SteamTexx
Dreadgence

Limited Input LLC · Limited Input LLC

Dreadgence

gameAppID 5141000Demnächst
Release-Datum16.11.2026

Game Charts

Spielerstatistiken

Standard: letzte 7 Tage, stündlich. · Nicht gesampelt · Zeitraum: Noch nicht abgefragt - Noch nicht abgefragt

Aktuelle Spieler0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

Noch keine Game-Charts-Historie vorhanden.

Spielerhistorie

PeriodeAvg. PlayersGain (total)Gain (%)Peak Players
Letzte 24 Stunden000%0
Letzte 7 Tage000%0
Letzte 30 Tage000%0
Letzte 12 Monate000%0

Details

EntwicklerLimited Input LLC
PublisherLimited Input LLC
KostenlosNo
AlterKeine

A deterministic horror autobattler. Bind extinct monsters as Pacts, arm them with Rites and Relics, then deploy. Your units fight automatically with no mid-battle commands you win by building the right answer before combat begins. Conquer wounds, deepen your Pacts, and automate what you've mastered.

YOU DO NOT FIGHT. YOU PREPARE.Dreadgence is a deterministic horror autobattler set inside the wounds of a dead god. Bind extinct monsters as Pacts. Equip them with Rites and Relics. Prepare a three-monster composition capable of surviving what waits inside each Wound. Then deploy. Your monsters fight automatically. You win by preparing the right answer, not by issuing commands during combat. SEND YOUR PACTS INTO THE WOUNDS. Three Pacts enter. The Wound answers. Your monsters choose targets, move, attack, unleash abilities, and fight without your intervention. Hostile creatures obey their own behaviors. Face swarms of enemies, dangerous compositions, and increasingly powerful bosses across haunting environments. You choose what enters the battlefield. Then you watch what survives. CHANGE THE RELIC. CHANGE THE FATE. Before battle, read the Wound's exact forecast. Will your Pacts survive or will the encounter destroy them? The outcome isn't left to chance. The same preparation against the same Reading produces the same result. Sometimes one Relic is the difference between failure and victory. Study the forecast, change your composition, and rewrite what happens next. A failed battle is evidence. Learn from it. BIND WHAT SHOULD HAVE STAYED DEAD. The monsters you defeat can become the monsters you command. Pacts: Bind extinct creatures into your growing roster. Each brings its own identity, strengths, and behavior. Rites: Equip abilities that shape how your monsters fight and what roles they perform. Relics: Arm your Pacts with powerful items, then evolve those items to awaken new effects. Every new acquisition creates another possibility. Build specialized teams, experiment with combinations, and watch your collection grow. CONQUER. AUTOMATE. DEEPEN.Master a Reading, then automate the work you've already solved. Build stronger Pacts, collect new Rites and Relics, evolve your equipment, and prepare for more dangerous encounters. Offline progression lets your victories continue working while you're away. Your next breakthrough should come from a better strategy. THE ATLAS REMEMBERS EVERYTHING.Every Wound is a chapter in the autopsy of a dead god. Every extinct creature is another name written into the record. You are the Blank Leaf: a page torn from the Atlas, given a body, and erased from its memory. The Wounds remember everyone who died inside them. They do not remember you. Read the blood. Close the Wound.

Genres und Kategorien

CasualIndieRPGSimulationStrategySingle-playerSteam AchievementsSteam CloudFamily Sharing

