SteamTexx
Dear Nobody

3Cats Studio · 3Cats Studio

Dear Nobody

gameAppID 4957320Demnächst
Release-Datum11.11.2026

Game Charts

Spielerstatistiken

Standard: letzte 7 Tage, stündlich. · Nicht gesampelt · Zeitraum: Noch nicht abgefragt - Noch nicht abgefragt

Aktuelle Spieler0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

Noch keine Game-Charts-Historie vorhanden.

Spielerhistorie

PeriodeAvg. PlayersGain (total)Gain (%)Peak Players
Letzte 24 Stunden000%0
Letzte 7 Tage000%0
Letzte 30 Tage000%0
Letzte 12 Monate000%0

Details

Entwickler3Cats Studio
Publisher3Cats Studio
KostenlosNo
AlterKeine

The letters between two pen-pals who have never met cross your censor's desk behind a nameless front. Their romance exists only on paper, so a line you strike is gone from it for good. Partway through, a letter answers a question you only asked in your head. A melancholy epistolary romance.

Matter prejudicial to moraleThe men have gone to the war. Far behind a front nobody names, the sorting hall is staffed by women who read other people's mail for the Bureau. You have a stamp, a pen, and a card of regulations listing what a soldier must not be told. Two strangers write to each other through your desk. They have never met, and everything between them is on the paper you are holding. When you bar a line, it is gone from the romance itself as well as from the page. Pass a tenderness and it reaches the other side. Strike it, and as far as either of them will ever know, it was never written.At the deskOpen each letter, strike what must not pass, and stamp it on its way. Your rulings move two things: the bond between the lovers, and how closely the office is watching you. Before some letters leave your hands, you may copy a single line into a copybook. Later, you learn to leave a few words standing in a struck line, in reply. Every ruling is filed. There is no undo at the desk.What the regulations do not coverA letter answers a question you only asked in your head. A line you struck weeks ago comes back, uncrossed, in another hand. One of the two stops writing to the other and starts writing to you. The game never says whether the paper is haunted or whether you are coming apart at your desk.On paperAbout 33,000 words of letters, prose and marginalia, roughly two to four hours, in one sitting or two. It can end six ways, decided by two fates at once: what becomes of the lovers, and what becomes of you. The surface is realistic and the story never explains what is wrong underneath it. Ink, gaslight, sorting halls, a waltz heard through a café wall, in a world that feels old and European and never gives its name. Eleven languages at launch. Single-player, text-based, choice-driven. Dear Nobody's prose is human–AI co-written and human-edited under the author's direction. Its illustrations and ending vignettes are pre-generated with AI image tools and then curated and edited; the music is generated with AI tools; ambience and effects are recorded sound. Nothing is generated while you play.

Genres und Kategorien

AdventureIndieSingle-playerSteam AchievementsPartial Controller SupportFamily Sharing

Plattformen und Anforderungen

windows: yesmac: yeslinux: no
PC
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Mac
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Linux
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Altersfreigaben und Inhalte

