SteamTexx
BitWise

Faint Current · Faint Current

BitWise

gameAppID 5195360Demnächst
Release-Datum13.10.2026
Release verschoben1 Änderung(en), zuletzt 2026-10-08 → 2026-10-13

Game Charts

Spielerstatistiken

Standard: letzte 7 Tage, stündlich. · Nicht gesampelt · Zeitraum: Noch nicht abgefragt - Noch nicht abgefragt

Aktuelle Spieler0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

Noch keine Game-Charts-Historie vorhanden.

Spielerhistorie

PeriodeAvg. PlayersGain (total)Gain (%)Peak Players
Letzte 24 Stunden000%0
Letzte 7 Tage000%0
Letzte 30 Tage000%0
Letzte 12 Monate000%0

Details

EntwicklerFaint Current
PublisherFaint Current
KostenlosNo
AlterKeine

Close the loop and the lamp lights. Build the relay, the gate, the adder, the latch, the counter, and a machine that reads Morse. Every circuit runs on a real simulator, and the parts you build become parts you build with. 238 levels about electricity and the machines people made from it.

Close the loop, and the lamp lights. That is the first level. By the seventh chapter a machine you wired listens to a blinking beacon, tells the dots from the dashes, and lights the lamp marked A. BitWise is a puzzle game about electricity and the machines people made from it. You place parts on a bench, wire them by hand, and the circuit runs on a real simulator. The grader has no answer key. If the lamp lights, current reached it. Build it once, then build with itWire an XOR out of NAND gates and it is sealed as a chip in your tray. Add one AND and the half adder is sealed too. Cross two gates and you have a latch. Discipline the latch with a clock and you have a flip-flop. Line up flip-flops and you have a counter. Every part you build this way is sealed by your hand and carried forward, until the tray holds an ALU and a program ROM and a bench asks for a machine that follows orders and halts itself. Seven chapters, one engineThe campaign map is the Iron Heart, the engine the whole workshop turns on. Each chapter is one of its subsystems. The map is a machine too, and in the third chapter you build it yourself. The Spark. Battery, lamp, switch, and the return path. Rub amber, charge an electroscope, and watch the first spark cross the gap. Currents & Light. Resistors, capacitors, diodes, a transistor, an op-amp, a transformer you wind yourself, and the coil that crowns the title screen. The Electromechanical Arts. Wrap current around iron and the iron moves. The relay, the burglar alarm, the telegraph relay, a buzzer, a generator with no battery in it, and the motor. The Boolean Engine. AND, OR, NOT, then NAND, then everything from NAND. Truth tables you test by tapping a row, comparators, and a glitch you cannot see. The Calculating Engine. Read bits as a number, then teach dead metal to add, carry, subtract, and multiply. Memory & Time. Turn one wire around and a circuit gains a past. Latch, flip-flop, counter, clock, an address book, and the stored program. The Telegraph. Learn Morse by ear, key it by hand on a telegraph key, then build the receiver that reads it for you. Live current on every wireAnalog benches run on the same nodal analysis SPICE uses. Digital parts settle every tick. Touch any part and the Inspector's Probe reads its live voltage. Put a trace on the Oscillograph and watch a counter tick, or a relay chatter alternating current out of two batteries. The grader watches what the circuit does. A strange build that does the job passes, and a bench that is teaching the relay will not take a lamp lit around it. One idea per levelEach new idea gets a level of its own before the next one leans on it. Predict the output before you test it, if you like. Hints climb three rungs, from a nudge to the whole build, and you decide how far up to go. The Almanac keeps a concept map, a toolkit of every part you have sealed, and a codex of where it all came from: Shannon's thesis, the telegraph stations that earthed their return wire, the SRAM cell. Players of Shenzhen I/O, Turing Complete, and Human Resource Machine will know the shape of this. Here the thing you build is a circuit, and it runs. Anyone who has only ever wondered how a computer works can start with the lamp. At launch238 levels: a 168-level main path through the seven chapters and 70 optional levels, in families like Diagnose & Repair, The Glitch You Cannot See, The Address Book, and The Machine That Follows Orders A Sandbox with open benches, a level editor, and Steam Workshop sharing The Wireless Room, a Koch-method Morse trainer Three-star goals, 14 achievements, and cloud saves Every sound in the game, music included, synthesized by the game itself The game makes no network calls of its own. Everything you make is saved on your disk, and your campaign progress, settings, Wireless Room progress, My Circuits saves, My Chips and level editor draft are also kept in Steam Cloud. AccessibilityEvery level plays with the mouse alone. Settings has a colour-blind assist (a colour-blind-safe wire palette and a 1/0 readout on outputs), a reduce-motion setting, and separate master and music volume. On the campaign's Morse levels every signal is also shown as light, so they play without sound; one optional drill, Lights Out, is copied by ear alone. The Telegraph's sending levels ask for timed key presses.