Plattformen und Anforderungen

windows: yesmac: nolinux: no
PC
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  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong> Windows 10 64-bit<br></li><li><strong>Processor:</strong> Intel Core i3-6100 / AMD FX-8350<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>Graphics:</strong> DirectX 11 compatible GPU with 1 GB VRAM<br></li><li><strong>DirectX:</strong> Version 11<br></li><li><strong>Storage:</strong> 1 GB available space<br></li><li><strong>Sound Card:</strong> DirectX-compatible</li></ul>",
  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system</li></ul>"
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Mac
{
  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"></ul>",
  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"></ul>"
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Linux
{
  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"></ul>",
  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"></ul>"
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Altersfreigaben und Inhalte

dejus{"rating_generated":"1","rating":"10","required_age":"10","banned":"0","use_age_gate":"0","descriptors":"Medo"}
steam_germany{"rating_generated":"1","rating":"12","required_age":"12","banned":"0","use_age_gate":"0","descriptors":"Gewalt"}
igrs{"rating_generated":"1","rating":"18","required_age":"18","banned":"0","use_age_gate":"0","descriptors":"Horor\nKekerasan"}

Ausgewählte Änderung

Über das Spiel · 10.11.2026, 08:53

Vorher
<h2 class="bb_tag" ><strong><i><u>Dreadgence</u></i></strong></h2><p class="bb_paragraph" ><strong>The Atlas is not a map. It is an autopsy.</strong></p><p class="bb_paragraph" >Every level is a wound in the body of a dead god and none of them have closed. You are the Blank Leaf: a single page cut out of the Atlas and given a body. The wounds remember every creature that ever died inside them. They do not remember you. That absence is the only weapon you have.</p><p class="bb_paragraph" ><strong>You do not fight. You prepare.</strong></p><p class="bb_paragraph" >Dreadgence is an autobattler with one honest promise: a run is a pure function of your preparation. You choose your monsters, arm them, and deploy them into a wound and then you watch. No clicking, no steering, no last-second saves. Every death on the field was decided the moment you committed the loadout. Winning is being right in advance.</p><p class="bb_paragraph" ><strong>Steal the dead. Make an argument.</strong></p><p class="bb_paragraph" ><strong>Pacts</strong>: Every monster is an extinct life agreeing to be remembered in your margin. You take its Last Name at the instant of its defeat. Deepening a Pact recovers more of its true history, until the complete name rewrites how it behaves.</p><p class="bb_paragraph" ><strong>Rites</strong>: Repeatable sentences torn out of a wound. Attach two to a Pact to fundamentally change its role on the field.</p><p class="bb_paragraph" ><strong>Relics</strong>: Physical evidence that contradicts the Atlas's official account. Rank them up to awaken the clauses sleeping inside.</p><p class="bb_paragraph" ><strong>Readings</strong>: A perfect simulation. The past is fixed, so the same seed always returns the same outcome. A composition that clears a wound produces an answer its memory cannot refute.</p><p class="bb_paragraph" ><strong>Every wound is a puzzle with a real answer.</strong></p><p class="bb_paragraph" >A map is not beaten by the strongest roster it is beaten by a loadout tailored against what the map does. Experience <strong>twenty-four wounds</strong>, each with its own horror and unique solution: salt that preserves extinction as liturgy; a chapel that drowns without water; a garden that functions as a single, sleeping circulatory system. Conquer three deepening ranks per wound, with a guaranteed <strong>Certain Rite</strong> waiting for you if a wound refuses to open.</p><p class="bb_paragraph" ><strong>Swarms, watched.</strong></p><p class="bb_paragraph" >Witness hundreds of bodies on a single floor, each expressing a singular behavior. Face cowards that flee in blind panic, enemies that split upon death, and bosses that heal more than they hurt. We prioritize legibility over cleverness: if you can't tell why a creature did something, it didn't. The whole run is a performance, and you are its only audience.