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Dashwalk Dueling

Monkii Goes Boarding · Monkii Goes Boarding

Dashwalk Dueling

gameAppID 1756630Coming soon
Release date{"coming_soon":true,"date":"Coming soon"}

Game Charts

Player statistics

Default: last 7 days, hourly. · Not sampled · Range: Not sampled yet - Not sampled yet

Current Players0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

No Game Charts history available yet.

Player History

PeriodAvg. PlayersGain (total)Gain (%)Peak Players
Last 24 Hours000%0
Last 7 Days000%0
Last 30 Days000%0
Last 12 Months000%0

Details

DeveloperMonkii Goes Boarding
PublisherMonkii Goes Boarding
FreeNo
Required ageNone

Dashwalk Dueling is a pixel-perfect fighting game with ninja fast swordplay. Whether you're dueling online, battling dojo traitors, or honing your skills in training, can you keep your feet on the ground and find that deadly blow? Show off your skills, strategy, and style in this platform fighter!

Dance your swords across the arena while you try to keep your feet on the ground in this fast-paced platform fighter! Choose from eight different supers and reversals to dismantle the sword-fighting competition with 64 possible move combinations. The eight characters face a split in their dogo, a conflict of rivals, and betrayal with the fate of the world in the balance! Stable Online is PriorityRollback netcode is currently in active development to ensure stable and responsive online multiplayer for serious competitors and casual players who want consistency while they play! Combo trials give players a place to master the game's combo system. Each swordfighter has their own set of trials, including trails for parries, universal normals, and even a mode for players to create and share crazy custom combos and setups. Guarding and parrying are designed for fast-paced play but don't leave defensive players behind. Parries being cancellable into dashes and special back-dashes keep footsies at the heart of the game and it's neutral. Parry is intended to complement the movement system and can even be done in the air, although this is not as versatile. Blocking is done by crouching and works to reduce your hitstun, accelerate your escape, and open up your options. The expressive combo system is aided by the crumple and crumple break mechanics which give you access to relentless combos when landing a strong combo starter. Overflow gives a massive frame advantage and pairs fantastically with crumple mechanics. Players darken when in hitstun to help combos feel intuitive, alongside a combo counter that gives players precise immediate feedback on their combos and strings. Training mode is built with experimentation and practice in mind. Savestates, recording, frame advantage, move frame data, hitbox displays, per frame simulation, an adaptive combo counter, and more are included and togglable to allow for a huge variety of experimentation from our game's lab rats! Dashwalk Dueling comes from a place of competition, playtested throughout development with first-to-ten sets at competitive fighting game events. The game is designed to be fair to players, robust for competition — and finally fast to ensure competitions can run quickly and smoothly. Features like training mode are built to be used as tools for those delving into the game's deepest depths, making it easier to explore the game's sea of expression. We hope you give training mode a shot! Precise grounded movement is the foundation of Dashwalk Dueling: while on stage, movement is limited to only grounded options. Given this limitation recovering to the stage is the only time jumping is available—while grounded, there is no jump. This encourages spacing heavy grounded play with any airtime being a life and death struggle. Thanks to Daniel Linssen The most predominantly used pixelated fonts used in-game and elsewhere (3x6 and 5x7) were sourced from Daniel Linssen (@managore)

Genres and categories

ActionIndieSingle-playerMulti-playerPvPOnline PvPShared/Split Screen PvPShared/Split ScreenCross-Platform MultiplayerFull controller supportGamepad RecommendedDualShock Controller SupportDualShock Controller SupportDualShock Controller SupportDualShock Controller SupportSteam Input API SupportSteam LeaderboardsRemote Play TogetherFamily Sharing

Platforms and requirements

windows: yesmac: nolinux: yes
PC
{
  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS *:</strong> Windows 7 / 8 / 10<br></li><li><strong>Processor:</strong> 1.4 Ghz<br></li><li><strong>Memory:</strong> 1 GB RAM<br></li><li><strong>DirectX:</strong> Version 8.0<br></li><li><strong>Storage:</strong> 512 MB available space</li></ul>",
  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS *:</strong> Windows 7 / 8 / 10<br></li><li><strong>Processor:</strong> 1.4 Ghz or faster<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>DirectX:</strong> Version 8.0<br></li><li><strong>Network:</strong> Broadband Internet connection<br></li><li><strong>Storage:</strong> 512 MB available space<br></li><li><strong>Additional Notes:</strong> Direct Input compatible controller</li></ul>"
}
Mac
[]
Linux
{
  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Ubuntu 12.04+ or SteamOS<br></li><li><strong>Processor:</strong> 1.4 Ghz<br></li><li><strong>Memory:</strong> 1 GB RAM<br></li><li><strong>Storage:</strong> 512 MB available space<br></li><li><strong>Additional Notes:</strong> Using Proton</li></ul>",
  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Ubuntu 12.04+ or SteamOS<br></li><li><strong>Processor:</strong> 1.4 Ghz or faster<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>Network:</strong> Broadband Internet connection<br></li><li><strong>Storage:</strong> 512 MB available space<br></li><li><strong>Additional Notes:</strong> Using Proton</li></ul>"
}