Genres und Kategorien

CasualIndieSimulationSingle-playerSteam AchievementsSteam WorkshopCamera ComfortColor AlternativesCustom Volume ControlsMouse Only OptionPlayable without Timed InputSteam CloudIncludes level editorFamily Sharing

Plattformen und Anforderungen

windows: yesmac: yeslinux: yes
PC
{
  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong> Windows 10 64-bit<br></li><li><strong>Processor:</strong> Any 64-bit dual-core processor<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>Graphics:</strong> Integrated graphics with hardware-accelerated 2D canvas<br></li><li><strong>Storage:</strong> 200 MB available space<br></li><li><strong>Sound Card:</strong> Any<br></li><li><strong>Additional Notes:</strong> Requires the Microsoft Edge WebView2 Runtime — preinstalled on Windows 11 and delivered to Windows 10 through Microsoft Edge updates. Minimum display 1024×720. No internet connection required. Mouse or trackpad. </li></ul>",
  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong> Windows 11 64-bit<br></li><li><strong>Processor:</strong> Any 64-bit quad-core processor<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> Any discrete or modern integrated GPU<br></li><li><strong>Storage:</strong> 200 MB available space<br></li><li><strong>Sound Card:</strong> Any<br></li><li><strong>Additional Notes:</strong> 1280×800 or larger display (1920×1080 ideal).</li></ul>"
}
Mac
{
  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> macOS 11.0 Big Sur<br></li><li><strong>Processor:</strong> Apple silicon or 64-bit Intel (universal build)<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>Graphics:</strong> Integrated graphics<br></li><li><strong>Storage:</strong> 200 MB available space<br></li><li><strong>Sound Card:</strong> Any<br></li><li><strong>Additional Notes:</strong> Uses the system WebKit — nothing extra to install. Minimum display 1024×720. No internet connection required. Mouse or trackpad. </li></ul>",
  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> macOS 14 Ventura or later<br></li><li><strong>Processor:</strong> Apple silicon<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> Integrated graphics<br></li><li><strong>Storage:</strong> 200 MB available space<br></li><li><strong>Sound Card:</strong> Any<br></li><li><strong>Additional Notes:</strong> 1280×800 or larger display (1920×1080 ideal).</li></ul>"
}
Linux
{
  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> 64-bit Ubuntu 22.04 or later, or SteamOS 3<br></li><li><strong>Processor:</strong> Any 64-bit dual-core CPU<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>Graphics:</strong> Integrated graphics with hardware-accelerated canvas<br></li><li><strong>Storage:</strong> 200 MB available space<br></li><li><strong>Additional Notes:</strong> Requires WebKitGTK 4.1 (libwebkit2gtk-4.1), present on Ubuntu 22.04+ and SteamOS 3. 1280×800 display or larger. Mouse or trackpad. </li></ul>",
  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Ubuntu 24.04 or later, or SteamOS 3<br></li><li><strong>Processor:</strong> Any 64-bit quad-core CPU<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> Any GPU from the last decade<br></li><li><strong>Storage:</strong> 200 MB available space<br></li><li><strong>Additional Notes:</strong> 1920×1080 display</li></ul>"
}

Altersfreigaben und Inhalte

dejus{"rating_generated":"1","rating":"l","required_age":"0","banned":"0","use_age_gate":"0","descriptors":""}
steam_germany{"rating_generated":"1","rating":"0","required_age":"0","banned":"0","use_age_gate":"0","descriptors":""}
igrs{"rating_generated":"1","rating":"3","required_age":"0","banned":"0","use_age_gate":"0","descriptors":""}

