SteamTexx
Broken Pixel

GameRotBros, SCVI Media · SCVI Media

Broken Pixel

gameAppID 4995400Demnächst
Release-Datum{"coming_soon":true,"date":"Coming soon"}

Game Charts

Spielerstatistiken

Standard: letzte 7 Tage, stündlich. · Veraltet · Zeitraum: 19.8.2026, 19:08:14 - 22.8.2026, 22:50:39

Aktuelle Spieler0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

Noch keine Game-Charts-Historie vorhanden.

Spielerhistorie

PeriodeAvg. PlayersGain (total)Gain (%)Peak Players
Letzte 24 Stunden000%0
Letzte 7 Tage000%0
Letzte 30 Tage000%0
Letzte 12 Monate000%0
2026-08000%0

Details

EntwicklerGameRotBros, SCVI Media
PublisherSCVI Media
KostenlosNo
AlterKeine

There is one broken pixel in this room. It flickers — white to black — and then it holds still and lets you doubt yourself. Find it. Poke it. Go up to the next room. It gets harder. It gets much harder. And somewhere down there, something has noticed you looking.

There is one broken pixel in this room. It flickers — white to black — every ten seconds, or every thirty. Then it holds perfectly still and lets you wonder whether you saw it at all. It could be on the far wall. It could be a metre from your face. It could have been behind you for the last nine minutes. You have a toothpick.That is the entire game Find the pixel. Poke it. A door opens. Go down. Nothing about that rule ever changes. Only the size of the haystack. The first room is a room. The fourth is four rooms. By the twentieth you are somewhere with no business existing — a gallery hung with paintings, a stadium at night, fifty identical white rooms with fifty identical doors, a carousel of televisions turning slowly in the dark. The pixel gets smaller. The rooms get larger. The lights get less dependable. Eventually somebody hands you a pair of binoculars, points at a city, and tells you it is out there somewhere.It will teach you to be patient, and then charge you for it Some pixels are stuck dead and never flicker at all, so the wall fills up with things that look exactly like your answer. One of them hides the instant you look straight at it, and can only be caught slightly out of the corner of your eye. Some are on screens that are moving. Some are on screens that are asleep. You will learn to sweep slowly. You will learn to watch the edges of the frame. You will learn, eventually, that the magnifying glass is not always on your side.Somebody is talking to you A voice tells you about the rooms while you search. Where screens came from. What phosphor is. Why a pixel dies, and what it means that this one has not finished dying yet. It is calm, and unhurried, and it has been doing this for a very long time. It also notices what you are doing. It has opinions about how long you have been standing there.Bring people, if you like Up to eight of you in the same generated building, on the same seed, hunting the same pixel — racing, or in squads, with a drawer full of ways to make it worse for everybody else.And if you want to be hunted There is a switch. It is off. You never have to touch it. Turn it on and the room begins keeping score of your mistakes. Every wrong poke. Every time you reach for a tool. When it has counted enough of them, something comes out of the wall — and the next count is shorter. There are nine of them, and they do not want the same things. One will not move while you are watching it. One will not let you stop watching it. One takes the lights with it when it goes. You will meet them one at a time. Later, not one at a time. Alone, nobody comes to get you out. And the calm voice stops being the one doing the talking.Sixty-eight rooms. Then five more you have to earn. Every room, screen, painting, stadium and skyline is generated, so nobody can tell you where it is. Forty original lounge tracks play while you look. There is a clock, if you want one — and a difficulty where it is watching you. Take as long as you need. Bring your glasses. Clean Your Screen.

Genres und Kategorien

CasualSingle-playerMulti-playerPvPOnline PvPCo-opOnline Co-opSteam AchievementsAdjustable DifficultyPlayable without Timed InputStereo SoundSurround SoundSteam CloudSteam LeaderboardsFamily Sharing

Plattformen und Anforderungen

windows: yesmac: yeslinux: no
PC
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Mac
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Linux
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  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Ubuntu 20.04 / Fedora 34 / equivalent (64-bit)<br></li><li><strong>Processor:</strong> Dual-core 2.0 GHz<br></li><li><strong>Graphics:</strong> GPU with Vulkan or OpenGL 4.3 support; Mesa 21+ recommended<br></li><li><strong>Sound Card:</strong> PulseAudio or PipeWire<br></li><li><strong>Additional Notes:</strong> Also runs on SteamOS / Steam Deck. 500 MB storage.</li></ul>",
  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"></ul>"
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Altersfreigaben und Inhalte

dejus{"rating_generated":"1","rating":"l","required_age":"0","banned":"0","use_age_gate":"0","descriptors":""}
steam_germany{"rating_generated":"1","rating":"0","required_age":"0","banned":"0","use_age_gate":"0","descriptors":""}
igrs{"rating_generated":"1","rating":"3","required_age":"0","banned":"0","use_age_gate":"0","descriptors":""}

