SteamTexx
Beltrunner

diath · diath

Beltrunner

gameAppID 5164850Demnächst
Release-Datum02.11.2026

Game Charts

Spielerstatistiken

Standard: letzte 7 Tage, stündlich. · Nicht gesampelt · Zeitraum: Noch nicht abgefragt - Noch nicht abgefragt

Aktuelle Spieler0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

Noch keine Game-Charts-Historie vorhanden.

Spielerhistorie

PeriodeAvg. PlayersGain (total)Gain (%)Peak Players
Letzte 24 Stunden000%0
Letzte 7 Tage000%0
Letzte 30 Tage000%0
Letzte 12 Monate000%0

Details

Entwicklerdiath
Publisherdiath
KostenlosNo
AlterKeine

Fly, dodge, salvage, repeat. Beltrunner is a sci-fi bullet-hell horde-survival roguelite: your guns fire themselves while you drift-dodge asteroids, hazards and pirate raiders. Draft 20+ weapons, fuse maxed ones into screen-clearing evolutions, and tear down multi-phase bosses solo or in co-op.

Beltrunner One ship against the belt. Fly your ship through an asteroid belt, upgrade it in the hangar, survive dangerous space events, and beat the bullet-hell boss at the end of each sector. Play alone or with up to eight players. When you clear the first three sectors, two endless modes open: The Void (Endless), where you survive as long as you can, and Event Horizon (Waves), where you fight wave after wave inside a ring you can't leave. What is Beltrunner? Beltrunner is a roguelite space shooter. It mixes three kinds of games: Horde survival - your weapons fire on their own, and your build gets stronger as you level up. Bullet-hell - boss fights full of bullet patterns that change as the boss loses health. Classic arcade space shooter - you fly freely in open space.You only steer. Your weapons fire by themselves. Each sector is an 8 to 10 minute fight to stay alive. Over time, more asteroids appear, enemy ships arrive, and space itself turns against you. When you level up during a run, you pick new weapons and upgrades. Between runs, you spend the Scrap you collected on permanent ship upgrades. Boss attacks get harder as the boss loses health, so you have to keep moving. Features Upgrade your ship in the hangar. Collect Scrap in every run. Between runs, spend it on permanent upgrades: a stronger hull, stronger guns, more luck, more weapon slots, and even a one-time escape pod. Unlock eleven different ships, from the Skiff you start with to the Sovereign flagship. Each one plays differently. Fly through seven sectors. After the third sector, the map splits into two paths, and each path ends in a harder sector. Survive space events. Eighteen events can happen during a run: black holes that pull everything in, rotating pulsar beams, moving walls of plasma, gamma-ray bursts that charge up before they fire, toxic clouds with loot inside, ion storms that slow down your weapons, and a drifting planet you can hide behind. There are also pirate ambushes, elite raiders, and a huge Dreadnought warship you must destroy before it escapes. Build your weapons. You steer, and your weapons do the shooting. Choose from thirty weapons, from the basic Pulse Blaster to legendary weapons like the Singularity Core and the Solar Annihilator. Max out a weapon while you hold the right attachment, and it can evolve into one of twenty-one much stronger weapons. Beat the bullet-hell bosses. At the end of each sector, a giant boss appears. There are five of them: Kernabos the Locust, Pulsar Heart, the Broodmother, the Leviathan, and Ouroboros. The last two sectors bring back the Leviathan and Ouroboros with much more health. Each boss has several phases, and it gets faster and more dangerous as it breaks apart. Dodge the rings, spirals, and beams, and destroy it. Every run is different. Each run starts from a random seed, so the belt is never the same. Each level-up gives you three upgrade cards to choose from, and rarer cards show up less often. You can reroll cards, or banish the ones you don't want. Enemies, events, and loot are random every time. Two endless modes. In The Void, there is no timer: survive as long as you can while bosses keep coming. In Event Horizon, you fight wave after wave inside a ring you can't leave, with a daily run where everyone plays the same arena. Both have high-score boards. Play with friends The belt is more fun with friends. Play with up to seven friends and join through a Steam lobby with one click. Each player picks their own upgrade cards, so every ship in the team ends up different. One player can hold a line with a Rail Driver, another can hit enemies on the side with Tesla Arcs, and a third can fire missiles from far away. Risky, one-sided builds that would fail alone can work very well in a team. The game also gets harder with more players: asteroids and enemies are tougher for each extra player. Nobody has to sit out. If your ship goes down, you come back twenty seconds later, as long as a teammate is still flying. Beating a boss brings the whole team back. You can always see your teammates' names, ships, and last known positions. The run only ends when every ship is destroyed, so protect each other. Weapons You start with four weapon slots and four attachment slots. You can get up to seven of each: buy both levels of Expanded Bays in the hangar and fly a ship that has an extra slot. All weapons fire on their own. What you choose is which weapons fire. Every card you take fills a slot, so you have fewer choices later, but your build gets more dangerous. Legendaries There are nine legendary weapons, and they are the rarest cards in the game. A common card is forty times more likely to show up. You can improve your chances with Luck from the hangar and with jackpots during a run. Legendaries take much longer to recharge than other weapons (tens of seconds, not a few seconds), only go up to level 6, and never evolve. They don't need to. Singularity Core - Creates a black hole that pulls everything in, then explodes. It pulls enemies into one spot, then blows that spot up. Solar Annihilator - A huge beam sweeps a full circle around you. It reaches across the whole screen and turns slowly. Chrono Stasis - Stops time for everything except you. The whole sector freezes. You can still move. Starfall Protocol - Calls down a rain of meteors across the sector. Sixteen hits, each one marked just before it lands. Neutron Comet - Calls down a comet that crosses the sector and leaves a burning trail. The trail keeps killing long after the comet is gone. Blink Barrage - Teleport to one enemy after another and explode on arrival. Six targets, six explosions, and you end up somewhere new each time. Quasar Beacon - Rings of light freeze the sector, then shatter what they froze. Frozen enemies take more than double damage. Fission Protocol - Marks every target. Anything that dies while marked explodes. One kill can start a chain reaction. Dreadnought Broadside - A ghost warship appears and fires everything it has. Five volleys, twelve shells each. Evolutions Max out a weapon while you hold its matching attachment, and the next chest can combine them. There are twenty-one evolutions, one for each base weapon. An evolved weapon is a whole new weapon in the same slot. It can't evolve again, so once your build is finished, it stays finished. Nova Lance - A piercing shot across the whole screen, aimed at the nearest enemy. Meteor Storm - Nonstop bursts of shrapnel in every direction. Solar Lance - A wide, burning beam that melts whatever it locks onto. Ring of Ruin - A thick double ring of shards that cuts everything it touches. Singularity Mines - Mines that collapse into a huge, crushing explosion. Hydra Barrage - A swarm of homing missiles fills the screen. Pulsar Burst - A huge shockwave that pushes enemies away and sets them on fire. Twin Comets - Two long-range shards that spiral out and come back. Plasma Wake - A stream of piercing bolts behind your ship. Storm Cage - Nonstop lightning that fills the area with arcs. Absolute Zero - A cone of ice that freezes enemies solid. Swarm Protocol - Five drones attack the nearest enemies together. Annihilator Rail - A shot across the whole screen that wipes out everything in its line. Event Horizon - A huge gravity well that swallows the battlefield. Inferno Lance - A big column of fire. Anything it hits keeps burning. Relativistic Driver - Shots that go through everything and hit harder the faster you fly. Executioner - Instantly kills badly damaged enemies, and fires almost nonstop. Debris Storm - Pulls in scrap from across the sector and fires every piece back at enemies. Sawblade Storm - Saw blades that bounce until nothing is left to hit. Cluster Barrage - Groups of three shells that burst into walls of piercing shrapnel. Overwatch Grid - A network of strong turrets that never stop firing. Weapon and attachment pairs Each of the twenty-one base weapons has a matching attachment. This table shows what each pair evolves into. Weapons max out at level 8 in the sectors, level 10 in The Void, and level 12 in Event Horizon. Attachments max out at level 6 or 7. Attachment bonuses are per level. WeaponMatching attachmentEvolves intoPulse BlasterTargeting Array (+15% range)Nova LanceScatter CannonOverclocked Coils (-7% cooldown)Meteor StormMining LaserFocus Lens (+11% damage)Solar LanceOrbital ShardsGyro Stabilizer (+15% area)Ring of RuinProximity MinesVolatile Payload (+12% explosion & area)Singularity MinesMissile PodGuidance Chip (+12% projectile speed)Hydra BarrageIon WaveDeflector Plating (+3% damage reduction)Pulsar BurstComet FlailTether Coupling (+15% projectile duration)Twin CometsTail GunAfterburner Injector (+5% move speed)Plasma WakeTesla ArcCapacitor Bank (-6% cooldown)Storm CageCryo SprayerCoolant Loop (+12 hull, +0.5 hull/s)Absolute ZeroAttack DronesDrone Uplink (+1 projectile every 2 levels)Swarm ProtocolRail DriverLucky Beacon (+3% crit chance)Annihilator RailRicochet DiscSlipstream Coil (+2% damage per 100 speed)Sawblade StormFlak CannonShrapnel Casing (+1 pierce every 2 levels)Cluster BarrageGraviton SnareSalvage Magnet (+18% pickup range)Event HorizonSentry PodFabricator Core (+12% turret, drone, mine & well damage)Overwatch GridPlasma TorchCatalyst Coil (+18% effect strength & duration)Inferno LanceMomentum DriverThruster Array (+25% boost capacity)Relativistic DriverReaper CannonOvercharge Cell (+0.30x crit damage)ExecutionerSalvage HaloSurvey Scanner (+10% XP)Debris Storm Three more weapons never show up on cards: the Ram Prow, the Aegis Array, and the Harpoon Tether. They come built into the ships that carry them, and they level up like your other weapons. Events Space doesn't wait for you. The longer a run goes, the more the belt throws at you: dangers to survive and enemies to hunt. Space hazards Black Hole - A black hole pulls everything toward it. Fight the pull, or feed asteroids to it for XP. Pulsar - Rotating beams sweep across the sector. Time your boost to get past the two spinning beams. Solar Flare - Walls of plasma move across the sector. Get through the safe gaps before they close. Meteor Shower - Small explosive rocks rain down. Lots of little rocks, all aimed at you. Wormhole Pair - Two linked portals. Each jump costs hull and causes an explosion at the exit. Every trip damages you, and you arrive with a blast that hits whatever is waiting there. Derelict Freighter - Stay in the cargo zone to salvage it. Stay near the wreck long enough and it opens up with loot. Comet - Chase its tail for a trail of scrap. Follow it and collect everything it drops. Supply Drop - Protect the pod until it opens. Hold your position to get the reward inside. Binary Stars - Two suns spiral toward each other. Get out of the blast zone. When they meet, everything nearby explodes. Gamma-Ray Burst - A beam is charging up. Get out of its path. One beam, with a clear warning, that destroys everything in its line. Nebula Clouds - Toxic clouds hide loot in the middle. Take the damage to reach the chest in the center. Solar Wind - A strong wind pushes the whole sector in one direction. Asteroids and ships drift with it, and your loot blows away fastest of all. To collect it, you have to chase it. Kessler Cascade - Every rock you break shoots out shrapnel. Be careful where you shoot. Your own guns make the area more dangerous. Coronal Mass Ejection - Ion clouds slow down your weapons. Stay out of them. Inside a cloud, your guns fire slower, but so do enemy guns. Fight inside, or leave the area to them. Rogue Planet - A planet with no star drifts through. It blocks shots and crushes anything in its way. It is the only solid cover in the game. Stay close to it, don't run from it. Enemy events Pirate Ambush - Pirates appear. Defeat them for loot. Destroy the whole group to get a chest. Elite Marauder - A strong raider comes for you. Kill it before it escapes. A tougher hunter that carries loot. Destroy it before it runs away. Dreadnought - A huge warship opens fire. Destroy it before it escapes. A mini-boss with beam attacks you can see coming, guarding a big reward. Endless modes Clear Hostile Space, the third sector, and two endless modes open at the same time: The Void and Event Horizon. They are two different games, and you can play them in any order. The Void There is no timer here. Survive as long as you can. Over time, more asteroids and more elite enemies appear, and every seven minutes a full-power boss arrives. It is picked at random from the five sector bosses, and it gets stronger each time it comes back. Every boss you beat drops loot and keeps the run going. When your hull reaches zero, the run is over. How long can you survive? Beltrunner saves your best survival time and top scores, and there are milestones for lasting 10, 20, 30, and 60 minutes in The Void. Set a record, then beat it. Event Horizon Event Horizon is a wave arena. You fight inside a ring, and enemies come in numbered waves. There is no timer, and the run ends when your ship is destroyed. The wave you reach shows how long you lasted. Your score shows how well you flew. Stay inside the ring. If you leave it, a three-second timer starts. It fills back up slowly when you return. If it reaches zero, one of the two ghosts circling outside the ring comes for you, and the run is over. If a wave goes on too long, the ring starts to shrink and brings the last enemies to you. Watch the breaches. Each group of enemies arrives through a breach, an opening that tears in the ring a second before they come through. Hold your ship in an open breach for one second to seal it, and half of the ships that haven't come through yet never arrive. From wave 10, some enemies arrive behind you with no breach at all. Bosses and hazards. Every fifth wave brings a boss together with a full wave of enemies. From wave 3, waves also bring space hazards, and the countdown tells you which ones before the wave starts. One hazard only appears here: Deep Freeze, turrets that send out freezing rings until you destroy them. Borrowed legendaries. Legendary weapons are not in the card deck here. Instead, every four waves you get a legendary weapon to borrow. When the next one arrives, it takes the old one's place, and each new one comes at a higher level. Keep the chain. Clear a wave without taking any hull damage, and your score multiplier goes up, to a maximum of x3. One hit resets it. Loot past the edge. Enemies you kill near the ring can throw their loot outside it. Going after it costs time on your timer, so you decide if it is worth it. Go further. After each wave, you pick two upgrades. Weapons can reach level 12 here, and you earn double Scrap. Daily run. Besides the free run, there is a daily run. Everyone gets the same arena for one day, with its own leaderboard. You can play it again, but only your first run counts. Event Horizon works in co-op too. There are achievements for reaching waves 5, 10, 20, and 45, and for challenges like clearing 15 waves without breaking the chain.

