SteamTexx
Button Down

HAGOPA Studio · BUKSAETONG

Button Down

gameAppID 5084060Demnächst
Release-Datum{"coming_soon":true,"date":"Coming soon"}

Game Charts

Spielerstatistiken

Standard: letzte 7 Tage, stündlich. · Veraltet · Zeitraum: 9.9.2026, 23:25:30 - 9.9.2026, 23:25:30

Aktuelle Spieler0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

Noch keine Game-Charts-Historie vorhanden.

Spielerhistorie

PeriodeAvg. PlayersGain (total)Gain (%)Peak Players
Letzte 24 Stunden000%0
Letzte 7 Tage000%0
Letzte 30 Tage000%0
Letzte 12 Monate000%0
2026-09000%0

Details

EntwicklerHAGOPA Studio
PublisherBUKSAETONG
KostenlosNo
AlterKeine

You are a button lost in a drawer. Arm yourself with paperclips, thumbtacks, coins and button batteries, and hold out against waves of dust and crumbs. A survivor-like roguelite where the run ends when the boss falls — not when a timer runs out.

A tiny survival story in a drawerYou are a button lost in a drawer. You have no weapon to swing. Instead the small things around you fight for you — a paperclip orbiting your body, a thumbtack firing off, a coin ricocheting, a button battery arcing. All you decide is where to stand.The boss ends the run, not a timerA chapter is the run. Its length, its intensity, and the boss waiting at the end are all fixed — replay a chapter and you get the same fight, so skill is the only thing that changes the result. You do not win by outlasting a clock. You win by putting down the Padlock, the Paper Shredder, the Drafting Compass. Drawer — the boss arrives around 14 minutes in. Open from the start. Desk Top — about 18 minutes. 1.7x enemy power, 1.6x rewards. Pencil Case — about 22 minutes. 2.4x enemy power, 2.2x rewards. Unlocked by clearing Desk Top, or with 500 buttons. Challenge — it never ends. A fixed seed means every player fights the same layout, and every three minutes a chapter boss comes calling: the Stapler, the Padlock, the Paper Shredder, the Drafting Compass, then around again. Killing one does not end the run. Whatever you score before you fall goes to a Steam leaderboard.Everything arrives on a clockEach kind of trash has its own entry time and ramp, and for elites the period is the tier — one every 3 minutes, one every 8, one every 14. A short run never even meets the 14-minute tier. Bosses and elites each push you around in their own way. Scatter — flings nearby trash outward. The burst itself is harmless, but the bodies land in the lanes you were kiting through. Sweep — telegraphs a corridor for 0.7 seconds, then shoves everything inside it one way. One lane empties; the horde piles up at the far end. Spin — grabs everything near it and orbits it for 1.6 seconds before releasing along the tangent. You can read where each body will land while it is still going around. Ram — throws you along its charge line and cuts your input for 0.6 seconds. Not a slow. No control at all. Eraser blocks, bottle caps and batteries sit on the floor, so there is no straight line across the arena. Supply chests, candy and magnets drop every 24-36 seconds — and going to fetch one is exactly the moment your safe orbit breaks.Your build caps at 6 + 414 weapons, 8 supplies. A run holds 6 weapons and 4 supplies, and once a category is full new items stop appearing in your level-up choices entirely. The question is never what to take. It is what to give up. Evolutions — every weapon has one. Max a weapon (Lv.6) while holding its paired supply and the EVO card appears on your next level-up. Thumbtack + magnifier shard = Meteor Tack. Six synergies — carry the thumbtack and the button battery together and hits arc to a nearby enemy. Coin + magnet shard, paperclip + magnet shard, rubber band + thread, pencil lead + eraser, and safety pin + glass marble each earn their own name too. The button is the character — the skin you equip decides your starting weapon. Thumbtack, needle, pencil lead, coin, glass marble: five different openings. Between runs there are 6 gear slots — thimble, stamp, badge, wrapper, bread tag, dice. They are tuned to make you slightly better off, not to become a wall you cannot pass without them.What's included3 chapters plus an endless fixed-seed challenge 28 enemy types, from dust and crumbs up to scissors and a paper shredder 14 weapons (every one has an evolution), 8 supplies, 6 synergies 16 achievements A Steam leaderboard for the endless challenge 14 interface languages Controller support — runs and menus alike; anything the mouse can do, the pad can do Steam Cloud saves No ads. No in-app purchases. No connection required.

