Details
EntwicklerStudio of Eldingar
PublisherStudio of Eldingar
KostenlosNo
AlterKeine
Two ropes, one axe, and a very long way down. Duel other vikings in the air, take a warband into eight-man fights, or send a friend a code and hunt the old things together. Jormungandr and Fenrir do not fall to one man.
TWO ROPES
Left hand and right hand, fired independently. Hold both and you are on a
pendulum; drop one and you are on an arc; drop the other and you are falling.
Reeling is a zip rather than a nudge, so the line pulls you straight to what
you hooked. Everything else in the game sits on top of that.
ONE AXE, AND THE HEART
A clean cut on the heart kills anything, whatever its size. The window is
small and the difficulty lives in reaching it, not in surviving long enough to
grind something down. Miss the heart and you land a body blow worth a third of
the creature; hacking works and takes three times as long.
BLESSINGS
More than sixty of them, drafted two at a time as a match runs. Every one is a
trade. Lose the ability to reel in and carry double the tank. Throw your shield
like a frisbee and give up the bubble that was keeping you alive. Shrink to a
third of your size and become genuinely hard to hit, including by the aim
assist. Nothing here is a permanent upgrade; the run ends and so does the
blessing.
THE MODES
Holmgang · one against one, first to five rounds, no shelter
Warbands · four a side, Aesir against Jotnar, five minutes
Gjallarhorn · carry the horn and score while you hold it. Everyone in the hall comes for you
The Hunt · up to four, holding a ward against endless waves
Bosses · Jormungandr under the frozen mere, and Fenrir on Lyngvi
Fridr · Alfheim, with nothing hunting you. Eighteen rings and a long way down
SEVEN REALMS
A black forest in Vanaheim. The inside of a mountain in Muspelheim. The rainbow
bridge over the void in Asgard, with the island and Odin's seat at the end of
it. A frozen mere in Niflheim. The bound wolf on Lyngvi. The holm in Midgard.
The long light of Alfheim, where nothing wants anything from you.
WHAT YOU EARN
Titles, ropes, winds, cloaks and crests. Twenty-four titles and forty-one
cosmetics, and not one of them makes you stronger. The rule has held since the
first line of the progression system: rewards are what you wear, never what you
hit with.
HONESTLY
This is my first game made from start to finish as a solo dev. I hope it's worth your time, but if reviews and feedback call for it, I'll continue putting time into the project to make it a game you want to play!
Ausgewählte Änderung
Über das Spiel · 02.10.2026, 23:26
Vorher<p class="bb_paragraph" ><strong>TWO ROPES</strong></p><p class="bb_paragraph" >Left hand and right hand, fired independently. Hold both and you are on a</p><p class="bb_paragraph" >pendulum; drop one and you are on an arc; drop the other and you are falling.</p><p class="bb_paragraph" >Reeling is a zip rather than a nudge, so the line pulls you straight to what</p><p class="bb_paragraph" >you hooked. Everything else in the game sits on top of that.<br><br><span class="bb_img_ctn"><img class="bb_img" src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5214980/extras/c2edf33046df726727842b057c0a96cc.avif?t=1790022433" width=1232 height=692 /></span></p><p class="bb_paragraph" ><strong>ONE AXE, AND THE HEART</strong></p><p class="bb_paragraph" >A clean cut on the heart kills anything, whatever its size. The window is</p><p class="bb_paragraph" >small and the difficulty lives in reaching it, not in surviving long enough to</p><p class="bb_paragraph" >grind something down. Miss the heart and you land a body blow worth a third of</p><p class="bb_paragraph" >the creature; hacking works and takes three times as long.<br><br><span class="bb_img_ctn"><img class="bb_img" src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5214980/extras/142b3c20cebdd4525c5f75c1a261402e.avif?t=1790022433" width=1232 height=692 /></span></p><p class="bb_paragraph" ><strong>BLESSINGS</strong></p><p class="bb_paragraph" >More than sixty of them, drafted two at a time as a match runs. Every one is a</p><p class="bb_paragraph" >trade. Lose the ability to reel in and carry double the tank. Throw your shield</p><p class="bb_paragraph" >like a frisbee and give up the bubble that was keeping you alive. Shrink to a</p><p class="bb_paragraph" >third of your size and become genuinely hard to hit, including by the aim</p><p class="bb_paragraph" >assist. Nothing here is a permanent upgrade; the run ends and so does the</p><p class="bb_paragraph" >blessing.