Ratings and content

dejus{"rating":"10","descriptors":"Violência","use_age_gate":"true","required_age":"10"}
steam_germany{"rating_generated":"1","rating":"12","required_age":"12","banned":"0","use_age_gate":"0","descriptors":"Gewalt"}
igrs{"rating_generated":"1","rating":"18","required_age":"18","banned":"0","use_age_gate":"0","descriptors":"Horor\nKekerasan\nInteraksi Daring"}
Show raw AppDetails
{
  "1756630": {
    "success": true,
    "data": {
      "type": "game",
      "name": "Dashwalk Dueling",
      "steam_appid": 1756630,
      "required_age": 0,
      "is_free": false,
      "controller_support": "full",
      "detailed_description": "<p class=\"bb_paragraph\" >Dance your swords across the arena while you try to keep your feet on the ground in this fast-paced platform fighter! Choose from eight different supers and reversals to dismantle the sword-fighting competition with 64 possible move combinations.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >The eight characters face a split in their dogo, a conflict of rivals, and betrayal with the fate of the world in the balance!</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1756630/extras/e4d0f34baa5318b2c7f9b32120a41745.avif?t=1726780086\" width=600 height=416 /></span></p><h2 class=\"bb_tag\" >Stable Online is Priority</h2><p class=\"bb_paragraph\" ><strong>Rollback netcode</strong> is currently in active development to ensure stable and responsive online multiplayer for serious competitors and casual players who want consistency while they play!</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1756630/extras/e7a5353fe7f622af5f0ef8f5996da78f.poster.avif?t=1726780086\" width=600 height=240 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1756630/extras/e7a5353fe7f622af5f0ef8f5996da78f.webm?t=1726780086\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1756630/extras/e7a5353fe7f622af5f0ef8f5996da78f.mp4?t=1726780086\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" >Combo trials give players a place to master the game's combo system. Each swordfighter has their own set of trials, including trails for parries, universal normals, and even a mode for players to create and share crazy custom combos and setups.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1756630/extras/f7b5adc337eb24a129ebc64b554f45bc.poster.avif?t=1726780086\" width=600 height=252 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1756630/extras/f7b5adc337eb24a129ebc64b554f45bc.webm?t=1726780086\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1756630/extras/f7b5adc337eb24a129ebc64b554f45bc.mp4?t=1726780086\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" >Guarding and parrying are designed for fast-paced play but don't leave defensive players behind. Parries being cancellable into dashes and special back-dashes keep footsies at the heart of the game and it's neutral. Parry is intended to complement the movement system and can even be done in the air, although this is not as versatile. Blocking is done by crouching and works to reduce your hitstun, accelerate your escape, and open up your options.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1756630/extras/cf8d88155ee6a1e40ee2d9b6d6d4d76c.poster.avif?t=1726780086\" width=600 height=240 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1756630/extras/cf8d88155ee6a1e40ee2d9b6d6d4d76c.webm?t=1726780086\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1756630/extras/cf8d88155ee6a1e40ee2d9b6d6d4d76c.mp4?t=1726780086\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" >The expressive combo system is aided by the <i>crumple</i> and <i>crumple break</i> mechanics which give you access to relentless combos when landing a strong combo starter. <i>Overflow</i> gives a massive frame advantage and pairs fantastically with crumple mechanics. Players darken when in hitstun to help combos feel intuitive, alongside a combo counter that gives players precise immediate feedback on their combos and strings.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1756630/extras/2e9af312623867060a197957e95245b1.poster.avif?t=1726780086\" width=600 height=240 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1756630/extras/2e9af312623867060a197957e95245b1.webm?t=1726780086\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1756630/extras/2e9af312623867060a197957e95245b1.mp4?t=1726780086\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" >Training mode is built with experimentation and practice in mind. Savestates, recording, frame advantage, move frame data, hitbox displays, per frame simulation, an adaptive combo counter, and more are included and togglable to allow for a huge variety of experimentation from our game's lab rats!</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >Dashwalk Dueling comes from a place of competition, playtested throughout development with first-to-ten sets at competitive fighting game events. The game is designed to be fair to players, robust for competition — and finally fast to ensure competitions can run quickly and smoothly. Features like training mode are built to be used as tools for those delving into the game's deepest depths, making it easier to explore the game's sea of expression. We hope you give training mode a shot!