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Archean

batcholi, FloDKSM · batcholi, FloDKSM

Archean

gameAppID 2941660Released
Release dateMay 16, 2024

Game Charts

Player statistics

Default: last 7 days, hourly. · Fresh · Range: 6/18/2026, 6:19:33 AM - 6/21/2026, 2:21:53 AM

Current Players10
24h Peak14
All-Time Peak14
24h Player-Hours223 h

Player History

PeriodAvg. PlayersGain (total)Gain (%)Peak Players
Last 24 Hours9.293.0148.03%14
Last 7 Days7.7600%14
Last 30 Days7.7600%14
Last 12 Months7.7600%14
2026-067.7600%14

Details

Developerbatcholi, FloDKSM
Publisherbatcholi, FloDKSM
FreeNo
Required ageNone

Gather resources, craft components, build vehicles, and code their logic in a physics-driven engineering sandbox and full scale space sim.

Archean is a deeply immersive Engineering Sandbox. Begin your journey on primordial Earth, over 3 billion years ago, in the Archean eon—a time when the world was raw, untamed, and full of potential. Craft, experiment, and engineer your own creations—solo or with friends—in a sandbox that doesn't hold your hand. Every system is simulated, every challenge earned. And when you're ready to go beyond? This is also a full-scale space sim, with realistic physics and orbital mechanics. Current Features Engineering / build sandbox Resource gathering and crafting Solo or Multiplayer with dedicated servers Open World with full size Earth and Moon Space Sim with orbital mechanics Aerodynamics and Buoyancy simulation In-game coding with the XenonCode language Built-in Modding System Workshop integration Creative and Adventure modes Fully ray-traced graphics Pressurization system Nuclear fission Future Updates Vehicle destruction and PVP Survival mode Full scale solar system (with all the planets and moons) Weather system LOTS more content This game (and custom engine) is developed by a single programmer in a small team of two. Immersive Engineering SandboxWe offer a very advanced, high precision build and engineering system with small resizable blocks from 25 cm to 4 meters. In this game, you have to connect components with actual cables/pipes for power, data and fluids. Build in-game live in an immersive way, not in an editor. Code your own logic in virtual computers, using pure code or a node-based visual programming system. Make bases, rovers, trucks, planes, rockets, boats, submarines, zeppelins... XenonCodeWe have developed a new programming language designed to be easy to learn and optimal for in-game virtual computers. The game has a built-in cooperative editor with syntax highlighting and multi-cursor support, as well as a node-based visual editor to facilitate scripting. Adventure ModeIn this mode, you begin with nothing in your backpack. You have to gather resources and craft everything you need. You start by hand, picking up rocks, build mining rigs, build automated machines and so on. Some resources are underwater, some are at the highest mountain peaks. It's up to you to build vehicles that can get there. The ultimate goal is to reach the Moon. Native Ray-TracingOur innovative renderer is fully ray-traced with a great performance. This is not a eye-candy, it's actually a necessary feature for this game to even exist, because of its dynamic nature. Since the content will be mostly user-created and it's set to be moddable out-of-the-box, we cannot afford any artist-driven baked lighting, and with the full scale aspects with customizable solar system, we need the sun(s) lighting to be completely dynamic based on the real-time scenario, instead of tweaking shadow maps and reflection probes manually like other games do. The entire scene is rendered in a single ray-tracing pass with many recursive light bounces. This allows for realistic hard shadows, perfectly reflective mirrors and physically correct refractions. Just make sure you have an NVIDIA RTX or AMD Radeon RDNA2+ graphics card and you're good to go. The Archean EonThe game is set 3 billion years in the past. The Earth is rotating faster, making for 12-hour days instead of our familiar 24. The sun is a bit dimmer and the moon orbits a lot closer to earth and is geosynchronous. The continents are mostly grouped together on one side and there is a super volcano. There is also no oxygen, the atmosphere is mostly CO2, and it's quite hot on the surface. Life is barely starting to take place on Earth. TimeThe game takes a realistic approach to time, there is no time warp and no pause. This is because we have a focus on multiplayer and the planets are actually rotating and revolving around the sun. Two players would not be able to interact realistically with each other if their times were to run at different rates. Procedural Terrain GenerationThe entire surface of the Earth (and the moon) is procedurally generated, at full scale, down to 1mm precision. The world is quite empty at the moment though. UnderwaterSince the Earth's surface is mostly water, we have to handle underwater environments. Being fully ray-traced we can simulate refraction and reflections realistically. The game simulates buoyancy, so you can build boats and submarines. Space SimThe final goal of this game is to be a Full Scale Space Sim with the entire solar system. At the moment we have the Earth and the Moon, Orbital Mechanics and Re-Entry effects based on velocity. There is no artificial speed limit, so you can actually orbit realistically at 8 km/s. You can also dock with your friend's ship while in orbit, if you're good. We have great plans for this game, and we swear by our 5 commandments: 1. Thou shall obey physicsIt's NOT arcade-style and we do not underestimate our players. You must understand science or be willing to learn some physics. The game features realistic 6-dof space physics without any artificial speed limit. As far as we know, it's the only multiplayer space sim where you can dock with your friend's space station while in space at Full Orbital Velocity. This game is NOT meant to be a dogfight-style space shooter because that would not be practical with realistic physics. 2. Thou shall not see "Loading..."Seamless transitions, no loading screens, EVER! From ground to orbit to another planet... it's all seamless. The game also happens to "load" pretty much instantly... For reference, in our Quadcopter video, the recording started BEFORE the game's executable was launched. 3. Thou shall not hit a wallNo fake boundaries. No skyboxes. No predefined paths. IT's a true Open World game, and it's all full scale. If you see a mountain, it's not a texture... You can just walk there and climb it if you have the courage... But I would just build a Rover or some kind of aircraft to get there faster. The moon that you see from the surface of Earth is the actual moon's terrain that you will land on, if you manage to build a good enough rocket, that is. The stars you see are individually rendered points in 3D space. It's not a skybox. But let's be honest you won't ever be able to reach another star. 4. Thou shall not be TheeImmersive, first person controls and no cutscenes. There will NEVER be a point where the player loses control of their avatar to a cutscene or to some long animation. This game will keep a focus on First Person Immersion. Even though there is a 3rd person view available, it's mostly for taking screenshots, the game is not meant to be played this way. 5: Thou shall make senseEverything has a realistic purpose based on science. Nothing should be fake, and in-game technologies must be at least plausible with some math behind it. This means that there is no such thing as magical artificial gravity. There are only two ways to have gravity in your spaceship when you're in space: Constant Acceleration: Players inside an accelerating ship do feel gravity realistically, and there is no artificial sublight speed limit as opposed to most (if not all) other multiplayer space sims. Centrifugal Forces: Yes you can also build a rotating station and you will have realistic "gravity" sensation like you would expect. Also, there will be no Faster Than Light space travel. The math for a plausible Warp Drive would not allow that, but will let you multiply your acceleration quite a bit, in a way that you can travel up to 99% the speed of light.