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Ausgewählte Änderung

Über das Spiel · 08.11.2026, 07:05

Vorher
<h2 class="bb_tag" ><strong>A war you never see. A love that exists only on paper. A pen that has started to answer back.</strong></h2><p class="bb_paragraph" >You are a woman at a censor's desk, far behind a nameless front. The men are gone to the war; the sorting hall is staffed by women who read other people's mail for a living. Across your desk pass the letters of two strangers — pen-pals who have never once met, who know each other only through the words they send. You hold a stamp, a pen, and a book of regulations, and it is your work to strike out anything a soldier must not know.</p><p class="bb_paragraph" >But these two have nothing but the letters. Their entire relationship is the paper on your desk. So the choice is never abstract: cross out a line and it is gone from their love, not just from the page. Keep a tenderness in and you let it reach the other side. Strike it and you have decided, quietly, that it never existed. The restraint is the whole mechanic — what you leave standing is what their love is allowed to become.</p><p class="bb_paragraph" >Then something begins to go wrong with the correspondence. A letter answers a question you only asked with your pen. A line you struck weeks ago comes back, uncrossed, in another hand. And one thread stops writing to the front at all — and starts writing to you. The game never tells you whether the paper is haunted or whether you are simply coming apart at your own quiet desk.</p><h2 class="bb_tag" >What you do</h2><ul class="bb_ul"><li><p class="bb_paragraph" >• Read, and rule. Open each letter, strike the words that must not pass, and stamp it on its way. What you keep and what you kill shifts two fragile things at once — the bond between the lovers, and how closely the office is watching you.</p></li><li><p class="bb_paragraph" >• Keep what you cannot bear to lose. A copybook lets you save a single line from a letter before it leaves your hands forever.</p></li><li><p class="bb_paragraph" >• Answer, if you dare. As the correspondence turns toward you, you are given a pen of your own — and a few words you may leave standing in reply.</p></li><li><p class="bb_paragraph" >• Live with it. Every ruling is filed. There is no undo at the desk, only the record.</p></li></ul><h2 class="bb_tag" ><strong>Features</strong></h2><ul class="bb_ul"><li><p class="bb_paragraph" >• A redaction mechanic you feel in your chest. Censorship as a love language — and a weapon. The most intimate choices in the game are the ones you cross out.</p></li><li><p class="bb_paragraph" >• Six endings drawn from two fates at once — what becomes of the lovers, and what becomes of you.</p></li><li><p class="bb_paragraph" >• A quietly uncanny story that never explains itself. Realistic on the surface, wrong underneath.</p></li><li><p class="bb_paragraph" >• ~30–45k words of hand-written prose, letters, and marginalia — a single sitting or two.</p></li><li><p class="bb_paragraph" >• A world that feels old and European and never names itself — ink, gaslight, sorting halls, a waltz through a café wall.</p></li><li><p class="bb_paragraph" >• Available in ten languages at launch.</p></li></ul><p class="bb_paragraph" >Single-player · text-based · choice-driven · roughly 2–4 hours.</p>
Aktuell
<h2 class="bb_tag" >Matter prejudicial to morale</h2>The men have gone to the war. Far behind a front nobody names, the sorting hall is staffed by women who read other people's mail for the Bureau. You have a stamp, a pen, and a card of regulations listing what a soldier must not be told.<br><br>Two strangers write to each other through your desk. They have never met, and everything between them is on the paper you are holding. When you bar a line, it is gone from the romance itself as well as from the page. Pass a tenderness and it reaches the other side. Strike it, and as far as either of them will ever know, it was never written.<h2 class="bb_tag" >At the desk</h2><ul class="bb_ul"><li>Open each letter, strike what must not pass, and stamp it on its way. Your rulings move two things: the bond between the lovers, and how closely the office is watching you.<br></li><li>Before some letters leave your hands, you may copy a single line into a copybook.<br></li><li>Later, you learn to leave a few words standing in a struck line, in reply.<br></li><li>Every ruling is filed. There is no undo at the desk.</li></ul><h2 class="bb_tag" >What the regulations do not cover</h2>A letter answers a question you only asked in your head. A line you struck weeks ago comes back, uncrossed, in another hand. One of the two stops writing to the other and starts writing to you. The game never says whether the paper is haunted or whether you are coming apart at your desk.<h2 class="bb_tag" >On paper</h2>About 33,000 words of letters, prose and marginalia, roughly two to four hours, in one sitting or two. It can end six ways, decided by two fates at once: what becomes of the lovers, and what becomes of you. The surface is realistic and the story never explains what is wrong underneath it. Ink, gaslight, sorting halls, a waltz heard through a café wall, in a world that feels old and European and never gives its name. Eleven languages at launch. Single-player, text-based, choice-driven.<br><br><i>Dear Nobody's prose is human–AI co-written and human-edited under the author's direction. Its illustrations and ending vignettes are pre-generated with AI image tools and then curated and edited; the music is generated with AI tools; ambience and effects are recorded sound. Nothing is generated while you play.</i>
Raw AppDetails anzeigen
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