Ausgewählte Änderung

Über das Spiel · 13.10.2026, 05:10

Vorher
<p class="bb_paragraph" ><strong>Close the loop, and the lamp lights.</strong></p><p class="bb_paragraph" ></p><p class="bb_paragraph" >That is the first level. By the seventh chapter a machine you wired listens to a blinking beacon, tells the dots from the dashes, and lights the lamp marked A.</p><p class="bb_paragraph" ></p><p class="bb_paragraph" >BitWise is a puzzle game about electricity and the machines people made from it. You place parts on a bench, wire them by hand, and the circuit runs on a real simulator. The grader has no answer key. If the lamp lights, current reached it.</p><p class="bb_paragraph" ></p><p class="bb_paragraph" ><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/extras/a10188f0bdb1ba0a9e4375033aa62712.poster.avif?t=1791209230" width=616 height=346 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/extras/a10188f0bdb1ba0a9e4375033aa62712.webm?t=1791209230" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/extras/a10188f0bdb1ba0a9e4375033aa62712.mp4?t=1791209230" type="video/mp4"></video></span></p><h2 class="bb_tag" >Build it once, then build with it</h2><p class="bb_paragraph" >Wire an XOR out of NAND gates and it is sealed as a chip in your tray. Add one AND and the half adder is sealed too. Cross two gates and you have a latch. Discipline the latch with a clock and you have a flip-flop. Line up flip-flops and you have a counter. Every part you build this way is sealed by your hand and carried forward, until the tray holds an ALU and a program ROM and a bench asks for a machine that follows orders and halts itself.</p><p class="bb_paragraph" ></p><h2 class="bb_tag" >Seven chapters, one engine</h2><p class="bb_paragraph" >The campaign map is the Iron Heart, the engine the whole workshop turns on. Each chapter is one of its subsystems. The map is a machine too, and in the third chapter you build it yourself.</p><ul class="bb_ul"><li><p class="bb_paragraph" ><strong>The Spark.</strong> Battery, lamp, switch, and the return path. Rub amber, charge an electroscope, and watch the first spark cross the gap.</p></li><li><p class="bb_paragraph" ><strong>Currents &amp; Light.</strong> Resistors, capacitors, diodes, a transistor, an op-amp, a transformer you wind yourself, and the coil that crowns the title screen.</p></li><li><p class="bb_paragraph" ><strong>The Electromechanical Arts.</strong> Wrap current around iron and the iron moves. The relay, the burglar alarm, the telegraph relay, a buzzer, a generator with no battery in it, and the motor.</p></li><li><p class="bb_paragraph" ><strong>The Boolean Engine.</strong> AND, OR, NOT, then NAND, then everything from NAND. Truth tables you test by tapping a row, comparators, and a glitch you cannot see.</p></li><li><p class="bb_paragraph" ><strong>The Calculating Engine.</strong> Read bits as a number, then teach dead metal to add, carry, subtract, and multiply.</p></li><li><p class="bb_paragraph" ><strong>Memory &amp; Time.</strong> Turn one wire around and a circuit gains a past. Latch, flip-flop, counter, clock, an address book, and the stored program.</p></li><li><p class="bb_paragraph" ><strong>The Telegraph.</strong> Learn Morse by ear, key it by hand on a telegraph key, then build the receiver that reads it for you.</p></li></ul><p class="bb_paragraph" ></p><p class="bb_paragraph" ><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/extras/1eedf39f39d916ea7095067a23583ee2.poster.avif?t=1791209230" width=616 height=346 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/extras/1eedf39f39d916ea7095067a23583ee2.webm?t=1791209230" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/extras/1eedf39f39d916ea7095067a23583ee2.mp4?t=1791209230" type="video/mp4"></video></span></p><h2 class="bb_tag" >Live current on every wire</h2><p class="bb_paragraph" >Analog benches run on the same nodal analysis SPICE uses. Digital parts settle every tick. Touch any part and the Inspector's Probe reads its live voltage. Put a trace on the Oscillograph and watch a counter tick, or a relay chatter alternating current out of two batteries. The grader watches what the circuit does. A strange build that does the job passes, and a bench that is teaching the relay will not take a lamp lit around it.</p><p class="bb_paragraph" ></p><p class="bb_paragraph" ><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/extras/cb2a6a29c1a24898f6090b7b55a5aaa3.poster.avif?t=1791209230" width=616 height=346 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/extras/cb2a6a29c1a24898f6090b7b55a5aaa3.webm?t=1791209230" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/extras/cb2a6a29c1a24898f6090b7b55a5aaa3.mp4?t=1791209230" type="video/mp4"></video></span></p><h2 class="bb_tag" >One idea per level</h2><p class="bb_paragraph" >Each new idea gets a level of its own before the next one leans on it. Predict the output before you test it, if you like. Hints climb three rungs, from a nudge to the whole build, and you decide how far up to go. The Almanac keeps a concept map, a toolkit of every part you have sealed, and a codex of where it all came from: Shannon's thesis, the telegraph stations that earthed their return wire, the SRAM cell.</p><p class="bb_paragraph" ></p><p class="bb_paragraph" >Players of Shenzhen I/O, Turing Complete, and Human Resource Machine will know the shape of this. Here the thing you build is a circuit, and it runs. Anyone who has only ever wondered how a computer works can start with the lamp.