Genres and categories

IndieSimulationEarly AccessSingle-playerMulti-playerCo-opOnline Co-opCross-Platform MultiplayerSteam WorkshopPartial Controller SupportSteam CloudFamily Sharing

Platforms and requirements

windows: yesmac: nolinux: yes
PC
{
  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong> Windows 10/11 (64-bit)<br></li><li><strong>Processor:</strong> quad core<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> NVIDIA RTX 20 series (GTX not supported) or AMD Radeon 6000+<br></li><li><strong>Network:</strong> Broadband Internet connection<br></li><li><strong>Storage:</strong> 2 GB available space</li></ul>",
  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong> Windows 10/11 (64-bit)<br></li><li><strong>Processor:</strong> 8 core<br></li><li><strong>Memory:</strong> 16 GB RAM<br></li><li><strong>Graphics:</strong> NVIDIA RTX 30 or 40 series<br></li><li><strong>Network:</strong> Broadband Internet connection<br></li><li><strong>Storage:</strong> 2 GB available space</li></ul>"
}
Mac
{
  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"></ul>",
  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"></ul>"
}
Linux
{
  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Ubuntu 22.04 or Manjaro<br></li><li><strong>Processor:</strong> quad core<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> NVIDIA RTX 20 series (GTX not supported) or AMD Radeon 6000+<br></li><li><strong>Network:</strong> Broadband Internet connection<br></li><li><strong>Storage:</strong> 2 GB available space</li></ul>",
  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Ubuntu 22.04 or Manjaro<br></li><li><strong>Processor:</strong> 8 core<br></li><li><strong>Memory:</strong> 16 GB RAM<br></li><li><strong>Graphics:</strong> NVIDIA RTX 30 or 40 series<br></li><li><strong>Network:</strong> Broadband Internet connection<br></li><li><strong>Storage:</strong> 2 GB available space</li></ul>"
}

