Details
EntwicklerioStudios
PublisherioStudios
KostenlosNo
AlterKeine
Build. Muster. Rule the hex. A turn-based hex wargame where your buildings drip-feed an army of unit cards — deploy them across six biomes, master four asymmetric factions, and let the dice decide who holds the line.
BUILD · MUSTER · RULE THE HEXBattleboard is a turn-based hex wargame with a card-driven heart: construct buildings, and they produce the unit cards that become your army. Deploy onto the board, position for terrain, and resolve combat with dice you can feel.
FOUR FACTIONS, NO MIRROR MATCHESIron Pact, Verdant Choir, Ashen Legion and Sunforged — four asymmetric factions with their own units, research and temperament, balanced for real competition.
A CAMPAIGN FORGED IN BLOOD AND IRONA 7-mission campaign plus open skirmish across six biomes. Every map is a puzzle of terrain, economy and tempo.
DEEP ENOUGH TO LIVE IN48-node per-faction research trees and an 8-resource economy reward players who build engines, not just armies.
FEATURESCard-driven armies: buildings produce your unit cards4 asymmetric factions, tuned 48–52% against each other7-mission campaign + skirmish across 6 biomes48-node research trees per faction, 8-resource economyPainted-miniature tabletop look — a war table brought to life
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"detailed_description": "<h2 class=\"bb_tag\" >BUILD · MUSTER · RULE THE HEX</h2><p class=\"bb_paragraph\" >Battleboard is a turn-based hex wargame with a card-driven heart: construct buildings, and they produce the unit cards that become your army. Deploy onto the board, position for terrain, and resolve combat with dice you can feel.</p><h2 class=\"bb_tag\" >FOUR FACTIONS, NO MIRROR MATCHES</h2><p class=\"bb_paragraph\" >Iron Pact, Verdant Choir, Ashen Legion and Sunforged — four asymmetric factions with their own units, research and temperament, balanced for real competition.</p><h2 class=\"bb_tag\" >A CAMPAIGN FORGED IN BLOOD AND IRON</h2><p class=\"bb_paragraph\" >A 7-mission campaign plus open skirmish across six biomes. Every map is a puzzle of terrain, economy and tempo.</p><h2 class=\"bb_tag\" >DEEP ENOUGH TO LIVE IN</h2><p class=\"bb_paragraph\" >48-node per-faction research trees and an 8-resource economy reward players who build engines, not just armies.</p><h2 class=\"bb_tag\" >FEATURES</h2><ul class=\"bb_ul\"><li>Card-driven armies: buildings produce your unit cards</li><li>4 asymmetric factions, tuned 48–52% against each other</li><li>7-mission campaign + skirmish across 6 biomes</li><li>48-node research trees per faction, 8-resource economy</li><li>Painted-miniature tabletop look — a war table brought to life</li></ul>",
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