</p><p class="bb_paragraph" ></p><p class="bb_paragraph" ><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/extras/534445a2f4e2b87bdf54064128c4e590.poster.avif?t=1791209230" width=616 height=346 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/extras/534445a2f4e2b87bdf54064128c4e590.webm?t=1791209230" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/extras/534445a2f4e2b87bdf54064128c4e590.mp4?t=1791209230" type="video/mp4"></video></span></p><h2 class="bb_tag" >At launch</h2><ul class="bb_ul"><li><p class="bb_paragraph" ><strong>238 levels</strong>: a 173-level main path through the seven chapters and 65 optional levels, in families like Diagnose &amp; Repair, The Glitch You Cannot See, The Address Book, and The Machine That Follows Orders</p></li><li><p class="bb_paragraph" >A Sandbox with open benches, a level editor, and Steam Workshop sharing</p></li><li><p class="bb_paragraph" >The Wireless Room, a Koch-method Morse trainer</p></li><li><p class="bb_paragraph" >Three-star goals, 14 achievements, and cloud saves</p></li><li><p class="bb_paragraph" >Every sound in the game, music included, synthesized by the game itself</p></li></ul><p class="bb_paragraph" >The game makes no network calls of its own. Everything you make is saved on your disk, and your campaign progress, settings, Wireless Room progress, My Circuits saves, My Chips and level editor draft are also kept in Steam Cloud.</p> <h2 class="bb_tag" >Accessibility</h2>Every level plays with the mouse alone. Settings has a colour-blind assist (a colour-blind-safe wire palette and a 1/0 readout on outputs), a reduce-motion setting, and separate master and music volume. On the campaign's Morse levels every signal is also shown as light, so they play without sound; one optional drill, Lights Out, is copied by ear alone. The Telegraph's sending levels ask for timed key presses.
Aktuell
<p class="bb_paragraph" ><strong>Close the loop, and the lamp lights.</strong></p><p class="bb_paragraph" ></p><p class="bb_paragraph" >That is the first level. By the seventh chapter a machine you wired listens to a blinking beacon, tells the dots from the dashes, and lights the lamp marked A.</p><p class="bb_paragraph" ></p><p class="bb_paragraph" >BitWise is a puzzle game about electricity and the machines people made from it. You place parts on a bench, wire them by hand, and the circuit runs on a real simulator. The grader has no answer key. If the lamp lights, current reached it.</p><p class="bb_paragraph" ></p><p class="bb_paragraph" ><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/extras/a10188f0bdb1ba0a9e4375033aa62712.poster.avif?t=1791822522" width=616 height=346 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/extras/a10188f0bdb1ba0a9e4375033aa62712.webm?t=1791822522" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/extras/a10188f0bdb1ba0a9e4375033aa62712.mp4?t=1791822522" type="video/mp4"></video></span></p><h2 class="bb_tag" >Build it once, then build with it</h2><p class="bb_paragraph" >Wire an XOR out of NAND gates and it is sealed as a chip in your tray. Add one AND and the half adder is sealed too. Cross two gates and you have a latch. Discipline the latch with a clock and you have a flip-flop. Line up flip-flops and you have a counter. Every part you build this way is sealed by your hand and carried forward, until the tray holds an ALU and a program ROM and a bench asks for a machine that follows orders and halts itself.</p><p class="bb_paragraph" ></p><h2 class="bb_tag" >Seven chapters, one engine</h2><p class="bb_paragraph" >The campaign map is the Iron Heart, the engine the whole workshop turns on. Each chapter is one of its subsystems. The map is a machine too, and in the third chapter you build it yourself.</p><ul class="bb_ul"><li><p class="bb_paragraph" ><strong>The Spark.</strong> Battery, lamp, switch, and the return path. Rub amber, charge an electroscope, and watch the first spark cross the gap.</p></li><li><p class="bb_paragraph" ><strong>Currents &amp; Light.</strong> Resistors, capacitors, diodes, a transistor, an op-amp, a transformer you wind yourself, and the coil that crowns the title screen.</p></li><li><p class="bb_paragraph" ><strong>The Electromechanical Arts.</strong> Wrap current around iron and the iron moves. The relay, the burglar alarm, the telegraph relay, a buzzer, a generator with no battery in it, and the motor.</p></li><li><p class="bb_paragraph" ><strong>The Boolean Engine.</strong> AND, OR, NOT, then NAND, then everything from NAND. Truth tables you test by tapping a row, comparators, and a glitch you cannot see.</p></li><li><p class="bb_paragraph" ><strong>The Calculating Engine.</strong> Read bits as a number, then teach dead metal to add, carry, subtract, and multiply.</p></li><li><p class="bb_paragraph" ><strong>Memory &amp; Time.</strong> Turn one wire around and a circuit gains a past. Latch, flip-flop, counter, clock, an address book, and the stored program.</p></li><li><p class="bb_paragraph" ><strong>The Telegraph.</strong> Learn Morse by ear, key it by hand on a telegraph key, then build the receiver that reads it for you.</p></li></ul><p class="bb_paragraph" ></p><p class="bb_paragraph" ><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/extras/1eedf39f39d916ea7095067a23583ee2.poster.avif?t=1791822522" width=616 height=346 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/extras/1eedf39f39d916ea7095067a23583ee2.webm?t=1791822522" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/extras/1eedf39f39d916ea7095067a23583ee2.mp4?t=1791822522" type="video/mp4"></video></span></p><h2 class="bb_tag" >Live current on every wire</h2><p class="bb_paragraph" >Analog benches run on the same nodal analysis SPICE uses. Digital parts settle every tick. Touch any part and the Inspector's Probe reads its live voltage. Put a trace on the Oscillograph and watch a counter tick, or a relay chatter alternating current out of two batteries. The grader watches what the circuit does. A strange build that does the job passes, and a bench that is teaching the relay will not take a lamp lit around it.</p><p class="bb_paragraph" ></p><p class="bb_paragraph" ><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/extras/cb2a6a29c1a24898f6090b7b55a5aaa3.poster.avif?t=1791822522" width=616 height=346 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/extras/cb2a6a29c1a24898f6090b7b55a5aaa3.webm?t=1791822522" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/extras/cb2a6a29c1a24898f6090b7b55a5aaa3.mp4?t=1791822522" type="video/mp4"></video></span></p><h2 class="bb_tag" >One idea per level</h2><p class="bb_paragraph" >Each new idea gets a level of its own before the next one leans on it. Predict the output before you test it, if you like. Hints climb three rungs, from a nudge to the whole build, and you decide how far up to go. The Almanac keeps a concept map, a toolkit of every part you have sealed, and a codex of where it all came from: Shannon's thesis, the telegraph stations that earthed their return wire, the SRAM cell.