</p><p class="bb_paragraph" ><strong>Built to be left running.</strong></p><p class="bb_paragraph" ><strong>Automation</strong>: Hand repetitive Readings to the game to let it automatically clear, buy, and redeploy.</p><p class="bb_paragraph" ><strong>Offline Progression</strong>: The wounds keep bleeding while you're away, greeting you with a Welcome Back reckoning upon your return.</p><p class="bb_paragraph" ><strong>The long mystery is personal.</strong></p><p class="bb_paragraph" >Someone removed the Blank Leaf on purpose. The wounds each keep a phrase from the excision. Close all 72 Readings and the record admits what it was built to hide: you were..</p><p class="bb_paragraph" >You were its..</p><p class="bb_paragraph" ><strong>Read the blood. Close the wound.</strong></p>
Aktuell
<h2 class="bb_tag" >YOU DO NOT FIGHT. YOU PREPARE.</h2><p class="bb_paragraph" >Dreadgence is a <strong>deterministic horror autobattler</strong> set inside the wounds of a dead god.</p><p class="bb_paragraph" >Bind extinct monsters as Pacts. Equip them with Rites and Relics. Prepare a three-monster composition capable of surviving what waits inside each Wound. Then deploy.</p><p class="bb_paragraph" ><strong>Your monsters fight automatically. You win by preparing the right answer, not by issuing commands during combat.</strong></p><h2 class="bb_tag" >SEND YOUR PACTS INTO THE WOUNDS.</h2><p class="bb_paragraph" ><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5141000/extras/18c0d190a66cb71a3b5f687f7054ee4a.poster.avif?t=1792674290" width=1170 height=658 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5141000/extras/18c0d190a66cb71a3b5f687f7054ee4a.webm?t=1792674290" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5141000/extras/18c0d190a66cb71a3b5f687f7054ee4a.mp4?t=1792674290" type="video/mp4"></video></span></p><p class="bb_paragraph" >Three Pacts enter. The Wound answers.</p><p class="bb_paragraph" >Your monsters choose targets, move, attack, unleash abilities, and fight without your intervention. Hostile creatures obey their own behaviors.</p><p class="bb_paragraph" >Face swarms of enemies, dangerous compositions, and increasingly powerful bosses across haunting environments.</p><p class="bb_paragraph" ><strong>You choose what enters the battlefield. Then you watch what survives.</strong></p><h2 class="bb_tag" >CHANGE THE RELIC. CHANGE THE FATE.</h2><p class="bb_paragraph" ><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5141000/extras/6c409f8688c006879fc4a9c519c3ab2d.poster.avif?t=1792674290" width=1170 height=658 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5141000/extras/6c409f8688c006879fc4a9c519c3ab2d.webm?t=1792674290" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5141000/extras/6c409f8688c006879fc4a9c519c3ab2d.mp4?t=1792674290" type="video/mp4"></video></span></p><p class="bb_paragraph" >Before battle, read the Wound's exact forecast. Will your Pacts survive or will the encounter destroy them?</p><p class="bb_paragraph" >The outcome isn't left to chance. The same preparation against the same Reading produces the same result.</p><p class="bb_paragraph" >Sometimes one Relic is the difference between failure and victory. Study the forecast, change your composition, and rewrite what happens next.</p><p class="bb_paragraph" ><strong>A failed battle is evidence. Learn from it.</strong></p><h2 class="bb_tag" >BIND WHAT SHOULD HAVE STAYED DEAD.</h2><p class="bb_paragraph" ><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5141000/extras/966a858841818ed3d1d527f6fbab4989.poster.avif?t=1792674290" width=1170 height=658 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5141000/extras/966a858841818ed3d1d527f6fbab4989.webm?t=1792674290" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5141000/extras/966a858841818ed3d1d527f6fbab4989.mp4?t=1792674290" type="video/mp4"></video></span></p><p class="bb_paragraph" >The monsters you defeat can become the monsters you command.</p><ul class="bb_ul"><li><p class="bb_paragraph" ><strong>Pacts:</strong> Bind extinct creatures into your growing roster. Each brings its own identity, strengths, and behavior.</p></li><li><p class="bb_paragraph" ><strong>Rites:</strong> Equip abilities that shape how your monsters fight and what roles they perform.</p></li><li><p class="bb_paragraph" ><strong>Relics:</strong> Arm your Pacts with powerful items, then evolve those items to awaken new effects.