SteamTexx
Engagement

Trevor Parker · Trevor Games

Engagement

gameAppID 5195200Demnächst
Release-Datum12.11.2026

Game Charts

Spielerstatistiken

Standard: letzte 7 Tage, stündlich. · Nicht gesampelt · Zeitraum: Noch nicht abgefragt - Noch nicht abgefragt

Aktuelle Spieler0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

Noch keine Game-Charts-Historie vorhanden.

Spielerhistorie

PeriodeAvg. PlayersGain (total)Gain (%)Peak Players
Letzte 24 Stunden000%0
Letzte 7 Tage000%0
Letzte 30 Tage000%0
Letzte 12 Monate000%0

Details

EntwicklerTrevor Parker
PublisherTrevor Games
KostenlosNo
AlterKeine

Command a capital ship alone or up to 4 players co-op and hold the Belt of Ashes against the Hollow and more until relief arrives. Every upgrade is a turret bolted to a hardpoint you can see, your escorts you recruit keep their names and kills, and every fight has variety to make it new.

RELIEF IS FIFTEEN MINUTES OUT. THE HOLLOW ARE ALREADY HERE. Command alone or Bring friends. One or Two capital ships, side by side, back to back, holding the Belt of Ashes against everything the Hollow can throw. Play a single run or a whole campaign together over Steam, pick your own flagships, builds and doctrines, and cover each other when the swarm comes in. More friends? They can climb aboard and crew your guns and stations. You do not fight alone. Recruit escorts, give them orders and promote the ones who live. Two Veterans whose hulls fit a recipe can fuse into a new class of ship. Three can drill as a squad. An escort that goes down ejects its pilot in a pod you can still pull aboard; a pilot nobody reaches goes on the memorial wall with their rank, callsign and kills. The Hollow come in swarms, then in capital ships, and then the Goblites and Alves join the fight and other factions awake. Every charged beam, arcing pulse and incoming torpedo is marked on screen and in your ears before it lands, so the hit you take is one you saw coming. NO "+8% DAMAGE" CARDS Everything you destroy drops salvage, and every level bolts something new visually onto your hull: a flak battery, a rail cannon, tesla coils, a drone hangar, a shield dome. Each one is a real turret on a real hardpoint. You watch it traverse and fire, and by minute ten your ship is a bristling wall of the build you chose. When the tide and fight turns against you, launch your flagship's unique Ultimate weapon. THE FIELD KEEPS CHANGING Between the bosses, the fight keeps throwing new problems at you. A Concord capital drops out of the jump under fire and needs covering until her drive spools. A prison hulk runs for the edge with captured crews in its hold. An artillery spire unfolds and starts shelling your wing, Hollow included. Two claimers race you to a supply canister, a hunter pack jumps in behind the fleet looking for your best pilot, and some runs a harnessed leviathan with a Concord bridge bolted to its back swims in to fight beside you. There are more than twenty kinds of field event, and each one pays for going and costs you for ignoring it. And when holding a position isn't enough, Titan Escort puts a slow, enormous Concord Titan in your care, gate to gate, with a Hollow mothership hunting her. FEATURES Online co-op over Steam: two flagships side by side in runs and the full campaign, each player with their own ship, build, doctrine and fleet, and friends can crew your ship's stations in Bridge Crew. Drop out mid-fight and rejoin the same run. 12 flagships, each with its own Ultimate: six to start with, a command station, four yard hulls and one you have to find. Each has its own hardpoint layout and a tree of signature refits (84 in all). 35 modules, 44 evolutions and 18 mega evolutions. 11 escort classes, 12 fusions that merge two escorts into one hull, and 6 squad formations. A Bridge Crew of 13 officers. Each takes over a station of the ship (the guns, the reactor, the helm, damage control, flight orders) and builds friendships and rivalries with the rest of the crew over a campaign. Four sides to fight. More than 20 Hollow ship types, from mite swarms to an enemy built of parts that break away and fight on alone. The Custodians, nine ships of an older navy, side with whoever is losing at higher heat. Goblite warbands break out of the asteroids in ten kinds of rock-hulled ship, from skiffs to a gun hall carved out of a whole rock. Allies, some runs. An Alve flight may pass through and fight beside you, or come in hunting a Goblite warband. Ten Alve ships in all, and you can switch them to rivals and fight them instead. Eight sectors. Each of the five on the main line has a hazard that needs its own answer: you hide from solar flares behind rock, throttle down for shard storms, and block the Hollow pulse with a shield surge. Three fronts open from them, each held by a different side. Bosses roll from their own pools: the Reaver, the Maw, the Choir, the Hollow Crown, the Custodian Arbiter, the Goblite Warboss and the Oathbreaker. Higher heat hides secret bosses on a much bigger scale, among them the Kraken and the Hollow Queen. Arcade, or Tactical: slower, heavier fights where you pause to give orders, set formations and pick which part of an enemy to break. A three-act campaign on a branching map, with eight keepers running the shops between fights. Titan Escort, with a Long Haul option across three sectors. A service record that carries between runs: 40 Command ranks, mastery for each flagship, 9 doctrines, 25 drydock upgrades, 8 contracts that raise the stakes for more pay, and weekly commissions. Endless, Daily, Boss Rush and Challenge modes, and a heat ladder. Pilot radio voiced by seven actors, a score that moves with the fight, and a ship computer that calls incoming missiles. Chase or bridge camera, photo mode, controller support with Steam Deck prompts and a Deck preset, and 40+ achievements. Accessibility: colourblind palettes (protanopia, deuteranopia, tritanopia, high contrast), UI, text and HUD scale, reduced motion, reduced flashes, hold or toggle for boost and the orders wheel, remappable keys, aim assist, adjustable damage taken, and radio chatter shown on screen.