</p><p class="bb_paragraph" ></p><p class="bb_paragraph" >Players of Shenzhen I/O, Turing Complete, and Human Resource Machine will know the shape of this. Here the thing you build is a circuit, and it runs. Anyone who has only ever wondered how a computer works can start with the lamp.</p><p class="bb_paragraph" ></p><p class="bb_paragraph" ><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/extras/534445a2f4e2b87bdf54064128c4e590.poster.avif?t=1791822522" width=616 height=346 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/extras/534445a2f4e2b87bdf54064128c4e590.webm?t=1791822522" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/extras/534445a2f4e2b87bdf54064128c4e590.mp4?t=1791822522" type="video/mp4"></video></span></p><h2 class="bb_tag" >At launch</h2><ul class="bb_ul"><li><p class="bb_paragraph" ><strong>238 levels</strong>: a 168-level main path through the seven chapters and 70 optional levels, in families like Diagnose &amp; Repair, The Glitch You Cannot See, The Address Book, and The Machine That Follows Orders</p></li><li><p class="bb_paragraph" >A Sandbox with open benches, a level editor, and Steam Workshop sharing</p></li><li><p class="bb_paragraph" >The Wireless Room, a Koch-method Morse trainer</p></li><li><p class="bb_paragraph" >Three-star goals, 14 achievements, and cloud saves</p></li><li><p class="bb_paragraph" >Every sound in the game, music included, synthesized by the game itself</p></li></ul><p class="bb_paragraph" >The game makes no network calls of its own. Everything you make is saved on your disk, and your campaign progress, settings, Wireless Room progress, My Circuits saves, My Chips and level editor draft are also kept in Steam Cloud.</p><h2 class="bb_tag" >Accessibility</h2><p class="bb_paragraph" >Every level plays with the mouse alone. Settings has a colour-blind assist (a colour-blind-safe wire palette and a 1/0 readout on outputs), a reduce-motion setting, and separate master and music volume. On the campaign's Morse levels every signal is also shown as light, so they play without sound; one optional drill, Lights Out, is copied by ear alone. The Telegraph's sending levels ask for timed key presses.</p>
Raw AppDetails anzeigen
{
  "5195360": {
    "success": true,
    "data": {
      "type": "game",
      "name": "BitWise",
      "steam_appid": 5195360,
      "required_age": 0,
      "is_free": false,
      "detailed_description": "<p class=\"bb_paragraph\" ><strong>Close the loop, and the lamp lights.</strong></p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >That is the first level. By the seventh chapter a machine you wired listens to a blinking beacon, tells the dots from the dashes, and lights the lamp marked A.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >BitWise is a puzzle game about electricity and the machines people made from it. You place parts on a bench, wire them by hand, and the circuit runs on a real simulator. The grader has no answer key. If the lamp lights, current reached it.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/extras/a10188f0bdb1ba0a9e4375033aa62712.poster.avif?t=1791822522\" width=616 height=346 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/extras/a10188f0bdb1ba0a9e4375033aa62712.webm?t=1791822522\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/extras/a10188f0bdb1ba0a9e4375033aa62712.mp4?t=1791822522\" type=\"video/mp4\"></video></span></p><h2 class=\"bb_tag\" >Build it once, then build with it</h2><p class=\"bb_paragraph\" >Wire an XOR out of NAND gates and it is sealed as a chip in your tray. Add one AND and the half adder is sealed too. Cross two gates and you have a latch. Discipline the latch with a clock and you have a flip-flop. Line up flip-flops and you have a counter. Every part you build this way is sealed by your hand and carried forward, until the tray holds an ALU and a program ROM and a bench asks for a machine that follows orders and halts itself.</p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >Seven chapters, one engine</h2><p class=\"bb_paragraph\" >The campaign map is the Iron Heart, the engine the whole workshop turns on. Each chapter is one of its subsystems. The map is a machine too, and in the third chapter you build it yourself.</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>The Spark.</strong> Battery, lamp, switch, and the return path. Rub amber, charge an electroscope, and watch the first spark cross the gap.</p></li><li><p class=\"bb_paragraph\" ><strong>Currents &amp; Light.</strong> Resistors, capacitors, diodes, a transistor, an op-amp, a transformer you wind yourself, and the coil that crowns the title screen.</p></li><li><p class=\"bb_paragraph\" ><strong>The Electromechanical Arts.</strong> Wrap current around iron and the iron moves. The relay, the burglar alarm, the telegraph relay, a buzzer, a generator with no battery in it, and the motor.</p></li><li><p class=\"bb_paragraph\" ><strong>The Boolean Engine.</strong> AND, OR, NOT, then NAND, then everything from NAND. Truth tables you test by tapping a row, comparators, and a glitch you cannot see.</p></li><li><p class=\"bb_paragraph\" ><strong>The Calculating Engine.</strong> Read bits as a number, then teach dead metal to add, carry, subtract, and multiply.</p></li><li><p class=\"bb_paragraph\" ><strong>Memory &amp; Time.</strong> Turn one wire around and a circuit gains a past. Latch, flip-flop, counter, clock, an address book, and the stored program.</p></li><li><p class=\"bb_paragraph\" ><strong>The Telegraph.</strong> Learn Morse by ear, key it by hand on a telegraph key, then build the receiver that reads it for you.