Ratings and content

dejus{"rating_generated":"1","rating":"14","required_age":"14","banned":"0","use_age_gate":"0","descriptors":""}
steam_germany{"rating_generated":"1","rating":"12","required_age":"12","banned":"0","use_age_gate":"0","descriptors":""}
igrs{"rating_generated":"1","rating":"18","required_age":"18","banned":"0","use_age_gate":"0","descriptors":"Interaksi Daring"}
Recommendations229
Show raw AppDetails
{
  "2941660": {
    "success": true,
    "data": {
      "type": "game",
      "name": "Archean",
      "steam_appid": 2941660,
      "required_age": 0,
      "is_free": false,
      "detailed_description": "<p class=\"bb_paragraph\" ><strong>Archean</strong> is a <strong>deeply immersive Engineering Sandbox</strong>.</p><p class=\"bb_paragraph\" >Begin your journey on <strong>primordial Earth</strong>, over <strong>3 billion years ago</strong>, in the <strong>Archean eon</strong>—a time when the world was raw, untamed, and full of potential.</p><p class=\"bb_paragraph\" >Craft, experiment, and engineer your own creations—<strong>solo or with friends</strong>—in a sandbox that doesn't hold your hand. Every system is simulated, every challenge earned.</p><p class=\"bb_paragraph\" >And when you're ready to go beyond?<br>This is also a <strong>full-scale space sim</strong>, with realistic physics and orbital mechanics.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2941660/extras/8d9b639ab160311a0c0d52d43713ed59.webp?t=1767691488\" width=185 height=50 /></span></p><h2 class=\"bb_tag\" >Current Features</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" > Engineering / build sandbox </p></li><li><p class=\"bb_paragraph\" > Resource gathering and crafting </p></li><li><p class=\"bb_paragraph\" > Solo or <strong>Multiplayer</strong> with dedicated servers </p></li><li><p class=\"bb_paragraph\" > <strong>Open World</strong> with full size Earth and Moon </p></li><li><p class=\"bb_paragraph\" > <strong>Space Sim</strong> with orbital mechanics </p></li><li><p class=\"bb_paragraph\" > Aerodynamics and Buoyancy simulation </p></li><li><p class=\"bb_paragraph\" > In-game coding with the <strong>XenonCode</strong> language</p></li><li><p class=\"bb_paragraph\" >Built-in Modding System</p></li><li><p class=\"bb_paragraph\" > <strong>Workshop</strong> integration </p></li><li><p class=\"bb_paragraph\" > <strong>Creative</strong> and <strong>Adventure</strong> modes </p></li><li><p class=\"bb_paragraph\" > Fully <strong>ray-traced</strong> graphics</p></li><li><p class=\"bb_paragraph\" >Pressurization system</p></li><li><p class=\"bb_paragraph\" >Nuclear fission</p></li></ul><h2 class=\"bb_tag\" >Future Updates</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" > Vehicle destruction and PVP </p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Survival mode </p></li><li><p class=\"bb_paragraph\" > Full scale solar system (with all the planets and moons) </p></li><li><p class=\"bb_paragraph\" > Weather system </p></li><li><p class=\"bb_paragraph\" > LOTS more content </p></li></ul><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >This game (and custom engine) is developed by a single programmer in a small team of two. </p><h2 class=\"bb_tag\" >Immersive Engineering Sandbox</h2><p class=\"bb_paragraph\" >We offer a very advanced, high precision build and engineering system with small resizable blocks from 25 cm to 4 meters.</p><p class=\"bb_paragraph\" >In this game, you have to connect components with actual cables/pipes for power, data and fluids.</p><p class=\"bb_paragraph\" >Build in-game live in an immersive way, not in an editor.</p><p class=\"bb_paragraph\" >Code your own logic in virtual computers, using pure code or a node-based visual programming system.</p><p class=\"bb_paragraph\" > Make bases, rovers, trucks, planes, rockets, boats, submarines, zeppelins...</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2941660/extras/bb9bc3ece6c0abd2e6a0902b21032a69.avif?t=1767691488\" data-big-src=https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2941660/extras_big/bb9bc3ece6c0abd2e6a0902b21032a69.avif?t=1767691488 width=800 height=450 /></span></p><h2 class=\"bb_tag\" >XenonCode</h2><p class=\"bb_paragraph\" >We have developed a new programming language designed to be easy to learn and optimal for in-game virtual computers. </p><p class=\"bb_paragraph\" >The game has a built-in cooperative editor with syntax highlighting and multi-cursor support, as well as a node-based visual editor to facilitate scripting.