Genres und Kategorien

ActionIndieRPGStrategySingle-playerMulti-playerCo-opOnline Co-opLAN Co-opShared/Split Screen Co-opShared/Split ScreenSteam AchievementsFull controller supportCamera ComfortCustom Volume ControlsAdjustable DifficultyMouse Only Option#category_playable_at_your_own_pacePlayable without Timed InputDualShock Controller SupportDualShock Controller SupportDualSense Controller SupportDualSense Controller SupportSave AnytimeSteam CloudSteam LeaderboardsRemote Play TogetherFamily Sharing

Plattformen und Anforderungen

windows: yesmac: nolinux: no
PC
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Mac
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  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"></ul>",
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Linux
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Altersfreigaben und Inhalte

dejus{"rating_generated":"1","rating":"10","required_age":"10","banned":"0","use_age_gate":"0","descriptors":"Violência"}
steam_germany{"rating_generated":"1","rating":"12","required_age":"12","banned":"0","use_age_gate":"0","descriptors":"Gewalt"}
igrs{"rating_generated":"1","rating":"13","required_age":"13","banned":"0","use_age_gate":"0","descriptors":"Kekerasan"}

Ausgewählte Änderung

Über das Spiel · 10.11.2026, 09:05

Vorher
<p class="bb_paragraph" >Engagement is a tactical space-duel game built around the moment before the exchange. Time stops while both captains queue their next orders. Burn for speed, turn onto a bearing, bring a weapon online, brace an arc, or vent heat. Then commit. The clock runs until one plan ends first, and that captain gets the next decision.</p><p class="bb_paragraph" >Every command takes ticks. A long weapon spin-up buys time for an opponent to react. A short manoeuvre may win the next replan. The fight is decided by what each hull can do now, what it will do next, and what the other captain has already shown.</p><p class="bb_paragraph" ><span class="bb_img_ctn"><img class="bb_img" src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195200/extras/9391ed67c275f9f1911fcdc6d08469a6.avif?t=1788905855" width=1170 height=658 /></span></p><p class="bb_paragraph" >Start with a hull, then choose the argument it makes. A lance cutter bets on a clean firing line. A broadside ship asks for an angle. A seeker sloop creates pressure at range. An assault ram wants the distance gone.</p><p class="bb_paragraph" >Each hull carries its own three hardpoints and alternate equipment. Spinal lances, prow chasers, batteries, seeker racks, point defence, flares, and smoke change the range you want, the heat you can carry, and the openings you must deny.</p><p class="bb_paragraph" ><span class="bb_img_ctn"><img class="bb_img" src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195200/extras/035d81d423762286989f73b957ede91d.avif?t=1788905855" width=1170 height=658 /></span></p><p class="bb_paragraph" >Guns do different work. Batteries tear at shields. Lances walk through a shield arc. Seekers force a response. Point defence destroys incoming seekers, but it spends a firing window. Damage builds surge; surge can overdrive the next weapon. A heavy strike can stagger a hull and tear up its plan.</p><p class="bb_paragraph" >Every weapon gives the other captain a read. Use that information. Break the expected bearing, force a bad arc, or make the enemy choose between defence and their own shot.</p><p class="bb_paragraph" >Openings change the rules of the first exchange. Meet head-on across open void. Start inside knife range. Trade a crossing pass. Chase a retreating stern. Work around the rocks of The Reef, or bring a dead ship back under control in The Drift.</p><p class="bb_paragraph" >Asteroids block gunfire and turn space into cover. Momentum persists. A burn adds velocity, and a second burn is required to take it back. Position is a resource, and a line of sight is never free.</p><p class="bb_paragraph" ><span class="bb_img_ctn"><img class="bb_img" src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195200/extras/c22dfb633dfbad91865d9fc64be7a0dc.avif?t=1788905855" width=1170 height=658 /></span></p><p class="bb_paragraph" >- One-on-one tactical space duels built around queued orders and alternating replans.</p><p class="bb_paragraph" >- Eight distinct hulls: Vesper, Ossuary, Reliquary, Anvil, Wick, Cathedral, Pyre, and Warden.</p><p class="bb_paragraph" >- Hull-specific weapon fits and alternate hardpoints.</p><p class="bb_paragraph" >- Opening scenarios including Long Approach, Knife Range, Crossing Pass, Stern Chase, The Reef, and The Drift.</p><p class="bb_paragraph" >- Shield arcs, heat, surge, burst movement, flares, smoke, and system damage.</p><p class="bb_paragraph" >- Machine opponents, local same-screen duels, best-of-three series, a gauntlet mode, and saved-duel viewing.</p><p class="bb_paragraph" ></p>
Aktuell
