Details
EntwicklerVOXELMANA
PublisherVOXELMANA
KostenlosNo
AlterKeine
POINT CLOUDS HAVE INVADED YOUR FAVORITE PIXEL ART APP. Up to 1,000,000,000,000 dots flow like a fluid, hunt your core and chew through everything you paint. Your only power: the pencil. Draw walls, survive the siege, unlock broken builds. BUILD. RESIST. OVERFLOW.
**POINT CLOUDS HAVE INVADED YOUR FAVORITE PIXEL ART APP!!**
A tower defense living inside a retro app. No towers. No units. No hero.
**A pencil.**
The mass is coming — tens of thousands, then hundreds of thousands, then **ONE MILLION dots** simulated on your GPU. They flow like a fluid, hug your walls, pour through every gap, pile up… and where the pressure builds, **your pixels break one by one**.
**🖊 DRAW.** The interface is an old-school paint app: pencil, line, eraser, brush sizes. Every painted pixel is a wall. Every erased pixel is a breach. Thick walls get chewed layer by layer — **thickness is strength**.
**🌊 RESIST.** The swarm is a real pressurized fluid: it paths to your core, flanks, seeps, overflows. Erase two pixels of a besieged wall and watch the torrent rush in. Repair during the pause. Hold the wave. Then the next, bigger one.
**⚡ BREAK THE GAME.** Between runs, expand your territory across an **unlock graph** — not a tree: a map. Every node is paid by tracing a PATH from your territory, and you acquire the whole path. Two players aiming for the same power will never have the same build. Find the broken routes: they're there on purpose.
**🎵 THE MUSIC IS GENERATED.** Seeded procedural chiptune: every run gets its own track (seed displayed), escalating as the wave hits. Your actions play notes. A breach has a sound. So does your core dying.
**Features:**
- Up to 1,000,000,000,000 GPU-simulated dots in real time
- One verb: draw (pencil, line, eraser — that's all, and it's enough)
- Defense mode: escalating waves, matter economy, repairs under fire
- Sandbox mode: threat tiers T1 → T5 "MEGA SATURATED", 60-second stress test
- Roguelite meta: path-based unlock graph — different routes, different builds
- Seeded generative chiptune + reactive stingers
- Aesthetic: two primitives. ■ vs · . Nothing on screen but the game.
Raw AppDetails anzeigen
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"detailed_description": "<p class=\"bb_paragraph\" >**POINT CLOUDS HAVE INVADED YOUR FAVORITE PIXEL ART APP!!**</p><p class=\"bb_paragraph\" >A tower defense living inside a retro app. No towers. No units. No hero.</p><p class=\"bb_paragraph\" >**A pencil.**</p><p class=\"bb_paragraph\" >The mass is coming — tens of thousands, then hundreds of thousands, then **ONE MILLION dots** simulated on your GPU. They flow like a fluid, hug your walls, pour through every gap, pile up… and where the pressure builds, **your pixels break one by one**.</p><p class=\"bb_paragraph\" >**🖊 DRAW.** The interface is an old-school paint app: pencil, line, eraser, brush sizes. Every painted pixel is a wall. Every erased pixel is a breach. Thick walls get chewed layer by layer — **thickness is strength**.</p><p class=\"bb_paragraph\" >**🌊 RESIST.** The swarm is a real pressurized fluid: it paths to your core, flanks, seeps, overflows. Erase two pixels of a besieged wall and watch the torrent rush in. Repair during the pause. Hold the wave. Then the next, bigger one.</p><p class=\"bb_paragraph\" >**⚡ BREAK THE GAME.** Between runs, expand your territory across an **unlock graph** — not a tree: a map. Every node is paid by tracing a PATH from your territory, and you acquire the whole path. Two players aiming for the same power will never have the same build. Find the broken routes: they're there on purpose.</p><p class=\"bb_paragraph\" >**🎵 THE MUSIC IS GENERATED.** Seeded procedural chiptune: every run gets its own track (seed displayed), escalating as the wave hits. Your actions play notes. A breach has a sound. So does your core dying.</p><p class=\"bb_paragraph\" >**Features:**</p><p class=\"bb_paragraph\" >- Up to 1,000,000,000,000 GPU-simulated dots in real time</p><p class=\"bb_paragraph\" >- One verb: draw (pencil, line, eraser — that's all, and it's enough)</p><p class=\"bb_paragraph\" >- Defense mode: escalating waves, matter economy, repairs under fire</p><p class=\"bb_paragraph\" >- Sandbox mode: threat tiers T1 → T5 "MEGA SATURATED", 60-second stress test</p><p class=\"bb_paragraph\" >- Roguelite meta: path-based unlock graph — different routes, different builds</p><p class=\"bb_paragraph\" >- Seeded generative chiptune + reactive stingers</p><p class=\"bb_paragraph\" >- Aesthetic: two primitives. ■ vs · . Nothing on screen but the game.</p>",
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