Genres und Kategorien

ActionSingle-playerMulti-playerCo-opOnline Co-opCross-Platform MultiplayerSteam AchievementsFull controller supportDualSense Controller SupportDualSense Controller SupportSteam CloudSteam LeaderboardsFamily Sharing

Plattformen und Anforderungen

windows: yesmac: nolinux: yes
PC
{
  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong> Windows 10<br></li><li><strong>Processor:</strong> Intel Core i5-2500k<br></li><li><strong>Memory:</strong> 512 MB RAM<br></li><li><strong>Graphics:</strong> GTX 1050 Ti<br></li><li><strong>Storage:</strong> 512 MB available space</li></ul>",
  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong> Windows 10<br></li><li><strong>Processor:</strong> Intel Core i5-2500k<br></li><li><strong>Memory:</strong> 512 MB RAM<br></li><li><strong>Graphics:</strong> GTX 1050 Ti<br></li><li><strong>Storage:</strong> 512 MB available space</li></ul>"
}
Mac
{
  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"></ul>",
  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"></ul>"
}
Linux
{
  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Ubuntu LTS<br></li><li><strong>Processor:</strong> Intel Core i5-2500k<br></li><li><strong>Memory:</strong> 512 MB RAM<br></li><li><strong>Graphics:</strong> GTX 1050 Ti<br></li><li><strong>Storage:</strong> 512 MB available space</li></ul>",
  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Ubuntu LTS<br></li><li><strong>Processor:</strong> Intel Core i5-2500k<br></li><li><strong>Memory:</strong> 512 MB RAM<br></li><li><strong>Graphics:</strong> GTX 1050 Ti<br></li><li><strong>Storage:</strong> 512 MB available space</li></ul>"
}

Altersfreigaben und Inhalte

dejus{"rating_generated":"1","rating":"6","required_age":"6","banned":"0","use_age_gate":"0","descriptors":""}
steam_germany{"rating_generated":"1","rating":"12","required_age":"12","banned":"0","use_age_gate":"0","descriptors":""}
igrs{"rating_generated":"1","rating":"3","required_age":"3","banned":"0","use_age_gate":"0","descriptors":"Interaksi Daring"}

