SteamTexx
4PM

Bojan Brbora · 4PM GAME

4PM

gameAppID 281840Released
Release dateJul 9, 2014

Game Charts

Player statistics

Default: last 7 days, hourly. · Stale · Range: 6/14/2026, 8:36:16 AM - 6/20/2026, 9:00:14 AM

Current Players0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

Player History

PeriodAvg. PlayersGain (total)Gain (%)Peak Players
Last 24 Hours000%0
Last 7 Days000%0
Last 30 Days000%0
Last 12 Months000%0
2026-06000%0

Details

DeveloperBojan Brbora
Publisher4PM GAME
FreeNo
Required ageNone

4PM is a short, narrative driven game, made by one person as an attempt to tell a real, thriller story in the form of an interactive experience. It has high production values and a cinematic style. It is, with your support, a first in a series of smaller, narrative driven experiences, that spare no expense on audio-visual style.

Note of caution: 4PM deals with subjects of alcoholism and suicide "You wake up, your flat is a mess, you have a terrible hangover, sounds of the city and police sirens outside. Another day in in a life of Caroline Wells and her dull, corporate job. You get up, thinking that this is going to be just another day on your downward spiral, but what lies ahead is a day of life changing, cathartic experiences" 4PM is a short, narrative driven game, made by one person as an attempt to tell a real, thriller story in the form of an interactive experience. It is, with your support, a first in a series of smaller, narrative driven experiences, that spare no expense on audio-visual style and try to tell believable, real stories through engagement, dark humor and fun. - 4PM is a short experiential game, where you lead a character through several different scenes/locations during a day, each with its own, unique gameplay, adding to a bigger story - 4PM is a cinematic experience aimed at people interested in interactive story-telling, but without the complexities and reflex based natures of classic games - 4PM doesn’t have an inventory system, health bars, or any other distracting elements, it pulls you into this story and puts you in the shoes of the character. You are Caroline, you live her day, and you have to make some big decisions which will change the outcome of the game - 4PM will try to create an interesting blend between linear, cinematic stories and interactive gameplay Note: This is not a typical, mechanics driven game, it is a short, interactive story with gameplay elements. If you are interested in something a bit different, experimental, then this is it, if you are looking for an open world, leveling up, puzzles and 10 hours of gameplay then this is probably not for you. I do appreciate amusing, negative comments though :D .

Genres and categories

IndieSingle-playerFamily Sharing

Platforms and requirements

windows: yesmac: yeslinux: no
PC
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  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS *:</strong> Win 7<br></li><li><strong>Processor:</strong> 2.5 Ghz<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> DirectX 9 compatible with 2 GB of Ram<br></li><li><strong>DirectX:</strong> Version 11<br></li><li><strong>Storage:</strong> 4 GB available space</li></ul>"
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Mac
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  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Mac OS X<br></li><li><strong>Processor:</strong> 2.5 Ghz<br></li><li><strong>Memory:</strong> 6 GB RAM<br></li><li><strong>Graphics:</strong> AMD/Nvidia card with 2 GB of Ram<br></li><li><strong>Storage:</strong> 4 GB available space</li></ul>"
}
Linux
[]

Ratings and content

Recommendations123
Show raw AppDetails
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      "detailed_description": "<h1>4PM wins indie showcase people's choice at Develop!</h1><p>Some good news upon the release of the game, mainly that it won the award for people's choice at the Develop Conference in Brighton! A very pleasant surprise! <span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/281840/extras/709c867064f056386e74d70e62070a3e.avif?t=1447360528\" width=780 height=560 /></span></p><br><h1>About the Game</h1>Note of caution: 4PM deals with subjects of alcoholism and suicide<br><br>&quot;You wake up, your flat is a mess, you have a terrible hangover, sounds of the city and police sirens outside. Another day in in a life of Caroline Wells and her dull, corporate job. You get up, thinking that this is going to be just another day on your downward spiral, but what lies ahead is a day of life changing, cathartic experiences&quot;<br><br>4PM is a short, narrative driven game, made by one person as an attempt to tell a real, thriller story in the form of an interactive experience. It is, with your support, a first in a series of smaller, narrative driven experiences, that spare no expense on audio-visual style and try to tell believable, real stories through engagement, dark humor and fun.<br><br><br>- 4PM is a short experiential game, where you lead a character through several different scenes/locations during a day, each with its own, unique gameplay, adding to a    bigger story<br> <br>- 4PM is a cinematic experience aimed at people interested in interactive story-telling, but without the complexities and reflex based natures of classic games<br> <br>- 4PM doesn’t have an inventory system, health bars, or any other distracting elements, it pulls you into this story and puts you in the shoes of the character. You are Caroline, you live her day, and you have to make some big decisions which will change the outcome of the game<br> <br>- 4PM will try to create an interesting blend between linear, cinematic stories and interactive gameplay<br><br><br><br>Note:<br><br>This is not a typical, mechanics driven game, it is a short, interactive story with gameplay elements. If you are interested in something a bit different, experimental,  then this is it, if you are looking for an open world, leveling up, puzzles and 10 hours of gameplay then this is probably not for you. I do appreciate amusing, negative comments though :D .",
      "about_the_game": "Note of caution: 4PM deals with subjects of alcoholism and suicide<br />\n<br />\n&quot;You wake up, your flat is a mess, you have a terrible hangover, sounds of the city and police sirens outside. Another day in in a life of Caroline Wells and her dull, corporate job. You get up, thinking that this is going to be just another day on your downward spiral, but what lies ahead is a day of life changing, cathartic experiences&quot;<br />\n<br />\n4PM is a short, narrative driven game, made by one person as an attempt to tell a real, thriller story in the form of an interactive experience. It is, with your support, a first in a series of smaller, narrative driven experiences, that spare no expense on audio-visual style and try to tell believable, real stories through engagement, dark humor and fun.<br />\n<br />\n<br />\n- 4PM is a short experiential game, where you lead a character through several different scenes/locations during a day, each with its own, unique gameplay, adding to a    bigger story<br />\n <br />\n- 4PM is a cinematic experience aimed at people interested in interactive story-telling, but without the complexities and reflex based natures of classic games<br />\n <br />\n- 4PM doesn’t have an inventory system, health bars, or any other distracting elements, it pulls you into this story and puts you in the shoes of the character. You are Caroline, you live her day, and you have to make some big decisions which will change the outcome of the game<br />\n <br />\n- 4PM will try to create an interesting blend between linear, cinematic stories and interactive gameplay<br />\n<br />\n<br />\n<br />\nNote:<br />\n<br />\nThis is not a typical, mechanics driven game, it is a short, interactive story with gameplay elements. If you are interested in something a bit different, experimental,  then this is it, if you are looking for an open world, leveling up, puzzles and 10 hours of gameplay then this is probably not for you. I do appreciate amusing, negative comments though :D .",
      "short_description": "4PM is a short, narrative driven game, made by one person as an attempt to tell a real, thriller story in the form of an interactive experience. It has high production values and a cinematic style. It is, with your support, a first in a series of smaller, narrative driven experiences, that spare no expense on audio-visual style.",
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      "reviews": "“if you're wanting to have a short and dramatic interactive story, 4PM is a mature and refreshing story”<br>7/10 – Destructoid<br><br>“By showing a dark side, 4PM extends our contemporary obsession with troubled heroes”<br>Kill Screen<br><br>“a well-written, thoughtful short story in video game form that will intrigue fans of succinct narrative adventures such as Gone Home and Dear Esther”<br>4/5 – the Guardian<br>",
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