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Corner Store Simulator

Storefront Studios · Storefront Studios

Corner Store Simulator

gameAppID 5180730Demnächst
Release-Datum{"coming_soon":true,"date":"Q1 2027"}

Game Charts

Spielerstatistiken

Standard: letzte 7 Tage, stündlich. · Nicht gesampelt · Zeitraum: Noch nicht abgefragt - Noch nicht abgefragt

Aktuelle Spieler0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

Noch keine Game-Charts-Historie vorhanden.

Spielerhistorie

PeriodeAvg. PlayersGain (total)Gain (%)Peak Players
Letzte 24 Stunden000%0
Letzte 7 Tage000%0
Letzte 30 Tage000%0
Letzte 12 Monate000%0

Details

EntwicklerStorefront Studios
PublisherStorefront Studios
KostenlosNo
AlterKeine

A shop sim where pricing is the game. Every product has its own price tolerance, so no single markup works. Two rival stores on your street reprice against you daily and fight for share of the money. Order stock, set prices, stack shelves, and read the numbers before you open tomorrow.

Open the shutters at 6 AM. Close at 10 PM. Two other shops on your street are open too. Corner Store Simulator is a shop sim where the pricing actually matters. Every product carries its own price tolerance, drawn from how well shoppers know what it should cost. Put a penny on the milk and they notice. Put thirty percent on the masking tape and nobody blinks. There is no single markup that works — the right answer is different for bread, for beer, for batteries, and you find it by watching what sells and what sits. THE STREET PRICES AGAINST YOU QuickSave Mart undercuts everything and pulls in the budget crowd with small baskets. Cornerstone Goods runs premium and takes the big spenders. Both reprice every day, both run sales, and both notice when they're losing ground. You aren't competing for footfall — you're competing for share of the money spent on the street, and you can watch that share move on your shop computer each morning. RUN THE SHOP Order stock and wait for the delivery van Unpack boxes and stack shelves by hand Set the price on every single product Scan, bag, and take cash or card at the till Read yesterday's numbers and adjust GROW IT Earn licences for new categories — bakery, produce, alcohol, tobacco, lottery Buy floor space and knock through into new rooms Hire staff to stock and serve while you work the numbers Add checkouts and fixtures as trade picks up Rent and wages come out whether you had a good day or not. Start with one room, a few empty shelves, and enough cash for a first order.

Genres und Kategorien

CasualIndieSimulationSingle-playerCamera ComfortPlayable without Timed InputFamily Sharing

Plattformen und Anforderungen

windows: yesmac: yeslinux: no
PC
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  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Windows 10 64-bit<br></li><li><strong>Processor:</strong> Intel Core i5-8400 / AMD Ryzen 5 2600<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> NVIDIA GTX 1050 Ti 4GB / AMD RX 570 4GB<br></li><li><strong>DirectX:</strong> Version 11<br></li><li><strong>Storage:</strong> 4 GB available space</li></ul>",
  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Windows 11 64-bit<br></li><li><strong>Processor:</strong> Intel Core i5-12400 / AMD Ryzen 5 5600<br></li><li><strong>Memory:</strong> 16 GB RAM<br></li><li><strong>Graphics:</strong> NVIDIA RTX 2060 6GB / AMD RX 6600 8GB<br></li><li><strong>DirectX:</strong> Version 12<br></li><li><strong>Storage:</strong> 4 GB available space<br></li><li><strong>Additional Notes:</strong> SSD recommended</li></ul>"
}
Mac
{
  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> macOS 12 Monterey<br></li><li><strong>Processor:</strong> Apple M1 or Intel Core i5 (2018+)<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> Apple M1 GPU / AMD Radeon Pro 560X<br></li><li><strong>Storage:</strong> 4 GB available space</li></ul>",
  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> macOS 14 Sonoma<br></li><li><strong>Processor:</strong> Apple M2 or better<br></li><li><strong>Memory:</strong> 16 GB RAM<br></li><li><strong>Graphics:</strong> Apple M2 GPU or better<br></li><li><strong>Storage:</strong> 4 GB available space<br></li><li><strong>Additional Notes:</strong> SSD recommended</li></ul>"
}
Linux
[]