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2941660/extras/a5c267062d1db0cf4aa233f2d93a1682.avif?t=1767691488\" data-big-src=https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2941660/extras_big/a5c267062d1db0cf4aa233f2d93a1682.avif?t=1767691488 width=800 height=632 /></span><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2941660/extras/3936f2d61c216f4109d2c3c0304fc492.avif?t=1767691488\" data-big-src=https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2941660/extras_big/3936f2d61c216f4109d2c3c0304fc492.avif?t=1767691488 width=800 height=640 /></span></p><h2 class=\"bb_tag\" >Adventure Mode</h2><p class=\"bb_paragraph\" >In this mode, you begin with nothing in your backpack. You have to gather resources and craft everything you need. </p><p class=\"bb_paragraph\" >You start by hand, picking up rocks, build mining rigs, build automated machines and so on. </p><p class=\"bb_paragraph\" >Some resources are underwater, some are at the highest mountain peaks. </p><p class=\"bb_paragraph\" >It's up to you to build vehicles that can get there.</p><p class=\"bb_paragraph\" >The ultimate goal is to reach the Moon.</p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >Native Ray-Tracing</h2><p class=\"bb_paragraph\" >Our innovative renderer is fully ray-traced with a great performance.</p><p class=\"bb_paragraph\" >This is not a eye-candy, it's actually a necessary feature for this game to even exist, because of its dynamic nature. </p><p class=\"bb_paragraph\" >Since the content will be mostly user-created and it's set to be moddable out-of-the-box, we cannot afford any artist-driven baked lighting, and with the full scale aspects with customizable solar system, we need the sun(s) lighting to be completely dynamic based on the real-time scenario, instead of tweaking shadow maps and reflection probes manually like other games do.</p><p class=\"bb_paragraph\" >The entire scene is rendered in a single ray-tracing pass with many recursive light bounces.</p><p class=\"bb_paragraph\" >This allows for realistic hard shadows, perfectly reflective mirrors and physically correct refractions.</p><p class=\"bb_paragraph\" >Just make sure you have an <strong>NVIDIA RTX</strong> or <strong>AMD Radeon RDNA2+</strong> graphics card and you're good to go. </p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2941660/extras/cb669aecdb676ac290d107940288e8b3.avif?t=1767691488\" width=620 height=348 /></span></p><h2 class=\"bb_tag\" >The Archean Eon</h2><p class=\"bb_paragraph\" >The game is set 3 billion years in the past.</p><p class=\"bb_paragraph\" >The Earth is rotating faster, making for 12-hour days instead of our familiar 24.</p><p class=\"bb_paragraph\" >The sun is a bit dimmer and the moon orbits a lot closer to earth and is geosynchronous.</p><p class=\"bb_paragraph\" >The continents are mostly grouped together on one side and there is a super volcano.</p><p class=\"bb_paragraph\" >There is also no oxygen, the atmosphere is mostly CO2, and it's quite hot on the surface. </p><p class=\"bb_paragraph\" >Life is barely starting to take place on Earth. </p><h2 class=\"bb_tag\" >Time</h2><p class=\"bb_paragraph\" >The game takes a realistic approach to time, there is no time warp and no pause.</p><p class=\"bb_paragraph\" >This is because we have a focus on multiplayer and the planets are actually rotating and revolving around the sun.</p><p class=\"bb_paragraph\" >Two players would not be able to interact realistically with each other if their times were to run at different rates.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2941660/extras/8e2e0ac087abc9ce11bf169fc10a123d.avif?t=1767691488\" width=620 height=336 /></span></p><h2 class=\"bb_tag\" >Procedural Terrain Generation</h2><p class=\"bb_paragraph\" >The entire surface of the Earth (and the moon) is procedurally generated, at full scale, down to 1mm precision.</p><p class=\"bb_paragraph\" >The world is quite empty at the moment though.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2941660/extras/7f3534451283c2e59306a7fa4c2d6a82.avif?t=1767691488\" width=620 height=348 /></span></p><h2 class=\"bb_tag\" >Underwater</h2><p class=\"bb_paragraph\" >Since the Earth's surface is mostly water, we have to handle underwater environments.</p><p class=\"bb_paragraph\" >Being fully ray-traced we can simulate refraction and reflections realistically. </p><p class=\"bb_paragraph\" >The game simulates buoyancy, so you can build boats and submarines.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2941660/extras/50c46801522d026e094008f8a2c603d6.avif?t=1767691488\" width=620 height=348 /></span></p><h2 class=\"bb_tag\" >Space Sim</h2><p class=\"bb_paragraph\" >The final goal of this game is to be a Full Scale Space Sim with the entire solar system.</p><p class=\"bb_paragraph\" >At the moment we have the Earth and the Moon, Orbital Mechanics and Re-Entry effects based on velocity.</p><p class=\"bb_paragraph\" >There is no artificial speed limit, so you can actually orbit realistically at 8 km/s.</p><p class=\"bb_paragraph\" >You can also dock with your friend's ship while in orbit, if you're good.