Show raw AppDetails
{
"1571570": {
"success": true,
"data": {
"type": "game",
"name": "Cult of the sons",
"steam_appid": 1571570,
"required_age": 0,
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"detailed_description": "<h2 class=\"bb_tag\" ><strong>CULT OF THE SONS</strong></h2><h2 class=\"bb_tag\" >A Relentless Psychological Horror Anomaly Game</h2><p class=\"bb_paragraph\" >In a remote manor house in England, a series of murders came to an abrupt end never solved, never explained.<br>Every trace leads back to this place.<br>Now you return. Not as a visitor, but as an investigator.</p><p class=\"bb_paragraph\" ><strong>CULT OF THE SONS</strong> is a psychological horror game designed to apply constant pressure on the player. It deliberately avoids traditional action mechanics and focuses entirely on perception, memory, and decision-making under stress.</p><p class=\"bb_paragraph\" >Your objective is simple:<br><strong>Survive ten rounds. Stop the cult.</strong><br><strong></strong></p><p class=\"bb_paragraph\" ><strong>CUSTOMIZABLE</strong></p><p class=\"bb_paragraph\" >We want everyone to have fun.</p><p class=\"bb_paragraph\" >That's why you can choose whether you want monsters and jump scares before starting the game.</p><p class=\"bb_paragraph\" >You can also adjust the difficulty level.</p><p class=\"bb_paragraph\" >Atmosphere and Action</p><p class=\"bb_paragraph\" >The manor is not a static environment.<br>Rooms change, objects disappear or reappear in different locations. Sounds, lighting, and details often feel subtly wrong just enough to create doubt.</p><p class=\"bb_paragraph\" >The game demands careful observation and trust in your own memory. Failure is rarely caused by slow reactions, but by hesitation and uncertainty.<br><br>High-Variability Anomaly Gameplay</p><p class=\"bb_paragraph\" >Every round unfolds differently:</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Randomly occurring anomalies</p></li><li><p class=\"bb_paragraph\" >Unpredictable events</p></li><li><p class=\"bb_paragraph\" >Changes that only become apparent after multiple playthroughs</p></li></ul><p class=\"bb_paragraph\" >There are no fixed routines and no reliable patterns. What you learn in one round may be useless in the next.<br><br>Constant Threat</p><p class=\"bb_paragraph\" >The house is not empty.</p><p class=\"bb_paragraph\" >Creatures observe, follow, and react to your behavior. Some are clearly visible, others remain in the background. Not every threat announces itself and not every encounter can be avoided.</p><p class=\"bb_paragraph\" ><strong>Jumpscares are present</strong>, but used deliberately and with restraint.<br><br>Tactical Glowstick System</p><p class=\"bb_paragraph\" >The player is given a deliberately limited tool:</p><h2 class=\"bb_tag\" >Green Glowsticks</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Mark seemingly safe areas</p></li><li><p class=\"bb_paragraph\" >Assist with orientation and comparison</p></li></ul><h2 class=\"bb_tag\" >Red Glowsticks</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Mark suspicious zones</p></li><li><p class=\"bb_paragraph\" >Serve as a personal warning system</p></li></ul><p class=\"bb_paragraph\" >If an area is marked inconsistently, the newer marker replaces the previous one.<br>The system supports perception it does not provide safety.<br><br>Difficulty as a Core Design Principle</p><p class=\"bb_paragraph\" ><strong>CULT OF THE SONS</strong> is not designed for casual play.</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Ten consecutive rounds</p></li><li><p class=\"bb_paragraph\" >Noticeably increasing intensity</p></li><li><p class=\"bb_paragraph\" >Growing psychological pressure</p></li></ul><p class=\"bb_paragraph\" >The game is built to provoke mistakes. Progress is achieved through precise observation and self-control, not repetition.<br><br>Features</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Psychological horror with a strong anomaly focus</p></li><li><p class=\"bb_paragraph\" >Dark, grounded environment</p></li><li><p class=\"bb_paragraph\" >Random events and environmental changes</p></li><li><p class=\"bb_paragraph\" >Pursuing enemies and controlled shock moments</p></li><li><p class=\"bb_paragraph\" >Tactical glowstick marking system</p></li><li><p class=\"bb_paragraph\" >High replay value<br><br>For Players Who…</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Seek demanding horror experiences</p></li><li><p class=\"bb_paragraph\" >Understand and appreciate anomaly-based gameplay</p></li><li><p class=\"bb_paragraph\" >Are willing to engage with slow, sustained psychological pressure</p></li></ul></li></ul>",