Ausgewählte Änderung

Über das Spiel · 31.10.2026, 08:44

Vorher
<strong><h2 class="bb_tag" >Beltrunner</h2></strong><br><br><blockquote><strong>One ship against the belt.</strong></blockquote><br>Command your ship, upgrade it at the hangar, survive an onslaught of cosmological events, and break the bullet-hell bosses waiting at the edge of every sector - solo, or with a crew of up to eight.<br><br><strong><h2 class="bb_tag" >What is Beltrunner?</h2></strong><br><br>Beltrunner is an asteroid-belt shoot-'em-up crossed with a bullet-hell and a horde-survival roguelite. It fuses the auto-firing, build-crafting rush of a <strong>horde survival</strong> run, the phase-shifting boss duels of a <strong>bullet-hell shooter</strong>, and the open-drift dogfighting of a <strong>classic arcade space shooter</strong> into one relentless run.<br><br>You only fly - your weapons fire themselves. Every sector is a ten-minute fight to stay alive as the belt thickens, hostile ships warp in, and the cosmos itself turns against you. Level up mid-run to draft an ever-nastier arsenal, cash your salvaged Scrap into permanent ship upgrades between runs, and drift-dodge your way through boss patterns that only get denser as their health drops. Clear all five sectors and The Void opens - an endless, ever-escalating gauntlet with your name on the high-score board.<br><br><strong><h2 class="bb_tag" >Features</h2></strong><br><br><strong>Upgrade your ship at the hangar.</strong> Salvage Scrap on every run and spend it between runs on permanent upgrades: tougher hull, hotter guns, better luck, extra weapon slots, even a one-time escape pod. Unlock and pilot eight distinct hulls, from the nimble Scout to the flagship Sovereign, each with its own playstyle.<br><br><strong>Weather cosmic events.</strong> Eighteen space events crash your run: black holes that swallow the field, sweeping pulsar beams, rolling walls of plasma, charging gamma-ray bursts, toxic nebulae hiding loot, ion storms that foul your weapon cycling, a starless rogue planet you can duck behind, plus pirate ambushes, elite marauders, and a capital-ship dreadnought that has to be broken before it jumps out.<br><br><strong>Build a deadly arsenal.</strong> You fly; your weapons handle the rest. Draft from thirty weapons, from the humble Pulse Blaster to legendaries like the <strong>Singularity Core</strong> and <strong>Solar Annihilator</strong>, then fuse a maxed weapon with the right passive to unlock one of twenty-one screen-clearing evolutions.<br><br><strong>Break the bullet-hell bosses.</strong> Every sector ends when a giga-asteroid boss warps in: Kernabos, Pulsar Heart, the Broodmother, Twin Shards, and Ouroboros Belt. Each is a multi-phase danmaku duel that gets faster and deadlier as it falls apart. Dodge the rings, spirals, and beams inside the arena, and tear it down.<br><br><strong>No two runs alike.</strong> Seeded, roguelite runs keep the belt unpredictable. Each level-up offers three rarity-weighted upgrade cards; reroll or banish the ones you don't want. Spawns, events, and loot are all rolled fresh, so every run is its own story.<br><br><strong>Go endless.</strong> Clear all five sectors to unlock The Void: a no-timer, ever-scaling boss gauntlet. Survive as long as you can and carve your name into the high-score board.<br><br><strong><h2 class="bb_tag" >Bring a crew</h2></strong><br><br>The belt is better with company. Fly with up to seven friends - one click from a Steam lobby.<br><br>Everybody drafts their own cards, so no two ships in a squad ever come out the same. Hold a lane with a rail driver while your wingman rakes the flank with tesla arcs and a third pilot rains missiles from the dark - the greedy, lopsided builds you'd never risk alone are the ones that carry a crew. The belt notices the extra guns and answers in kind: every rock and every raider comes in tougher for each pilot you bring.<br><br>Nobody sits a run out. Get flattened and a teammate hauls you back in twenty seconds later, and cracking a boss puts the whole crew back on their feet. Your team's names, hulls, and last known bearings stay on your screen the whole way down. The run ends only when every last ship goes dark - so hold the line for each other.<br><br><strong><h2 class="bb_tag" >The arsenal</h2></strong><br><br>Four weapon slots and four attachment slots to start, up to seven of each once you've bought both ranks of Expanded Bays and picked a hull that carries a spare. Everything fires itself. What you choose is <i>what</i> fires, and every card you take makes the next choice narrower and nastier.<br><br><strong><h2 class="bb_tag" >Legendaries</h2></strong><br><br>Nine of them, and they are the rarest thing in the deck - one weight against a common's fifty, tilted only by the Luck you buy at the hangar and the jackpots you crack mid-run. They cool down in half-minutes rather than seconds, cap at level 4, and never evolve. They don't need to.<br><br><ul class="bb_ul"><li><strong>Singularity Core</strong> - <i>Births a black hole that devours, then detonates.</i> Hauls the field into a single point and blows the point up.<br></li><li><strong>Solar Annihilator</strong> - <i>A colossal beam sweeps a full circle around you.</i> Screen-length, and it takes its time.<br></li><li><strong>Chrono Stasis</strong> - <i>Freezes time for everything but you.</i> The whole sector stops. You don't.<br></li><li><strong>Starfall Protocol</strong> - <i>Calls down a rain of meteors across the sector.</i> Sixteen impacts, marked a heartbeat before they land.<br></li><li><strong>Neutron Comet</strong> - <i>Calls down a comet that ploughs the sector and leaves it burning.</i> The furrow keeps killing long after the comet is gone.<br></li><li><strong>Blink Barrage</strong> - <i>Phase to each threat in turn, detonating on arrival.</i> Six targets, six blasts, and you are somewhere else each time.<br></li><li><strong>Quasar Beacon</strong> - <i>Rings of coherent light freeze the sector, then shatter what they froze.</i> Frozen things take more than double.<br></li><li><strong>Fission Protocol</strong> - <i>Primes every target. Anything that dies while primed detonates.</i> One kill becomes a chain reaction.<br></li><li><strong>Dreadnought Broadside</strong> - <i>A phantom capital ship warps in and unloads everything.</i> Five volleys, twelve shells apiece.</li></ul><strong><h2 class="bb_tag" >Evolutions</h2></strong><br><br>Max a weapon out, be holding its paired attachment, and the next chest can fuse the two. Twenty-one of them, one per base weapon. An evolved weapon is a different animal on the same silhouette - and it never evolves again, so the build you finish is the build you finish.<br><br><ul class="bb_ul"><li><strong>Nova Lance</strong> - A screen-length piercing rail through the nearest threat.<br></li><li><strong>Meteor Storm</strong> - Continuous 360-degree shrapnel bursts.<br></li><li><strong>Solar Lance</strong> - A searing wide beam that melts anything it locks onto.<br></li><li><strong>Ring of Ruin</strong> - A dense double ring of shards that shreds all it grazes.<br></li><li><strong>Singularity Mines</strong> - Mines that implode into a huge, crushing blast.<br></li><li><strong>Hydra Barrage</strong> - A swarm of homing missiles floods the field.<br></li><li><strong>Pulsar Burst</strong> - A massive shockwave that hurls threats away, burning.<br></li><li><strong>Twin Comets</strong> - A pair of long-range shards spiral out and back.<br></li><li><strong>Plasma Wake</strong> - A torrent of piercing bolts trailing the ship.<br></li><li><strong>Storm Cage</strong> - Relentless lightning that cages the field in arcs.<br></li><li><strong>Absolute Zero</strong> - A glacial cone that freezes targets solid.<br></li><li><strong>Swarm Protocol</strong> - Five focus-firing drones swarm the nearest targets.<br></li><li><strong>Annihilator Rail</strong> - A screen-length rail that erases whole lanes.<br></li><li><strong>Event Horizon</strong> - A vast well that swallows the battlefield.<br></li><li><strong>Inferno Lance</strong> - A roaring column of fire. Nothing it touches stops burning.<br></li><li><strong>Relativistic Driver</strong> - Slugs that punch through everything, harder the faster you fly.<br></li><li><strong>Executioner</strong> - Reaps the wounded outright, and barely needs to cool down.<br></li><li><strong>Debris Storm</strong> - Drags in scrap from across the sector and repays every piece as a barrage.<br></li><li><strong>Sawblade Storm</strong> - Sawdiscs that bounce until there is nothing left to hit.<br></li><li><strong>Cluster Barrage</strong> - Triple shells that burst into walls of piercing shrapnel.<br></li><li><strong>Overwatch Grid</strong> - A lattice of hardened turrets that never stops firing.</li></ul><br><strong><h2 class="bb_tag" >The pairings</h2></strong><br><br>Twenty-one base weapons, twenty-one attachments, and the recipe each pair is hiding. Weapons max at level 8; attachments at 4 or 5.<br><br><table><tr><th>Weapon</th><th>Paired attachment</th><th>Evolves into</th></tr><tr><td>Pulse Blaster</td><td>Targeting Array (+15% range)</td><td>Nova Lance</td></tr><tr><td>Scatter Cannon</td><td>Overclocked Coils (-8% cooldown)</td><td>Meteor Storm</td></tr><tr><td>Mining Laser</td><td>Focus Lens (+12% damage)</td><td>Solar Lance</td></tr><tr><td>Orbital Shards</td><td>Gyro Stabilizer (+15% area)</td><td>Ring of Ruin</td></tr><tr><td>Proximity Mines</td><td>Volatile Payload (+12% explosion &amp; area)</td><td>Singularity Mines</td></tr><tr><td>Missile Pod</td><td>Guidance Chip (+12% projectile speed)</td><td>Hydra Barrage</td></tr><tr><td>Ion Wave</td><td>Deflector Plating (+3% damage reduction)</td><td>Pulsar Burst</td></tr><tr><td>Comet Flail</td><td>Tether Coupling (+15% projectile duration)</td><td>Twin Comets</td></tr><tr><td>Tail Gun</td><td>Afterburner Injector (+5% move speed)</td><td>Plasma Wake</td></tr><tr><td>Tesla Arc</td><td>Capacitor Bank (-6% cooldown)</td><td>Storm Cage</td></tr><tr><td>Cryo Sprayer</td><td>Coolant Loop (+12 hull, +0.5 hull/s)</td><td>Absolute Zero</td></tr><tr><td>Attack Drones</td><td>Drone Uplink (+1 projectile / 2 levels)</td><td>Swarm Protocol</td></tr><tr><td>Rail Driver</td><td>Lucky Beacon (+3% crit chance)</td><td>Annihilator Rail</td></tr><tr><td>Ricochet Disc</td><td>Slipstream Coil (+2% damage per 100 speed)</td><td>Sawblade Storm</td></tr><tr><td>Flak Cannon</td><td>Shrapnel Casing (+1 pierce / 2 levels)</td><td>Cluster Barrage</td></tr><tr><td>Graviton Snare</td><td>Salvage Magnet (+18% magnet radius)</td><td>Event Horizon</td></tr><tr><td>Sentry Pod</td><td>Fabricator Core (+12% deployable damage)</td><td>Overwatch Grid</td></tr><tr><td>Plasma Torch</td><td>Catalyst Coil (+18% status strength &amp; duration)</td><td>Inferno Lance</td></tr><tr><td>Momentum Driver</td><td>Thruster Array (+25% boost capacity)</td><td>Relativistic Driver</td></tr><tr><td>Reaper Cannon</td><td>Overcharge Cell (+0.15x crit damage)</td><td>Executioner</td></tr><tr><td>Salvage Halo</td><td>Survey Scanner (+10% XP)</td><td>Debris Storm</td></tr></table><br>Three more weapons never appear on a card at all: the <strong>Ram Prow</strong>, <strong>Aegis Array</strong>, and <strong>Harpoon Tether</strong> come welded to the hulls that carry them, and level up like anything else you own.<br><br><strong><h2 class="bb_tag" >Events</h2></strong><br><br>Space doesn't wait for you. The deeper a run goes, the more the belt throws at you: hazards to survive and threats to hunt down.<br><br><strong><h2 class="bb_tag" >Cosmic hazards</h2></strong><br><br><ul class="bb_ul"><li><strong>Black Hole</strong> - <i>A singularity drags everything inward.</i> Fight the pull, or feed the belt to it for XP.<br></li><li><strong>Pulsar</strong> - <i>Sweeping beams rake the sector.</i> Time your boosts through the rotating twin beams.<br></li><li><strong>Solar Flare</strong> - <i>Walls of plasma roll through.</i> Slip through the safe gaps before they close.<br></li><li><strong>Meteor Shower</strong> - <i>Volatile rocklets rain down.</i> A storm of little rocks, all aimed at you.<br></li><li><strong>Wormhole Pair</strong> - <i>Linked portals. The jump burns hull and blasts the exit.</i> Every trip costs hull, and the arrival tears open on whatever waits there.<br></li><li><strong>Derelict Freighter</strong> - <i>Hold the cargo zone to salvage it.</i> Camp the wreck long enough and it cracks open for loot.<br></li><li><strong>Comet</strong> - <i>Race its tail for a trail of scrap.</i> Chase it down and sweep up everything it sheds.<br></li><li><strong>Supply Drop</strong> - <i>Guard the pod until it cracks open.</i> Hold your ground for the reward inside.<br></li><li><strong>Binary Stars</strong> - <i>Twin suns spiral inward. Clear the blast zone.</i> When they converge, everything nearby detonates.<br></li><li><strong>Gamma-Ray Burst</strong> - <i>A burst line is charging. Get off it.</i> One telegraphed beam that erases its lane.<br></li><li><strong>Nebula Clouds</strong> - <i>Toxic fog hides loot at its heart.</i> Brave the burn to reach the chest at the center.<br></li><li><strong>Solar Wind</strong> - <i>A charged gust drags the whole sector downwind.</i> Rocks and hulls slide with it, and your loot blows away fastest of all - collecting means chasing downwind.<br></li><li><strong>Kessler Cascade</strong> - <i>Every rock you break sprays shrapnel. Mind your fire.</i> Your own guns turn the field against you.<br></li><li><strong>Coronal Mass Ejection</strong> - <i>Ion clouds foul your weapon cycling. Stay clear.</i> Inside a cloud your guns cycle slow - but so do the enemies. Fight there, or give up the ground.<br></li><li><strong>Rogue Planet</strong> - <i>A starless world drifts through. It blocks fire - and crushes.</i> The only solid cover in the game. Hug it, don't flee it.</li></ul><br><strong><h2 class="bb_tag" >Hostile contacts</h2></strong><br><br><ul class="bb_ul"><li><strong>Pirate Ambush</strong> - <i>Raiders warp in. Clear them for loot.</i> Wipe the whole pack for a chest.<br></li><li><strong>Elite Marauder</strong> - <i>A hardened raider closes in. Kill it before it jumps.</i> A beefed-up hunter carrying your loot; down it before it flees.<br></li><li><strong>Dreadnought</strong> - <i>A capital ship opens fire. Break it before it jumps out.</i> A telegraphed-beam mini-boss guarding a big reward.</li></ul><br><strong><h2 class="bb_tag" >Endless Mode</h2></strong><br><br>Beat all five sectors and <strong>The Void</strong> opens.<br><br>There's no timer here, just you and the dark. Survive as long as you can while the belt grows denser, elites grow common, and a full-power boss warps in every ten minutes, drawn at random from all five sector bosses and stronger each time it returns. Every gauntlet you clear drops loot and keeps the run alive; the moment your hull gives out, it's over.<br><br>How long can you last? Beltrunner tracks your best survival time and top scores, with milestones for enduring 10, 20, 30, and 60 minutes in The Void. Set the record. Then beat it.