</p><p class="bb_paragraph" ><strong>THE MODES</strong></p><p class="bb_paragraph" >Holmgang <strong>·</strong> one against one, first to five rounds, no shelter</p><p class="bb_paragraph" >Warbands <strong>·</strong> four a side, Aesir against Jotnar, five minutes</p><p class="bb_paragraph" >Gjallarhorn <strong>·</strong> carry the horn and score while you hold it. Everyone in the hall comes for you</p><p class="bb_paragraph" >The Hunt <strong>·</strong> up to four, holding a ward against endless waves</p><p class="bb_paragraph" >Bosses <strong>·</strong> Jormungandr under the frozen mere, and Fenrir on Lyngvi</p><p class="bb_paragraph" >Fridr <strong>·</strong> Alfheim, with nothing hunting you. Eighteen rings and a long way down</p><p class="bb_paragraph" ><strong>SEVEN REALMS</strong></p><p class="bb_paragraph" >A black forest in Vanaheim. The inside of a mountain in Muspelheim. The rainbow</p><p class="bb_paragraph" >bridge over the void in Asgard, with the island and Odin's seat at the end of</p><p class="bb_paragraph" >it. A frozen mere in Niflheim. The bound wolf on Lyngvi. The holm in Midgard.</p><p class="bb_paragraph" >The long light of Alfheim, where nothing wants anything from you.<br><br><span class="bb_img_ctn"><img class="bb_img" src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5214980/extras/42bfa9c4107b23c600d73f0769f4342c.avif?t=1790022433" width=1232 height=692 /></span></p><p class="bb_paragraph" ><strong>WHAT YOU EARN</strong></p><p class="bb_paragraph" >Titles, ropes, winds, cloaks and crests. Twenty-four titles and forty-one</p><p class="bb_paragraph" >cosmetics, and not one of them makes you stronger. The rule has held since the</p><p class="bb_paragraph" >first line of the progression system: rewards are what you wear, never what you</p><p class="bb_paragraph" >hit with.</p><p class="bb_paragraph" ><strong>HONESTLY</strong></p><p class="bb_paragraph" >This is my first game made from start to finish as a solo dev. I hope it's worth your time, but if reviews and feedback call for it, I'll continue putting time into the project to make it a game you want to play!</p><p class="bb_paragraph" ></p><p class="bb_paragraph" ></p>
Aktuell<p class="bb_paragraph" ><span class="bb_img_ctn"><img class="bb_img" src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5214980/extras/619607263edb56c82b6cdca747c1b62e.avif?t=1790850996" width=1232 height=692 /></span><strong>TWO ROPES</strong></p><p class="bb_paragraph" >Left hand and right hand, fired independently. Hold both and you are on a</p><p class="bb_paragraph" >pendulum; drop one and you are on an arc; drop the other and you are falling.</p><p class="bb_paragraph" >Reeling is a zip rather than a nudge, so the line pulls you straight to what</p><p class="bb_paragraph" >you hooked. Everything else in the game sits on top of that.<br><br><span class="bb_img_ctn"><img class="bb_img" src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5214980/extras/b2acda0bd2bf9306e88eb42883bf301d.avif?t=1790850996" width=1232 height=692 /></span></p><p class="bb_paragraph" ><strong>ONE AXE, AND THE HEART</strong></p><p class="bb_paragraph" >A clean cut on the heart kills anything, whatever its size. The window is</p><p class="bb_paragraph" >small and the difficulty lives in reaching it, not in surviving long enough to</p><p class="bb_paragraph" >grind something down. Miss the heart and you land a body blow worth a third of</p><p class="bb_paragraph" >the creature; hacking works and takes three times as long.</p><p class="bb_paragraph" ><strong>BLESSINGS</strong></p><p class="bb_paragraph" >More than sixty of them, drafted two at a time as a match runs. Every one is a</p><p class="bb_paragraph" >trade. Lose the ability to reel in and carry double the tank. Throw your shield</p><p class="bb_paragraph" >like a frisbee and give up the bubble that was keeping you alive. Shrink to a</p><p class="bb_paragraph" >third of your size and become genuinely hard to hit, including by the aim</p><p class="bb_paragraph" >assist. Nothing here is a permanent upgrade; the run ends and so does the</p><p class="bb_paragraph" >blessing.