</p></li></ul><p class="bb_paragraph" >Every new acquisition creates another possibility. Build specialized teams, experiment with combinations, and watch your collection grow.</p><h2 class="bb_tag" >CONQUER. AUTOMATE. DEEPEN.</h2><p class="bb_paragraph" >Master a Reading, then automate the work you've already solved.</p><p class="bb_paragraph" >Build stronger Pacts, collect new Rites and Relics, evolve your equipment, and prepare for more dangerous encounters. Offline progression lets your victories continue working while you're away.</p><p class="bb_paragraph" >Your next breakthrough should come from a better strategy.</p><h2 class="bb_tag" >THE ATLAS REMEMBERS EVERYTHING.</h2><p class="bb_paragraph" >Every Wound is a chapter in the autopsy of a dead god. Every extinct creature is another name written into the record.</p><p class="bb_paragraph" >You are the Blank Leaf: a page torn from the Atlas, given a body, and erased from its memory.</p><p class="bb_paragraph" >The Wounds remember everyone who died inside them.</p><p class="bb_paragraph" ><strong>They do not remember you.</strong></p><p class="bb_paragraph" ><i>Read the blood. Close the Wound.</i></p>
Raw AppDetails anzeigen
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    "data": {
      "type": "game",
      "name": "Dreadgence",
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      "detailed_description": "<h2 class=\"bb_tag\" >YOU DO NOT FIGHT. YOU PREPARE.</h2><p class=\"bb_paragraph\" >Dreadgence is a <strong>deterministic horror autobattler</strong> set inside the wounds of a dead god.</p><p class=\"bb_paragraph\" >Bind extinct monsters as Pacts. Equip them with Rites and Relics. Prepare a three-monster composition capable of surviving what waits inside each Wound. Then deploy.</p><p class=\"bb_paragraph\" ><strong>Your monsters fight automatically. You win by preparing the right answer, not by issuing commands during combat.</strong></p><h2 class=\"bb_tag\" >SEND YOUR PACTS INTO THE WOUNDS.</h2><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5141000/extras/18c0d190a66cb71a3b5f687f7054ee4a.poster.avif?t=1792674290\" width=1170 height=658 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5141000/extras/18c0d190a66cb71a3b5f687f7054ee4a.webm?t=1792674290\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5141000/extras/18c0d190a66cb71a3b5f687f7054ee4a.mp4?t=1792674290\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" >Three Pacts enter. The Wound answers.</p><p class=\"bb_paragraph\" >Your monsters choose targets, move, attack, unleash abilities, and fight without your intervention. Hostile creatures obey their own behaviors.</p><p class=\"bb_paragraph\" >Face swarms of enemies, dangerous compositions, and increasingly powerful bosses across haunting environments.</p><p class=\"bb_paragraph\" ><strong>You choose what enters the battlefield. Then you watch what survives.</strong></p><h2 class=\"bb_tag\" >CHANGE THE RELIC. CHANGE THE FATE.</h2><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5141000/extras/6c409f8688c006879fc4a9c519c3ab2d.poster.avif?t=1792674290\" width=1170 height=658 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5141000/extras/6c409f8688c006879fc4a9c519c3ab2d.webm?t=1792674290\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5141000/extras/6c409f8688c006879fc4a9c519c3ab2d.mp4?t=1792674290\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" >Before battle, read the Wound's exact forecast. Will your Pacts survive or will the encounter destroy them?</p><p class=\"bb_paragraph\" >The outcome isn't left to chance. The same preparation against the same Reading produces the same result.</p><p class=\"bb_paragraph\" >Sometimes one Relic is the difference between failure and victory. Study the forecast, change your composition, and rewrite what happens next.</p><p class=\"bb_paragraph\" ><strong>A failed battle is evidence. Learn from it.</strong></p><h2 class=\"bb_tag\" >BIND WHAT SHOULD HAVE STAYED DEAD.</h2><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5141000/extras/966a858841818ed3d1d527f6fbab4989.poster.avif?t=1792674290\" width=1170 height=658 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5141000/extras/966a858841818ed3d1d527f6fbab4989.webm?t=1792674290\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5141000/extras/966a858841818ed3d1d527f6fbab4989.mp4?t=1792674290\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" >The monsters you defeat can become the monsters you command.