Details
EntwicklerJaco Stander
PublisherJaco Stander
KostenlosNo
AlterKeine
A painterly adventure-RPG of dice, choices, and grief. Roll a d20 and play your cards in the open, no hidden math, as a hunted girl wakes the Twelve powers sleeping behind her ribs, on a branching road to the throne beneath a fallen kingdom.
Fifteen years ago, a thief reached into the world's first wound and pried loose what a king had died to seal.
The crack has been widening ever since. A wizard hid the only ward that could close it — a child, Lily — in a quiet village at the kingdom's edge, and told no one, least of all her, what she was. The hunters have just found her.
The Spirit of Twelve is a painterly narrative adventure-RPG: a journey of choices and dice from a borderland farm to the throne-room beneath a fallen capital — and the grief-mad thing that waits there, reaching not for a crown, but for someone it could not keep.
Card-and-dice combat, in the openTurn-based fights in the old-school tabletop register. Roll a d20 against your Might, Grace or Wits — every hit, crit and miss on the table, no hidden math. Strikes, guards and invocations are cards; win a fight, choose a new one, and shape each hero's hand your way.
Wake the TwelveTwelve powers sleep in the vessel — Stone and Flame, Tide and Dawn, Wrath and Mercy, and others with older names. Fight by fight you rouse them into world-turning invocations, and the long war tilts a little your way.
A painterly, branching worldFour regions and forty-odd painterly locations. Choose your path across a living travel map — story beats, optional elites, campsites and lore stones — and let your choices shape the road and the people on it.
Six champions, six ways to winField the ward and the five who walk the road with her — each a playable battler with a class deck all its own:
Lily, the Ward — the seal made flesh, and the Twelve sleeping behind her ribs
Aaron, the Blade — bow and hatchet, and a foundling's fury
Regneel, the Old Guard — a retired king's guardsman who still swings an axe like an argument
Dex, the Hound — a black-brindle mastiff, all teeth and heart, with a fighting deck of his own
Mirek, the Saboteur — poison, traps, and a thief's eye for a liar
Dain, the Shield — a knight who laid down his sword rather than serve a usurper
The Endless Trial — a roguelike descentWhen the tale is told, the Trial opens. A self-contained roguelike mode built on the same open d20 + card combat: choose a champion and descend a branching gauntlet of fights, elites, shops and campfires that never ends — only deepens. Forge your deck as you go, hoard run-changing relics, and see how far you can push before the dark takes you back.
A run built one choice at a time — a procedural map of battles, elites, shops, campfires and treasure. There's always a road; the question is which one.
Relics that reshape a run — dozens of permanent boons that stack into builds no two runs repeat.
Six earnable champions — start with three and unlock the rest by clearing acts, each a different way to win.
Ascension — clear an act and dare the next difficulty tier. Harder, never cheaper — pure strategy.
The Daily Trial — one seed, one champion, the same run for everyone in the world that day.
Score & Steam Leaderboards — every run is tallied and ranked: an overall board, a board per champion, and the rolling Daily. How high can you climb?
A tale worth reading twiceThe story is carried by a narrator in a storybook voice — and the whole novel lives inside the game. Open the Chronicle from the title screen and read it, cover to cover, whenever you like.
