SteamTexx
Edd-E

Kyroaku · Kyroaku

Edd-E

gameAppID 2661330Released
Release dateJul 17, 2025

Game Charts

Player statistics

Default: last 7 days, hourly. · Stale · Range: 6/17/2026, 6:01:16 PM - 9/4/2026, 2:39:04 AM

Current Players0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

No Game Charts history available yet.

Player History

PeriodAvg. PlayersGain (total)Gain (%)Peak Players
Last 24 Hours000%0
Last 7 Days000%0
Last 30 Days000%0
Last 12 Months000%0
2026-09000%0
2026-08000%0
2026-07000%0
2026-06000%0

Details

DeveloperKyroaku
PublisherKyroaku
FreeNo
Required ageNone

Edd-E is a pixel-art game maker with custom visual scripting and publishing platform. Create games and Publish them with just one click. Play games from other creators or edit them. Learn programming and game development!

Build GamesBuild games using editor mode. Place static objects, physical objects and programmable devices that can interact with the player or other elements in the game. Create games or learn programming by playing! Visual ScriptingUse Visual Scripting to program devices. With many available blocks you can easily use player input, implement enemy behavior or even infinite coins spawner if you want. Event BindingSome devices have event triggers and/or event handlers you can bind. Event trigger triggers event handler, while event handlers execute commands. Examples of event triggers are: button click, collision, detection sensor. Examples of event handlers, however, are: open door, game over, spawn object. You can connect event trigger with event handler to easily use predefined behaviors without making scripts. For example, you can bind button click trigger with the door open handler. Clicking the button will open the door - simple, right?

Genres and categories

IndieSingle-playerIncludes level editorFamily Sharing

Platforms and requirements

windows: yesmac: nolinux: no
PC
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  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Windows 10<br></li><li><strong>Storage:</strong> 2 GB available space</li></ul>"
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Mac
[]
Linux
[]

Ratings and content

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igrs{"rating_generated":"1","rating":"3","required_age":"0","banned":"0","use_age_gate":"0","descriptors":""}
Show raw AppDetails
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      "detailed_description": "<p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2661330/extras/8b5181c64b7f9cc2e14ec0972fc514a8.poster.avif?t=1752784147\" width=600 height=200 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2661330/extras/8b5181c64b7f9cc2e14ec0972fc514a8.webm?t=1752784147\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2661330/extras/8b5181c64b7f9cc2e14ec0972fc514a8.mp4?t=1752784147\" type=\"video/mp4\"></video></span></p><h2 class=\"bb_tag\" ><strong>Build Games</strong></h2><p class=\"bb_paragraph\" >Build games using editor mode. Place static objects, physical objects and programmable devices that can interact with the player or other elements in the game. Create games or learn programming by playing! </p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2661330/extras/3899b6a5a95f3249c1678b6d6a44ae1f.poster.avif?t=1752784147\" width=598 height=208 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2661330/extras/3899b6a5a95f3249c1678b6d6a44ae1f.webm?t=1752784147\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2661330/extras/3899b6a5a95f3249c1678b6d6a44ae1f.mp4?t=1752784147\" type=\"video/mp4\"></video></span></p><h2 class=\"bb_tag\" ><strong>Visual Scripting</strong></h2><p class=\"bb_paragraph\" >Use <i>Visual Scripting</i> to program devices. With many available blocks you can easily use player input, implement enemy behavior or even infinite coins spawner if you want.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2661330/extras/be3ebb393f884d404a1f1faf2ea97277.poster.avif?t=1752784147\" width=640 height=230 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2661330/extras/be3ebb393f884d404a1f1faf2ea97277.webm?t=1752784147\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2661330/extras/be3ebb393f884d404a1f1faf2ea97277.mp4?t=1752784147\" type=\"video/mp4\"></video></span></p><h2 class=\"bb_tag\" ><strong>Event Binding</strong></h2><p class=\"bb_paragraph\" >Some devices have <i>event triggers</i> and/or <i>event handlers</i> you can bind. <i>Event trigger</i> triggers <i>event handler</i>, while <i>event handlers</i> execute commands. Examples of <i>event triggers</i> are: button click, collision, detection sensor. Examples of <i>event handlers</i>, however, are: open door, game over, spawn object. </p><p class=\"bb_paragraph\" >You can connect <i>event trigger</i> with <i>event handler</i> to easily use predefined behaviors without making scripts. For example, you can bind button click trigger with the door open handler. Clicking the button will open the door - simple, right? </p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2661330/extras/4fc74be95fb18c79733699aab9754dc5.poster.avif?t=1752784147\" width=600 height=200 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2661330/extras/4fc74be95fb18c79733699aab9754dc5.webm?t=1752784147\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2661330/extras/4fc74be95fb18c79733699aab9754dc5.mp4?t=1752784147\" type=\"video/mp4\"></video></span></p>",
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