</p></li></ul><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/extras/1eedf39f39d916ea7095067a23583ee2.poster.avif?t=1791822522\" width=616 height=346 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/extras/1eedf39f39d916ea7095067a23583ee2.webm?t=1791822522\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/extras/1eedf39f39d916ea7095067a23583ee2.mp4?t=1791822522\" type=\"video/mp4\"></video></span></p><h2 class=\"bb_tag\" >Live current on every wire</h2><p class=\"bb_paragraph\" >Analog benches run on the same nodal analysis SPICE uses. Digital parts settle every tick. Touch any part and the Inspector's Probe reads its live voltage. Put a trace on the Oscillograph and watch a counter tick, or a relay chatter alternating current out of two batteries. The grader watches what the circuit does. A strange build that does the job passes, and a bench that is teaching the relay will not take a lamp lit around it.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/extras/cb2a6a29c1a24898f6090b7b55a5aaa3.poster.avif?t=1791822522\" width=616 height=346 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/extras/cb2a6a29c1a24898f6090b7b55a5aaa3.webm?t=1791822522\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/extras/cb2a6a29c1a24898f6090b7b55a5aaa3.mp4?t=1791822522\" type=\"video/mp4\"></video></span></p><h2 class=\"bb_tag\" >One idea per level</h2><p class=\"bb_paragraph\" >Each new idea gets a level of its own before the next one leans on it. Predict the output before you test it, if you like. Hints climb three rungs, from a nudge to the whole build, and you decide how far up to go. The Almanac keeps a concept map, a toolkit of every part you have sealed, and a codex of where it all came from: Shannon's thesis, the telegraph stations that earthed their return wire, the SRAM cell.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >Players of Shenzhen I/O, Turing Complete, and Human Resource Machine will know the shape of this. Here the thing you build is a circuit, and it runs. Anyone who has only ever wondered how a computer works can start with the lamp.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/extras/534445a2f4e2b87bdf54064128c4e590.poster.avif?t=1791822522\" width=616 height=346 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/extras/534445a2f4e2b87bdf54064128c4e590.webm?t=1791822522\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/extras/534445a2f4e2b87bdf54064128c4e590.mp4?t=1791822522\" type=\"video/mp4\"></video></span></p><h2 class=\"bb_tag\" >At launch</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>238 levels</strong>: a 168-level main path through the seven chapters and 70 optional levels, in families like Diagnose &amp; Repair, The Glitch You Cannot See, The Address Book, and The Machine That Follows Orders</p></li><li><p class=\"bb_paragraph\" >A Sandbox with open benches, a level editor, and Steam Workshop sharing</p></li><li><p class=\"bb_paragraph\" >The Wireless Room, a Koch-method Morse trainer</p></li><li><p class=\"bb_paragraph\" >Three-star goals, 14 achievements, and cloud saves</p></li><li><p class=\"bb_paragraph\" >Every sound in the game, music included, synthesized by the game itself</p></li></ul><p class=\"bb_paragraph\" >The game makes no network calls of its own. Everything you make is saved on your disk, and your campaign progress, settings, Wireless Room progress, My Circuits saves, My Chips and level editor draft are also kept in Steam Cloud.</p><h2 class=\"bb_tag\" >Accessibility</h2><p class=\"bb_paragraph\" >Every level plays with the mouse alone. Settings has a colour-blind assist (a colour-blind-safe wire palette and a 1/0 readout on outputs), a reduce-motion setting, and separate master and music volume. On the campaign's Morse levels every signal is also shown as light, so they play without sound; one optional drill, Lights Out, is copied by ear alone. The Telegraph's sending levels ask for timed key presses.</p>",
      "about_the_game": "<p class=\"bb_paragraph\" ><strong>Close the loop, and the lamp lights.</strong></p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >That is the first level. By the seventh chapter a machine you wired listens to a blinking beacon, tells the dots from the dashes, and lights the lamp marked A.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >BitWise is a puzzle game about electricity and the machines people made from it. You place parts on a bench, wire them by hand, and the circuit runs on a real simulator. The grader has no answer key. If the lamp lights, current reached it.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/extras/a10188f0bdb1ba0a9e4375033aa62712.poster.avif?t=1791822522\" width=616 height=346 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/extras/a10188f0bdb1ba0a9e4375033aa62712.webm?t=1791822522\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/extras/a10188f0bdb1ba0a9e4375033aa62712.mp4?t=1791822522\" type=\"video/mp4\"></video></span></p><h2 class=\"bb_tag\" >Build it once, then build with it</h2><p class=\"bb_paragraph\" >Wire an XOR out of NAND gates and it is sealed as a chip in your tray. Add one AND and the half adder is sealed too. Cross two gates and you have a latch. Discipline the latch with a clock and you have a flip-flop. Line up flip-flops and you have a counter. Every part you build this way is sealed by your hand and carried forward, until the tray holds an ALU and a program ROM and a bench asks for a machine that follows orders and halts itself.</p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >Seven chapters, one engine</h2><p class=\"bb_paragraph\" >The campaign map is the Iron Heart, the engine the whole workshop turns on. Each chapter is one of its subsystems. The map is a machine too, and in the third chapter you build it yourself.</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>The Spark.</strong> Battery, lamp, switch, and the return path. Rub amber, charge an electroscope, and watch the first spark cross the gap.</p></li><li><p class=\"bb_paragraph\" ><strong>Currents &amp; Light.