Features Painterly storybook art (a hand-painted style), start to finish
Open, transparent d20 + card combat — no hidden rolls
A buildable class deck for all six heroes
A branching journey where choices matter
The Endless Trial — a roguelike mode with relics, Ascension tiers, a Daily challenge & leaderboards
Narrated throughout, with the full novel readable in-game
Three difficulties, from a gentle read to the hardest road
Steam Achievements, Leaderboards, Cloud saves & Trading Cards
Raw AppDetails anzeigen
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"detailed_description": "<p class=\"bb_paragraph\" ><strong>Fifteen years ago, a thief reached into the world's first wound and pried loose what a king had died to seal.</strong></p><p class=\"bb_paragraph\" >The crack has been widening ever since. A wizard hid the only ward that could close it — a child, Lily — in a quiet village at the kingdom's edge, and told no one, least of all her, what she was. The hunters have just found her.</p><p class=\"bb_paragraph\" ><i>The Spirit of Twelve</i> is a painterly narrative adventure-RPG: a journey of choices and dice from a borderland farm to the throne-room beneath a fallen capital — and the grief-mad thing that waits there, reaching not for a crown, but for someone it could not keep.</p><h2 class=\"bb_tag\" >Card-and-dice combat, in the open</h2><p class=\"bb_paragraph\" >Turn-based fights in the old-school tabletop register. Roll a d20 against your Might, Grace or Wits — every hit, crit and miss on the table, no hidden math. Strikes, guards and invocations are cards; win a fight, choose a new one, and shape each hero's hand your way.</p><h2 class=\"bb_tag\" >Wake the Twelve</h2><p class=\"bb_paragraph\" >Twelve powers sleep in the vessel — Stone and Flame, Tide and Dawn, Wrath and Mercy, and others with older names. Fight by fight you rouse them into world-turning invocations, and the long war tilts a little your way.</p><h2 class=\"bb_tag\" >A painterly, branching world</h2><p class=\"bb_paragraph\" >Four regions and forty-odd painterly locations. Choose your path across a living travel map — story beats, optional elites, campsites and lore stones — and let your choices shape the road and the people on it.</p><h2 class=\"bb_tag\" >Six champions, six ways to win</h2><p class=\"bb_paragraph\" >Field the ward and the five who walk the road with her — each a playable battler with a class deck all its own:</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Lily, the Ward</strong> — the seal made flesh, and the Twelve sleeping behind her ribs</p></li><li><p class=\"bb_paragraph\" ><strong>Aaron, the Blade</strong> — bow and hatchet, and a foundling's fury</p></li><li><p class=\"bb_paragraph\" ><strong>Regneel, the Old Guard</strong> — a retired king's guardsman who still swings an axe like an argument</p></li><li><p class=\"bb_paragraph\" ><strong>Dex, the Hound</strong> — a black-brindle mastiff, all teeth and heart, with a fighting deck of his own</p></li><li><p class=\"bb_paragraph\" ><strong>Mirek, the Saboteur</strong> — poison, traps, and a thief's eye for a liar</p></li><li><p class=\"bb_paragraph\" ><strong>Dain, the Shield</strong> — a knight who laid down his sword rather than serve a usurper</p><p class=\"bb_paragraph\" ></p></li></ul><h2 class=\"bb_tag\" >The Endless Trial — a roguelike descent</h2><p class=\"bb_paragraph\" >When the tale is told, the Trial opens. A self-contained roguelike mode built on the same open d20 + card combat: choose a champion and descend a branching gauntlet of fights, elites, shops and campfires that never ends — only deepens. Forge your deck as you go, hoard run-changing relics, and see how far you can push before the dark takes you back.</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>A run built one choice at a time</strong> — a procedural map of battles, elites, shops, campfires and treasure. There's always a road; the question is which one.</p></li><li><p class=\"bb_paragraph\" ><strong>Relics that reshape a run</strong> — dozens of permanent boons that stack into builds no two runs repeat.</p></li><li><p class=\"bb_paragraph\" ><strong>Six earnable champions</strong> — start with three and unlock the rest by clearing acts, each a different way to win.</p></li><li><p class=\"bb_paragraph\" ><strong>Ascension</strong> — clear an act and dare the next difficulty tier. Harder, never cheaper — pure strategy.</p></li><li><p class=\"bb_paragraph\" ><strong>The Daily Trial</strong> — one seed, one champion, the same run for everyone in the world that day.</p></li><li><p class=\"bb_paragraph\" ><strong>Score & Steam Leaderboards</strong> — every run is tallied and ranked: an overall board, a board per champion, and the rolling Daily. How high can you climb?