<br><br><span class="bb_img_ctn"><img class="bb_img" src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5214980/extras/42bfa9c4107b23c600d73f0769f4342c.avif?t=1790850996" width=1232 height=692 /></span></p><p class="bb_paragraph" ><strong>THE MODES</strong></p><p class="bb_paragraph" >Holmgang <strong>·</strong> one against one, first to five rounds, no shelter</p><p class="bb_paragraph" >Warbands <strong>·</strong> four a side, Aesir against Jotnar, five minutes</p><p class="bb_paragraph" >Gjallarhorn <strong>·</strong> carry the horn and score while you hold it. Everyone in the hall comes for you</p><p class="bb_paragraph" >The Hunt <strong>·</strong> up to four, holding a ward against endless waves</p><p class="bb_paragraph" >Bosses <strong>·</strong> Jormungandr under the frozen mere, and Fenrir on Lyngvi</p><p class="bb_paragraph" >Fridr <strong>·</strong> Alfheim, with nothing hunting you. Eighteen rings and a long way down</p><p class="bb_paragraph" ><strong>SEVEN REALMS</strong></p><p class="bb_paragraph" >A black forest in Vanaheim. The inside of a mountain in Muspelheim. The rainbow</p><p class="bb_paragraph" >bridge over the void in Asgard, with the island and Odin's seat at the end of</p><p class="bb_paragraph" >it. A frozen mere in Niflheim. The bound wolf on Lyngvi. The holm in Midgard.</p><p class="bb_paragraph" >The long light of Alfheim, where nothing wants anything from you.</p><p class="bb_paragraph" ><strong>WHAT YOU EARN</strong></p><p class="bb_paragraph" >Titles, ropes, winds, cloaks and crests. Twenty-four titles and forty-one</p><p class="bb_paragraph" >cosmetics, and not one of them makes you stronger. The rule has held since the</p><p class="bb_paragraph" >first line of the progression system: rewards are what you wear, never what you</p><p class="bb_paragraph" >hit with.</p><p class="bb_paragraph" ><strong>HONESTLY</strong></p><p class="bb_paragraph" >This is my first game made from start to finish as a solo dev. I hope it's worth your time, but if reviews and feedback call for it, I'll continue putting time into the project to make it a game you want to play!</p><p class="bb_paragraph" ></p><p class="bb_paragraph" ></p>
Raw AppDetails anzeigen
{
"5214980": {
"success": true,
"data": {
"type": "game",
"name": "Berserkers",
"steam_appid": 5214980,
"required_age": 0,
"is_free": false,
"detailed_description": "<p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5214980/extras/619607263edb56c82b6cdca747c1b62e.avif?t=1790850996\" width=1232 height=692 /></span><strong>TWO ROPES</strong></p><p class=\"bb_paragraph\" >Left hand and right hand, fired independently. Hold both and you are on a</p><p class=\"bb_paragraph\" >pendulum; drop one and you are on an arc; drop the other and you are falling.</p><p class=\"bb_paragraph\" >Reeling is a zip rather than a nudge, so the line pulls you straight to what</p><p class=\"bb_paragraph\" >you hooked. Everything else in the game sits on top of that.<br><br><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5214980/extras/b2acda0bd2bf9306e88eb42883bf301d.avif?t=1790850996\" width=1232 height=692 /></span></p><p class=\"bb_paragraph\" ><strong>ONE AXE, AND THE HEART</strong></p><p class=\"bb_paragraph\" >A clean cut on the heart kills anything, whatever its size. The window is</p><p class=\"bb_paragraph\" >small and the difficulty lives in reaching it, not in surviving long enough to</p><p class=\"bb_paragraph\" >grind something down. Miss the heart and you land a body blow worth a third of</p><p class=\"bb_paragraph\" >the creature; hacking works and takes three times as long.</p><p class=\"bb_paragraph\" ><strong>BLESSINGS</strong></p><p class=\"bb_paragraph\" >More than sixty of them, drafted two at a time as a match runs. Every one is a</p><p class=\"bb_paragraph\" >trade. Lose the ability to reel in and carry double the tank. Throw your shield</p><p class=\"bb_paragraph\" >like a frisbee and give up the bubble that was keeping you alive. Shrink to a</p><p class=\"bb_paragraph\" >third of your size and become genuinely hard to hit, including by the aim</p><p class=\"bb_paragraph\" >assist. Nothing here is a permanent upgrade; the run ends and so does the</p><p class=\"bb_paragraph\" >blessing.