<h2 class="bb_tag" ><strong>RELIEF IS FIFTEEN MINUTES OUT. THE HOLLOW ARE ALREADY HERE.</strong></h2><p class="bb_paragraph" ><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195200/extras/02de3a55c5603e60e42de6916ce25436.poster.avif?t=1794258312" width=616 height=346 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195200/extras/02de3a55c5603e60e42de6916ce25436.webm?t=1794258312" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195200/extras/02de3a55c5603e60e42de6916ce25436.mp4?t=1794258312" type="video/mp4"></video></span></p><p class="bb_paragraph" ><strong>Command alone or Bring friends. One or Two capital ships, side by side, back to back, holding the Belt of Ashes against everything the Hollow can throw. Play a single run or a whole campaign together over Steam, pick your own flagships, builds and doctrines, and cover each other when the swarm comes in. More friends? They can climb aboard and crew your guns and stations.</strong></p><p class="bb_paragraph" ><strong>You do not fight alone. Recruit escorts, give them orders and promote the ones who live. Two Veterans whose hulls fit a recipe can fuse into a new class of ship. Three can drill as a squad. An escort that goes down ejects its pilot in a pod you can still pull aboard; a pilot nobody reaches goes on the memorial wall with their rank, callsign and kills.</strong></p><p class="bb_paragraph" ><strong>The Hollow come in swarms, then in capital ships, and then the Goblites and Alves join the fight and other factions awake. Every charged beam, arcing pulse and incoming torpedo is marked on screen and in your ears before it lands, so the hit you take is one you saw coming.</strong></p><h2 class="bb_tag" ><strong>NO &quot;+8% DAMAGE&quot; CARDS</strong></h2><p class="bb_paragraph" ><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195200/extras/7a597856e7a8b501025948064d72047d.poster.avif?t=1794258312" width=616 height=346 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195200/extras/7a597856e7a8b501025948064d72047d.webm?t=1794258312" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195200/extras/7a597856e7a8b501025948064d72047d.mp4?t=1794258312" type="video/mp4"></video></span></p><p class="bb_paragraph" ><strong>Everything you destroy drops salvage, and every level bolts something new visually onto your hull: a flak battery, a rail cannon, tesla coils, a drone hangar, a shield dome. Each one is a real turret on a real hardpoint. You watch it traverse and fire, and by minute ten your ship is a bristling wall of the build you chose. When the tide and fight turns against you, launch your flagship's unique Ultimate weapon.</strong></p><h2 class="bb_tag" ><strong>THE FIELD KEEPS CHANGING</strong></h2><p class="bb_paragraph" ><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195200/extras/5f80d3294c1902329873f0a136aab2e0.poster.avif?t=1794258312" width=616 height=346 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195200/extras/5f80d3294c1902329873f0a136aab2e0.webm?t=1794258312" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195200/extras/5f80d3294c1902329873f0a136aab2e0.mp4?t=1794258312" type="video/mp4"></video></span></p><p class="bb_paragraph" ><strong>Between the bosses, the fight keeps throwing new problems at you. A Concord capital drops out of the jump under fire and needs covering until her drive spools. A prison hulk runs for the edge with captured crews in its hold. An artillery spire unfolds and starts shelling your wing, Hollow included. Two claimers race you to a supply canister, a hunter pack jumps in behind the fleet looking for your best pilot, and some runs a harnessed leviathan with a Concord bridge bolted to its back swims in to fight beside you. There are more than twenty kinds of field event, and each one pays for going and costs you for ignoring it. And when holding a position isn't enough, Titan Escort puts a slow, enormous Concord Titan in your care, gate to gate, with a Hollow mothership hunting her.</strong></p><h2 class="bb_tag" ><strong>FEATURES</strong></h2><p class="bb_paragraph" ><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195200/extras/6eb46ad133d41f2a0bbcbeb5de5b32cb.poster.avif?t=1794258312" width=616 height=346 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195200/extras/6eb46ad133d41f2a0bbcbeb5de5b32cb.webm?t=1794258312" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195200/extras/6eb46ad133d41f2a0bbcbeb5de5b32cb.mp4?t=1794258312" type="video/mp4"></video></span></p><ul class="bb_ul"><li><p class="bb_paragraph" ><strong>Online co-op over Steam: two flagships side by side in runs and the full campaign, each player with their own ship, build, doctrine and fleet, and friends can crew your ship's stations in Bridge Crew. Drop out mid-fight and rejoin the same run.</strong></p></li><li><p class="bb_paragraph" ><strong>12 flagships, each with its own Ultimate: six to start with, a command station, four yard hulls and one you have to find. Each has its own hardpoint layout and a tree of signature refits (84 in all).</strong></p></li><li><p class="bb_paragraph" ><strong>35 modules, 44 evolutions and 18 mega evolutions.</strong></p></li><li><p class="bb_paragraph" ><strong>11 escort classes, 12 fusions that merge two escorts into one hull, and 6 squad formations.