Aktuell
<strong><h2 class="bb_tag" >Beltrunner</h2></strong><br><br><blockquote><strong>One ship against the belt.</strong></blockquote><br>Fly your ship through an asteroid belt, upgrade it in the hangar, survive dangerous space events, and beat the bullet-hell boss at the end of each sector. Play alone or with up to eight players.<br><br>When you clear the first three sectors, two endless modes open: <strong>The Void (Endless)</strong>, where you survive as long as you can, and <strong>Event Horizon (Waves)</strong>, where you fight wave after wave inside a ring you can't leave.<br><br><strong><h2 class="bb_tag" >What is Beltrunner?</h2></strong><br><br>Beltrunner is a roguelite space shooter. It mixes three kinds of games:<br><ul class="bb_ul"><li><strong>Horde survival</strong> - your weapons fire on their own, and your build gets stronger as you level up.<br></li><li><strong>Bullet-hell</strong> - boss fights full of bullet patterns that change as the boss loses health.<br></li><li><strong>Classic arcade space shooter</strong> - you fly freely in open space.</li></ul>You only steer. Your weapons fire by themselves. Each sector is an 8 to 10 minute fight to stay alive. Over time, more asteroids appear, enemy ships arrive, and space itself turns against you. When you level up during a run, you pick new weapons and upgrades. Between runs, you spend the Scrap you collected on permanent ship upgrades. Boss attacks get harder as the boss loses health, so you have to keep moving.<br><br><strong><h2 class="bb_tag" >Features</h2></strong><br><br><strong>Upgrade your ship in the hangar.</strong> Collect Scrap in every run. Between runs, spend it on permanent upgrades: a stronger hull, stronger guns, more luck, more weapon slots, and even a one-time escape pod. Unlock eleven different ships, from the Skiff you start with to the Sovereign flagship. Each one plays differently.<br><br><strong>Fly through seven sectors.</strong> After the third sector, the map splits into two paths, and each path ends in a harder sector.<br><br><strong>Survive space events.</strong> Eighteen events can happen during a run: black holes that pull everything in, rotating pulsar beams, moving walls of plasma, gamma-ray bursts that charge up before they fire, toxic clouds with loot inside, ion storms that slow down your weapons, and a drifting planet you can hide behind. There are also pirate ambushes, elite raiders, and a huge Dreadnought warship you must destroy before it escapes.<br><br><strong>Build your weapons.</strong> You steer, and your weapons do the shooting. Choose from thirty weapons, from the basic Pulse Blaster to legendary weapons like the <strong>Singularity Core</strong> and the <strong>Solar Annihilator</strong>. Max out a weapon while you hold the right attachment, and it can evolve into one of twenty-one much stronger weapons.<br><br><strong>Beat the bullet-hell bosses.</strong> At the end of each sector, a giant boss appears. There are five of them: Kernabos the Locust, Pulsar Heart, the Broodmother, the Leviathan, and Ouroboros. The last two sectors bring back the Leviathan and Ouroboros with much more health. Each boss has several phases, and it gets faster and more dangerous as it breaks apart. Dodge the rings, spirals, and beams, and destroy it.<br><br><strong>Every run is different.</strong> Each run starts from a random seed, so the belt is never the same. Each level-up gives you three upgrade cards to choose from, and rarer cards show up less often. You can reroll cards, or banish the ones you don't want. Enemies, events, and loot are random every time.<br><br><strong>Two endless modes.</strong> In The Void, there is no timer: survive as long as you can while bosses keep coming. In Event Horizon, you fight wave after wave inside a ring you can't leave, with a daily run where everyone plays the same arena. Both have high-score boards.<br><br><strong><h2 class="bb_tag" >Play with friends</h2></strong><br><br>The belt is more fun with friends. Play with up to seven friends and join through a Steam lobby with one click.<br><br>Each player picks their own upgrade cards, so every ship in the team ends up different. One player can hold a line with a Rail Driver, another can hit enemies on the side with Tesla Arcs, and a third can fire missiles from far away. Risky, one-sided builds that would fail alone can work very well in a team. The game also gets harder with more players: asteroids and enemies are tougher for each extra player.<br><br>Nobody has to sit out. If your ship goes down, you come back twenty seconds later, as long as a teammate is still flying. Beating a boss brings the whole team back. You can always see your teammates' names, ships, and last known positions. The run only ends when every ship is destroyed, so protect each other.<br><br><strong><h2 class="bb_tag" >Weapons</h2></strong><br><br>You start with four weapon slots and four attachment slots. You can get up to seven of each: buy both levels of Expanded Bays in the hangar and fly a ship that has an extra slot. All weapons fire on their own. What you choose is <i>which</i> weapons fire. Every card you take fills a slot, so you have fewer choices later, but your build gets more dangerous.<br><br><strong><h2 class="bb_tag" >Legendaries</h2></strong><br><br>There are nine legendary weapons, and they are the rarest cards in the game. A common card is forty times more likely to show up. You can improve your chances with Luck from the hangar and with jackpots during a run. Legendaries take much longer to recharge than other weapons (tens of seconds, not a few seconds), only go up to level 6, and never evolve. They don't need to.<br><br><ul class="bb_ul"><li><strong>Singularity Core</strong> - <i>Creates a black hole that pulls everything in, then explodes.</i> It pulls enemies into one spot, then blows that spot up.<br></li><li><strong>Solar Annihilator</strong> - <i>A huge beam sweeps a full circle around you.</i> It reaches across the whole screen and turns slowly.<br></li><li><strong>Chrono Stasis</strong> - <i>Stops time for everything except you.</i> The whole sector freezes. You can still move.<br></li><li><strong>Starfall Protocol</strong> - <i>Calls down a rain of meteors across the sector.</i> Sixteen hits, each one marked just before it lands.<br></li><li><strong>Neutron Comet</strong> - <i>Calls down a comet that crosses the sector and leaves a burning trail.</i> The trail keeps killing long after the comet is gone.<br></li><li><strong>Blink Barrage</strong> - <i>Teleport to one enemy after another and explode on arrival.</i> Six targets, six explosions, and you end up somewhere new each time.<br></li><li><strong>Quasar Beacon</strong> - <i>Rings of light freeze the sector, then shatter what they froze.</i> Frozen enemies take more than double damage.<br></li><li><strong>Fission Protocol</strong> - <i>Marks every target. Anything that dies while marked explodes.</i> One kill can start a chain reaction.<br></li><li><strong>Dreadnought Broadside</strong> - <i>A ghost warship appears and fires everything it has.</i> Five volleys, twelve shells each.</li></ul><br><strong><h2 class="bb_tag" >Evolutions</h2></strong><br><br>Max out a weapon while you hold its matching attachment, and the next chest can combine them. There are twenty-one evolutions, one for each base weapon. An evolved weapon is a whole new weapon in the same slot. It can't evolve again, so once your build is finished, it stays finished.<br><br><ul class="bb_ul"><li><strong>Nova Lance</strong> - A piercing shot across the whole screen, aimed at the nearest enemy.<br></li><li><strong>Meteor Storm</strong> - Nonstop bursts of shrapnel in every direction.<br></li><li><strong>Solar Lance</strong> - A wide, burning beam that melts whatever it locks onto.<br></li><li><strong>Ring of Ruin</strong> - A thick double ring of shards that cuts everything it touches.<br></li><li><strong>Singularity Mines</strong> - Mines that collapse into a huge, crushing explosion.<br></li><li><strong>Hydra Barrage</strong> - A swarm of homing missiles fills the screen.<br></li><li><strong>Pulsar Burst</strong> - A huge shockwave that pushes enemies away and sets them on fire.<br></li><li><strong>Twin Comets</strong> - Two long-range shards that spiral out and come back.<br></li><li><strong>Plasma Wake</strong> - A stream of piercing bolts behind your ship.<br></li><li><strong>Storm Cage</strong> - Nonstop lightning that fills the area with arcs.<br></li><li><strong>Absolute Zero</strong> - A cone of ice that freezes enemies solid.<br></li><li><strong>Swarm Protocol</strong> - Five drones attack the nearest enemies together.<br></li><li><strong>Annihilator Rail</strong> - A shot across the whole screen that wipes out everything in its line.<br></li><li><strong>Event Horizon</strong> - A huge gravity well that swallows the battlefield.<br></li><li><strong>Inferno Lance</strong> - A big column of fire. Anything it hits keeps burning.<br></li><li><strong>Relativistic Driver</strong> - Shots that go through everything and hit harder the faster you fly.<br></li><li><strong>Executioner</strong> - Instantly kills badly damaged enemies, and fires almost nonstop.<br></li><li><strong>Debris Storm</strong> - Pulls in scrap from across the sector and fires every piece back at enemies.<br></li><li><strong>Sawblade Storm</strong> - Saw blades that bounce until nothing is left to hit.<br></li><li><strong>Cluster Barrage</strong> - Groups of three shells that burst into walls of piercing shrapnel.<br></li><li><strong>Overwatch Grid</strong> - A network of strong turrets that never stop firing.</li></ul><br><strong><h2 class="bb_tag" >Weapon and attachment pairs</h2></strong><br><br>Each of the twenty-one base weapons has a matching attachment. This table shows what each pair evolves into. Weapons max out at level 8 in the sectors, level 10 in The Void, and level 12 in Event Horizon. Attachments max out at level 6 or 7. Attachment bonuses are per level.<br><br><table><tr><th>Weapon</th><th>Matching attachment</th><th>Evolves into</th></tr><tr><td>Pulse Blaster</td><td>Targeting Array (+15% range)</td><td>Nova Lance</td></tr><tr><td>Scatter Cannon</td><td>Overclocked Coils (-7% cooldown)</td><td>Meteor Storm</td></tr><tr><td>Mining Laser</td><td>Focus Lens (+11% damage)</td><td>Solar Lance</td></tr><tr><td>Orbital Shards</td><td>Gyro Stabilizer (+15% area)</td><td>Ring of Ruin</td></tr><tr><td>Proximity Mines</td><td>Volatile Payload (+12% explosion &amp; area)</td><td>Singularity Mines</td></tr><tr><td>Missile Pod</td><td>Guidance Chip (+12% projectile speed)</td><td>Hydra Barrage</td></tr><tr><td>Ion Wave</td><td>Deflector Plating (+3% damage reduction)</td><td>Pulsar Burst</td></tr><tr><td>Comet Flail</td><td>Tether Coupling (+15% projectile duration)</td><td>Twin Comets</td></tr><tr><td>Tail Gun</td><td>Afterburner Injector (+5% move speed)</td><td>Plasma Wake</td></tr><tr><td>Tesla Arc</td><td>Capacitor Bank (-6% cooldown)</td><td>Storm Cage</td></tr><tr><td>Cryo Sprayer</td><td>Coolant Loop (+12 hull, +0.5 hull/s)</td><td>Absolute Zero</td></tr><tr><td>Attack Drones</td><td>Drone Uplink (+1 projectile every 2 levels)</td><td>Swarm Protocol</td></tr><tr><td>Rail Driver</td><td>Lucky Beacon (+3% crit chance)</td><td>Annihilator Rail</td></tr><tr><td>Ricochet Disc</td><td>Slipstream Coil (+2% damage per 100 speed)</td><td>Sawblade Storm</td></tr><tr><td>Flak Cannon</td><td>Shrapnel Casing (+1 pierce every 2 levels)</td><td>Cluster Barrage</td></tr><tr><td>Graviton Snare</td><td>Salvage Magnet (+18% pickup range)</td><td>Event Horizon</td></tr><tr><td>Sentry Pod</td><td>Fabricator Core (+12% turret, drone, mine &amp; well damage)</td><td>Overwatch Grid</td></tr><tr><td>Plasma Torch</td><td>Catalyst Coil (+18% effect strength &amp; duration)</td><td>Inferno Lance</td></tr><tr><td>Momentum Driver</td><td>Thruster Array (+25% boost capacity)</td><td>Relativistic Driver</td></tr><tr><td>Reaper Cannon</td><td>Overcharge Cell (+0.30x crit damage)</td><td>Executioner</td></tr><tr><td>Salvage Halo</td><td>Survey Scanner (+10% XP)</td><td>Debris Storm</td></tr></table><br>Three more weapons never show up on cards: the <strong>Ram Prow</strong>, the <strong>Aegis Array</strong>, and the <strong>Harpoon Tether</strong>. They come built into the ships that carry them, and they level up like your other weapons.<br><br><strong><h2 class="bb_tag" >Events</h2></strong><br><br>Space doesn't wait for you. The longer a run goes, the more the belt throws at you: dangers to survive and enemies to hunt.<br><br><strong><h2 class="bb_tag" >Space hazards</h2></strong><br><br><ul class="bb_ul"><li><strong>Black Hole</strong> - <i>A black hole pulls everything toward it.</i> Fight the pull, or feed asteroids to it for XP.<br></li><li><strong>Pulsar</strong> - <i>Rotating beams sweep across the sector.