Genres und Kategorien

ActionCasualIndieSingle-playerSteam AchievementsDualShock Controller SupportDualShock Controller SupportDualSense Controller SupportDualSense Controller SupportPartial Controller SupportSteam CloudSteam LeaderboardsFamily Sharing

Plattformen und Anforderungen

windows: yesmac: yeslinux: yes
PC
{
  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong>  Windows 10 64-bit<br></li><li><strong>Processor:</strong> 2코어 2.0 GHz<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>Graphics:</strong> OpenGL 3.3 지원 GPU<br></li><li><strong>Storage:</strong> 1 GB available space<br></li><li><strong>Additional Notes:</strong> 1280x720 이상 해상도</li></ul>",
  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong> Windows 11 64-bit<br></li><li><strong>Processor:</strong> 4코어 2.5 GHz<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> 전용 GPU (OpenGL 3.3 이상)<br></li><li><strong>Storage:</strong> 1 GB available space<br></li><li><strong>Additional Notes:</strong> 1920x1080 이상 해상도</li></ul>"
}
Mac
{
  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong>  macOS 13.0 (Apple Silicon) / macOS 11.0 (Intel)<br></li><li><strong>Processor:</strong> Apple Silicon 또는 Intel 64-bit<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>Graphics:</strong> OpenGL 3.3 지원 GPU<br></li><li><strong>Storage:</strong> 1 GB available space</li></ul>",
  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong>  macOS 14 이상<br></li><li><strong>Processor:</strong> Apple Silicon<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Storage:</strong> 1 GB available space</li></ul>"
}
Linux
{
  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong>  Ubuntu 20.04 LTS 64-bit (glibc 2.28 이상)<br></li><li><strong>Processor:</strong> 2코어 2.0 GHz<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>Graphics:</strong> OpenGL 3.3 지원 GPU<br></li><li><strong>Storage:</strong> 1 GB available space</li></ul>",
  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Ubuntu 22.04 LTS 이상<br></li><li><strong>Processor:</strong> 4코어 2.5 GHz<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> 전용 GPU (OpenGL 3.3 이상)<br></li><li><strong>Storage:</strong> 1 GB available space<br></li><li><strong>Additional Notes:</strong> 1920x1080 이상 해상도</li></ul>"
}