</strong></p></li><li><p class="bb_paragraph" ><strong>A Bridge Crew of 13 officers. Each takes over a station of the ship (the guns, the reactor, the helm, damage control, flight orders) and builds friendships and rivalries with the rest of the crew over a campaign.</strong></p></li><li><p class="bb_paragraph" ><strong>Four sides to fight. More than 20 Hollow ship types, from mite swarms to an enemy built of parts that break away and fight on alone. The Custodians, nine ships of an older navy, side with whoever is losing at higher heat. Goblite warbands break out of the asteroids in ten kinds of rock-hulled ship, from skiffs to a gun hall carved out of a whole rock.</strong></p></li><li><p class="bb_paragraph" ><strong>Allies, some runs. An Alve flight may pass through and fight beside you, or come in hunting a Goblite warband. Ten Alve ships in all, and you can switch them to rivals and fight them instead.</strong></p></li><li><p class="bb_paragraph" ><strong>Eight sectors. Each of the five on the main line has a hazard that needs its own answer: you hide from solar flares behind rock, throttle down for shard storms, and block the Hollow pulse with a shield surge. Three fronts open from them, each held by a different side.</strong></p></li><li><p class="bb_paragraph" ><strong>Bosses roll from their own pools: the Reaver, the Maw, the Choir, the Hollow Crown, the Custodian Arbiter, the Goblite Warboss and the Oathbreaker. Higher heat hides secret bosses on a much bigger scale, among them the Kraken and the Hollow Queen.</strong></p></li><li><p class="bb_paragraph" ><strong>Arcade, or Tactical: slower, heavier fights where you pause to give orders, set formations and pick which part of an enemy to break.</strong></p></li><li><p class="bb_paragraph" ><strong>A three-act campaign on a branching map, with eight keepers running the shops between fights.</strong></p></li><li><p class="bb_paragraph" ><strong>Titan Escort, with a Long Haul option across three sectors.</strong></p></li><li><p class="bb_paragraph" ><strong>A service record that carries between runs: 40 Command ranks, mastery for each flagship, 9 doctrines, 25 drydock upgrades, 8 contracts that raise the stakes for more pay, and weekly commissions.</strong></p></li><li><p class="bb_paragraph" ><strong>Endless, Daily, Boss Rush and Challenge modes, and a heat ladder.</strong></p></li><li><p class="bb_paragraph" ><strong>Pilot radio voiced by seven actors, a score that moves with the fight, and a ship computer that calls incoming missiles.</strong></p></li><li><p class="bb_paragraph" ><strong>Chase or bridge camera, photo mode, controller support with Steam Deck prompts and a Deck preset, and 40+ achievements.</strong></p></li><li><p class="bb_paragraph" ><strong>Accessibility: colourblind palettes (protanopia, deuteranopia, tritanopia, high contrast), UI, text and HUD scale, reduced motion, reduced flashes, hold or toggle for boost and the orders wheel, remappable keys, aim assist, adjustable damage taken, and radio chatter shown on screen.</strong></p></li></ul><p class="bb_paragraph" ></p>
Raw AppDetails anzeigen
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      "type": "game",
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      "detailed_description": "<h2 class=\"bb_tag\" ><strong>RELIEF IS FIFTEEN MINUTES OUT. THE HOLLOW ARE ALREADY HERE.</strong></h2><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195200/extras/02de3a55c5603e60e42de6916ce25436.poster.avif?t=1794258312\" width=616 height=346 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195200/extras/02de3a55c5603e60e42de6916ce25436.webm?t=1794258312\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195200/extras/02de3a55c5603e60e42de6916ce25436.mp4?t=1794258312\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" ><strong>Command alone or Bring friends. One or Two capital ships, side by side, back to back, holding the Belt of Ashes against everything the Hollow can throw. Play a single run or a whole campaign together over Steam, pick your own flagships, builds and doctrines, and cover each other when the swarm comes in. More friends? They can climb aboard and crew your guns and stations.</strong></p><p class=\"bb_paragraph\" ><strong>You do not fight alone. Recruit escorts, give them orders and promote the ones who live. Two Veterans whose hulls fit a recipe can fuse into a new class of ship. Three can drill as a squad. An escort that goes down ejects its pilot in a pod you can still pull aboard; a pilot nobody reaches goes on the memorial wall with their rank, callsign and kills.</strong></p><p class=\"bb_paragraph\" ><strong>The Hollow come in swarms, then in capital ships, and then the Goblites and Alves join the fight and other factions awake. Every charged beam, arcing pulse and incoming torpedo is marked on screen and in your ears before it lands, so the hit you take is one you saw coming.