</i> Time your boost to get past the two spinning beams.<br></li><li><strong>Solar Flare</strong> - <i>Walls of plasma move across the sector.</i> Get through the safe gaps before they close.<br></li><li><strong>Meteor Shower</strong> - <i>Small explosive rocks rain down.</i> Lots of little rocks, all aimed at you.<br></li><li><strong>Wormhole Pair</strong> - <i>Two linked portals. Each jump costs hull and causes an explosion at the exit.</i> Every trip damages you, and you arrive with a blast that hits whatever is waiting there.<br></li><li><strong>Derelict Freighter</strong> - <i>Stay in the cargo zone to salvage it.</i> Stay near the wreck long enough and it opens up with loot.<br></li><li><strong>Comet</strong> - <i>Chase its tail for a trail of scrap.</i> Follow it and collect everything it drops.<br></li><li><strong>Supply Drop</strong> - <i>Protect the pod until it opens.</i> Hold your position to get the reward inside.<br></li><li><strong>Binary Stars</strong> - <i>Two suns spiral toward each other. Get out of the blast zone.</i> When they meet, everything nearby explodes.<br></li><li><strong>Gamma-Ray Burst</strong> - <i>A beam is charging up. Get out of its path.</i> One beam, with a clear warning, that destroys everything in its line.<br></li><li><strong>Nebula Clouds</strong> - <i>Toxic clouds hide loot in the middle.</i> Take the damage to reach the chest in the center.<br></li><li><strong>Solar Wind</strong> - <i>A strong wind pushes the whole sector in one direction.</i> Asteroids and ships drift with it, and your loot blows away fastest of all. To collect it, you have to chase it.<br></li><li><strong>Kessler Cascade</strong> - <i>Every rock you break shoots out shrapnel. Be careful where you shoot.</i> Your own guns make the area more dangerous.<br></li><li><strong>Coronal Mass Ejection</strong> - <i>Ion clouds slow down your weapons. Stay out of them.</i> Inside a cloud, your guns fire slower, but so do enemy guns. Fight inside, or leave the area to them.<br></li><li><strong>Rogue Planet</strong> - <i>A planet with no star drifts through. It blocks shots and crushes anything in its way.</i> It is the only solid cover in the game. Stay close to it, don't run from it.</li></ul><br><strong><h2 class="bb_tag" >Enemy events</h2></strong><br><br><ul class="bb_ul"><li><strong>Pirate Ambush</strong> - <i>Pirates appear. Defeat them for loot.</i> Destroy the whole group to get a chest.<br></li><li><strong>Elite Marauder</strong> - <i>A strong raider comes for you. Kill it before it escapes.</i> A tougher hunter that carries loot. Destroy it before it runs away.<br></li><li><strong>Dreadnought</strong> - <i>A huge warship opens fire. Destroy it before it escapes.</i> A mini-boss with beam attacks you can see coming, guarding a big reward.</li></ul><br><strong><h2 class="bb_tag" >Endless modes</h2></strong><br><br>Clear Hostile Space, the third sector, and two endless modes open at the same time: <strong>The Void</strong> and <strong>Event Horizon</strong>. They are two different games, and you can play them in any order.<br><br><strong><h2 class="bb_tag" >The Void</h2></strong><br><br>There is no timer here. Survive as long as you can. Over time, more asteroids and more elite enemies appear, and every seven minutes a full-power boss arrives. It is picked at random from the five sector bosses, and it gets stronger each time it comes back. Every boss you beat drops loot and keeps the run going. When your hull reaches zero, the run is over.<br><br>How long can you survive? Beltrunner saves your best survival time and top scores, and there are milestones for lasting 10, 20, 30, and 60 minutes in The Void. Set a record, then beat it.<br><br><strong><h2 class="bb_tag" >Event Horizon</h2></strong><br><br>Event Horizon is a wave arena. You fight inside a ring, and enemies come in numbered waves. There is no timer, and the run ends when your ship is destroyed. The wave you reach shows how long you lasted. Your score shows how well you flew.<br><br><ul class="bb_ul"><li><strong>Stay inside the ring.</strong> If you leave it, a three-second timer starts. It fills back up slowly when you return. If it reaches zero, one of the two ghosts circling outside the ring comes for you, and the run is over. If a wave goes on too long, the ring starts to shrink and brings the last enemies to you.<br></li><li><strong>Watch the breaches.</strong> Each group of enemies arrives through a breach, an opening that tears in the ring a second before they come through. Hold your ship in an open breach for one second to seal it, and half of the ships that haven't come through yet never arrive. From wave 10, some enemies arrive behind you with no breach at all.<br></li><li><strong>Bosses and hazards.</strong> Every fifth wave brings a boss together with a full wave of enemies. From wave 3, waves also bring space hazards, and the countdown tells you which ones before the wave starts. One hazard only appears here: Deep Freeze, turrets that send out freezing rings until you destroy them.<br></li><li><strong>Borrowed legendaries.</strong> Legendary weapons are not in the card deck here. Instead, every four waves you get a legendary weapon to borrow. When the next one arrives, it takes the old one's place, and each new one comes at a higher level.<br></li><li><strong>Keep the chain.</strong> Clear a wave without taking any hull damage, and your score multiplier goes up, to a maximum of x3. One hit resets it.<br></li><li><strong>Loot past the edge.</strong> Enemies you kill near the ring can throw their loot outside it. Going after it costs time on your timer, so you decide if it is worth it.<br></li><li><strong>Go further.</strong> After each wave, you pick two upgrades. Weapons can reach level 12 here, and you earn double Scrap.</li></ul><br><strong>Daily run.</strong> Besides the free run, there is a daily run. Everyone gets the same arena for one day, with its own leaderboard. You can play it again, but only your first run counts.<br><br>Event Horizon works in co-op too. There are achievements for reaching waves 5, 10, 20, and 45, and for challenges like clearing 15 waves without breaking the chain.<br>
Raw AppDetails anzeigen
{
  "5164850": {
    "success": true,
    "data": {
      "type": "game",
      "name": "Beltrunner",
      "steam_appid": 5164850,
      "required_age": 0,
      "is_free": false,
      "controller_support": "full",
      "dlc": [
        5165060
      ],
      "detailed_description": "<strong><h2 class=\"bb_tag\" >Beltrunner</h2></strong><br><br><blockquote><strong>One ship against the belt.</strong></blockquote><br>Fly your ship through an asteroid belt, upgrade it in the hangar, survive dangerous space events, and beat the bullet-hell boss at the end of each sector. Play alone or with up to eight players.<br><br>When you clear the first three sectors, two endless modes open: <strong>The Void (Endless)</strong>, where you survive as long as you can, and <strong>Event Horizon (Waves)</strong>, where you fight wave after wave inside a ring you can't leave.<br><br><strong><h2 class=\"bb_tag\" >What is Beltrunner?</h2></strong><br><br>Beltrunner is a roguelite space shooter. It mixes three kinds of games:<br><ul class=\"bb_ul\"><li><strong>Horde survival</strong> - your weapons fire on their own, and your build gets stronger as you level up.<br></li><li><strong>Bullet-hell</strong> - boss fights full of bullet patterns that change as the boss loses health.<br></li><li><strong>Classic arcade space shooter</strong> - you fly freely in open space.</li></ul>You only steer. Your weapons fire by themselves. Each sector is an 8 to 10 minute fight to stay alive. Over time, more asteroids appear, enemy ships arrive, and space itself turns against you. When you level up during a run, you pick new weapons and upgrades. Between runs, you spend the Scrap you collected on permanent ship upgrades. Boss attacks get harder as the boss loses health, so you have to keep moving.<br><br><strong><h2 class=\"bb_tag\" >Features</h2></strong><br><br><strong>Upgrade your ship in the hangar.</strong> Collect Scrap in every run. Between runs, spend it on permanent upgrades: a stronger hull, stronger guns, more luck, more weapon slots, and even a one-time escape pod. Unlock eleven different ships, from the Skiff you start with to the Sovereign flagship. Each one plays differently.<br><br><strong>Fly through seven sectors.</strong> After the third sector, the map splits into two paths, and each path ends in a harder sector.<br><br><strong>Survive space events.</strong> Eighteen events can happen during a run: black holes that pull everything in, rotating pulsar beams, moving walls of plasma, gamma-ray bursts that charge up before they fire, toxic clouds with loot inside, ion storms that slow down your weapons, and a drifting planet you can hide behind. There are also pirate ambushes, elite raiders, and a huge Dreadnought warship you must destroy before it escapes.<br><br><strong>Build your weapons.</strong> You steer, and your weapons do the shooting. Choose from thirty weapons, from the basic Pulse Blaster to legendary weapons like the <strong>Singularity Core</strong> and the <strong>Solar Annihilator</strong>. Max out a weapon while you hold the right attachment, and it can evolve into one of twenty-one much stronger weapons.<br><br><strong>Beat the bullet-hell bosses.</strong> At the end of each sector, a giant boss appears. There are five of them: Kernabos the Locust, Pulsar Heart, the Broodmother, the Leviathan, and Ouroboros. The last two sectors bring back the Leviathan and Ouroboros with much more health. Each boss has several phases, and it gets faster and more dangerous as it breaks apart. Dodge the rings, spirals, and beams, and destroy it.<br><br><strong>Every run is different.</strong> Each run starts from a random seed, so the belt is never the same. Each level-up gives you three upgrade cards to choose from, and rarer cards show up less often. You can reroll cards, or banish the ones you don't want. Enemies, events, and loot are random every time.<br><br><strong>Two endless modes.</strong> In The Void, there is no timer: survive as long as you can while bosses keep coming. In Event Horizon, you fight wave after wave inside a ring you can't leave, with a daily run where everyone plays the same arena. Both have high-score boards.<br><br><strong><h2 class=\"bb_tag\" >Play with friends</h2></strong><br><br>The belt is more fun with friends. Play with up to seven friends and join through a Steam lobby with one click.<br><br>Each player picks their own upgrade cards, so every ship in the team ends up different. One player can hold a line with a Rail Driver, another can hit enemies on the side with Tesla Arcs, and a third can fire missiles from far away. Risky, one-sided builds that would fail alone can work very well in a team. The game also gets harder with more players: asteroids and enemies are tougher for each extra player.<br><br>Nobody has to sit out. If your ship goes down, you come back twenty seconds later, as long as a teammate is still flying. Beating a boss brings the whole team back. You can always see your teammates' names, ships, and last known positions. The run only ends when every ship is destroyed, so protect each other.<br><br><strong><h2 class=\"bb_tag\" >Weapons</h2></strong><br><br>You start with four weapon slots and four attachment slots. You can get up to seven of each: buy both levels of Expanded Bays in the hangar and fly a ship that has an extra slot. All weapons fire on their own. What you choose is <i>which</i> weapons fire. Every card you take fills a slot, so you have fewer choices later, but your build gets more dangerous.<br><br><strong><h2 class=\"bb_tag\" >Legendaries</h2></strong><br><br>There are nine legendary weapons, and they are the rarest cards in the game. A common card is forty times more likely to show up. You can improve your chances with Luck from the hangar and with jackpots during a run. Legendaries take much longer to recharge than other weapons (tens of seconds, not a few seconds), only go up to level 6, and never evolve. They don't need to.<br><br><ul class=\"bb_ul\"><li><strong>Singularity Core</strong> - <i>Creates a black hole that pulls everything in, then explodes.</i> It pulls enemies into one spot, then blows that spot up.<br></li><li><strong>Solar Annihilator</strong> - <i>A huge beam sweeps a full circle around you.</i> It reaches across the whole screen and turns slowly.<br></li><li><strong>Chrono Stasis</strong> - <i>Stops time for everything except you.</i> The whole sector freezes. You can still move.<br></li><li><strong>Starfall Protocol</strong> - <i>Calls down a rain of meteors across the sector.</i> Sixteen hits, each one marked just before it lands.<br></li><li><strong>Neutron Comet</strong> - <i>Calls down a comet that crosses the sector and leaves a burning trail.</i> The trail keeps killing long after the comet is gone.<br></li><li><strong>Blink Barrage</strong> - <i>Teleport to one enemy after another and explode on arrival.</i> Six targets, six explosions, and you end up somewhere new each time.<br></li><li><strong>Quasar Beacon</strong> - <i>Rings of light freeze the sector, then shatter what they froze.</i> Frozen enemies take more than double damage.<br></li><li><strong>Fission Protocol</strong> - <i>Marks every target. Anything that dies while marked explodes.</i> One kill can start a chain reaction.<br></li><li><strong>Dreadnought Broadside</strong> - <i>A ghost warship appears and fires everything it has.</i> Five volleys, twelve shells each.</li></ul><br><strong><h2 class=\"bb_tag\" >Evolutions</h2></strong><br><br>Max out a weapon while you hold its matching attachment, and the next chest can combine them. There are twenty-one evolutions, one for each base weapon. An evolved weapon is a whole new weapon in the same slot. It can't evolve again, so once your build is finished, it stays finished.