"about_the_game": "<h2 class=\"bb_tag\" ><strong>CULT OF THE SONS</strong></h2><h2 class=\"bb_tag\" >A Relentless Psychological Horror Anomaly Game</h2><p class=\"bb_paragraph\" >In a remote manor house in England, a series of murders came to an abrupt end never solved, never explained.<br>Every trace leads back to this place.<br>Now you return. Not as a visitor, but as an investigator.</p><p class=\"bb_paragraph\" ><strong>CULT OF THE SONS</strong> is a psychological horror game designed to apply constant pressure on the player. It deliberately avoids traditional action mechanics and focuses entirely on perception, memory, and decision-making under stress.</p><p class=\"bb_paragraph\" >Your objective is simple:<br><strong>Survive ten rounds. Stop the cult.</strong><br><strong></strong></p><p class=\"bb_paragraph\" ><strong>CUSTOMIZABLE</strong></p><p class=\"bb_paragraph\" >We want everyone to have fun.</p><p class=\"bb_paragraph\" >That's why you can choose whether you want monsters and jump scares before starting the game.</p><p class=\"bb_paragraph\" >You can also adjust the difficulty level.</p><p class=\"bb_paragraph\" >Atmosphere and Action</p><p class=\"bb_paragraph\" >The manor is not a static environment.<br>Rooms change, objects disappear or reappear in different locations. Sounds, lighting, and details often feel subtly wrong just enough to create doubt.</p><p class=\"bb_paragraph\" >The game demands careful observation and trust in your own memory. Failure is rarely caused by slow reactions, but by hesitation and uncertainty.<br><br>High-Variability Anomaly Gameplay</p><p class=\"bb_paragraph\" >Every round unfolds differently:</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Randomly occurring anomalies</p></li><li><p class=\"bb_paragraph\" >Unpredictable events</p></li><li><p class=\"bb_paragraph\" >Changes that only become apparent after multiple playthroughs</p></li></ul><p class=\"bb_paragraph\" >There are no fixed routines and no reliable patterns. What you learn in one round may be useless in the next.<br><br>Constant Threat</p><p class=\"bb_paragraph\" >The house is not empty.</p><p class=\"bb_paragraph\" >Creatures observe, follow, and react to your behavior. Some are clearly visible, others remain in the background. Not every threat announces itself and not every encounter can be avoided.</p><p class=\"bb_paragraph\" ><strong>Jumpscares are present</strong>, but used deliberately and with restraint.<br><br>Tactical Glowstick System</p><p class=\"bb_paragraph\" >The player is given a deliberately limited tool:</p><h2 class=\"bb_tag\" >Green Glowsticks</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Mark seemingly safe areas</p></li><li><p class=\"bb_paragraph\" >Assist with orientation and comparison</p></li></ul><h2 class=\"bb_tag\" >Red Glowsticks</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Mark suspicious zones</p></li><li><p class=\"bb_paragraph\" >Serve as a personal warning system</p></li></ul><p class=\"bb_paragraph\" >If an area is marked inconsistently, the newer marker replaces the previous one.<br>The system supports perception it does not provide safety.<br><br>Difficulty as a Core Design Principle</p><p class=\"bb_paragraph\" ><strong>CULT OF THE SONS</strong> is not designed for casual play.</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Ten consecutive rounds</p></li><li><p class=\"bb_paragraph\" >Noticeably increasing intensity</p></li><li><p class=\"bb_paragraph\" >Growing psychological pressure</p></li></ul><p class=\"bb_paragraph\" >The game is built to provoke mistakes. Progress is achieved through precise observation and self-control, not repetition.<br><br>Features</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Psychological horror with a strong anomaly focus</p></li><li><p class=\"bb_paragraph\" >Dark, grounded environment</p></li><li><p class=\"bb_paragraph\" >Random events and environmental changes</p></li><li><p class=\"bb_paragraph\" >Pursuing enemies and controlled shock moments</p></li><li><p class=\"bb_paragraph\" >Tactical glowstick marking system</p></li><li><p class=\"bb_paragraph\" >High replay value<br><br>For Players Who…</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Seek demanding horror experiences</p></li><li><p class=\"bb_paragraph\" >Understand and appreciate anomaly-based gameplay</p></li><li><p class=\"bb_paragraph\" >Are willing to engage with slow, sustained psychological pressure</p></li></ul></li></ul>",
"short_description": "In a remote manor house in England, a series of murders came to an abrupt end never solved, never explained.Every trace leads back to this place.Now you return. Not as a visitor, but as an investigator.",
"supported_languages": "English<strong>*</strong>, German, Simplified Chinese, French, Japanese, Russian, Ukrainian<br><strong>*</strong>languages with full audio support",
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"website": null,
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"minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong> Windows 10<br></li><li><strong>Processor:</strong> Intel Core i5 9600k , AMD Ryzen 7 3700X<br></li><li><strong>Memory:</strong> 16 GB RAM<br></li><li><strong>Graphics:</strong> NVIDIA GeForce RTX 2080 / AMD Radeon VII<br></li><li><strong>DirectX:</strong> Version 11<br></li><li><strong>Storage:</strong> 5 GB available space<br></li><li><strong>Sound Card:</strong> DirectX 9.0 compatible Sound Card<br></li><li><strong>Additional Notes:</strong> Mouse</li></ul>",
"recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong> Windows 10<br></li><li><strong>Processor:</strong> AMD Ryzen 9 (e.g., 7950X, 9950X) or Intel Core i9/i7 (e.g., 14900K, 14700K)<br></li><li><strong>Memory:</strong> 16 GB RAM<br></li><li><strong>Graphics:</strong> NVIDIA RTX 4080 / AMD Radeon RX 7900 XTX<br></li><li><strong>DirectX:</strong> Version 12<br></li><li><strong>Storage:</strong> 10 GB available space<br></li><li><strong>Sound Card:</strong> DirectX 9.0 compatible Sound Card</li></ul>"
},
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"minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"></ul>",
"recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"></ul>"
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"minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"></ul>",
"recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"></ul>"
},
"developers": [
"SIENTURE"
],
"publishers": [
"SIENTURE"
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"achievements": {
"total": 11,
"highlighted": [
{
"icon": "356cef324832f469b0853dba0b0111e63d3e9127.jpg",
"localized_name": "WELCOME IN THE CULT",
"name": "WELCOME IN THE CULT",
"path": "https://shared.akamai.steamstatic.com/community_assets/images/apps/1571570/356cef324832f469b0853dba0b0111e63d3e9127.jpg"
},
{
"icon": "f08445efd455200fb9cf8e489ae87cc81cf6e546.jpg",
"localized_name": "Flashlight",
"name": "Flashlight",
"path": "https://shared.akamai.steamstatic.com/community_assets/images/apps/1571570/f08445efd455200fb9cf8e489ae87cc81cf6e546.jpg"
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{
"icon": "8fb80ea41c1813b14b2db1969c39eebb6e92798e.jpg",
"localized_name": "Are you blind?",
"name": "Are you blind?",
"path": "https://shared.akamai.steamstatic.com/community_assets/images/apps/1571570/8fb80ea41c1813b14b2db1969c39eebb6e92798e.jpg"
},
{
"icon": "02a2d98fdf3b495844643a3e7dc3dcdc95c151bb.jpg",
"localized_name": "Did you see that?",
"name": "Did you see that?",
"path": "https://shared.akamai.steamstatic.com/community_assets/images/apps/1571570/02a2d98fdf3b495844643a3e7dc3dcdc95c151bb.jpg"
},
{
"icon": "c562b28816c25f80ac09fa63e656e318475725aa.jpg",
"localized_name": "ANOMALY found",
"name": "ANOMALY found",
"path": "https://shared.akamai.steamstatic.com/community_assets/images/apps/1571570/c562b28816c25f80ac09fa63e656e318475725aa.jpg"
},
{
"icon": "a274bdd155ab8dbc7d56003ac4b90f4988d41d4d.jpg",
"localized_name": "ITS RAINING BRAIN haleluuujaaa",
"name": "ITS RAINING BRAIN haleluuujaaa",
"path": "https://shared.akamai.steamstatic.com/community_assets/images/apps/1571570/a274bdd155ab8dbc7d56003ac4b90f4988d41d4d.jpg"
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{
"icon": "777f672a58a23d43a8eb0306c6e3bc0c8b7cf0df.jpg",
"localized_name": "That was easy",
"name": "That was easy",
"path": "https://shared.akamai.steamstatic.com/community_assets/images/apps/1571570/777f672a58a23d43a8eb0306c6e3bc0c8b7cf0df.jpg"
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{
"icon": "e308e4e3af91cce0e027dca90e53e5870822e5fe.jpg",
"localized_name": "Little bit spucky",
"name": "Little bit spucky",
"path": "https://shared.akamai.steamstatic.com/community_assets/images/apps/1571570/e308e4e3af91cce0e027dca90e53e5870822e5fe.jpg"
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{
"icon": "8cc6d808b8a5afbbf850315e1f9b64ecf728ad43.jpg",
"localized_name": "LET ME OUTTTT",
"name": "LET ME OUTTTT",
"path": "https://shared.akamai.steamstatic.com/community_assets/images/apps/1571570/8cc6d808b8a5afbbf850315e1f9b64ecf728ad43.jpg"
},
{
"icon": "d0cd03b6a36c0f3e494134a311c853e4ddb145f2.jpg",
"localized_name": "What a cliché!",
"name": "What a cliché!",
"path": "https://shared.akamai.steamstatic.com/community_assets/images/apps/1571570/d0cd03b6a36c0f3e494134a311c853e4ddb145f2.jpg"
}
]
},
"release_date": {
"coming_soon": false,
"date": "Feb 18, 2026"
},
"support_info": {
"url": "https://help.steampowered.com/de/",
"email": "simplexgamestudio@e.mail.ch"
},
"background": "https://store.akamai.steamstatic.com/images/storepagebackground/app/1571570?t=1776268641",
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"content_descriptors": {
"ids": [
2,
5
],
"notes": "There are many body parts in the game. Undead creatures that chase the player. Jumpscares. Blood and body parts."
},
"ratings": {
"dejus": {
"rating": "14",
"descriptors": "Violência\r\nMedo",
"use_age_gate": "true",
"required_age": "14"
},
"steam_germany": {
"rating_generated": "1",
"rating": "18",
"required_age": "18",
"banned": "0",
"use_age_gate": "0",
"descriptors": "Drastische Gewalt"
},
"igrs": {
"rating_generated": "1",
"rating": "18",
"required_age": "18",
"banned": "0",
"use_age_gate": "0",
"descriptors": "Horor\nKekerasan"
}
}
}
}
}