Altersfreigaben und Inhalte

dejus{"rating_generated":"1","rating":"6","required_age":"6","banned":"0","use_age_gate":"0","descriptors":"Violência fantasiosa"}
steam_germany{"rating_generated":"1","rating":"12","required_age":"12","banned":"0","use_age_gate":"0","descriptors":"Fantasy-Gewalt"}
igrs{"rating_generated":"1","rating":"13","required_age":"13","banned":"0","use_age_gate":"0","descriptors":"Kekerasan\nInteraksi Daring"}
Raw AppDetails anzeigen
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      "name": "Button Down",
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      "detailed_description": "<h2 class=\"bb_tag\" >A tiny survival story in a drawer</h2>You are a button lost in a drawer. You have no weapon to swing. Instead the small things around you fight for you — a <strong>paperclip</strong> orbiting your body, a <strong>thumbtack</strong> firing off, a <strong>coin</strong> ricocheting, a <strong>button battery</strong> arcing. All you decide is where to stand.<h2 class=\"bb_tag\" >The boss ends the run, not a timer</h2><strong>A chapter is the run.</strong> Its length, its intensity, and the boss waiting at the end are all fixed — replay a chapter and you get the same fight, so skill is the only thing that changes the result. You do not win by outlasting a clock. You win by putting down the <strong>Padlock</strong>, the <strong>Paper Shredder</strong>, the <strong>Drafting Compass</strong>.<br><br><ul class=\"bb_ul\"><li><strong>Drawer</strong> — the boss arrives around 14 minutes in. Open from the start.<br></li><li><strong>Desk Top</strong> — about 18 minutes. 1.7x enemy power, 1.6x rewards.<br></li><li><strong>Pencil Case</strong> — about 22 minutes. 2.4x enemy power, 2.2x rewards. Unlocked by clearing Desk Top, or with 500 buttons.<br></li><li><strong>Challenge</strong> — <strong>it never ends.</strong> A fixed seed means every player fights the same layout, and every three minutes a chapter boss comes calling: the Stapler, the Padlock, the Paper Shredder, the Drafting Compass, then around again. Killing one does not end the run. Whatever you score before you fall goes to a Steam leaderboard.</li></ul><h2 class=\"bb_tag\" >Everything arrives on a clock</h2>Each kind of trash has its own entry time and ramp, and for elites <strong>the period is the tier</strong> — one every 3 minutes, one every 8, one every 14. A short run never even meets the 14-minute tier.<br><br>Bosses and elites each push you around in their own way.<br><ul class=\"bb_ul\"><li><strong>Scatter</strong> — flings nearby trash outward. The burst itself is harmless, but the bodies land in the lanes you were kiting through.<br></li><li><strong>Sweep</strong> — telegraphs a corridor for 0.7 seconds, then shoves everything inside it one way. One lane empties; the horde piles up at the far end.<br></li><li><strong>Spin</strong> — grabs everything near it and orbits it for 1.6 seconds before releasing along the tangent. You can read where each body will land while it is still going around.<br></li><li><strong>Ram</strong> — throws you along its charge line and cuts your input for 0.6 seconds. Not a slow. No control at all.</li></ul><br>Eraser blocks, bottle caps and batteries sit on the floor, so there is no straight line across the arena. Supply chests, candy and magnets drop every 24-36 seconds — and going to fetch one is exactly the moment your safe orbit breaks.<h2 class=\"bb_tag\" >Your build caps at 6 + 4</h2>14 weapons, 8 supplies. A run holds <strong>6 weapons and 4 supplies</strong>, and once a category is full new items stop appearing in your level-up choices entirely. The question is never what to take. It is what to give up.<br><br><ul class=\"bb_ul\"><li><strong>Evolutions</strong> — every weapon has one. Max a weapon (Lv.6) while holding its paired supply and the EVO card appears on your next level-up. Thumbtack + magnifier shard = <strong>Meteor Tack</strong>.<br></li><li><strong>Six synergies</strong> — carry the thumbtack and the button battery together and hits arc to a nearby enemy. Coin + magnet shard, paperclip + magnet shard, rubber band + thread, pencil lead + eraser, and safety pin + glass marble each earn their own name too.<br></li><li><strong>The button is the character</strong> — the skin you equip decides your <strong>starting weapon</strong>. Thumbtack, needle, pencil lead, coin, glass marble: five different openings.</li></ul><br>Between runs there are 6 gear slots — thimble, stamp, badge, wrapper, bread tag, dice. They are tuned to make you slightly better off, not to become a wall you cannot pass without them.<h2 class=\"bb_tag\" >What's included</h2><ul class=\"bb_ul\"><li>3 chapters plus an endless fixed-seed challenge<br></li><li>28 enemy types, from dust and crumbs up to scissors and a paper shredder<br></li><li>14 weapons (every one has an evolution), 8 supplies, 6 synergies<br></li><li>16 achievements<br></li><li>A Steam leaderboard for the endless challenge<br></li><li>14 interface languages<br></li><li>Controller support — runs and menus alike; anything the mouse can do, the pad can do<br></li><li>Steam Cloud saves<br></li><li><strong>No ads. No in-app purchases. No connection required.</strong></li></ul>",