<br><br><ul class=\"bb_ul\"><li><strong>Nova Lance</strong> - A piercing shot across the whole screen, aimed at the nearest enemy.<br></li><li><strong>Meteor Storm</strong> - Nonstop bursts of shrapnel in every direction.<br></li><li><strong>Solar Lance</strong> - A wide, burning beam that melts whatever it locks onto.<br></li><li><strong>Ring of Ruin</strong> - A thick double ring of shards that cuts everything it touches.<br></li><li><strong>Singularity Mines</strong> - Mines that collapse into a huge, crushing explosion.<br></li><li><strong>Hydra Barrage</strong> - A swarm of homing missiles fills the screen.<br></li><li><strong>Pulsar Burst</strong> - A huge shockwave that pushes enemies away and sets them on fire.<br></li><li><strong>Twin Comets</strong> - Two long-range shards that spiral out and come back.<br></li><li><strong>Plasma Wake</strong> - A stream of piercing bolts behind your ship.<br></li><li><strong>Storm Cage</strong> - Nonstop lightning that fills the area with arcs.<br></li><li><strong>Absolute Zero</strong> - A cone of ice that freezes enemies solid.<br></li><li><strong>Swarm Protocol</strong> - Five drones attack the nearest enemies together.<br></li><li><strong>Annihilator Rail</strong> - A shot across the whole screen that wipes out everything in its line.<br></li><li><strong>Event Horizon</strong> - A huge gravity well that swallows the battlefield.<br></li><li><strong>Inferno Lance</strong> - A big column of fire. Anything it hits keeps burning.<br></li><li><strong>Relativistic Driver</strong> - Shots that go through everything and hit harder the faster you fly.<br></li><li><strong>Executioner</strong> - Instantly kills badly damaged enemies, and fires almost nonstop.<br></li><li><strong>Debris Storm</strong> - Pulls in scrap from across the sector and fires every piece back at enemies.<br></li><li><strong>Sawblade Storm</strong> - Saw blades that bounce until nothing is left to hit.<br></li><li><strong>Cluster Barrage</strong> - Groups of three shells that burst into walls of piercing shrapnel.<br></li><li><strong>Overwatch Grid</strong> - A network of strong turrets that never stop firing.</li></ul><br><strong><h2 class=\"bb_tag\" >Weapon and attachment pairs</h2></strong><br><br>Each of the twenty-one base weapons has a matching attachment. This table shows what each pair evolves into. Weapons max out at level 8 in the sectors, level 10 in The Void, and level 12 in Event Horizon. Attachments max out at level 6 or 7. Attachment bonuses are per level.<br><br><table><tr><th>Weapon</th><th>Matching attachment</th><th>Evolves into</th></tr><tr><td>Pulse Blaster</td><td>Targeting Array (+15% range)</td><td>Nova Lance</td></tr><tr><td>Scatter Cannon</td><td>Overclocked Coils (-7% cooldown)</td><td>Meteor Storm</td></tr><tr><td>Mining Laser</td><td>Focus Lens (+11% damage)</td><td>Solar Lance</td></tr><tr><td>Orbital Shards</td><td>Gyro Stabilizer (+15% area)</td><td>Ring of Ruin</td></tr><tr><td>Proximity Mines</td><td>Volatile Payload (+12% explosion &amp; area)</td><td>Singularity Mines</td></tr><tr><td>Missile Pod</td><td>Guidance Chip (+12% projectile speed)</td><td>Hydra Barrage</td></tr><tr><td>Ion Wave</td><td>Deflector Plating (+3% damage reduction)</td><td>Pulsar Burst</td></tr><tr><td>Comet Flail</td><td>Tether Coupling (+15% projectile duration)</td><td>Twin Comets</td></tr><tr><td>Tail Gun</td><td>Afterburner Injector (+5% move speed)</td><td>Plasma Wake</td></tr><tr><td>Tesla Arc</td><td>Capacitor Bank (-6% cooldown)</td><td>Storm Cage</td></tr><tr><td>Cryo Sprayer</td><td>Coolant Loop (+12 hull, +0.5 hull/s)</td><td>Absolute Zero</td></tr><tr><td>Attack Drones</td><td>Drone Uplink (+1 projectile every 2 levels)</td><td>Swarm Protocol</td></tr><tr><td>Rail Driver</td><td>Lucky Beacon (+3% crit chance)</td><td>Annihilator Rail</td></tr><tr><td>Ricochet Disc</td><td>Slipstream Coil (+2% damage per 100 speed)</td><td>Sawblade Storm</td></tr><tr><td>Flak Cannon</td><td>Shrapnel Casing (+1 pierce every 2 levels)</td><td>Cluster Barrage</td></tr><tr><td>Graviton Snare</td><td>Salvage Magnet (+18% pickup range)</td><td>Event Horizon</td></tr><tr><td>Sentry Pod</td><td>Fabricator Core (+12% turret, drone, mine &amp; well damage)</td><td>Overwatch Grid</td></tr><tr><td>Plasma Torch</td><td>Catalyst Coil (+18% effect strength &amp; duration)</td><td>Inferno Lance</td></tr><tr><td>Momentum Driver</td><td>Thruster Array (+25% boost capacity)</td><td>Relativistic Driver</td></tr><tr><td>Reaper Cannon</td><td>Overcharge Cell (+0.30x crit damage)</td><td>Executioner</td></tr><tr><td>Salvage Halo</td><td>Survey Scanner (+10% XP)</td><td>Debris Storm</td></tr></table><br>Three more weapons never show up on cards: the <strong>Ram Prow</strong>, the <strong>Aegis Array</strong>, and the <strong>Harpoon Tether</strong>. They come built into the ships that carry them, and they level up like your other weapons.<br><br><strong><h2 class=\"bb_tag\" >Events</h2></strong><br><br>Space doesn't wait for you. The longer a run goes, the more the belt throws at you: dangers to survive and enemies to hunt.<br><br><strong><h2 class=\"bb_tag\" >Space hazards</h2></strong><br><br><ul class=\"bb_ul\"><li><strong>Black Hole</strong> - <i>A black hole pulls everything toward it.</i> Fight the pull, or feed asteroids to it for XP.<br></li><li><strong>Pulsar</strong> - <i>Rotating beams sweep across the sector.</i> Time your boost to get past the two spinning beams.<br></li><li><strong>Solar Flare</strong> - <i>Walls of plasma move across the sector.</i> Get through the safe gaps before they close.<br></li><li><strong>Meteor Shower</strong> - <i>Small explosive rocks rain down.</i> Lots of little rocks, all aimed at you.<br></li><li><strong>Wormhole Pair</strong> - <i>Two linked portals. Each jump costs hull and causes an explosion at the exit.</i> Every trip damages you, and you arrive with a blast that hits whatever is waiting there.<br></li><li><strong>Derelict Freighter</strong> - <i>Stay in the cargo zone to salvage it.</i> Stay near the wreck long enough and it opens up with loot.<br></li><li><strong>Comet</strong> - <i>Chase its tail for a trail of scrap.</i> Follow it and collect everything it drops.<br></li><li><strong>Supply Drop</strong> - <i>Protect the pod until it opens.</i> Hold your position to get the reward inside.<br></li><li><strong>Binary Stars</strong> - <i>Two suns spiral toward each other. Get out of the blast zone.</i> When they meet, everything nearby explodes.<br></li><li><strong>Gamma-Ray Burst</strong> - <i>A beam is charging up. Get out of its path.</i> One beam, with a clear warning, that destroys everything in its line.<br></li><li><strong>Nebula Clouds</strong> - <i>Toxic clouds hide loot in the middle.</i> Take the damage to reach the chest in the center.<br></li><li><strong>Solar Wind</strong> - <i>A strong wind pushes the whole sector in one direction.</i> Asteroids and ships drift with it, and your loot blows away fastest of all. To collect it, you have to chase it.<br></li><li><strong>Kessler Cascade</strong> - <i>Every rock you break shoots out shrapnel. Be careful where you shoot.</i> Your own guns make the area more dangerous.<br></li><li><strong>Coronal Mass Ejection</strong> - <i>Ion clouds slow down your weapons. Stay out of them.</i> Inside a cloud, your guns fire slower, but so do enemy guns. Fight inside, or leave the area to them.<br></li><li><strong>Rogue Planet</strong> - <i>A planet with no star drifts through. It blocks shots and crushes anything in its way.</i> It is the only solid cover in the game. Stay close to it, don't run from it.</li></ul><br><strong><h2 class=\"bb_tag\" >Enemy events</h2></strong><br><br><ul class=\"bb_ul\"><li><strong>Pirate Ambush</strong> - <i>Pirates appear. Defeat them for loot.</i> Destroy the whole group to get a chest.<br></li><li><strong>Elite Marauder</strong> - <i>A strong raider comes for you. Kill it before it escapes.</i> A tougher hunter that carries loot. Destroy it before it runs away.<br></li><li><strong>Dreadnought</strong> - <i>A huge warship opens fire. Destroy it before it escapes.</i> A mini-boss with beam attacks you can see coming, guarding a big reward.</li></ul><br><strong><h2 class=\"bb_tag\" >Endless modes</h2></strong><br><br>Clear Hostile Space, the third sector, and two endless modes open at the same time: <strong>The Void</strong> and <strong>Event Horizon</strong>. They are two different games, and you can play them in any order.<br><br><strong><h2 class=\"bb_tag\" >The Void</h2></strong><br><br>There is no timer here. Survive as long as you can. Over time, more asteroids and more elite enemies appear, and every seven minutes a full-power boss arrives. It is picked at random from the five sector bosses, and it gets stronger each time it comes back. Every boss you beat drops loot and keeps the run going. When your hull reaches zero, the run is over.<br><br>How long can you survive? Beltrunner saves your best survival time and top scores, and there are milestones for lasting 10, 20, 30, and 60 minutes in The Void. Set a record, then beat it.<br><br><strong><h2 class=\"bb_tag\" >Event Horizon</h2></strong><br><br>Event Horizon is a wave arena. You fight inside a ring, and enemies come in numbered waves. There is no timer, and the run ends when your ship is destroyed. The wave you reach shows how long you lasted. Your score shows how well you flew.<br><br><ul class=\"bb_ul\"><li><strong>Stay inside the ring.</strong> If you leave it, a three-second timer starts. It fills back up slowly when you return. If it reaches zero, one of the two ghosts circling outside the ring comes for you, and the run is over. If a wave goes on too long, the ring starts to shrink and brings the last enemies to you.<br></li><li><strong>Watch the breaches.</strong> Each group of enemies arrives through a breach, an opening that tears in the ring a second before they come through. Hold your ship in an open breach for one second to seal it, and half of the ships that haven't come through yet never arrive. From wave 10, some enemies arrive behind you with no breach at all.<br></li><li><strong>Bosses and hazards.</strong> Every fifth wave brings a boss together with a full wave of enemies. From wave 3, waves also bring space hazards, and the countdown tells you which ones before the wave starts. One hazard only appears here: Deep Freeze, turrets that send out freezing rings until you destroy them.<br></li><li><strong>Borrowed legendaries.</strong> Legendary weapons are not in the card deck here. Instead, every four waves you get a legendary weapon to borrow. When the next one arrives, it takes the old one's place, and each new one comes at a higher level.<br></li><li><strong>Keep the chain.</strong> Clear a wave without taking any hull damage, and your score multiplier goes up, to a maximum of x3. One hit resets it.<br></li><li><strong>Loot past the edge.</strong> Enemies you kill near the ring can throw their loot outside it. Going after it costs time on your timer, so you decide if it is worth it.<br></li><li><strong>Go further.</strong> After each wave, you pick two upgrades. Weapons can reach level 12 here, and you earn double Scrap.</li></ul><br><strong>Daily run.</strong> Besides the free run, there is a daily run. Everyone gets the same arena for one day, with its own leaderboard. You can play it again, but only your first run counts.<br><br>Event Horizon works in co-op too. There are achievements for reaching waves 5, 10, 20, and 45, and for challenges like clearing 15 waves without breaking the chain.<br>",
      "about_the_game": "<strong><h2 class=\"bb_tag\" >Beltrunner</h2></strong><br><br><blockquote><strong>One ship against the belt.</strong></blockquote><br>Fly your ship through an asteroid belt, upgrade it in the hangar, survive dangerous space events, and beat the bullet-hell boss at the end of each sector. Play alone or with up to eight players.<br><br>When you clear the first three sectors, two endless modes open: <strong>The Void (Endless)</strong>, where you survive as long as you can, and <strong>Event Horizon (Waves)</strong>, where you fight wave after wave inside a ring you can't leave.<br><br><strong><h2 class=\"bb_tag\" >What is Beltrunner?</h2></strong><br><br>Beltrunner is a roguelite space shooter. It mixes three kinds of games:<br><ul class=\"bb_ul\"><li><strong>Horde survival</strong> - your weapons fire on their own, and your build gets stronger as you level up.<br></li><li><strong>Bullet-hell</strong> - boss fights full of bullet patterns that change as the boss loses health.<br></li><li><strong>Classic arcade space shooter</strong> - you fly freely in open space.</li></ul>You only steer. Your weapons fire by themselves. Each sector is an 8 to 10 minute fight to stay alive. Over time, more asteroids appear, enemy ships arrive, and space itself turns against you. When you level up during a run, you pick new weapons and upgrades. Between runs, you spend the Scrap you collected on permanent ship upgrades. Boss attacks get harder as the boss loses health, so you have to keep moving.<br><br><strong><h2 class=\"bb_tag\" >Features</h2></strong><br><br><strong>Upgrade your ship in the hangar.</strong> Collect Scrap in every run. Between runs, spend it on permanent upgrades: a stronger hull, stronger guns, more luck, more weapon slots, and even a one-time escape pod. Unlock eleven different ships, from the Skiff you start with to the Sovereign flagship. Each one plays differently.<br><br><strong>Fly through seven sectors.</strong> After the third sector, the map splits into two paths, and each path ends in a harder sector.<br><br><strong>Survive space events.</strong> Eighteen events can happen during a run: black holes that pull everything in, rotating pulsar beams, moving walls of plasma, gamma-ray bursts that charge up before they fire, toxic clouds with loot inside, ion storms that slow down your weapons, and a drifting planet you can hide behind. There are also pirate ambushes, elite raiders, and a huge Dreadnought warship you must destroy before it escapes.