</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Pacts:</strong> Bind extinct creatures into your growing roster. Each brings its own identity, strengths, and behavior.</p></li><li><p class=\"bb_paragraph\" ><strong>Rites:</strong> Equip abilities that shape how your monsters fight and what roles they perform.</p></li><li><p class=\"bb_paragraph\" ><strong>Relics:</strong> Arm your Pacts with powerful items, then evolve those items to awaken new effects.</p></li></ul><p class=\"bb_paragraph\" >Every new acquisition creates another possibility. Build specialized teams, experiment with combinations, and watch your collection grow.</p><h2 class=\"bb_tag\" >CONQUER. AUTOMATE. DEEPEN.</h2><p class=\"bb_paragraph\" >Master a Reading, then automate the work you've already solved.</p><p class=\"bb_paragraph\" >Build stronger Pacts, collect new Rites and Relics, evolve your equipment, and prepare for more dangerous encounters. Offline progression lets your victories continue working while you're away.</p><p class=\"bb_paragraph\" >Your next breakthrough should come from a better strategy.</p><h2 class=\"bb_tag\" >THE ATLAS REMEMBERS EVERYTHING.</h2><p class=\"bb_paragraph\" >Every Wound is a chapter in the autopsy of a dead god. Every extinct creature is another name written into the record.</p><p class=\"bb_paragraph\" >You are the Blank Leaf: a page torn from the Atlas, given a body, and erased from its memory.</p><p class=\"bb_paragraph\" >The Wounds remember everyone who died inside them.</p><p class=\"bb_paragraph\" ><strong>They do not remember you.</strong></p><p class=\"bb_paragraph\" ><i>Read the blood. Close the Wound.</i></p>",
      "about_the_game": "<h2 class=\"bb_tag\" >YOU DO NOT FIGHT. YOU PREPARE.</h2><p class=\"bb_paragraph\" >Dreadgence is a <strong>deterministic horror autobattler</strong> set inside the wounds of a dead god.</p><p class=\"bb_paragraph\" >Bind extinct monsters as Pacts. Equip them with Rites and Relics. Prepare a three-monster composition capable of surviving what waits inside each Wound. Then deploy.</p><p class=\"bb_paragraph\" ><strong>Your monsters fight automatically. You win by preparing the right answer, not by issuing commands during combat.</strong></p><h2 class=\"bb_tag\" >SEND YOUR PACTS INTO THE WOUNDS.</h2><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5141000/extras/18c0d190a66cb71a3b5f687f7054ee4a.poster.avif?t=1792674290\" width=1170 height=658 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5141000/extras/18c0d190a66cb71a3b5f687f7054ee4a.webm?t=1792674290\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5141000/extras/18c0d190a66cb71a3b5f687f7054ee4a.mp4?t=1792674290\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" >Three Pacts enter. The Wound answers.</p><p class=\"bb_paragraph\" >Your monsters choose targets, move, attack, unleash abilities, and fight without your intervention. Hostile creatures obey their own behaviors.</p><p class=\"bb_paragraph\" >Face swarms of enemies, dangerous compositions, and increasingly powerful bosses across haunting environments.</p><p class=\"bb_paragraph\" ><strong>You choose what enters the battlefield. Then you watch what survives.</strong></p><h2 class=\"bb_tag\" >CHANGE THE RELIC. CHANGE THE FATE.</h2><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5141000/extras/6c409f8688c006879fc4a9c519c3ab2d.poster.avif?t=1792674290\" width=1170 height=658 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5141000/extras/6c409f8688c006879fc4a9c519c3ab2d.webm?t=1792674290\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5141000/extras/6c409f8688c006879fc4a9c519c3ab2d.mp4?t=1792674290\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" >Before battle, read the Wound's exact forecast. Will your Pacts survive or will the encounter destroy them?</p><p class=\"bb_paragraph\" >The outcome isn't left to chance. The same preparation against the same Reading produces the same result.</p><p class=\"bb_paragraph\" >Sometimes one Relic is the difference between failure and victory. Study the forecast, change your composition, and rewrite what happens next.</p><p class=\"bb_paragraph\" ><strong>A failed battle is evidence. Learn from it.</strong></p><h2 class=\"bb_tag\" >BIND WHAT SHOULD HAVE STAYED DEAD.