      "about_the_game": "<h2 class=\"bb_tag\" >A tiny survival story in a drawer</h2>You are a button lost in a drawer. You have no weapon to swing. Instead the small things around you fight for you — a <strong>paperclip</strong> orbiting your body, a <strong>thumbtack</strong> firing off, a <strong>coin</strong> ricocheting, a <strong>button battery</strong> arcing. All you decide is where to stand.<h2 class=\"bb_tag\" >The boss ends the run, not a timer</h2><strong>A chapter is the run.</strong> Its length, its intensity, and the boss waiting at the end are all fixed — replay a chapter and you get the same fight, so skill is the only thing that changes the result. You do not win by outlasting a clock. You win by putting down the <strong>Padlock</strong>, the <strong>Paper Shredder</strong>, the <strong>Drafting Compass</strong>.<br><br><ul class=\"bb_ul\"><li><strong>Drawer</strong> — the boss arrives around 14 minutes in. Open from the start.<br></li><li><strong>Desk Top</strong> — about 18 minutes. 1.7x enemy power, 1.6x rewards.<br></li><li><strong>Pencil Case</strong> — about 22 minutes. 2.4x enemy power, 2.2x rewards. Unlocked by clearing Desk Top, or with 500 buttons.<br></li><li><strong>Challenge</strong> — <strong>it never ends.</strong> A fixed seed means every player fights the same layout, and every three minutes a chapter boss comes calling: the Stapler, the Padlock, the Paper Shredder, the Drafting Compass, then around again. Killing one does not end the run. Whatever you score before you fall goes to a Steam leaderboard.</li></ul><h2 class=\"bb_tag\" >Everything arrives on a clock</h2>Each kind of trash has its own entry time and ramp, and for elites <strong>the period is the tier</strong> — one every 3 minutes, one every 8, one every 14. A short run never even meets the 14-minute tier.<br><br>Bosses and elites each push you around in their own way.<br><ul class=\"bb_ul\"><li><strong>Scatter</strong> — flings nearby trash outward. The burst itself is harmless, but the bodies land in the lanes you were kiting through.<br></li><li><strong>Sweep</strong> — telegraphs a corridor for 0.7 seconds, then shoves everything inside it one way. One lane empties; the horde piles up at the far end.<br></li><li><strong>Spin</strong> — grabs everything near it and orbits it for 1.6 seconds before releasing along the tangent. You can read where each body will land while it is still going around.<br></li><li><strong>Ram</strong> — throws you along its charge line and cuts your input for 0.6 seconds. Not a slow. No control at all.</li></ul><br>Eraser blocks, bottle caps and batteries sit on the floor, so there is no straight line across the arena. Supply chests, candy and magnets drop every 24-36 seconds — and going to fetch one is exactly the moment your safe orbit breaks.<h2 class=\"bb_tag\" >Your build caps at 6 + 4</h2>14 weapons, 8 supplies. A run holds <strong>6 weapons and 4 supplies</strong>, and once a category is full new items stop appearing in your level-up choices entirely. The question is never what to take. It is what to give up.<br><br><ul class=\"bb_ul\"><li><strong>Evolutions</strong> — every weapon has one. Max a weapon (Lv.6) while holding its paired supply and the EVO card appears on your next level-up. Thumbtack + magnifier shard = <strong>Meteor Tack</strong>.<br></li><li><strong>Six synergies</strong> — carry the thumbtack and the button battery together and hits arc to a nearby enemy. Coin + magnet shard, paperclip + magnet shard, rubber band + thread, pencil lead + eraser, and safety pin + glass marble each earn their own name too.<br></li><li><strong>The button is the character</strong> — the skin you equip decides your <strong>starting weapon</strong>. Thumbtack, needle, pencil lead, coin, glass marble: five different openings.</li></ul><br>Between runs there are 6 gear slots — thimble, stamp, badge, wrapper, bread tag, dice. They are tuned to make you slightly better off, not to become a wall you cannot pass without them.<h2 class=\"bb_tag\" >What's included</h2><ul class=\"bb_ul\"><li>3 chapters plus an endless fixed-seed challenge<br></li><li>28 enemy types, from dust and crumbs up to scissors and a paper shredder<br></li><li>14 weapons (every one has an evolution), 8 supplies, 6 synergies<br></li><li>16 achievements<br></li><li>A Steam leaderboard for the endless challenge<br></li><li>14 interface languages<br></li><li>Controller support — runs and menus alike; anything the mouse can do, the pad can do<br></li><li>Steam Cloud saves<br></li><li><strong>No ads. No in-app purchases. No connection required.</strong></li></ul>",
      "short_description": "You are a button lost in a drawer. Arm yourself with paperclips, thumbtacks, coins and button batteries, and hold out against waves of dust and crumbs. A survivor-like roguelite where the run ends when the boss falls — not when a timer runs out.",
      "supported_languages": "English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Ukrainian",
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        "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong>  macOS 14 이상<br></li><li><strong>Processor:</strong> Apple Silicon<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Storage:</strong> 1 GB available space</li></ul>"
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        "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Ubuntu 22.04 LTS 이상<br></li><li><strong>Processor:</strong> 4코어 2.5 GHz<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> 전용 GPU (OpenGL 3.3 이상)<br></li><li><strong>Storage:</strong> 1 GB available space<br></li><li><strong>Additional Notes:</strong> 1920x1080 이상 해상도</li></ul>"
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