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2941660/extras/5f60d6ca25200615537aa600c71276ea.avif?t=1767691488\" width=620 height=368 /></span></p><p class=\"bb_paragraph\" >We have great plans for this game, and we swear by our 5 commandments:</p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >1. Thou shall obey physics</h2><p class=\"bb_paragraph\" >It's NOT arcade-style and we do not underestimate our players.</p><p class=\"bb_paragraph\" >You must understand science or be willing to learn some physics.</p><p class=\"bb_paragraph\" >The game features realistic 6-dof space physics without any artificial speed limit.</p><p class=\"bb_paragraph\" >As far as we know, it's the only multiplayer space sim where you can dock with your friend's space station while in space at <strong>Full Orbital Velocity</strong>. </p><p class=\"bb_paragraph\" >This game is NOT meant to be a dogfight-style space shooter because that would not be practical with realistic physics. </p><h2 class=\"bb_tag\" >2. Thou shall not see &quot;Loading...&quot;</h2><p class=\"bb_paragraph\" >Seamless transitions, no loading screens, EVER!</p><p class=\"bb_paragraph\" >From ground to orbit to another planet... it's all seamless.</p><p class=\"bb_paragraph\" >The game also happens to &quot;load&quot; pretty much instantly... For reference, in our Quadcopter video, the recording started BEFORE the game's executable was launched.</p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >3. Thou shall not hit a wall</h2><p class=\"bb_paragraph\" >No fake boundaries. No skyboxes. No predefined paths.</p><p class=\"bb_paragraph\" >IT's a true Open World game, and it's all full scale.</p><p class=\"bb_paragraph\" >If you see a mountain, it's not a texture... You can just walk there and climb it if you have the courage... But I would just build a Rover or some kind of aircraft to get there faster.</p><p class=\"bb_paragraph\" >The moon that you see from the surface of Earth is the actual moon's terrain that you will land on, if you manage to build a good enough rocket, that is.</p><p class=\"bb_paragraph\" >The stars you see are individually rendered points in 3D space. It's not a skybox. But let's be honest you won't ever be able to reach another star.</p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >4. Thou shall not be Thee</h2><p class=\"bb_paragraph\" >Immersive, first person controls and no cutscenes.</p><p class=\"bb_paragraph\" >There will NEVER be a point where the player loses control of their avatar to a cutscene or to some long animation.</p><p class=\"bb_paragraph\" >This game will keep a focus on First Person Immersion.</p><p class=\"bb_paragraph\" >Even though there is a 3rd person view available, it's mostly for taking screenshots, the game is not meant to be played this way.</p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >5: Thou shall make sense</h2><p class=\"bb_paragraph\" >Everything has a realistic purpose based on science.</p><p class=\"bb_paragraph\" >Nothing should be fake, and in-game technologies must be at least plausible with some math behind it.</p><p class=\"bb_paragraph\" >This means that there is no such thing as magical artificial gravity.</p><p class=\"bb_paragraph\" >There are only two ways to have gravity in your spaceship when you're in space:</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" > Constant Acceleration: Players inside an accelerating ship do feel gravity realistically, and there is no artificial sublight speed limit as opposed to most (if not all) other multiplayer space sims.</p></li><li><p class=\"bb_paragraph\" > Centrifugal Forces: Yes you can also build a rotating station and you will have realistic &quot;gravity&quot; sensation like you would expect.</p></li></ul><p class=\"bb_paragraph\" >Also, there will be no Faster Than Light space travel.</p><p class=\"bb_paragraph\" >The math for a plausible Warp Drive would not allow that, but will let you multiply your acceleration quite a bit, in a way that you can travel up to 99% the speed of light.</p>",
      "about_the_game": "<p class=\"bb_paragraph\" ><strong>Archean</strong> is a <strong>deeply immersive Engineering Sandbox</strong>.</p><p class=\"bb_paragraph\" >Begin your journey on <strong>primordial Earth</strong>, over <strong>3 billion years ago</strong>, in the <strong>Archean eon</strong>—a time when the world was raw, untamed, and full of potential.</p><p class=\"bb_paragraph\" >Craft, experiment, and engineer your own creations—<strong>solo or with friends</strong>—in a sandbox that doesn't hold your hand. Every system is simulated, every challenge earned.</p><p class=\"bb_paragraph\" >And when you're ready to go beyond?<br>This is also a <strong>full-scale space sim</strong>, with realistic physics and orbital mechanics.