</p></li></ul><h2 class=\"bb_tag\" >A tale worth reading twice</h2><p class=\"bb_paragraph\" >The story is carried by a narrator in a storybook voice — and the whole novel lives inside the game. Open the Chronicle from the title screen and read it, cover to cover, whenever you like.</p><h2 class=\"bb_tag\" >Features</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" > Painterly storybook art (a hand-painted style), start to finish</p></li><li><p class=\"bb_paragraph\" > Open, transparent d20 + card combat — no hidden rolls</p></li><li><p class=\"bb_paragraph\" > A buildable class deck for all six heroes</p></li><li><p class=\"bb_paragraph\" > A branching journey where choices matter</p></li><li><p class=\"bb_paragraph\" ><strong>The Endless Trial</strong> — a roguelike mode with relics, Ascension tiers, a Daily challenge & leaderboards</p></li><li><p class=\"bb_paragraph\" > Narrated throughout, with the full novel readable in-game</p></li><li><p class=\"bb_paragraph\" > Three difficulties, from a gentle read to the hardest road</p></li><li><p class=\"bb_paragraph\" > Steam Achievements, Leaderboards, Cloud saves & Trading Cards</p></li></ul>",
"about_the_game": "<p class=\"bb_paragraph\" ><strong>Fifteen years ago, a thief reached into the world's first wound and pried loose what a king had died to seal.</strong></p><p class=\"bb_paragraph\" >The crack has been widening ever since. A wizard hid the only ward that could close it — a child, Lily — in a quiet village at the kingdom's edge, and told no one, least of all her, what she was. The hunters have just found her.</p><p class=\"bb_paragraph\" ><i>The Spirit of Twelve</i> is a painterly narrative adventure-RPG: a journey of choices and dice from a borderland farm to the throne-room beneath a fallen capital — and the grief-mad thing that waits there, reaching not for a crown, but for someone it could not keep.</p><h2 class=\"bb_tag\" >Card-and-dice combat, in the open</h2><p class=\"bb_paragraph\" >Turn-based fights in the old-school tabletop register. Roll a d20 against your Might, Grace or Wits — every hit, crit and miss on the table, no hidden math. Strikes, guards and invocations are cards; win a fight, choose a new one, and shape each hero's hand your way.</p><h2 class=\"bb_tag\" >Wake the Twelve</h2><p class=\"bb_paragraph\" >Twelve powers sleep in the vessel — Stone and Flame, Tide and Dawn, Wrath and Mercy, and others with older names. Fight by fight you rouse them into world-turning invocations, and the long war tilts a little your way.</p><h2 class=\"bb_tag\" >A painterly, branching world</h2><p class=\"bb_paragraph\" >Four regions and forty-odd painterly locations. Choose your path across a living travel map — story beats, optional elites, campsites and lore stones — and let your choices shape the road and the people on it.</p><h2 class=\"bb_tag\" >Six champions, six ways to win</h2><p class=\"bb_paragraph\" >Field the ward and the five who walk the road with her — each a playable battler with a class deck all its own:</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Lily, the Ward</strong> — the seal made flesh, and the Twelve sleeping behind her ribs</p></li><li><p class=\"bb_paragraph\" ><strong>Aaron, the Blade</strong> — bow and hatchet, and a foundling's fury</p></li><li><p class=\"bb_paragraph\" ><strong>Regneel, the Old Guard</strong> — a retired king's guardsman who still swings an axe like an argument</p></li><li><p class=\"bb_paragraph\" ><strong>Dex, the Hound</strong> — a black-brindle mastiff, all teeth and heart, with a fighting deck of his own</p></li><li><p class=\"bb_paragraph\" ><strong>Mirek, the Saboteur</strong> — poison, traps, and a thief's eye for a liar</p></li><li><p class=\"bb_paragraph\" ><strong>Dain, the Shield</strong> — a knight who laid down his sword rather than serve a usurper</p><p class=\"bb_paragraph\" ></p></li></ul><h2 class=\"bb_tag\" >The Endless Trial — a roguelike descent</h2><p class=\"bb_paragraph\" >When the tale is told, the Trial opens. A self-contained roguelike mode built on the same open d20 + card combat: choose a champion and descend a branching gauntlet of fights, elites, shops and campfires that never ends — only deepens. Forge your deck as you go, hoard run-changing relics, and see how far you can push before the dark takes you back.</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>A run built one choice at a time</strong> — a procedural map of battles, elites, shops, campfires and treasure. There's always a road; the question is which one.</p></li><li><p class=\"bb_paragraph\" ><strong>Relics that reshape a run</strong> — dozens of permanent boons that stack into builds no two runs repeat.</p></li><li><p class=\"bb_paragraph\" ><strong>Six earnable champions</strong> — start with three and unlock the rest by clearing acts, each a different way to win.</p></li><li><p class=\"bb_paragraph\" ><strong>Ascension</strong> — clear an act and dare the next difficulty tier. Harder, never cheaper — pure strategy.