</h2><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5141000/extras/966a858841818ed3d1d527f6fbab4989.poster.avif?t=1792674290\" width=1170 height=658 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5141000/extras/966a858841818ed3d1d527f6fbab4989.webm?t=1792674290\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5141000/extras/966a858841818ed3d1d527f6fbab4989.mp4?t=1792674290\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" >The monsters you defeat can become the monsters you command.</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Pacts:</strong> Bind extinct creatures into your growing roster. Each brings its own identity, strengths, and behavior.</p></li><li><p class=\"bb_paragraph\" ><strong>Rites:</strong> Equip abilities that shape how your monsters fight and what roles they perform.</p></li><li><p class=\"bb_paragraph\" ><strong>Relics:</strong> Arm your Pacts with powerful items, then evolve those items to awaken new effects.</p></li></ul><p class=\"bb_paragraph\" >Every new acquisition creates another possibility. Build specialized teams, experiment with combinations, and watch your collection grow.</p><h2 class=\"bb_tag\" >CONQUER. AUTOMATE. DEEPEN.</h2><p class=\"bb_paragraph\" >Master a Reading, then automate the work you've already solved.</p><p class=\"bb_paragraph\" >Build stronger Pacts, collect new Rites and Relics, evolve your equipment, and prepare for more dangerous encounters. Offline progression lets your victories continue working while you're away.</p><p class=\"bb_paragraph\" >Your next breakthrough should come from a better strategy.</p><h2 class=\"bb_tag\" >THE ATLAS REMEMBERS EVERYTHING.</h2><p class=\"bb_paragraph\" >Every Wound is a chapter in the autopsy of a dead god. Every extinct creature is another name written into the record.</p><p class=\"bb_paragraph\" >You are the Blank Leaf: a page torn from the Atlas, given a body, and erased from its memory.</p><p class=\"bb_paragraph\" >The Wounds remember everyone who died inside them.</p><p class=\"bb_paragraph\" ><strong>They do not remember you.</strong></p><p class=\"bb_paragraph\" ><i>Read the blood. Close the Wound.</i></p>",
      "short_description": "A deterministic horror autobattler. Bind extinct monsters as Pacts, arm them with Rites and Relics, then deploy. Your units fight automatically with no mid-battle commands you win by building the right answer before combat begins. Conquer wounds, deepen your Pacts, and automate what you've mastered.",
      "supported_languages": "English",
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      "website": "https://www.limitedinput.com/",
      "pc_requirements": {
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        "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"></ul>"
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        "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"></ul>",
        "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"></ul>"
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        {
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          "highlight": true
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        "coming_soon": true,
        "date": "16 Nov, 2026"
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        "url": "https://www.limitedinput.com/contact",
        "email": "support@limitedinput.com"
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      "content_descriptors": {
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        "notes": "Dreadgence is built on body-horror imagery. The game world is the autopsy of a dead god; every level is a \"wound,\" monsters are dissected identities, and combat is stylized creatures being destroyed in large numbers. There is thematic blood and death throughout, presented in an abstract isometric art style with no realistic gore."
      },
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          "rating": "10",
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          "use_age_gate": "0",
          "descriptors": "Medo"
        },
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          "banned": "0",
          "use_age_gate": "0",
          "descriptors": "Gewalt"
        },
        "igrs": {
          "rating_generated": "1",
          "rating": "18",
          "required_age": "18",
          "banned": "0",
          "use_age_gate": "0",
          "descriptors": "Horor\nKekerasan"
        }
      }
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}