<br><br><strong>Build your weapons.</strong> You steer, and your weapons do the shooting. Choose from thirty weapons, from the basic Pulse Blaster to legendary weapons like the <strong>Singularity Core</strong> and the <strong>Solar Annihilator</strong>. Max out a weapon while you hold the right attachment, and it can evolve into one of twenty-one much stronger weapons.<br><br><strong>Beat the bullet-hell bosses.</strong> At the end of each sector, a giant boss appears. There are five of them: Kernabos the Locust, Pulsar Heart, the Broodmother, the Leviathan, and Ouroboros. The last two sectors bring back the Leviathan and Ouroboros with much more health. Each boss has several phases, and it gets faster and more dangerous as it breaks apart. Dodge the rings, spirals, and beams, and destroy it.<br><br><strong>Every run is different.</strong> Each run starts from a random seed, so the belt is never the same. Each level-up gives you three upgrade cards to choose from, and rarer cards show up less often. You can reroll cards, or banish the ones you don't want. Enemies, events, and loot are random every time.<br><br><strong>Two endless modes.</strong> In The Void, there is no timer: survive as long as you can while bosses keep coming. In Event Horizon, you fight wave after wave inside a ring you can't leave, with a daily run where everyone plays the same arena. Both have high-score boards.<br><br><strong><h2 class=\"bb_tag\" >Play with friends</h2></strong><br><br>The belt is more fun with friends. Play with up to seven friends and join through a Steam lobby with one click.<br><br>Each player picks their own upgrade cards, so every ship in the team ends up different. One player can hold a line with a Rail Driver, another can hit enemies on the side with Tesla Arcs, and a third can fire missiles from far away. Risky, one-sided builds that would fail alone can work very well in a team. The game also gets harder with more players: asteroids and enemies are tougher for each extra player.<br><br>Nobody has to sit out. If your ship goes down, you come back twenty seconds later, as long as a teammate is still flying. Beating a boss brings the whole team back. You can always see your teammates' names, ships, and last known positions. The run only ends when every ship is destroyed, so protect each other.<br><br><strong><h2 class=\"bb_tag\" >Weapons</h2></strong><br><br>You start with four weapon slots and four attachment slots. You can get up to seven of each: buy both levels of Expanded Bays in the hangar and fly a ship that has an extra slot. All weapons fire on their own. What you choose is <i>which</i> weapons fire. Every card you take fills a slot, so you have fewer choices later, but your build gets more dangerous.<br><br><strong><h2 class=\"bb_tag\" >Legendaries</h2></strong><br><br>There are nine legendary weapons, and they are the rarest cards in the game. A common card is forty times more likely to show up. You can improve your chances with Luck from the hangar and with jackpots during a run. Legendaries take much longer to recharge than other weapons (tens of seconds, not a few seconds), only go up to level 6, and never evolve. They don't need to.<br><br><ul class=\"bb_ul\"><li><strong>Singularity Core</strong> - <i>Creates a black hole that pulls everything in, then explodes.</i> It pulls enemies into one spot, then blows that spot up.<br></li><li><strong>Solar Annihilator</strong> - <i>A huge beam sweeps a full circle around you.</i> It reaches across the whole screen and turns slowly.<br></li><li><strong>Chrono Stasis</strong> - <i>Stops time for everything except you.</i> The whole sector freezes. You can still move.<br></li><li><strong>Starfall Protocol</strong> - <i>Calls down a rain of meteors across the sector.</i> Sixteen hits, each one marked just before it lands.<br></li><li><strong>Neutron Comet</strong> - <i>Calls down a comet that crosses the sector and leaves a burning trail.</i> The trail keeps killing long after the comet is gone.<br></li><li><strong>Blink Barrage</strong> - <i>Teleport to one enemy after another and explode on arrival.</i> Six targets, six explosions, and you end up somewhere new each time.<br></li><li><strong>Quasar Beacon</strong> - <i>Rings of light freeze the sector, then shatter what they froze.</i> Frozen enemies take more than double damage.<br></li><li><strong>Fission Protocol</strong> - <i>Marks every target. Anything that dies while marked explodes.</i> One kill can start a chain reaction.<br></li><li><strong>Dreadnought Broadside</strong> - <i>A ghost warship appears and fires everything it has.</i> Five volleys, twelve shells each.</li></ul><br><strong><h2 class=\"bb_tag\" >Evolutions</h2></strong><br><br>Max out a weapon while you hold its matching attachment, and the next chest can combine them. There are twenty-one evolutions, one for each base weapon. An evolved weapon is a whole new weapon in the same slot. It can't evolve again, so once your build is finished, it stays finished.<br><br><ul class=\"bb_ul\"><li><strong>Nova Lance</strong> - A piercing shot across the whole screen, aimed at the nearest enemy.<br></li><li><strong>Meteor Storm</strong> - Nonstop bursts of shrapnel in every direction.<br></li><li><strong>Solar Lance</strong> - A wide, burning beam that melts whatever it locks onto.<br></li><li><strong>Ring of Ruin</strong> - A thick double ring of shards that cuts everything it touches.<br></li><li><strong>Singularity Mines</strong> - Mines that collapse into a huge, crushing explosion.<br></li><li><strong>Hydra Barrage</strong> - A swarm of homing missiles fills the screen.<br></li><li><strong>Pulsar Burst</strong> - A huge shockwave that pushes enemies away and sets them on fire.<br></li><li><strong>Twin Comets</strong> - Two long-range shards that spiral out and come back.<br></li><li><strong>Plasma Wake</strong> - A stream of piercing bolts behind your ship.<br></li><li><strong>Storm Cage</strong> - Nonstop lightning that fills the area with arcs.<br></li><li><strong>Absolute Zero</strong> - A cone of ice that freezes enemies solid.<br></li><li><strong>Swarm Protocol</strong> - Five drones attack the nearest enemies together.<br></li><li><strong>Annihilator Rail</strong> - A shot across the whole screen that wipes out everything in its line.<br></li><li><strong>Event Horizon</strong> - A huge gravity well that swallows the battlefield.<br></li><li><strong>Inferno Lance</strong> - A big column of fire. Anything it hits keeps burning.<br></li><li><strong>Relativistic Driver</strong> - Shots that go through everything and hit harder the faster you fly.<br></li><li><strong>Executioner</strong> - Instantly kills badly damaged enemies, and fires almost nonstop.<br></li><li><strong>Debris Storm</strong> - Pulls in scrap from across the sector and fires every piece back at enemies.<br></li><li><strong>Sawblade Storm</strong> - Saw blades that bounce until nothing is left to hit.<br></li><li><strong>Cluster Barrage</strong> - Groups of three shells that burst into walls of piercing shrapnel.<br></li><li><strong>Overwatch Grid</strong> - A network of strong turrets that never stop firing.</li></ul><br><strong><h2 class=\"bb_tag\" >Weapon and attachment pairs</h2></strong><br><br>Each of the twenty-one base weapons has a matching attachment. This table shows what each pair evolves into. Weapons max out at level 8 in the sectors, level 10 in The Void, and level 12 in Event Horizon. Attachments max out at level 6 or 7. Attachment bonuses are per level.<br><br><table><tr><th>Weapon</th><th>Matching attachment</th><th>Evolves into</th></tr><tr><td>Pulse Blaster</td><td>Targeting Array (+15% range)</td><td>Nova Lance</td></tr><tr><td>Scatter Cannon</td><td>Overclocked Coils (-7% cooldown)</td><td>Meteor Storm</td></tr><tr><td>Mining Laser</td><td>Focus Lens (+11% damage)</td><td>Solar Lance</td></tr><tr><td>Orbital Shards</td><td>Gyro Stabilizer (+15% area)</td><td>Ring of Ruin</td></tr><tr><td>Proximity Mines</td><td>Volatile Payload (+12% explosion &amp; area)</td><td>Singularity Mines</td></tr><tr><td>Missile Pod</td><td>Guidance Chip (+12% projectile speed)</td><td>Hydra Barrage</td></tr><tr><td>Ion Wave</td><td>Deflector Plating (+3% damage reduction)</td><td>Pulsar Burst</td></tr><tr><td>Comet Flail</td><td>Tether Coupling (+15% projectile duration)</td><td>Twin Comets</td></tr><tr><td>Tail Gun</td><td>Afterburner Injector (+5% move speed)</td><td>Plasma Wake</td></tr><tr><td>Tesla Arc</td><td>Capacitor Bank (-6% cooldown)</td><td>Storm Cage</td></tr><tr><td>Cryo Sprayer</td><td>Coolant Loop (+12 hull, +0.5 hull/s)</td><td>Absolute Zero</td></tr><tr><td>Attack Drones</td><td>Drone Uplink (+1 projectile every 2 levels)</td><td>Swarm Protocol</td></tr><tr><td>Rail Driver</td><td>Lucky Beacon (+3% crit chance)</td><td>Annihilator Rail</td></tr><tr><td>Ricochet Disc</td><td>Slipstream Coil (+2% damage per 100 speed)</td><td>Sawblade Storm</td></tr><tr><td>Flak Cannon</td><td>Shrapnel Casing (+1 pierce every 2 levels)</td><td>Cluster Barrage</td></tr><tr><td>Graviton Snare</td><td>Salvage Magnet (+18% pickup range)</td><td>Event Horizon</td></tr><tr><td>Sentry Pod</td><td>Fabricator Core (+12% turret, drone, mine &amp; well damage)</td><td>Overwatch Grid</td></tr><tr><td>Plasma Torch</td><td>Catalyst Coil (+18% effect strength &amp; duration)</td><td>Inferno Lance</td></tr><tr><td>Momentum Driver</td><td>Thruster Array (+25% boost capacity)</td><td>Relativistic Driver</td></tr><tr><td>Reaper Cannon</td><td>Overcharge Cell (+0.30x crit damage)</td><td>Executioner</td></tr><tr><td>Salvage Halo</td><td>Survey Scanner (+10% XP)</td><td>Debris Storm</td></tr></table><br>Three more weapons never show up on cards: the <strong>Ram Prow</strong>, the <strong>Aegis Array</strong>, and the <strong>Harpoon Tether</strong>. They come built into the ships that carry them, and they level up like your other weapons.<br><br><strong><h2 class=\"bb_tag\" >Events</h2></strong><br><br>Space doesn't wait for you. The longer a run goes, the more the belt throws at you: dangers to survive and enemies to hunt.<br><br><strong><h2 class=\"bb_tag\" >Space hazards</h2></strong><br><br><ul class=\"bb_ul\"><li><strong>Black Hole</strong> - <i>A black hole pulls everything toward it.</i> Fight the pull, or feed asteroids to it for XP.<br></li><li><strong>Pulsar</strong> - <i>Rotating beams sweep across the sector.</i> Time your boost to get past the two spinning beams.<br></li><li><strong>Solar Flare</strong> - <i>Walls of plasma move across the sector.</i> Get through the safe gaps before they close.<br></li><li><strong>Meteor Shower</strong> - <i>Small explosive rocks rain down.</i> Lots of little rocks, all aimed at you.<br></li><li><strong>Wormhole Pair</strong> - <i>Two linked portals. Each jump costs hull and causes an explosion at the exit.</i> Every trip damages you, and you arrive with a blast that hits whatever is waiting there.<br></li><li><strong>Derelict Freighter</strong> - <i>Stay in the cargo zone to salvage it.</i> Stay near the wreck long enough and it opens up with loot.<br></li><li><strong>Comet</strong> - <i>Chase its tail for a trail of scrap.</i> Follow it and collect everything it drops.<br></li><li><strong>Supply Drop</strong> - <i>Protect the pod until it opens.</i> Hold your position to get the reward inside.<br></li><li><strong>Binary Stars</strong> - <i>Two suns spiral toward each other. Get out of the blast zone.</i> When they meet, everything nearby explodes.<br></li><li><strong>Gamma-Ray Burst</strong> - <i>A beam is charging up. Get out of its path.</i> One beam, with a clear warning, that destroys everything in its line.<br></li><li><strong>Nebula Clouds</strong> - <i>Toxic clouds hide loot in the middle.</i> Take the damage to reach the chest in the center.<br></li><li><strong>Solar Wind</strong> - <i>A strong wind pushes the whole sector in one direction.</i> Asteroids and ships drift with it, and your loot blows away fastest of all. To collect it, you have to chase it.<br></li><li><strong>Kessler Cascade</strong> - <i>Every rock you break shoots out shrapnel. Be careful where you shoot.</i> Your own guns make the area more dangerous.<br></li><li><strong>Coronal Mass Ejection</strong> - <i>Ion clouds slow down your weapons. Stay out of them.</i> Inside a cloud, your guns fire slower, but so do enemy guns. Fight inside, or leave the area to them.<br></li><li><strong>Rogue Planet</strong> - <i>A planet with no star drifts through. It blocks shots and crushes anything in its way.</i> It is the only solid cover in the game. Stay close to it, don't run from it.</li></ul><br><strong><h2 class=\"bb_tag\" >Enemy events</h2></strong><br><br><ul class=\"bb_ul\"><li><strong>Pirate Ambush</strong> - <i>Pirates appear. Defeat them for loot.</i> Destroy the whole group to get a chest.<br></li><li><strong>Elite Marauder</strong> - <i>A strong raider comes for you. Kill it before it escapes.</i> A tougher hunter that carries loot. Destroy it before it runs away.<br></li><li><strong>Dreadnought</strong> - <i>A huge warship opens fire. Destroy it before it escapes.</i> A mini-boss with beam attacks you can see coming, guarding a big reward.</li></ul><br><strong><h2 class=\"bb_tag\" >Endless modes</h2></strong><br><br>Clear Hostile Space, the third sector, and two endless modes open at the same time: <strong>The Void</strong> and <strong>Event Horizon</strong>. They are two different games, and you can play them in any order.<br><br><strong><h2 class=\"bb_tag\" >The Void</h2></strong><br><br>There is no timer here. Survive as long as you can. Over time, more asteroids and more elite enemies appear, and every seven minutes a full-power boss arrives. It is picked at random from the five sector bosses, and it gets stronger each time it comes back. Every boss you beat drops loot and keeps the run going. When your hull reaches zero, the run is over.