Altersfreigaben und Inhalte

dejus{"rating_generated":"1","rating":"12","required_age":"12","banned":"0","use_age_gate":"0","descriptors":"Drogas lícitas"}
steam_germany{"rating_generated":"1","rating":"12","required_age":"12","banned":"0","use_age_gate":"0","descriptors":"Alkohol / Tabak"}
igrs{"rating_generated":"1","rating":"18","required_age":"18","banned":"0","use_age_gate":"0","descriptors":"Simulasi dan/atau kegiatan judi\nRokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya"}
Raw AppDetails anzeigen
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      "detailed_description": "<p class=\"bb_paragraph\" >Open the shutters at 6 AM. Close at 10 PM. Two other shops on your street are open too.</p><p class=\"bb_paragraph\" >Corner Store Simulator is a shop sim where the pricing actually matters. Every product carries its own price tolerance, drawn from how well shoppers know what it should cost. Put a penny on the milk and they notice. Put thirty percent on the masking tape and nobody blinks. There is no single markup that works — the right answer is different for bread, for beer, for batteries, and you find it by watching what sells and what sits.</p><p class=\"bb_paragraph\" >THE STREET PRICES AGAINST YOU</p><p class=\"bb_paragraph\" >QuickSave Mart undercuts everything and pulls in the budget crowd with small baskets. Cornerstone Goods runs premium and takes the big spenders. Both reprice every day, both run sales, and both notice when they're losing ground. You aren't competing for footfall — you're competing for share of the money spent on the street, and you can watch that share move on your shop computer each morning.</p><p class=\"bb_paragraph\" >RUN THE SHOP</p><p class=\"bb_paragraph\" >Order stock and wait for the delivery van</p><p class=\"bb_paragraph\" >Unpack boxes and stack shelves by hand</p><p class=\"bb_paragraph\" >Set the price on every single product</p><p class=\"bb_paragraph\" >Scan, bag, and take cash or card at the till</p><p class=\"bb_paragraph\" >Read yesterday's numbers and adjust</p><p class=\"bb_paragraph\" >GROW IT</p><p class=\"bb_paragraph\" >Earn licences for new categories — bakery, produce, alcohol, tobacco, lottery</p><p class=\"bb_paragraph\" >Buy floor space and knock through into new rooms</p><p class=\"bb_paragraph\" >Hire staff to stock and serve while you work the numbers</p><p class=\"bb_paragraph\" >Add checkouts and fixtures as trade picks up</p><p class=\"bb_paragraph\" >Rent and wages come out whether you had a good day or not. Start with one room, a few empty shelves, and enough cash for a first order.</p>",
      "about_the_game": "<p class=\"bb_paragraph\" >Open the shutters at 6 AM. Close at 10 PM. Two other shops on your street are open too.</p><p class=\"bb_paragraph\" >Corner Store Simulator is a shop sim where the pricing actually matters. Every product carries its own price tolerance, drawn from how well shoppers know what it should cost. Put a penny on the milk and they notice. Put thirty percent on the masking tape and nobody blinks. There is no single markup that works — the right answer is different for bread, for beer, for batteries, and you find it by watching what sells and what sits.</p><p class=\"bb_paragraph\" >THE STREET PRICES AGAINST YOU</p><p class=\"bb_paragraph\" >QuickSave Mart undercuts everything and pulls in the budget crowd with small baskets. Cornerstone Goods runs premium and takes the big spenders. Both reprice every day, both run sales, and both notice when they're losing ground. You aren't competing for footfall — you're competing for share of the money spent on the street, and you can watch that share move on your shop computer each morning.</p><p class=\"bb_paragraph\" >RUN THE SHOP</p><p class=\"bb_paragraph\" >Order stock and wait for the delivery van</p><p class=\"bb_paragraph\" >Unpack boxes and stack shelves by hand</p><p class=\"bb_paragraph\" >Set the price on every single product</p><p class=\"bb_paragraph\" >Scan, bag, and take cash or card at the till</p><p class=\"bb_paragraph\" >Read yesterday's numbers and adjust</p><p class=\"bb_paragraph\" >GROW IT</p><p class=\"bb_paragraph\" >Earn licences for new categories — bakery, produce, alcohol, tobacco, lottery</p><p class=\"bb_paragraph\" >Buy floor space and knock through into new rooms</p><p class=\"bb_paragraph\" >Hire staff to stock and serve while you work the numbers</p><p class=\"bb_paragraph\" >Add checkouts and fixtures as trade picks up</p><p class=\"bb_paragraph\" >Rent and wages come out whether you had a good day or not. Start with one room, a few empty shelves, and enough cash for a first order.</p>",
      "short_description": "A shop sim where pricing is the game. Every product has its own price tolerance, so no single markup works. Two rival stores on your street reprice against you daily and fight for share of the money. Order stock, set prices, stack shelves, and read the numbers before you open tomorrow.",
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        "ids": [
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        "notes": "The player runs a corner store and can sell alcohol, tobacco, and lottery products once the matching licence is purchased in-game. These appear as stock on shelves and as items at the checkout. The game does not depict drinking, smoking, intoxication, addiction, or any playable gambling — no spinning, scratching, or wagering minigames. There is no violence, sexual content, or drug use of any kind."
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      "ratings": {
        "dejus": {
          "rating_generated": "1",
          "rating": "12",
          "required_age": "12",
          "banned": "0",
          "use_age_gate": "0",
          "descriptors": "Drogas lícitas"
        },
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