</strong></p><h2 class=\"bb_tag\" ><strong>NO &quot;+8% DAMAGE&quot; CARDS</strong></h2><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195200/extras/7a597856e7a8b501025948064d72047d.poster.avif?t=1794258312\" width=616 height=346 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195200/extras/7a597856e7a8b501025948064d72047d.webm?t=1794258312\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195200/extras/7a597856e7a8b501025948064d72047d.mp4?t=1794258312\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" ><strong>Everything you destroy drops salvage, and every level bolts something new visually onto your hull: a flak battery, a rail cannon, tesla coils, a drone hangar, a shield dome. Each one is a real turret on a real hardpoint. You watch it traverse and fire, and by minute ten your ship is a bristling wall of the build you chose. When the tide and fight turns against you, launch your flagship's unique Ultimate weapon.</strong></p><h2 class=\"bb_tag\" ><strong>THE FIELD KEEPS CHANGING</strong></h2><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195200/extras/5f80d3294c1902329873f0a136aab2e0.poster.avif?t=1794258312\" width=616 height=346 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195200/extras/5f80d3294c1902329873f0a136aab2e0.webm?t=1794258312\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195200/extras/5f80d3294c1902329873f0a136aab2e0.mp4?t=1794258312\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" ><strong>Between the bosses, the fight keeps throwing new problems at you. A Concord capital drops out of the jump under fire and needs covering until her drive spools. A prison hulk runs for the edge with captured crews in its hold. An artillery spire unfolds and starts shelling your wing, Hollow included. Two claimers race you to a supply canister, a hunter pack jumps in behind the fleet looking for your best pilot, and some runs a harnessed leviathan with a Concord bridge bolted to its back swims in to fight beside you. There are more than twenty kinds of field event, and each one pays for going and costs you for ignoring it. And when holding a position isn't enough, Titan Escort puts a slow, enormous Concord Titan in your care, gate to gate, with a Hollow mothership hunting her.</strong></p><h2 class=\"bb_tag\" ><strong>FEATURES</strong></h2><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195200/extras/6eb46ad133d41f2a0bbcbeb5de5b32cb.poster.avif?t=1794258312\" width=616 height=346 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195200/extras/6eb46ad133d41f2a0bbcbeb5de5b32cb.webm?t=1794258312\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195200/extras/6eb46ad133d41f2a0bbcbeb5de5b32cb.mp4?t=1794258312\" type=\"video/mp4\"></video></span></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Online co-op over Steam: two flagships side by side in runs and the full campaign, each player with their own ship, build, doctrine and fleet, and friends can crew your ship's stations in Bridge Crew. Drop out mid-fight and rejoin the same run.</strong></p></li><li><p class=\"bb_paragraph\" ><strong>12 flagships, each with its own Ultimate: six to start with, a command station, four yard hulls and one you have to find. Each has its own hardpoint layout and a tree of signature refits (84 in all).</strong></p></li><li><p class=\"bb_paragraph\" ><strong>35 modules, 44 evolutions and 18 mega evolutions.</strong></p></li><li><p class=\"bb_paragraph\" ><strong>11 escort classes, 12 fusions that merge two escorts into one hull, and 6 squad formations.</strong></p></li><li><p class=\"bb_paragraph\" ><strong>A Bridge Crew of 13 officers. Each takes over a station of the ship (the guns, the reactor, the helm, damage control, flight orders) and builds friendships and rivalries with the rest of the crew over a campaign.</strong></p></li><li><p class=\"bb_paragraph\" ><strong>Four sides to fight. More than 20 Hollow ship types, from mite swarms to an enemy built of parts that break away and fight on alone. The Custodians, nine ships of an older navy, side with whoever is losing at higher heat. Goblite warbands break out of the asteroids in ten kinds of rock-hulled ship, from skiffs to a gun hall carved out of a whole rock.</strong></p></li><li><p class=\"bb_paragraph\" ><strong>Allies, some runs. An Alve flight may pass through and fight beside you, or come in hunting a Goblite warband. Ten Alve ships in all, and you can switch them to rivals and fight them instead.</strong></p></li><li><p class=\"bb_paragraph\" ><strong>Eight sectors. Each of the five on the main line has a hazard that needs its own answer: you hide from solar flares behind rock, throttle down for shard storms, and block the Hollow pulse with a shield surge. Three fronts open from them, each held by a different side.</strong></p></li><li><p class=\"bb_paragraph\" ><strong>Bosses roll from their own pools: the Reaver, the Maw, the Choir, the Hollow Crown, the Custodian Arbiter, the Goblite Warboss and the Oathbreaker. Higher heat hides secret bosses on a much bigger scale, among them the Kraken and the Hollow Queen.