttime forest that becomes increasingly productive and increasingly chaotic</p></li></ul>",
      "short_description": "Forgefall is an active incremental game where your lantern cuts through a scrolling forest. Break trees, rocks, goblins, and chests, aim the resources they drop, build processors, and buy permanent upgrades that make each run more productive.",
      "supported_languages": "English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Indonesian, Japanese, Korean, Malay, Norwegian, Polish, Portuguese - Brazil, Portuguese - Portugal, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Swedish, Thai, Traditional Chinese, Turkish, Ukrainian, Vietnamese",
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        "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Ubuntu 24.04 LTS or SteamOS 3.0<br></li><li><strong>Processor:</strong> 2.5 GHz quad-core x86-64 processor<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>Graphics:</strong> Vulkan-compatible integrated or dedicated graphics<br></li><li><strong>Storage:</strong> 1 GB available space</li></ul>"
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      "ratings": {
        "dejus": {
          "rating_generated": "1",
          "rating": "6",
          "required_age": "6",
          "banned": "0",
          "use_age_gate": "0",
          "descriptors": "Violência fantasiosa"
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        "steam_germany": {
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          "rating": "6",
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}