<br><br><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5214980/extras/42bfa9c4107b23c600d73f0769f4342c.avif?t=1790850996\" width=1232 height=692 /></span></p><p class=\"bb_paragraph\" ><strong>THE MODES</strong></p><p class=\"bb_paragraph\" >Holmgang <strong>·</strong> one against one, first to five rounds, no shelter</p><p class=\"bb_paragraph\" >Warbands <strong>·</strong> four a side, Aesir against Jotnar, five minutes</p><p class=\"bb_paragraph\" >Gjallarhorn <strong>·</strong> carry the horn and score while you hold it. Everyone in the hall comes for you</p><p class=\"bb_paragraph\" >The Hunt <strong>·</strong> up to four, holding a ward against endless waves</p><p class=\"bb_paragraph\" >Bosses <strong>·</strong> Jormungandr under the frozen mere, and Fenrir on Lyngvi</p><p class=\"bb_paragraph\" >Fridr <strong>·</strong> Alfheim, with nothing hunting you. Eighteen rings and a long way down</p><p class=\"bb_paragraph\" ><strong>SEVEN REALMS</strong></p><p class=\"bb_paragraph\" >A black forest in Vanaheim. The inside of a mountain in Muspelheim. The rainbow</p><p class=\"bb_paragraph\" >bridge over the void in Asgard, with the island and Odin's seat at the end of</p><p class=\"bb_paragraph\" >it. A frozen mere in Niflheim. The bound wolf on Lyngvi. The holm in Midgard.</p><p class=\"bb_paragraph\" >The long light of Alfheim, where nothing wants anything from you.</p><p class=\"bb_paragraph\" ><strong>WHAT YOU EARN</strong></p><p class=\"bb_paragraph\" >Titles, ropes, winds, cloaks and crests. Twenty-four titles and forty-one</p><p class=\"bb_paragraph\" >cosmetics, and not one of them makes you stronger. The rule has held since the</p><p class=\"bb_paragraph\" >first line of the progression system: rewards are what you wear, never what you</p><p class=\"bb_paragraph\" >hit with.</p><p class=\"bb_paragraph\" ><strong>HONESTLY</strong></p><p class=\"bb_paragraph\" >This is my first game made from start to finish as a solo dev. I hope it's worth your time, but if reviews and feedback call for it, I'll continue putting time into the project to make it a game you want to play!</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ></p>",
"about_the_game": "<p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5214980/extras/619607263edb56c82b6cdca747c1b62e.avif?t=1790850996\" width=1232 height=692 /></span><strong>TWO ROPES</strong></p><p class=\"bb_paragraph\" >Left hand and right hand, fired independently. Hold both and you are on a</p><p class=\"bb_paragraph\" >pendulum; drop one and you are on an arc; drop the other and you are falling.</p><p class=\"bb_paragraph\" >Reeling is a zip rather than a nudge, so the line pulls you straight to what</p><p class=\"bb_paragraph\" >you hooked. Everything else in the game sits on top of that.<br><br><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5214980/extras/b2acda0bd2bf9306e88eb42883bf301d.avif?t=1790850996\" width=1232 height=692 /></span></p><p class=\"bb_paragraph\" ><strong>ONE AXE, AND THE HEART</strong></p><p class=\"bb_paragraph\" >A clean cut on the heart kills anything, whatever its size. The window is</p><p class=\"bb_paragraph\" >small and the difficulty lives in reaching it, not in surviving long enough to</p><p class=\"bb_paragraph\" >grind something down. Miss the heart and you land a body blow worth a third of</p><p class=\"bb_paragraph\" >the creature; hacking works and takes three times as long.</p><p class=\"bb_paragraph\" ><strong>BLESSINGS</strong></p><p class=\"bb_paragraph\" >More than sixty of them, drafted two at a time as a match runs. Every one is a</p><p class=\"bb_paragraph\" >trade. Lose the ability to reel in and carry double the tank. Throw your shield</p><p class=\"bb_paragraph\" >like a frisbee and give up the bubble that was keeping you alive. Shrink to a</p><p class=\"bb_paragraph\" >third of your size and become genuinely hard to hit, including by the aim</p><p class=\"bb_paragraph\" >assist. Nothing here is a permanent upgrade; the run ends and so does the</p><p class=\"bb_paragraph\" >blessing.