Show raw AppDetails
{
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"data": {
"type": "game",
"name": "Desolation Tycoon",
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"detailed_description": "The world has ended, but life moves on. Your home is a wasteland scoured by winds blowing in from a caustic sea. Most large mammals are extinct, and insects have filled their roles.<br><br>You are a merchant traveling this land in search of profit. Each character you play starts with a randomly generated history and traits. And eventually, each character's career will come to an end — whether through successful retirement or tragic death.<br><br>The game remembers everything you do, and the world is persistent across characters. As a consequence of your actions, civilization will slowly grow and rebuild. Accomplishments accrued across any number of characters will unlock new cities, new crew units, new challenges, and so on.<br><br>There is no fixed storyline. Instead, you have a setting, a set of gameplay mechanics, and complete freedom to do with that what you will.<br><br>Core features:<br><ul class=\"bb_ul\"><li>Travel, trade, and defend your cargo from dangers.<br></li><li>Improve your skills through usage.<br></li><li>Find and explore places that are worth plundering.<br></li><li>Build relationships with city notables, and co-operate with them on various schemes.<br></li><li>Rebuild a persistent world across multiple lifetimes.<br></li><li>Make trade-offs in encounters that are purely decision-driven, and avoid grindy minigames.<br></li><li>Enjoy a high-information user interface that doesn't ask you to remember things unnecessarily.</li></ul><br>Example challenges:<br><ul class=\"bb_ul\"><li>Local climate calamities.<br></li><li>Giant insects, bandits, and much worse.<br></li><li>Each character will automatically retire if they live long enough; this does not leave enough time to develop all possible skills.<br></li><li>Networks of supply and demand are randomized between playthroughs.<br></li><li>You can't stay in a trade route rut, because trading with the same cities too much will make it less profitable.<br></li><li>You and your crew can become injured or sick — and possibly die as a result.<br></li><li>The locals that you trade and scheme with have minds of their own, and may betray you.<br></li><li>Performance-enhancing symbiotes may seem like a great idea, but can lead to unfortunate side-effects.<br></li><li>Oh, and there are also demons. They complicate everything.</li></ul><br>This is not an action-oriented game. Time doesn't pass unless you're doing something, and there are no real-time challenges. Instead, gameplay is strictly about the making of intelligent trade-offs in an open-world setting with many potential courses of action.",
"about_the_game": "The world has ended, but life moves on. Your home is a wasteland scoured by winds blowing in from a caustic sea. Most large mammals are extinct, and insects have filled their roles.<br><br>You are a merchant traveling this land in search of profit. Each character you play starts with a randomly generated history and traits. And eventually, each character's career will come to an end — whether through successful retirement or tragic death.<br><br>The game remembers everything you do, and the world is persistent across characters. As a consequence of your actions, civilization will slowly grow and rebuild. Accomplishments accrued across any number of characters will unlock new cities, new crew units, new challenges, and so on.<br><br>There is no fixed storyline. Instead, you have a setting, a set of gameplay mechanics, and complete freedom to do with that what you will.<br><br>Core features:<br><ul class=\"bb_ul\"><li>Travel, trade, and defend your cargo from dangers.<br></li><li>Improve your skills through usage.<br></li><li>Find and explore places that are worth plundering.<br></li><li>Build relationships with city notables, and co-operate with them on various schemes.<br></li><li>Rebuild a persistent world across multiple lifetimes.<br></li><li>Make trade-offs in encounters that are purely decision-driven, and avoid grindy minigames.<br></li><li>Enjoy a high-information user interface that doesn't ask you to remember things unnecessarily.</li></ul><br>Example challenges:<br><ul class=\"bb_ul\"><li>Local climate calamities.<br></li><li>Giant insects, bandits, and much worse.<br></li><li>Each character will automatically retire if they live long enough; this does not leave enough time to develop all possible skills.<br></li><li>Networks of supply and demand are randomized between playthroughs.<br></li><li>You can't stay in a trade route rut, because trading with the same cities too much will make it less profitable.<br></li><li>You and your crew can become injured or sick — and possibly die as a result.<br></li><li>The locals that you trade and scheme with have minds of their own, and may betray you.<br></li><li>Performance-enhancing symbiotes may seem like a great idea, but can lead to unfortunate side-effects.<br></li><li>Oh, and there are also demons. They complicate everything.</li></ul><br>This is not an action-oriented game. Time doesn't pass unless you're doing something, and there are no real-time challenges. Instead, gameplay is strictly about the making of intelligent trade-offs in an open-world setting with many potential courses of action.",
"short_description": "Travel and trade in a demon-haunted post-apocalypse. Each playthrough features a new character and a partially randomized world. Between playthroughs, the world around you will grow and develop in response to your actions. Be prepared to make hard decisions.",
"supported_languages": "English",
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"minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS *:</strong> Windows 7<br></li><li><strong>Processor:</strong> Dual Core 3.0 GHz<br></li><li><strong>Memory:</strong> 2 GB RAM<br></li><li><strong>Graphics:</strong> GPU with 1024MB VRAM<br></li><li><strong>DirectX:</strong> Version 11<br></li><li><strong>Storage:</strong> 300 MB available space<br></li><li><strong>Sound Card:</strong> Integrated</li></ul>",
"recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system</li></ul>"
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"minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"></ul>",
"recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"></ul>"
},
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"minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"></ul>",
"recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"></ul>"
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"legal_notice": "Copyright 2021 Iron Boar Labs Ltd. All rights reserved.",
"developers": [
"Iron Boar Labs Ltd."
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"Iron Boar Labs Ltd."
],
"demos": [
{
"appid": 1817480,
"description": ""
}
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"final": 278,
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"name": "In Desperate Need of a Hobby",
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{
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"name": "Long Pig",
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},
"release_date": {
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"date": "14 Jan, 2022"
},
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"email": "contact@ironboarlabs.com"
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"ratings": {
"dejus": {
"rating": "12",
"descriptors": "Drogas lícitas\r\nViolência",
"use_age_gate": "true",
"required_age": "12"
},
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"rating": "12",
"required_age": "12",
"banned": "0",
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"descriptors": "Alkohol / Tabak\nGewalt"
},
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"rating": "18",
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"banned": "0",
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"descriptors": "Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya\nKekerasan"
}
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}