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2941660/extras/8d9b639ab160311a0c0d52d43713ed59.webp?t=1767691488\" width=185 height=50 /></span></p><h2 class=\"bb_tag\" >Current Features</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" > Engineering / build sandbox </p></li><li><p class=\"bb_paragraph\" > Resource gathering and crafting </p></li><li><p class=\"bb_paragraph\" > Solo or <strong>Multiplayer</strong> with dedicated servers </p></li><li><p class=\"bb_paragraph\" > <strong>Open World</strong> with full size Earth and Moon </p></li><li><p class=\"bb_paragraph\" > <strong>Space Sim</strong> with orbital mechanics </p></li><li><p class=\"bb_paragraph\" > Aerodynamics and Buoyancy simulation </p></li><li><p class=\"bb_paragraph\" > In-game coding with the <strong>XenonCode</strong> language</p></li><li><p class=\"bb_paragraph\" >Built-in Modding System</p></li><li><p class=\"bb_paragraph\" > <strong>Workshop</strong> integration </p></li><li><p class=\"bb_paragraph\" > <strong>Creative</strong> and <strong>Adventure</strong> modes </p></li><li><p class=\"bb_paragraph\" > Fully <strong>ray-traced</strong> graphics</p></li><li><p class=\"bb_paragraph\" >Pressurization system</p></li><li><p class=\"bb_paragraph\" >Nuclear fission</p></li></ul><h2 class=\"bb_tag\" >Future Updates</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" > Vehicle destruction and PVP </p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Survival mode </p></li><li><p class=\"bb_paragraph\" > Full scale solar system (with all the planets and moons) </p></li><li><p class=\"bb_paragraph\" > Weather system </p></li><li><p class=\"bb_paragraph\" > LOTS more content </p></li></ul><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >This game (and custom engine) is developed by a single programmer in a small team of two. </p><h2 class=\"bb_tag\" >Immersive Engineering Sandbox</h2><p class=\"bb_paragraph\" >We offer a very advanced, high precision build and engineering system with small resizable blocks from 25 cm to 4 meters.</p><p class=\"bb_paragraph\" >In this game, you have to connect components with actual cables/pipes for power, data and fluids.</p><p class=\"bb_paragraph\" >Build in-game live in an immersive way, not in an editor.</p><p class=\"bb_paragraph\" >Code your own logic in virtual computers, using pure code or a node-based visual programming system.</p><p class=\"bb_paragraph\" > Make bases, rovers, trucks, planes, rockets, boats, submarines, zeppelins...</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2941660/extras/bb9bc3ece6c0abd2e6a0902b21032a69.avif?t=1767691488\" data-big-src=https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2941660/extras_big/bb9bc3ece6c0abd2e6a0902b21032a69.avif?t=1767691488 width=800 height=450 /></span></p><h2 class=\"bb_tag\" >XenonCode</h2><p class=\"bb_paragraph\" >We have developed a new programming language designed to be easy to learn and optimal for in-game virtual computers. </p><p class=\"bb_paragraph\" >The game has a built-in cooperative editor with syntax highlighting and multi-cursor support, as well as a node-based visual editor to facilitate scripting.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2941660/extras/a5c267062d1db0cf4aa233f2d93a1682.avif?t=1767691488\" data-big-src=https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2941660/extras_big/a5c267062d1db0cf4aa233f2d93a1682.avif?t=1767691488 width=800 height=632 /></span><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2941660/extras/3936f2d61c216f4109d2c3c0304fc492.avif?t=1767691488\" data-big-src=https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2941660/extras_big/3936f2d61c216f4109d2c3c0304fc492.avif?t=1767691488 width=800 height=640 /></span></p><h2 class=\"bb_tag\" >Adventure Mode</h2><p class=\"bb_paragraph\" >In this mode, you begin with nothing in your backpack. You have to gather resources and craft everything you need. </p><p class=\"bb_paragraph\" >You start by hand, picking up rocks, build mining rigs, build automated machines and so on. </p><p class=\"bb_paragraph\" >Some resources are underwater, some are at the highest mountain peaks. </p><p class=\"bb_paragraph\" >It's up to you to build vehicles that can get there.</p><p class=\"bb_paragraph\" >The ultimate goal is to reach the Moon.</p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >Native Ray-Tracing</h2><p class=\"bb_paragraph\" >Our innovative renderer is fully ray-traced with a great performance.</p><p class=\"bb_paragraph\" >This is not a eye-candy, it's actually a necessary feature for this game to even exist, because of its dynamic nature. </p><p class=\"bb_paragraph\" >Since the content will be mostly user-created and it's set to be moddable out-of-the-box, we cannot afford any artist-driven baked lighting, and with the full scale aspects with customizable solar system, we need the sun(s) lighting to be completely dynamic based on the real-time scenario, instead of tweaking shadow maps and reflection probes manually like other games do.</p><p class=\"bb_paragraph\" >The entire scene is rendered in a single ray-tracing pass with many recursive light bounces.