</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1756630/extras/6bbab37b34726c29764f361d4e2595ca.poster.avif?t=1726780086\" width=600 height=234 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1756630/extras/6bbab37b34726c29764f361d4e2595ca.webm?t=1726780086\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1756630/extras/6bbab37b34726c29764f361d4e2595ca.mp4?t=1726780086\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" >Precise grounded movement is the foundation of Dashwalk Dueling: while on stage, movement is limited to only grounded options. Given this limitation recovering to the stage is the only time jumping is available—while grounded, there is <i>no jump</i>. This encourages spacing heavy grounded play with any airtime being a life and death struggle.</p><p class=\"bb_paragraph\" > </p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><i>Thanks to Daniel Linssen</i></p><p class=\"bb_paragraph\" >The most predominantly used pixelated fonts used in-game and elsewhere (3x6 and 5x7) were sourced from Daniel Linssen (@managore)</p>",
      "about_the_game": "<p class=\"bb_paragraph\" >Dance your swords across the arena while you try to keep your feet on the ground in this fast-paced platform fighter! Choose from eight different supers and reversals to dismantle the sword-fighting competition with 64 possible move combinations.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >The eight characters face a split in their dogo, a conflict of rivals, and betrayal with the fate of the world in the balance!</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1756630/extras/e4d0f34baa5318b2c7f9b32120a41745.avif?t=1726780086\" width=600 height=416 /></span></p><h2 class=\"bb_tag\" >Stable Online is Priority</h2><p class=\"bb_paragraph\" ><strong>Rollback netcode</strong> is currently in active development to ensure stable and responsive online multiplayer for serious competitors and casual players who want consistency while they play!</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1756630/extras/e7a5353fe7f622af5f0ef8f5996da78f.poster.avif?t=1726780086\" width=600 height=240 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1756630/extras/e7a5353fe7f622af5f0ef8f5996da78f.webm?t=1726780086\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1756630/extras/e7a5353fe7f622af5f0ef8f5996da78f.mp4?t=1726780086\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" >Combo trials give players a place to master the game's combo system. Each swordfighter has their own set of trials, including trails for parries, universal normals, and even a mode for players to create and share crazy custom combos and setups.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1756630/extras/f7b5adc337eb24a129ebc64b554f45bc.poster.avif?t=1726780086\" width=600 height=252 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1756630/extras/f7b5adc337eb24a129ebc64b554f45bc.webm?t=1726780086\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1756630/extras/f7b5adc337eb24a129ebc64b554f45bc.mp4?t=1726780086\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" >Guarding and parrying are designed for fast-paced play but don't leave defensive players behind. Parries being cancellable into dashes and special back-dashes keep footsies at the heart of the game and it's neutral. Parry is intended to complement the movement system and can even be done in the air, although this is not as versatile. Blocking is done by crouching and works to reduce your hitstun, accelerate your escape, and open up your options.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1756630/extras/cf8d88155ee6a1e40ee2d9b6d6d4d76c.poster.avif?t=1726780086\" width=600 height=240 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1756630/extras/cf8d88155ee6a1e40ee2d9b6d6d4d76c.webm?t=1726780086\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1756630/extras/cf8d88155ee6a1e40ee2d9b6d6d4d76c.mp4?t=1726780086\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" >The expressive combo system is aided by the <i>crumple</i> and <i>crumple break</i> mechanics which give you access to relentless combos when landing a strong combo starter. <i>Overflow</i> gives a massive frame advantage and pairs fantastically with crumple mechanics. Players darken when in hitstun to help combos feel intuitive, alongside a combo counter that gives players precise immediate feedback on their combos and strings.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1756630/extras/2e9af312623867060a197957e95245b1.poster.avif?t=1726780086\" width=600 height=240 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1756630/extras/2e9af312623867060a197957e95245b1.webm?t=1726780086\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1756630/extras/2e9af312623867060a197957e95245b1.mp4?t=1726780086\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" >Training mode is built with experimentation and practice in mind. Savestates, recording, frame advantage, move frame data, hitbox displays, per frame simulation, an adaptive combo counter, and more are included and togglable to allow for a huge variety of experimentation from our game's lab rats!</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >Dashwalk Dueling comes from a place of competition, playtested throughout development with first-to-ten sets at competitive fighting game events. The game is designed to be fair to players, robust for competition — and finally fast to ensure competitions can run quickly and smoothly. Features like training mode are built to be used as tools for those delving into the game's deepest depths, making it easier to explore the game's sea of expression. We hope you give training mode a shot!