Ausgewählte Änderung

Über das Spiel · 08.08.2026, 06:25

Vorher
<p class="bb_paragraph" >You are looking for one broken pixel.</p><p class="bb_paragraph" ></p><p class="bb_paragraph" >It flickers, white to black, every 10 to 30 seconds. It could be anywhere — floor, ceiling, the far wall, the corner behind you. You have a toothpick. You have a magnifying glass. You have all the time in the world, and none of the time in the world.</p><p class="bb_paragraph" ></p><p class="bb_paragraph" >68 levels of escalating absurdity.</p><p class="bb_paragraph" ></p><p class="bb_paragraph" >Start in a 3×3 metre room with one small monitor. End on a rooftop staring across a night skyline where every facade is a screen. In between: painted galleries, football pitches, sixteen identical white rooms, a drone swarm, a rotating carousel of televisions, a cinema, fifty rooms called &quot;The Void&quot;, a shy pixel that hides when you look at it, and a marathon.</p><p class="bb_paragraph" ></p><p class="bb_paragraph" >Your kit:</p><p class="bb_paragraph" >- Toothpick — poke it once you find it. Misses leave smudges so you know where you've been.</p><p class="bb_paragraph" >- Magnifying glass — up to 14× zoom. Scroll wheel adjusts.</p><p class="bb_paragraph" >- Overdrive — makes the pixel strobe rainbow and beep from its location for 8 seconds. Long cooldown.</p><p class="bb_paragraph" >- Four stances — prone, crouch, stand, stand tall. You can only walk while standing. The rest are for inspecting.</p><p class="bb_paragraph" >- Freeze device (level 31+) — stops every moving screen for five seconds.</p><p class="bb_paragraph" ></p><p class="bb_paragraph" >Three difficulty modes:</p><p class="bb_paragraph" >- Normal — take your time.</p><p class="bb_paragraph" >- Hard — countdown per level. Miss it, get demoted.</p><p class="bb_paragraph" >- Brutal — Hard, in the dark, with a flashlight.</p><p class="bb_paragraph" ></p><p class="bb_paragraph" >Fully procedural. Every room, screen, painting, stadium and skyline is generated. No two runs are the same. Twenty original lounge tracks — bossa nova, cocktail piano, tiki, vaporwave, noir — shuffle while you search.</p><p class="bb_paragraph" ></p><p class="bb_paragraph" >Bring your patience. And your glasses.</p>
Aktuell
<strong>There is one broken pixel in this room.</strong><br><br>It flickers — white to black — every ten seconds, or every thirty. Then it holds perfectly still and lets you wonder whether you saw it at all.<br><br>It could be on the far wall. It could be a metre from your face. It could have been behind you for the last nine minutes.<br><br>You have a toothpick.<h2 class="bb_tag" >That is the entire game</h2><br>Find the pixel. Poke it. A door opens. Go down.<br><br>Nothing about that rule ever changes. Only the size of the haystack.<br><br>The first room is a room. The fourth is four rooms. By the twentieth you are somewhere with no business existing — a gallery hung with paintings, a stadium at night, fifty identical white rooms with fifty identical doors, a carousel of televisions turning slowly in the dark. The pixel gets smaller. The rooms get larger. The lights get less dependable.<br><br>Eventually somebody hands you a pair of binoculars, points at a city, and tells you it is out there somewhere.<h2 class="bb_tag" >It will teach you to be patient, and then charge you for it</h2><br>Some pixels are stuck dead and never flicker at all, so the wall fills up with things that look exactly like your answer. One of them hides the instant you look straight at it, and can only be caught slightly out of the corner of your eye. Some are on screens that are moving. Some are on screens that are asleep.<br><br>You will learn to sweep slowly. You will learn to watch the edges of the frame. You will learn, eventually, that the magnifying glass is not always on your side.<h2 class="bb_tag" >Somebody is talking to you</h2><br>A voice tells you about the rooms while you search. Where screens came from. What phosphor is. Why a pixel dies, and what it means that this one has not finished dying yet.<br><br>It is calm, and unhurried, and it has been doing this for a very long time.<br><br>It also notices what you are doing. It has opinions about how long you have been standing there.<h2 class="bb_tag" >Bring people, if you like</h2><br>Up to eight of you in the same generated building, on the same seed, hunting the same pixel — racing, or in squads, with a drawer full of ways to make it worse for everybody else.<h2 class="bb_tag" >And if you want to be hunted</h2><br>There is a switch. It is off. You never have to touch it.<br><br>Turn it on and the room begins keeping score of your mistakes. Every wrong poke. Every time you reach for a tool. When it has counted enough of them, something comes out of the wall — and the next count is shorter.<br><br>There are nine of them, and they do not want the same things. One will not move while you are watching it. One will not let you stop watching it. One takes the lights with it when it goes.<br><br>You will meet them one at a time. Later, not one at a time.<br><br>Alone, nobody comes to get you out. And the calm voice stops being the one doing the talking.<h2 class="bb_tag" >Sixty-eight rooms. Then five more you have to earn.</h2><br>Every room, screen, painting, stadium and skyline is generated, so nobody can tell you where it is. Forty original lounge tracks play while you look. There is a clock, if you want one — and a difficulty where it is watching you.<br><br>Take as long as you need.<br><br>Bring your glasses. Clean Your Screen.
Raw AppDetails anzeigen
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