</p><p class=\"bb_paragraph\" >This allows for realistic hard shadows, perfectly reflective mirrors and physically correct refractions.</p><p class=\"bb_paragraph\" >Just make sure you have an <strong>NVIDIA RTX</strong> or <strong>AMD Radeon RDNA2+</strong> graphics card and you're good to go. </p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2941660/extras/cb669aecdb676ac290d107940288e8b3.avif?t=1767691488\" width=620 height=348 /></span></p><h2 class=\"bb_tag\" >The Archean Eon</h2><p class=\"bb_paragraph\" >The game is set 3 billion years in the past.</p><p class=\"bb_paragraph\" >The Earth is rotating faster, making for 12-hour days instead of our familiar 24.</p><p class=\"bb_paragraph\" >The sun is a bit dimmer and the moon orbits a lot closer to earth and is geosynchronous.</p><p class=\"bb_paragraph\" >The continents are mostly grouped together on one side and there is a super volcano.</p><p class=\"bb_paragraph\" >There is also no oxygen, the atmosphere is mostly CO2, and it's quite hot on the surface. </p><p class=\"bb_paragraph\" >Life is barely starting to take place on Earth. </p><h2 class=\"bb_tag\" >Time</h2><p class=\"bb_paragraph\" >The game takes a realistic approach to time, there is no time warp and no pause.</p><p class=\"bb_paragraph\" >This is because we have a focus on multiplayer and the planets are actually rotating and revolving around the sun.</p><p class=\"bb_paragraph\" >Two players would not be able to interact realistically with each other if their times were to run at different rates.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2941660/extras/8e2e0ac087abc9ce11bf169fc10a123d.avif?t=1767691488\" width=620 height=336 /></span></p><h2 class=\"bb_tag\" >Procedural Terrain Generation</h2><p class=\"bb_paragraph\" >The entire surface of the Earth (and the moon) is procedurally generated, at full scale, down to 1mm precision.</p><p class=\"bb_paragraph\" >The world is quite empty at the moment though.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2941660/extras/7f3534451283c2e59306a7fa4c2d6a82.avif?t=1767691488\" width=620 height=348 /></span></p><h2 class=\"bb_tag\" >Underwater</h2><p class=\"bb_paragraph\" >Since the Earth's surface is mostly water, we have to handle underwater environments.</p><p class=\"bb_paragraph\" >Being fully ray-traced we can simulate refraction and reflections realistically. </p><p class=\"bb_paragraph\" >The game simulates buoyancy, so you can build boats and submarines.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2941660/extras/50c46801522d026e094008f8a2c603d6.avif?t=1767691488\" width=620 height=348 /></span></p><h2 class=\"bb_tag\" >Space Sim</h2><p class=\"bb_paragraph\" >The final goal of this game is to be a Full Scale Space Sim with the entire solar system.</p><p class=\"bb_paragraph\" >At the moment we have the Earth and the Moon, Orbital Mechanics and Re-Entry effects based on velocity.</p><p class=\"bb_paragraph\" >There is no artificial speed limit, so you can actually orbit realistically at 8 km/s.</p><p class=\"bb_paragraph\" >You can also dock with your friend's ship while in orbit, if you're good.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2941660/extras/5f60d6ca25200615537aa600c71276ea.avif?t=1767691488\" width=620 height=368 /></span></p><p class=\"bb_paragraph\" >We have great plans for this game, and we swear by our 5 commandments:</p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >1. Thou shall obey physics</h2><p class=\"bb_paragraph\" >It's NOT arcade-style and we do not underestimate our players.</p><p class=\"bb_paragraph\" >You must understand science or be willing to learn some physics.</p><p class=\"bb_paragraph\" >The game features realistic 6-dof space physics without any artificial speed limit.</p><p class=\"bb_paragraph\" >As far as we know, it's the only multiplayer space sim where you can dock with your friend's space station while in space at <strong>Full Orbital Velocity</strong>. </p><p class=\"bb_paragraph\" >This game is NOT meant to be a dogfight-style space shooter because that would not be practical with realistic physics. </p><h2 class=\"bb_tag\" >2. Thou shall not see &quot;Loading...&quot;</h2><p class=\"bb_paragraph\" >Seamless transitions, no loading screens, EVER!</p><p class=\"bb_paragraph\" >From ground to orbit to another planet... it's all seamless.</p><p class=\"bb_paragraph\" >The game also happens to &quot;load&quot; pretty much instantly... For reference, in our Quadcopter video, the recording started BEFORE the game's executable was launched.</p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >3. Thou shall not hit a wall</h2><p class=\"bb_paragraph\" >No fake boundaries. No skyboxes. No predefined paths.</p><p class=\"bb_paragraph\" >IT's a true Open World game, and it's all full scale.