</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1756630/extras/6bbab37b34726c29764f361d4e2595ca.poster.avif?t=1726780086\" width=600 height=234 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1756630/extras/6bbab37b34726c29764f361d4e2595ca.webm?t=1726780086\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1756630/extras/6bbab37b34726c29764f361d4e2595ca.mp4?t=1726780086\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" >Precise grounded movement is the foundation of Dashwalk Dueling: while on stage, movement is limited to only grounded options. Given this limitation recovering to the stage is the only time jumping is available—while grounded, there is <i>no jump</i>. This encourages spacing heavy grounded play with any airtime being a life and death struggle.</p><p class=\"bb_paragraph\" > </p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><i>Thanks to Daniel Linssen</i></p><p class=\"bb_paragraph\" >The most predominantly used pixelated fonts used in-game and elsewhere (3x6 and 5x7) were sourced from Daniel Linssen (@managore)</p>",
      "short_description": "Dashwalk Dueling is a pixel-perfect fighting game with ninja fast swordplay. Whether you're dueling online, battling dojo traitors, or honing your skills in training, can you keep your feet on the ground and find that deadly blow? Show off your skills, strategy, and style in this platform fighter!",
      "supported_languages": "English<strong>*</strong><br><strong>*</strong>languages with full audio support",
      "header_image": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1756630/header.jpg?t=1726780086",
      "capsule_image": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1756630/capsule_231x87.jpg?t=1726780086",
      "capsule_imagev5": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1756630/capsule_184x69.jpg?t=1726780086",
      "website": "https://www.monkiigoesboarding.com/",
      "pc_requirements": {
        "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS *:</strong> Windows 7 / 8 / 10<br></li><li><strong>Processor:</strong> 1.4 Ghz<br></li><li><strong>Memory:</strong> 1 GB RAM<br></li><li><strong>DirectX:</strong> Version 8.0<br></li><li><strong>Storage:</strong> 512 MB available space</li></ul>",
        "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS *:</strong> Windows 7 / 8 / 10<br></li><li><strong>Processor:</strong> 1.4 Ghz or faster<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>DirectX:</strong> Version 8.0<br></li><li><strong>Network:</strong> Broadband Internet connection<br></li><li><strong>Storage:</strong> 512 MB available space<br></li><li><strong>Additional Notes:</strong> Direct Input compatible controller</li></ul>"
      },
      "mac_requirements": [],
      "linux_requirements": {
        "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Ubuntu 12.04+ or SteamOS<br></li><li><strong>Processor:</strong> 1.4 Ghz<br></li><li><strong>Memory:</strong> 1 GB RAM<br></li><li><strong>Storage:</strong> 512 MB available space<br></li><li><strong>Additional Notes:</strong> Using Proton</li></ul>",
        "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Ubuntu 12.04+ or SteamOS<br></li><li><strong>Processor:</strong> 1.4 Ghz or faster<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>Network:</strong> Broadband Internet connection<br></li><li><strong>Storage:</strong> 512 MB available space<br></li><li><strong>Additional Notes:</strong> Using Proton</li></ul>"
      },
      "developers": [
        "Monkii Goes Boarding"
      ],
      "publishers": [
        "Monkii Goes Boarding"
      ],
      "package_groups": [],
      "platforms": {
        "windows": true,
        "mac": false,
        "linux": true
      },
      "categories": [
        {
          "id": 2,
          "description": "Single-player"
        },
        {
          "id": 1,
          "description": "Multi-player"
        },
        {
          "id": 49,
          "description": "PvP"
        },
        {
          "id": 36,
          "description": "Online PvP"
        },
        {
          "id": 37,
          "description": "Shared/Split Screen PvP"
        },
        {
          "id": 24,
          "description": "Shared/Split Screen"
        },
        {
          "id": 27,
          "description": "Cross-Platform Multiplayer"
        },
        {
          "id": 28,
          "description": "Full controller support"
        },
        {
          "id": 60,
          "description": "Gamepad Recommended"
        },
        {
          "id": 55,
          "description": "DualShock Controller Support"
        },
        {
          "id": 56,
          "description": "DualShock Controller Support"
        },
        {
          "id": 57,
          "description": "DualShock Controller Support"
        },
        {
          "id": 58,
          "description": "DualShock Controller Support"
        },
        {
          "id": 59,
          "description": "Steam Input API Support"
        },
        {
          "id": 25,
          "description": "Steam Leaderboards"
        },
        {
          "id": 44,
          "description": "Remote Play Together"
        },
        {
          "id": 62,
          "description": "Family Sharing"
        }
      ],
      "genres": [
        {
          "id": "1",
          "description": "Action"
        },
        {
          "id": "23",
          "description": "Indie"
        }
      ],
      "screenshots": [
        {
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