</strong></p></li><li><p class=\"bb_paragraph\" ><strong>Arcade, or Tactical: slower, heavier fights where you pause to give orders, set formations and pick which part of an enemy to break.</strong></p></li><li><p class=\"bb_paragraph\" ><strong>A three-act campaign on a branching map, with eight keepers running the shops between fights.</strong></p></li><li><p class=\"bb_paragraph\" ><strong>Titan Escort, with a Long Haul option across three sectors.</strong></p></li><li><p class=\"bb_paragraph\" ><strong>A service record that carries between runs: 40 Command ranks, mastery for each flagship, 9 doctrines, 25 drydock upgrades, 8 contracts that raise the stakes for more pay, and weekly commissions.</strong></p></li><li><p class=\"bb_paragraph\" ><strong>Endless, Daily, Boss Rush and Challenge modes, and a heat ladder.</strong></p></li><li><p class=\"bb_paragraph\" ><strong>Pilot radio voiced by seven actors, a score that moves with the fight, and a ship computer that calls incoming missiles.</strong></p></li><li><p class=\"bb_paragraph\" ><strong>Chase or bridge camera, photo mode, controller support with Steam Deck prompts and a Deck preset, and 40+ achievements.</strong></p></li><li><p class=\"bb_paragraph\" ><strong>Accessibility: colourblind palettes (protanopia, deuteranopia, tritanopia, high contrast), UI, text and HUD scale, reduced motion, reduced flashes, hold or toggle for boost and the orders wheel, remappable keys, aim assist, adjustable damage taken, and radio chatter shown on screen.</strong></p></li></ul><p class=\"bb_paragraph\" ></p>",
      "about_the_game": "<h2 class=\"bb_tag\" ><strong>RELIEF IS FIFTEEN MINUTES OUT. THE HOLLOW ARE ALREADY HERE.</strong></h2><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195200/extras/02de3a55c5603e60e42de6916ce25436.poster.avif?t=1794258312\" width=616 height=346 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195200/extras/02de3a55c5603e60e42de6916ce25436.webm?t=1794258312\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195200/extras/02de3a55c5603e60e42de6916ce25436.mp4?t=1794258312\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" ><strong>Command alone or Bring friends. One or Two capital ships, side by side, back to back, holding the Belt of Ashes against everything the Hollow can throw. Play a single run or a whole campaign together over Steam, pick your own flagships, builds and doctrines, and cover each other when the swarm comes in. More friends? They can climb aboard and crew your guns and stations.</strong></p><p class=\"bb_paragraph\" ><strong>You do not fight alone. Recruit escorts, give them orders and promote the ones who live. Two Veterans whose hulls fit a recipe can fuse into a new class of ship. Three can drill as a squad. An escort that goes down ejects its pilot in a pod you can still pull aboard; a pilot nobody reaches goes on the memorial wall with their rank, callsign and kills.</strong></p><p class=\"bb_paragraph\" ><strong>The Hollow come in swarms, then in capital ships, and then the Goblites and Alves join the fight and other factions awake. Every charged beam, arcing pulse and incoming torpedo is marked on screen and in your ears before it lands, so the hit you take is one you saw coming.</strong></p><h2 class=\"bb_tag\" ><strong>NO &quot;+8% DAMAGE&quot; CARDS</strong></h2><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195200/extras/7a597856e7a8b501025948064d72047d.poster.avif?t=1794258312\" width=616 height=346 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195200/extras/7a597856e7a8b501025948064d72047d.webm?t=1794258312\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195200/extras/7a597856e7a8b501025948064d72047d.mp4?t=1794258312\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" ><strong>Everything you destroy drops salvage, and every level bolts something new visually onto your hull: a flak battery, a rail cannon, tesla coils, a drone hangar, a shield dome. Each one is a real turret on a real hardpoint. You watch it traverse and fire, and by minute ten your ship is a bristling wall of the build you chose. When the tide and fight turns against you, launch your flagship's unique Ultimate weapon.</strong></p><h2 class=\"bb_tag\" ><strong>THE FIELD KEEPS CHANGING</strong></h2><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195200/extras/5f80d3294c1902329873f0a136aab2e0.poster.avif?t=1794258312\" width=616 height=346 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195200/extras/5f80d3294c1902329873f0a136aab2e0.webm?t=1794258312\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195200/extras/5f80d3294c1902329873f0a136aab2e0.mp4?t=1794258312\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" ><strong>Between the bosses, the fight keeps throwing new problems at you. A Concord capital drops out of the jump under fire and needs covering until her drive spools. A prison hulk runs for the edge with captured crews in its hold. An artillery spire unfolds and starts shelling your wing, Hollow included. Two claimers race you to a supply canister, a hunter pack jumps in behind the fleet looking for your best pilot, and some runs a harnessed leviathan with a Concord bridge bolted to its back swims in to fight beside you. There are more than twenty kinds of field event, and each one pays for going and costs you for ignoring it. And when holding a position isn't enough, Titan Escort puts a slow, enormous Concord Titan in your care, gate to gate, with a Hollow mothership hunting her.