</p></li><li><p class=\"bb_paragraph\" ><strong>The Daily Trial</strong> — one seed, one champion, the same run for everyone in the world that day.</p></li><li><p class=\"bb_paragraph\" ><strong>Score & Steam Leaderboards</strong> — every run is tallied and ranked: an overall board, a board per champion, and the rolling Daily. How high can you climb?</p></li></ul><h2 class=\"bb_tag\" >A tale worth reading twice</h2><p class=\"bb_paragraph\" >The story is carried by a narrator in a storybook voice — and the whole novel lives inside the game. Open the Chronicle from the title screen and read it, cover to cover, whenever you like.</p><h2 class=\"bb_tag\" >Features</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" > Painterly storybook art (a hand-painted style), start to finish</p></li><li><p class=\"bb_paragraph\" > Open, transparent d20 + card combat — no hidden rolls</p></li><li><p class=\"bb_paragraph\" > A buildable class deck for all six heroes</p></li><li><p class=\"bb_paragraph\" > A branching journey where choices matter</p></li><li><p class=\"bb_paragraph\" ><strong>The Endless Trial</strong> — a roguelike mode with relics, Ascension tiers, a Daily challenge & leaderboards</p></li><li><p class=\"bb_paragraph\" > Narrated throughout, with the full novel readable in-game</p></li><li><p class=\"bb_paragraph\" > Three difficulties, from a gentle read to the hardest road</p></li><li><p class=\"bb_paragraph\" > Steam Achievements, Leaderboards, Cloud saves & Trading Cards</p></li></ul>",
"short_description": "A painterly adventure-RPG of dice, choices, and grief. Roll a d20 and play your cards in the open, no hidden math, as a hunted girl wakes the Twelve powers sleeping behind her ribs, on a branching road to the throne beneath a fallen kingdom.",
"supported_languages": "English",
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"website": "http://thespiritoftwelve.com",
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"minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Windows 10 (64-bit)<br></li><li><strong>Processor:</strong> Dual-core 2.0 GHz<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>Graphics:</strong> OpenGL 3.0-capable GPU (integrated is fine)<br></li><li><strong>DirectX:</strong> Version 9.0<br></li><li><strong>Storage:</strong> 2 GB available space</li></ul>",
"recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Windows 11 (64-bit)<br></li><li><strong>Processor:</strong> Quad-core 2.5 GHz<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> Any dedicated GPU from the last decade<br></li><li><strong>DirectX:</strong> Version 9.0<br></li><li><strong>Storage:</strong> 2 GB available space</li></ul>"
},
"mac_requirements": {
"minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> macOS 11+<br></li><li><strong>Processor:</strong> Apple Silicon (M1 or later)<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>Graphics:</strong> Apple Silicon integrated GPU (M1 or later)<br></li><li><strong>Storage:</strong> 2 GB available space</li></ul>",
"recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> macOS 12+<br></li><li><strong>Processor:</strong> Apple Silicon (M2 or later)<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> Apple Silicon integrated GPU (M2 or later)<br></li><li><strong>Storage:</strong> 2 GB available space</li></ul>"
},
"linux_requirements": {
"minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Major Linux Distribution from 2010<br></li><li><strong>Processor:</strong> Dual-core 2.0 GHz<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>Graphics:</strong> OpenGL 3.0-capable GPU (integrated is fine)<br></li><li><strong>Storage:</strong> 2 GB available space</li></ul>",
"recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Recent 64-bit Linux<br></li><li><strong>Processor:</strong> Quad-core 2.5 GHz<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> Any dedicated GPU from the last decade<br></li><li><strong>Storage:</strong> 2 GB available space</li></ul>"
},
"legal_notice": "All content, artwork and story are copyright protected. Jaco Stander 2026",
"developers": [
"Jaco Stander"
],
"publishers": [
"Jaco Stander"
],
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{
"id": 2,
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{
"id": 22,
"description": "Steam Achievements"
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{
"id": 29,
"description": "Steam Trading Cards"
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{
"id": 18,
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{
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{
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}
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{
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{
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