Details
EntwicklerSocialgate
PublisherSocialgate
KostenlosNo
AlterKeine
In a town where physics rules are contagious, 4-8 friends race to finish a shared project — while hidden saboteurs quietly derail everything. A physical social deduction comedy with no meetings, no voting, no dying.
RULES ARE CONTAGIOUS.In Fizzburg, physics isn't a setting — it's an epidemic. Scoop up the Bounce rule, pour it on a barrel — now the barrel hops. Smear Slippery on a chicken and it becomes an ice-skating disaster. Five rules — Bounce, Slippery, Sticky, Light, Heavy — leak from pipe vents into town, changing whoever carries them.BUILD TOGETHER.Every round the town needs something: a broken bridge repaired, a giant plug hauled to the hole, a cauldron filled. Beams are heavy — that's a two-Kap job. Unless you carry the Light rule as cargo. Every solution is physics, and every physics is a fresh accident.BUT NOT EVERYONE IS ON YOUR SIDE.Some of you are saboteurs. No meetings, no voting, no bodies — just the question "why does this beam keep falling in the creek?" If you suspect someone, your evidence is physical: GRAB the suspect, CARRY them to the judgment pier, THROW them in the lake. But you can't do it alone — three holders or nothing. Guess wrong, and the town just lost a worker.THE REVEAL COMES LAST.The game confirms nothing. Who was what, who sabotaged which beam, who got launched into the lake while innocent — it all detonates on the end-of-round reveal screen. Then one more round. Because this time it's definitely Kemal.
4-8 players, friend lobbies + room codes (public matchmaking post-EA)
15-20 minute rounds, frictionless loop
5 contagious physics rules, 6 town projects, 40 personal contracts
Physical judgment: no vote screen — carry-and-throw
A goat, a duck gang, chickens and pigs — all infectable
Dress your Kap: 3 forms, lids, labels, liquid effects
No horror, no blood, no death — daytime, colorful, storybook chaos
Raw AppDetails anzeigen
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"detailed_description": "<h2 class=\"bb_tag\" >RULES ARE CONTAGIOUS.</h2>In Fizzburg, physics isn't a setting — it's an epidemic. Scoop up the <strong>Bounce</strong> rule, pour it on a barrel — now the barrel hops. Smear <strong>Slippery</strong> on a chicken and it becomes an ice-skating disaster. Five rules — <strong>Bounce, Slippery, Sticky, Light, Heavy</strong> — leak from pipe vents into town, changing whoever carries them.<h2 class=\"bb_tag\" >BUILD TOGETHER.</h2>Every round the town needs something: a broken bridge repaired, a giant plug hauled to the hole, a cauldron filled. Beams are heavy — that's a two-Kap job. Unless you carry the <strong>Light</strong> rule as cargo. Every solution is physics, and every physics is a fresh accident.<h2 class=\"bb_tag\" >BUT NOT EVERYONE IS ON YOUR SIDE.</h2>Some of you are <strong>saboteurs</strong>. No meetings, no voting, no bodies — just the question "why does this beam keep falling in the creek?" If you suspect someone, your evidence is physical: <strong>GRAB</strong> the suspect, <strong>CARRY</strong> them to the judgment pier, <strong>THROW</strong> them in the lake. But you can't do it alone — three holders or nothing. Guess wrong, and the town just lost a worker.<h2 class=\"bb_tag\" >THE REVEAL COMES LAST.</h2>The game confirms nothing. Who was what, who sabotaged which beam, who got launched into the lake while innocent — it all detonates on the end-of-round reveal screen. Then one more round. Because this time it's <i>definitely</i> Kemal.<br><br><ul class=\"bb_ul\"><li>4-8 players, friend lobbies + room codes (public matchmaking post-EA)<br></li><li>15-20 minute rounds, frictionless loop<br></li><li>5 contagious physics rules, 6 town projects, 40 personal contracts<br></li><li>Physical judgment: no vote screen — carry-and-throw<br></li><li>A goat, a duck gang, chickens and pigs — all infectable<br></li><li>Dress your Kap: 3 forms, lids, labels, liquid effects<br></li><li>No horror, no blood, no death — daytime, colorful, storybook chaos</li></ul>",
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