</p><p class=\"bb_paragraph\" >If you see a mountain, it's not a texture... You can just walk there and climb it if you have the courage... But I would just build a Rover or some kind of aircraft to get there faster.</p><p class=\"bb_paragraph\" >The moon that you see from the surface of Earth is the actual moon's terrain that you will land on, if you manage to build a good enough rocket, that is.</p><p class=\"bb_paragraph\" >The stars you see are individually rendered points in 3D space. It's not a skybox. But let's be honest you won't ever be able to reach another star.</p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >4. Thou shall not be Thee</h2><p class=\"bb_paragraph\" >Immersive, first person controls and no cutscenes.</p><p class=\"bb_paragraph\" >There will NEVER be a point where the player loses control of their avatar to a cutscene or to some long animation.</p><p class=\"bb_paragraph\" >This game will keep a focus on First Person Immersion.</p><p class=\"bb_paragraph\" >Even though there is a 3rd person view available, it's mostly for taking screenshots, the game is not meant to be played this way.</p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >5: Thou shall make sense</h2><p class=\"bb_paragraph\" >Everything has a realistic purpose based on science.</p><p class=\"bb_paragraph\" >Nothing should be fake, and in-game technologies must be at least plausible with some math behind it.</p><p class=\"bb_paragraph\" >This means that there is no such thing as magical artificial gravity.</p><p class=\"bb_paragraph\" >There are only two ways to have gravity in your spaceship when you're in space:</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" > Constant Acceleration: Players inside an accelerating ship do feel gravity realistically, and there is no artificial sublight speed limit as opposed to most (if not all) other multiplayer space sims.</p></li><li><p class=\"bb_paragraph\" > Centrifugal Forces: Yes you can also build a rotating station and you will have realistic &quot;gravity&quot; sensation like you would expect.</p></li></ul><p class=\"bb_paragraph\" >Also, there will be no Faster Than Light space travel.</p><p class=\"bb_paragraph\" >The math for a plausible Warp Drive would not allow that, but will let you multiply your acceleration quite a bit, in a way that you can travel up to 99% the speed of light.</p>",
      "short_description": "Gather resources, craft components, build vehicles, and code their logic in a physics-driven engineering sandbox and full scale space sim.",
      "supported_languages": "English, French, Italian, German, Spanish - Spain",
      "header_image": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2941660/header.jpg?t=1767691488",
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      "website": "https://archean.space/",
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        "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong> Windows 10/11 (64-bit)<br></li><li><strong>Processor:</strong> quad core<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> NVIDIA RTX 20 series (GTX not supported) or AMD Radeon 6000+<br></li><li><strong>Network:</strong> Broadband Internet connection<br></li><li><strong>Storage:</strong> 2 GB available space</li></ul>",
        "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong> Windows 10/11 (64-bit)<br></li><li><strong>Processor:</strong> 8 core<br></li><li><strong>Memory:</strong> 16 GB RAM<br></li><li><strong>Graphics:</strong> NVIDIA RTX 30 or 40 series<br></li><li><strong>Network:</strong> Broadband Internet connection<br></li><li><strong>Storage:</strong> 2 GB available space</li></ul>"
      },
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        "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"></ul>",
        "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"></ul>"
      },
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        "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Ubuntu 22.04 or Manjaro<br></li><li><strong>Processor:</strong> quad core<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> NVIDIA RTX 20 series (GTX not supported) or AMD Radeon 6000+<br></li><li><strong>Network:</strong> Broadband Internet connection<br></li><li><strong>Storage:</strong> 2 GB available space</li></ul>",
        "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Ubuntu 22.04 or Manjaro<br></li><li><strong>Processor:</strong> 8 core<br></li><li><strong>Memory:</strong> 16 GB RAM<br></li><li><strong>Graphics:</strong> NVIDIA RTX 30 or 40 series<br></li><li><strong>Network:</strong> Broadband Internet connection<br></li><li><strong>Storage:</strong> 2 GB available space</li></ul>"
      },
      "developers": [
        "batcholi",
        "FloDKSM"
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      "publishers": [
        "batcholi",
        "FloDKSM"
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