</strong> Resistors, capacitors, diodes, a transistor, an op-amp, a transformer you wind yourself, and the coil that crowns the title screen.</p></li><li><p class=\"bb_paragraph\" ><strong>The Electromechanical Arts.</strong> Wrap current around iron and the iron moves. The relay, the burglar alarm, the telegraph relay, a buzzer, a generator with no battery in it, and the motor.</p></li><li><p class=\"bb_paragraph\" ><strong>The Boolean Engine.</strong> AND, OR, NOT, then NAND, then everything from NAND. Truth tables you test by tapping a row, comparators, and a glitch you cannot see.</p></li><li><p class=\"bb_paragraph\" ><strong>The Calculating Engine.</strong> Read bits as a number, then teach dead metal to add, carry, subtract, and multiply.</p></li><li><p class=\"bb_paragraph\" ><strong>Memory &amp; Time.</strong> Turn one wire around and a circuit gains a past. Latch, flip-flop, counter, clock, an address book, and the stored program.</p></li><li><p class=\"bb_paragraph\" ><strong>The Telegraph.</strong> Learn Morse by ear, key it by hand on a telegraph key, then build the receiver that reads it for you.</p></li></ul><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/extras/1eedf39f39d916ea7095067a23583ee2.poster.avif?t=1791822522\" width=616 height=346 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/extras/1eedf39f39d916ea7095067a23583ee2.webm?t=1791822522\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/extras/1eedf39f39d916ea7095067a23583ee2.mp4?t=1791822522\" type=\"video/mp4\"></video></span></p><h2 class=\"bb_tag\" >Live current on every wire</h2><p class=\"bb_paragraph\" >Analog benches run on the same nodal analysis SPICE uses. Digital parts settle every tick. Touch any part and the Inspector's Probe reads its live voltage. Put a trace on the Oscillograph and watch a counter tick, or a relay chatter alternating current out of two batteries. The grader watches what the circuit does. A strange build that does the job passes, and a bench that is teaching the relay will not take a lamp lit around it.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/extras/cb2a6a29c1a24898f6090b7b55a5aaa3.poster.avif?t=1791822522\" width=616 height=346 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/extras/cb2a6a29c1a24898f6090b7b55a5aaa3.webm?t=1791822522\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/extras/cb2a6a29c1a24898f6090b7b55a5aaa3.mp4?t=1791822522\" type=\"video/mp4\"></video></span></p><h2 class=\"bb_tag\" >One idea per level</h2><p class=\"bb_paragraph\" >Each new idea gets a level of its own before the next one leans on it. Predict the output before you test it, if you like. Hints climb three rungs, from a nudge to the whole build, and you decide how far up to go. The Almanac keeps a concept map, a toolkit of every part you have sealed, and a codex of where it all came from: Shannon's thesis, the telegraph stations that earthed their return wire, the SRAM cell.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >Players of Shenzhen I/O, Turing Complete, and Human Resource Machine will know the shape of this. Here the thing you build is a circuit, and it runs. Anyone who has only ever wondered how a computer works can start with the lamp.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/extras/534445a2f4e2b87bdf54064128c4e590.poster.avif?t=1791822522\" width=616 height=346 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/extras/534445a2f4e2b87bdf54064128c4e590.webm?t=1791822522\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/extras/534445a2f4e2b87bdf54064128c4e590.mp4?t=1791822522\" type=\"video/mp4\"></video></span></p><h2 class=\"bb_tag\" >At launch</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>238 levels</strong>: a 168-level main path through the seven chapters and 70 optional levels, in families like Diagnose &amp; Repair, The Glitch You Cannot See, The Address Book, and The Machine That Follows Orders</p></li><li><p class=\"bb_paragraph\" >A Sandbox with open benches, a level editor, and Steam Workshop sharing</p></li><li><p class=\"bb_paragraph\" >The Wireless Room, a Koch-method Morse trainer</p></li><li><p class=\"bb_paragraph\" >Three-star goals, 14 achievements, and cloud saves</p></li><li><p class=\"bb_paragraph\" >Every sound in the game, music included, synthesized by the game itself</p></li></ul><p class=\"bb_paragraph\" >The game makes no network calls of its own. Everything you make is saved on your disk, and your campaign progress, settings, Wireless Room progress, My Circuits saves, My Chips and level editor draft are also kept in Steam Cloud.</p><h2 class=\"bb_tag\" >Accessibility</h2><p class=\"bb_paragraph\" >Every level plays with the mouse alone. Settings has a colour-blind assist (a colour-blind-safe wire palette and a 1/0 readout on outputs), a reduce-motion setting, and separate master and music volume. On the campaign's Morse levels every signal is also shown as light, so they play without sound; one optional drill, Lights Out, is copied by ear alone. The Telegraph's sending levels ask for timed key presses.</p>",
      "short_description": "Close the loop and the lamp lights. Build the relay, the gate, the adder, the latch, the counter, and a machine that reads Morse. Every circuit runs on a real simulator, and the parts you build become parts you build with. 238 levels about electricity and the machines people made from it.",
      "supported_languages": "English",
      "header_image": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/7b2eed2d2b29f88c9339cacba2cf8d68777aab0a/header.jpg?t=1791822522",
      "capsule_image": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/fe8ffb3f7d8c8ab4fb3ed83cf22d4e5dcb9ea49d/capsule_231x87.jpg?t=1791822522",
      "capsule_imagev5": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/fe8ffb3f7d8c8ab4fb3ed83cf22d4e5dcb9ea49d/capsule_184x69.jpg?t=1791822522",
      "website": null,
      "pc_requirements": {