<br><br><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5214980/extras/42bfa9c4107b23c600d73f0769f4342c.avif?t=1790850996\" width=1232 height=692 /></span></p><p class=\"bb_paragraph\" ><strong>THE MODES</strong></p><p class=\"bb_paragraph\" >Holmgang <strong>·</strong> one against one, first to five rounds, no shelter</p><p class=\"bb_paragraph\" >Warbands <strong>·</strong> four a side, Aesir against Jotnar, five minutes</p><p class=\"bb_paragraph\" >Gjallarhorn <strong>·</strong> carry the horn and score while you hold it. Everyone in the hall comes for you</p><p class=\"bb_paragraph\" >The Hunt <strong>·</strong> up to four, holding a ward against endless waves</p><p class=\"bb_paragraph\" >Bosses <strong>·</strong> Jormungandr under the frozen mere, and Fenrir on Lyngvi</p><p class=\"bb_paragraph\" >Fridr <strong>·</strong> Alfheim, with nothing hunting you. Eighteen rings and a long way down</p><p class=\"bb_paragraph\" ><strong>SEVEN REALMS</strong></p><p class=\"bb_paragraph\" >A black forest in Vanaheim. The inside of a mountain in Muspelheim. The rainbow</p><p class=\"bb_paragraph\" >bridge over the void in Asgard, with the island and Odin's seat at the end of</p><p class=\"bb_paragraph\" >it. A frozen mere in Niflheim. The bound wolf on Lyngvi. The holm in Midgard.</p><p class=\"bb_paragraph\" >The long light of Alfheim, where nothing wants anything from you.</p><p class=\"bb_paragraph\" ><strong>WHAT YOU EARN</strong></p><p class=\"bb_paragraph\" >Titles, ropes, winds, cloaks and crests. Twenty-four titles and forty-one</p><p class=\"bb_paragraph\" >cosmetics, and not one of them makes you stronger. The rule has held since the</p><p class=\"bb_paragraph\" >first line of the progression system: rewards are what you wear, never what you</p><p class=\"bb_paragraph\" >hit with.</p><p class=\"bb_paragraph\" ><strong>HONESTLY</strong></p><p class=\"bb_paragraph\" >This is my first game made from start to finish as a solo dev. I hope it's worth your time, but if reviews and feedback call for it, I'll continue putting time into the project to make it a game you want to play!</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ></p>",
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"minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong> Windows 10 64-bit<br></li><li><strong>Processor:</strong> Dual core 2.5 GHz<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>Graphics:</strong> Any GPU with WebGL 2 support (Intel HD 620 or better)<br></li><li><strong>DirectX:</strong> Version 11<br></li><li><strong>Network:</strong> Broadband Internet connection<br></li><li><strong>Storage:</strong> 1 GB available space<br></li><li><strong>Additional Notes:</strong> Multiplayer requires Steam to be running</li></ul>",
"recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong> Windows 11 64-bit<br></li><li><strong>Processor:</strong> Quad core 3.0 GHz<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> Dedicated GPU, GTX 1050 / RX 560 or better<br></li><li><strong>DirectX:</strong> Version 11<br></li><li><strong>Network:</strong> Broadband Internet connection<br></li><li><strong>Storage:</strong> 1 GB available space</li></ul>"
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"recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"></ul>"
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"recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"></ul>"
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"legal_notice": "© 2026 Studio of Eldingar. All rights reserved.",
"developers": [
"Studio of Eldingar"
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{
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{
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{
"id": 9,
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{
"id": 38,
"description": "Online Co-op"
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{
"id": 22,
"description": "Steam Achievements"
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{
"id": 67,
"description": "Camera Comfort"
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{
"id": 66,
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{
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{
"id": 23,
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{
"id": 62,
"description": "Family Sharing"
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"genres": [
{
"id": "1",
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{
"id": "23",
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