Details
EntwicklerJohannes, Keimo
PublisherJohannes & Keimo
KostenlosNo
AlterKeine
Throw the box. Die on purpose. Respawn from it with the momentum you died with, and launch where you could never jump. A physics puzzle-platformer built on one strange rule.
Spawn from the box. Keep your momentum. Solve the room.
Box of Life is a physics puzzle-platformer built on one rule: you respawn from a box you carry — and you keep the momentum you died with.
Throw the box across a gap or set it down. Wherever it sits is where you'll wake up. So when you die, your speed doesn't vanish — it transfers: horizontal momentum carries over, vertical momentum flips and launches you upward. Death stops being a punishment and becomes your strongest move.
Death is a mechanic, not a fail state
Every level is a momentum problem. To clear a gap you can't jump, you build up speed, throw the box ahead, and dive into the pit on purpose — you respawn at the box with that speed intact and rocket out the other side. The harder you slam in, the higher you come out.
- Charge your throw — tap to set the box down, hold to hurl it.
- Aim your death — position the box, then choose how and where to die to reach it.
- Chain launches — flip vertical speed off one death, redirect it, die again to reach the unreachable.
Protect the box, or start over
Your body is disposable. The box is not. If it drops into lava or falls out of the world, the level resets — so every throw is a calculated risk.
Raw AppDetails anzeigen
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"detailed_description": "<p class=\"bb_paragraph\" ><strong><u>Spawn from the box. Keep your momentum. Solve the room.</u></strong></p><p class=\"bb_paragraph\" ><strong>Box of Life</strong> is a physics puzzle-platformer built on one rule: <strong>you respawn from a box you carry — and you keep the momentum you died with.</strong></p><p class=\"bb_paragraph\" >Throw the box across a gap or set it down. Wherever it sits is where you'll wake up. So when you die, your speed doesn't vanish — it <strong>transfers</strong>: horizontal momentum carries over, vertical momentum <strong>flips and launches you upward</strong>. Death stops being a punishment and becomes your strongest move.</p><p class=\"bb_paragraph\" ><strong>Death is a mechanic, not a fail state</strong></p><p class=\"bb_paragraph\" >Every level is a momentum problem. To clear a gap you can't jump, you <strong>build up speed, throw the box ahead, and dive into the pit on purpose</strong> — you respawn at the box with that speed intact and rocket out the other side. The harder you slam in, the higher you come out.</p><p class=\"bb_paragraph\" >- <strong>Charge your throw</strong> — tap to set the box down, hold to hurl it.</p><p class=\"bb_paragraph\" >- <strong>Aim your death</strong> — position the box, then choose how and where to die to reach it.</p><p class=\"bb_paragraph\" >- <strong>Chain launches</strong> — flip vertical speed off one death, redirect it, die again to reach the unreachable.</p><p class=\"bb_paragraph\" ><strong>Protect the box, or start over</strong></p><p class=\"bb_paragraph\" >Your body is disposable. The box is not. If it drops into lava or falls out of the world, the level <strong>resets</strong> — so every throw is a calculated risk.</p>",
"about_the_game": "<p class=\"bb_paragraph\" ><strong><u>Spawn from the box. Keep your momentum. Solve the room.</u></strong></p><p class=\"bb_paragraph\" ><strong>Box of Life</strong> is a physics puzzle-platformer built on one rule: <strong>you respawn from a box you carry — and you keep the momentum you died with.</strong></p><p class=\"bb_paragraph\" >Throw the box across a gap or set it down. Wherever it sits is where you'll wake up. So when you die, your speed doesn't vanish — it <strong>transfers</strong>: horizontal momentum carries over, vertical momentum <strong>flips and launches you upward</strong>. Death stops being a punishment and becomes your strongest move.</p><p class=\"bb_paragraph\" ><strong>Death is a mechanic, not a fail state</strong></p><p class=\"bb_paragraph\" >Every level is a momentum problem. To clear a gap you can't jump, you <strong>build up speed, throw the box ahead, and dive into the pit on purpose</strong> — you respawn at the box with that speed intact and rocket out the other side. The harder you slam in, the higher you come out.</p><p class=\"bb_paragraph\" >- <strong>Charge your throw</strong> — tap to set the box down, hold to hurl it.</p><p class=\"bb_paragraph\" >- <strong>Aim your death</strong> — position the box, then choose how and where to die to reach it.</p><p class=\"bb_paragraph\" >- <strong>Chain launches</strong> — flip vertical speed off one death, redirect it, die again to reach the unreachable.</p><p class=\"bb_paragraph\" ><strong>Protect the box, or start over</strong></p><p class=\"bb_paragraph\" >Your body is disposable. The box is not. If it drops into lava or falls out of the world, the level <strong>resets</strong> — so every throw is a calculated risk.</p>",
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