        "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong> Windows 10 64-bit<br></li><li><strong>Processor:</strong> Any 64-bit dual-core processor<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>Graphics:</strong> Integrated graphics with hardware-accelerated 2D canvas<br></li><li><strong>Storage:</strong> 200 MB available space<br></li><li><strong>Sound Card:</strong> Any<br></li><li><strong>Additional Notes:</strong> Requires the Microsoft Edge WebView2 Runtime — preinstalled on Windows 11 and delivered to Windows 10 through Microsoft Edge updates. Minimum display 1024×720. No internet connection required. Mouse or trackpad. </li></ul>",
        "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong> Windows 11 64-bit<br></li><li><strong>Processor:</strong> Any 64-bit quad-core processor<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> Any discrete or modern integrated GPU<br></li><li><strong>Storage:</strong> 200 MB available space<br></li><li><strong>Sound Card:</strong> Any<br></li><li><strong>Additional Notes:</strong> 1280×800 or larger display (1920×1080 ideal).</li></ul>"
      },
      "mac_requirements": {
        "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> macOS 11.0 Big Sur<br></li><li><strong>Processor:</strong> Apple silicon or 64-bit Intel (universal build)<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>Graphics:</strong> Integrated graphics<br></li><li><strong>Storage:</strong> 200 MB available space<br></li><li><strong>Sound Card:</strong> Any<br></li><li><strong>Additional Notes:</strong> Uses the system WebKit — nothing extra to install. Minimum display 1024×720. No internet connection required. Mouse or trackpad. </li></ul>",
        "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> macOS 14 Ventura or later<br></li><li><strong>Processor:</strong> Apple silicon<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> Integrated graphics<br></li><li><strong>Storage:</strong> 200 MB available space<br></li><li><strong>Sound Card:</strong> Any<br></li><li><strong>Additional Notes:</strong> 1280×800 or larger display (1920×1080 ideal).</li></ul>"
      },
      "linux_requirements": {
        "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> 64-bit Ubuntu 22.04 or later, or SteamOS 3<br></li><li><strong>Processor:</strong> Any 64-bit dual-core CPU<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>Graphics:</strong> Integrated graphics with hardware-accelerated canvas<br></li><li><strong>Storage:</strong> 200 MB available space<br></li><li><strong>Additional Notes:</strong> Requires WebKitGTK 4.1 (libwebkit2gtk-4.1), present on Ubuntu 22.04+ and SteamOS 3. 1280×800 display or larger. Mouse or trackpad. </li></ul>",
        "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Ubuntu 24.04 or later, or SteamOS 3<br></li><li><strong>Processor:</strong> Any 64-bit quad-core CPU<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> Any GPU from the last decade<br></li><li><strong>Storage:</strong> 200 MB available space<br></li><li><strong>Additional Notes:</strong> 1920×1080 display</li></ul>"
      },
      "developers": [
        "Faint Current"
      ],
      "publishers": [
        "Faint Current"
      ],
      "package_groups": [],
      "platforms": {
        "windows": true,
        "mac": true,
        "linux": true
      },
      "categories": [
        {
          "id": 2,
          "description": "Single-player"
        },
        {
          "id": 22,
          "description": "Steam Achievements"
        },
        {
          "id": 30,
          "description": "Steam Workshop"
        },
        {
          "id": 67,
          "description": "Camera Comfort"
        },
        {
          "id": 66,
          "description": "Color Alternatives"
        },
        {
          "id": 68,
          "description": "Custom Volume Controls"
        },
        {
          "id": 76,
          "description": "Mouse Only Option"
        },
        {
          "id": 74,
          "description": "Playable without Timed Input"
        },
        {
          "id": 23,
          "description": "Steam Cloud"
        },
        {
          "id": 17,
          "description": "Includes level editor"
        },
        {
          "id": 62,
          "description": "Family Sharing"
        }
      ],
      "genres": [
        {
          "id": "4",
          "description": "Casual"
        },
        {
          "id": "23",
          "description": "Indie"
        },
        {
          "id": "28",
          "description": "Simulation"
        }
      ],
      "screenshots": [
        {
          "id": 0,
          "path_thumbnail": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/0a20ad87a2cf6509e405762b918424b05d07dd3d/ss_0a20ad87a2cf6509e405762b918424b05d07dd3d.600x338.jpg?t=1791822522",
          "path_full": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/0a20ad87a2cf6509e405762b918424b05d07dd3d/ss_0a20ad87a2cf6509e405762b918424b05d07dd3d.1920x1080.jpg?t=1791822522"
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          "id": 1,
          "path_thumbnail": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/22b81f64c49c7411029f615e386eb8f3339febad/ss_22b81f64c49c7411029f615e386eb8f3339febad.600x338.jpg?t=1791822522",
          "path_full": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/22b81f64c49c7411029f615e386eb8f3339febad/ss_22b81f64c49c7411029f615e386eb8f3339febad.1920x1080.jpg?t=1791822522"
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          "id": 2,
          "path_thumbnail": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/01177a50baef9aa470a246bc9c8da34294eb2725/ss_01177a50baef9aa470a246bc9c8da34294eb2725.600x338.jpg?t=1791822522",
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        {
          "id": 3,
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          "path_full": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195360/e564160ef77b53663cc8b1a587290ec883517bd5/ss_e564160ef77b53663cc8b1a587290ec883517bd5.1920x1080.jpg?t=1791822522"
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        {
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