<br><br>How long can you survive? Beltrunner saves your best survival time and top scores, and there are milestones for lasting 10, 20, 30, and 60 minutes in The Void. Set a record, then beat it.<br><br><strong><h2 class=\"bb_tag\" >Event Horizon</h2></strong><br><br>Event Horizon is a wave arena. You fight inside a ring, and enemies come in numbered waves. There is no timer, and the run ends when your ship is destroyed. The wave you reach shows how long you lasted. Your score shows how well you flew.<br><br><ul class=\"bb_ul\"><li><strong>Stay inside the ring.</strong> If you leave it, a three-second timer starts. It fills back up slowly when you return. If it reaches zero, one of the two ghosts circling outside the ring comes for you, and the run is over. If a wave goes on too long, the ring starts to shrink and brings the last enemies to you.<br></li><li><strong>Watch the breaches.</strong> Each group of enemies arrives through a breach, an opening that tears in the ring a second before they come through. Hold your ship in an open breach for one second to seal it, and half of the ships that haven't come through yet never arrive. From wave 10, some enemies arrive behind you with no breach at all.<br></li><li><strong>Bosses and hazards.</strong> Every fifth wave brings a boss together with a full wave of enemies. From wave 3, waves also bring space hazards, and the countdown tells you which ones before the wave starts. One hazard only appears here: Deep Freeze, turrets that send out freezing rings until you destroy them.<br></li><li><strong>Borrowed legendaries.</strong> Legendary weapons are not in the card deck here. Instead, every four waves you get a legendary weapon to borrow. When the next one arrives, it takes the old one's place, and each new one comes at a higher level.<br></li><li><strong>Keep the chain.</strong> Clear a wave without taking any hull damage, and your score multiplier goes up, to a maximum of x3. One hit resets it.<br></li><li><strong>Loot past the edge.</strong> Enemies you kill near the ring can throw their loot outside it. Going after it costs time on your timer, so you decide if it is worth it.<br></li><li><strong>Go further.</strong> After each wave, you pick two upgrades. Weapons can reach level 12 here, and you earn double Scrap.</li></ul><br><strong>Daily run.</strong> Besides the free run, there is a daily run. Everyone gets the same arena for one day, with its own leaderboard. You can play it again, but only your first run counts.<br><br>Event Horizon works in co-op too. There are achievements for reaching waves 5, 10, 20, and 45, and for challenges like clearing 15 waves without breaking the chain.<br>",
      "short_description": "Fly, dodge, salvage, repeat. Beltrunner is a sci-fi bullet-hell horde-survival roguelite: your guns fire themselves while you drift-dodge asteroids, hazards and pirate raiders. Draft 20+ weapons, fuse maxed ones into screen-clearing evolutions, and tear down multi-phase bosses solo or in co-op.",
      "supported_languages": "English, Spanish - Spain, Polish, Japanese, Portuguese - Brazil, Simplified Chinese",
      "header_image": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5164850/d78f33723ef69bbb1ad38e8f6d4b8d4f96ea0561/header.jpg?t=1789762372",
      "capsule_image": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5164850/3a1d5721bbe280eddaf0262b3ad9fb500a2d9e6a/capsule_231x87.jpg?t=1789762372",
      "capsule_imagev5": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5164850/3a1d5721bbe280eddaf0262b3ad9fb500a2d9e6a/capsule_184x69.jpg?t=1789762372",
      "website": null,
      "pc_requirements": {
        "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong> Windows 10<br></li><li><strong>Processor:</strong> Intel Core i5-2500k<br></li><li><strong>Memory:</strong> 512 MB RAM<br></li><li><strong>Graphics:</strong> GTX 1050 Ti<br></li><li><strong>Storage:</strong> 512 MB available space</li></ul>",
        "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong> Windows 10<br></li><li><strong>Processor:</strong> Intel Core i5-2500k<br></li><li><strong>Memory:</strong> 512 MB RAM<br></li><li><strong>Graphics:</strong> GTX 1050 Ti<br></li><li><strong>Storage:</strong> 512 MB available space</li></ul>"
      },
      "mac_requirements": {
        "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"></ul>",
        "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"></ul>"
      },
      "linux_requirements": {
        "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Ubuntu LTS<br></li><li><strong>Processor:</strong> Intel Core i5-2500k<br></li><li><strong>Memory:</strong> 512 MB RAM<br></li><li><strong>Graphics:</strong> GTX 1050 Ti<br></li><li><strong>Storage:</strong> 512 MB available space</li></ul>",
        "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Ubuntu LTS<br></li><li><strong>Processor:</strong> Intel Core i5-2500k<br></li><li><strong>Memory:</strong> 512 MB RAM<br></li><li><strong>Graphics:</strong> GTX 1050 Ti<br></li><li><strong>Storage:</strong> 512 MB available space</li></ul>"
      },
      "developers": [
        "diath"
      ],
      "publishers": [
        "diath"
      ],
      "demos": [
        {
          "appid": 5165060,
          "description": ""
        }
      ],
      "package_groups": [],
      "platforms": {
        "windows": true,
        "mac": false,
        "linux": true
      },
      "categories": [
        {
          "id": 2,
          "description": "Single-player"
        },
        {
          "id": 1,
          "description": "Multi-player"
        },
        {
          "id": 9,
          "description": "Co-op"
        },
        {
          "id": 38,
          "description": "Online Co-op"
        },
        {
          "id": 27,
          "description": "Cross-Platform Multiplayer"
        },
        {
          "id": 22,
          "description": "Steam Achievements"
        },
        {
          "id": 28,
          "description": "Full controller support"
        },
        {
          "id": 57,
          "description": "DualSense Controller Support"
        },
        {
          "id": 58,
          "description": "DualSense Controller Support"
        },
        {
          "id": 23,
          "description": "Steam Cloud"
        },
        {
          "id": 25,
          "description": "Steam Leaderboards"
        },
        {
          "id": 62,
          "description": "Family Sharing"
        }
      ],
      "genres": [
        {
          "id": "1",
          "description": "Action"
        }
      ],
      "screenshots": [
        {
          "id": 0,
          "path_thumbnail": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5164850/926bbc2bdc976d2d9b99556f24d1e0d201d104f3/ss_926bbc2bdc976d2d9b99556f24d1e0d201d104f3.600x338.jpg?t=1789762372",
          "path_full": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5164850/926bbc2bdc976d2d9b99556f24d1e0d201d104f3/ss_926bbc2bdc976d2d9b99556f24d1e0d201d104f3.1920x1080.jpg?t=1789762372"
        },
        {
          "id": 1,
          "path_thumbnail": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5164850/67bc61bc71b6f8bbf3c272d5b099ec32acb4a860/ss_67bc61bc71b6f8bbf3c272d5b099ec32acb4a860.600x338.jpg?t=1789762372",
          "path_full": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5164850/67bc61bc71b6f8bbf3c272d5b099ec32acb4a860/ss_67bc61bc71b6f8bbf3c272d5b099ec32acb4a860.1920x1080.jpg?t=1789762372"
        },
        {
          "id": 2,
          "path_thumbnail": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5164850/52b6ecc15273bd6104208387205b7ef6d47f27b8/ss_52b6ecc15273bd6104208387205b7ef6d47f27b8.600x338.jpg?t=1789762372",
          "path_full": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5164850/52b6ecc15273bd6104208387205b7ef6d47f27b8/ss_52b6ecc15273bd6104208387205b7ef6d47f27b8.1920x1080.jpg?t=1789762372"
        },
        {
          "id": 3,
          "path_thumbnail": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5164850/54f782195d1f2207485c54469b4bb9f5a63457c2/ss_54f782195d1f2207485c54469b4bb9f5a63457c2.600x338.jpg?t=1789762372",
          "path_full": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5164850/54f782195d1f2207485c54469b4bb9f5a63457c2/ss_54f782195d1f2207485c54469b4bb9f5a63457c2.1920x1080.jpg?t=1789762372"
        },
        {
          "id": 4,
          "path_thumbnail": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5164850/972970c5b4137d89d917f0a698314621eb3317e2/ss_972970c5b4137d89d917f0a698314621eb3317e2.600x338.jpg?t=1789762372",
          "path_full": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5164850/972970c5b4137d89d917f0a698314621eb3317e2/ss_972970c5b4137d89d917f0a698314621eb3317e2.1920x1080.jpg?t=1789762372"
        },
        {
          "id": 5,
          "path_thumbnail": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5164850/a48654e80f10e10dac868db0bcfa5e855d5056d3/ss_a48654e80f10e10dac868db0bcfa5e855d5056d3.600x338.jpg?t=1789762372",
          "path_full": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5164850/a48654e80f10e10dac868db0bcfa5e855d5056d3/ss_a48654e80f10e10dac868db0bcfa5e855d5056d3.1920x1080.jpg?t=1789762372"
        },
        {
          "id": 6,
          "path_thumbnail": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5164850/b62644bf9a48651fdabe3382f913441b0d03d7e6/ss_b62644bf9a48651fdabe3382f913441b0d03d7e6.600x338.jpg?t=1789762372",
          "path_full": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5164850/b62644bf9a48651fdabe3382f913441b0d03d7e6/ss_b62644bf9a48651fdabe3382f913441b0d03d7e6.1920x1080.jpg?t=1789762372"
        },
        {
          "id": 7,
          "path_thumbnail": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5164850/bdb76908c8022e4dbe0834d6a67cf0165a23ed3c/ss_bdb76908c8022e4dbe0834d6a67cf0165a23ed3c.600x338.jpg?t=1789762372",
          "path_full": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5164850/bdb76908c8022e4dbe0834d6a67cf0165a23ed3c/ss_bdb76908c8022e4dbe0834d6a67cf0165a23ed3c.1920x1080.jpg?t=1789762372"
        },
        {
          "id": 8,
          "path_thumbnail": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5164850/5c2b5f9c9c2006fdfff8ef3ad67c30dcbaf4c002/ss_5c2b5f9c9c2006fdfff8ef3ad67c30dcbaf4c002.600x338.jpg?t=1789762372",
          "path_full": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5164850/5c2b5f9c9c2006fdfff8ef3ad67c30dcbaf4c002/ss_5c2b5f9c9c2006fdfff8ef3ad67c30dcbaf4c002.1920x1080.jpg?t=1789762372"
        },
        {
          "id": 9,
          "path_thumbnail": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5164850/1b1309a80877d591755e57ea40fe907f6c78573b/ss_1b1309a80877d591755e57ea40fe907f6c78573b.600x338.jpg?t=1789762372",
          "path_full": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5164850/1b1309a80877d591755e57ea40fe907f6c78573b/ss_1b1309a80877d591755e57ea40fe907f6c78573b.1920x1080.jpg?t=1789762372"
        },
        {
          "id": 10,
          "path_thumbnail": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5164850/ca4df6eac381915f0e2cde786cfa8349864991a1/ss_ca4df6eac381915f0e2cde786cfa8349864991a1.600x338.jpg?t=1789762372",
          "path_full": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5164850/ca4df6eac381915f0e2cde786cfa8349864991a1/ss_ca4df6eac381915f0e2cde786cfa8349864991a1.1920x1080.jpg?t=1789762372"
        },
        {
          "id": 11,
          "path_thumbnail": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5164850/44d9553606ded7670113f9e514a2de1d7d67edda/ss_44d9553606ded7670113f9e514a2de1d7d67edda.600x338.jpg?t=1789762372",
          "path_full": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5164850/44d9553606ded7670113f9e514a2de1d7d67edda/ss_44d9553606ded7670113f9e514a2de1d7d67edda.1920x1080.jpg?t=1789762372"
        }
      ],
      "movies": [
        {
          "id": 257409467,
          "name": "Beltrunner",
          "thumbnail": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/257409467/3909ea6f3d2aaacbf2d8b146e10163eab97e1366/movie_600x337.jpg?t=1789762371",
          "dash_av1": "https://video.akamai.steamstatic.com/store_trailers/5164850/1248108134/d3033a0de57ba08eb0d4f8592a5f3651faf018dc/1789761776/dash_av1.mpd?t=1789762371",
          "dash_h264": "https://video.akamai.steamstatic.com/store_trailers/5164850/1248108134/d3033a0de57ba08eb0d4f8592a5f3651faf018dc/1789761776/dash_h264.mpd?t=1789762371",
          "hls_h264": "https://video.akamai.steamstatic.com/store_trailers/5164850/1248108134/d3033a0de57ba08eb0d4f8592a5f3651faf018dc/1789761776/hls_264_master.m3u8?t=1789762371",
          "highlight": true
        }
      ],
      "release_date": {
        "coming_soon": true,
        "date": "2 Nov, 2026"
      },
      "support_info": {
        "url": "https://discord.gg/AewUC7HhwP",
        "email": ""
      },
      "background": "https://store.akamai.steamstatic.com/images/storepagebackground/app/5164850?t=1789762372",
      "background_raw": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5164850/396dea9539779a7d8210ea2955711eafb532ab11/page_bg_raw.jpg?t=1789762372",
      "content_descriptors": {
        "ids": [],
        "notes": null
      },
      "ratings": {
        "dejus": {
          "rating_generated": "1",
          "rating": "6",
          "required_age": "6",
          "banned": "0",
          "use_age_gate": "0",
          "descriptors": ""
        },
        "steam_germany": {
          "rating_generated": "1",
          "rating": "12",
          "required_age": "12",
          "banned": "0",
          "use_age_gate": "0",
          "descriptors": ""
        },
        "igrs": {
          "rating_generated": "1",
          "rating": "3",
          "required_age": "3",
          "banned": "0",
          "use_age_gate": "0",
          "descriptors": "Interaksi Daring"
        }
      }
    }
  }
}