</strong></p><h2 class=\"bb_tag\" ><strong>FEATURES</strong></h2><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195200/extras/6eb46ad133d41f2a0bbcbeb5de5b32cb.poster.avif?t=1794258312\" width=616 height=346 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195200/extras/6eb46ad133d41f2a0bbcbeb5de5b32cb.webm?t=1794258312\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195200/extras/6eb46ad133d41f2a0bbcbeb5de5b32cb.mp4?t=1794258312\" type=\"video/mp4\"></video></span></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Online co-op over Steam: two flagships side by side in runs and the full campaign, each player with their own ship, build, doctrine and fleet, and friends can crew your ship's stations in Bridge Crew. Drop out mid-fight and rejoin the same run.</strong></p></li><li><p class=\"bb_paragraph\" ><strong>12 flagships, each with its own Ultimate: six to start with, a command station, four yard hulls and one you have to find. Each has its own hardpoint layout and a tree of signature refits (84 in all).</strong></p></li><li><p class=\"bb_paragraph\" ><strong>35 modules, 44 evolutions and 18 mega evolutions.</strong></p></li><li><p class=\"bb_paragraph\" ><strong>11 escort classes, 12 fusions that merge two escorts into one hull, and 6 squad formations.</strong></p></li><li><p class=\"bb_paragraph\" ><strong>A Bridge Crew of 13 officers. Each takes over a station of the ship (the guns, the reactor, the helm, damage control, flight orders) and builds friendships and rivalries with the rest of the crew over a campaign.</strong></p></li><li><p class=\"bb_paragraph\" ><strong>Four sides to fight. More than 20 Hollow ship types, from mite swarms to an enemy built of parts that break away and fight on alone. The Custodians, nine ships of an older navy, side with whoever is losing at higher heat. Goblite warbands break out of the asteroids in ten kinds of rock-hulled ship, from skiffs to a gun hall carved out of a whole rock.</strong></p></li><li><p class=\"bb_paragraph\" ><strong>Allies, some runs. An Alve flight may pass through and fight beside you, or come in hunting a Goblite warband. Ten Alve ships in all, and you can switch them to rivals and fight them instead.</strong></p></li><li><p class=\"bb_paragraph\" ><strong>Eight sectors. Each of the five on the main line has a hazard that needs its own answer: you hide from solar flares behind rock, throttle down for shard storms, and block the Hollow pulse with a shield surge. Three fronts open from them, each held by a different side.</strong></p></li><li><p class=\"bb_paragraph\" ><strong>Bosses roll from their own pools: the Reaver, the Maw, the Choir, the Hollow Crown, the Custodian Arbiter, the Goblite Warboss and the Oathbreaker. Higher heat hides secret bosses on a much bigger scale, among them the Kraken and the Hollow Queen.</strong></p></li><li><p class=\"bb_paragraph\" ><strong>Arcade, or Tactical: slower, heavier fights where you pause to give orders, set formations and pick which part of an enemy to break.</strong></p></li><li><p class=\"bb_paragraph\" ><strong>A three-act campaign on a branching map, with eight keepers running the shops between fights.</strong></p></li><li><p class=\"bb_paragraph\" ><strong>Titan Escort, with a Long Haul option across three sectors.</strong></p></li><li><p class=\"bb_paragraph\" ><strong>A service record that carries between runs: 40 Command ranks, mastery for each flagship, 9 doctrines, 25 drydock upgrades, 8 contracts that raise the stakes for more pay, and weekly commissions.</strong></p></li><li><p class=\"bb_paragraph\" ><strong>Endless, Daily, Boss Rush and Challenge modes, and a heat ladder.</strong></p></li><li><p class=\"bb_paragraph\" ><strong>Pilot radio voiced by seven actors, a score that moves with the fight, and a ship computer that calls incoming missiles.</strong></p></li><li><p class=\"bb_paragraph\" ><strong>Chase or bridge camera, photo mode, controller support with Steam Deck prompts and a Deck preset, and 40+ achievements.</strong></p></li><li><p class=\"bb_paragraph\" ><strong>Accessibility: colourblind palettes (protanopia, deuteranopia, tritanopia, high contrast), UI, text and HUD scale, reduced motion, reduced flashes, hold or toggle for boost and the orders wheel, remappable keys, aim assist, adjustable damage taken, and radio chatter shown on screen.</strong></p></li></ul><p class=\"bb_paragraph\" ></p>",
      "short_description": "Command a capital ship alone or up to 4 players co-op and hold the Belt of Ashes against the Hollow and more until relief arrives. Every upgrade is a turret bolted to a hardpoint you can see, your escorts you recruit keep their names and kills, and every fight has variety to make it new.",
      "supported_languages": "English<strong>*</strong>, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese<br><strong>*</strong>languages with full audio support",
      "header_image": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195200/86be6fbc1f8f64602020acee97a806294011a0d5/header.jpg?t=1794258312",
      "capsule_image": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195200/90c8bbd207864368398d6105b09569e2abdc3005/capsule_231x87.jpg?t=1794258312",
      "capsule_imagev5": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5195200/90c8bbd207864368398d6105b09569e2abdc3005/capsule_184x69.jpg?t=1794258312",
      "website": null,
      "pc_requirements": {
        "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong> Windows 10 64-bit (version 1809 or later)<br></li><li><strong>Processor:</strong> Any dual-core x64: Intel Core i3-4000 series / AMD FX-4300 or better<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>Graphics:</strong> Any GPU with WebGL 2.0 / DirectX 11 support: Intel HD Graphics 4000 or better<br></li><li><strong>DirectX:</strong> Version 11<br></li><li><strong>Storage:</strong> 500 MB available space<br></li><li><strong>Sound Card:</strong> Any Windows-compatible audio device</li></ul>",
        "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong> Windows 11 64-bit<br></li><li><strong>Processor:</strong> Any quad-core x64: Intel Core i5-8400 / AMD Ryzen 5 2600 or better<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> Any discrete GPU or modern integrated: NVIDIA GTX 1050 / AMD RX 560 / Intel Iris Xe or better<br></li><li><strong>DirectX:</strong> Version 11<br></li><li><strong>Storage:</strong> 1 GB available space<br></li><li><strong>Sound Card:</strong> Any Windows-compatible audio device</li></ul>"
      },
      "mac_requirements": {
        "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"></ul>",
        "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"></ul>"
      },
      "linux_requirements": {
        "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"></ul>",
        "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"></ul>"
      },
      "developers": [
        "Trevor Parker"
      ],
      "publishers": [
        "Trevor Games"
      ],
      "demos": [
        {
          "appid": 5195210,
          "description": ""
        }
      ],
      "package_groups": [],
      "platforms": {
        "windows": true,
        "mac": false,
        "linux": false
      },
      "categories": [
        {
          "id": 2,
          "description": "Single-player"
        },
        {
          "id": 1,
          "description": "Multi-player"
        },
        {
          "id": 9,
          "description": "Co-op"
        },
        {
          "id": 38,
          "description": "Online Co-op"
        },
        {
          "id": 48,
          "description": "LAN Co-op"
        },
        {
          "id": 39,
          "description": "Shared/Split Screen Co-op"
        },
        {
          "id": 24,
          "description": "Shared/Split Screen"
        },
        {
          "id": 22,
          "description": "Steam Achievements"
        },
        {
          "id": 28,
          "description": "Full controller support"
        },
        {
          "id": 67,
          "description": "Camera Comfort"
        },
        {
          "id": 68,
          "description": "Custom Volume Controls"
        },
        {
          "id": 78,
          "description": "Adjustable Difficulty"
        },
        {
          "id": 76,
          "description": "Mouse Only Option"
        },
        {
          "id": 80,
          "description": "#category_playable_at_your_own_pace"
        },
        {
          "id": 74,
          "description": "Playable without Timed Input"
        },
        {
          "id": 55,
          "description": "DualShock Controller Support"
        },
        {
          "id": 56,
          "description": "DualShock Controller Support"
        },
        {
          "id": 57,
          "description": "DualSense Controller Support"
        },
        {
          "id": 58,
          "description": "DualSense Controller Support"
        },
        {
          "id": 79,
          "description": "Save Anytime"
        },
        {
          "id": 23,
          "description": "Steam Cloud"
        },
        {
          "id": 25,
          "description": "Steam Leaderboards"
        },
        {
          "id": 44,
          "description": "Remote Play Together"
        },
        {
          "id": 62,
          "description": "Family Sharing"
        }
      ],
      "genres": [
        {
          "id": "1",
          "description": "Action"
        },
        {
          "id": "23",
          "description": "Indie"
        },
        {
          "id": "3",
          "description": "RPG"
        },
        {
          "id": "2",
          "description": "Strategy"
        }
      ],
      "screenshots": [
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