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Fame & Fear: Dungeon Architect

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Fame & Fear: Dungeon Architect

gameAppID 4935730Demnächst
Release-Datum03.11.2026

Game Charts

Spielerstatistiken

Standard: letzte 7 Tage, stündlich. · Nicht gesampelt · Zeitraum: Noch nicht abgefragt - Noch nicht abgefragt

Aktuelle Spieler0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

Noch keine Game-Charts-Historie vorhanden.

Spielerhistorie

PeriodeAvg. PlayersGain (total)Gain (%)Peak Players
Letzte 24 Stunden000%0
Letzte 7 Tage000%0
Letzte 30 Tage000%0
Letzte 12 Monate000%0

Details

EntwicklerWasdlab
PublisherWasdlab
KostenlosNo
AlterKeine

A fantasy management sandbox where adventurers pay to risk their necks. Build rooms, set traps, hire monsters and run inns. Balance fame, fear and profit: someone has to survive to spread the word.

Heroes want glory. You have bills to pay.Fame & Fear: Dungeon Architect is a single-player fantasy management sandbox. Build a dungeon full of monsters, traps and treasure, open inns and attract adventurers willing to pay to get in. Admission is paid up front. Getting home isn't included. Build a dungeon worth the riskDig out rooms and corridors, place doors, and choose floors, lighting and decorations. Mix and match different themes, place your monsters and give your bosses a spot worthy of their worst intentions. Layout matters: treasure can draw visitors down a particular route, and a trap can help a monster land its attacks. Filling a room with danger won't do much good if nobody sets foot in it. Plan at night. Face the consequences by day.Prepare your dungeon at night and use the Predicted Flow Heatmap to spot promising routes and areas that might stay empty. It's a forecast, not a promise: adventurers have needs and plans of their own. Select them during a visit to see where they're going and why. When things need a little nudge, use your Keeper's Orders. Use Lure to make an area more appealing; Overcharge to boost a trap's next activation at the cost of a longer cooldown; and Seal to temporarily close a passage without cutting off essential escape routes. You have three uses in total per day. Blowing all three on the first curious visitor is an option. Not necessarily a good one. At the end of the day, check the report: damage, object usage, revenue and observations based on what actually happened. Then get back to building. Maybe that trap was a great idea, just in the wrong corridor. An inn between two traps is still an innSet your admission price, furnish the rooms, hire staff and offer services to your visitors. Basic furniture and staff are available from Rank F; beds and guest rooms unlock at Rank C. You can use furniture from different themes without sticking to a single matching set. Keep an eye on expenses, maintenance and your cash reserves: an overpriced ticket can turn people away, and those who do enter might want to spend some money at the inn too. Some adventurers come back, bringing memories of their last visit with them. It's good to have a regular customer. Especially one you've already tried to kill. Someone has to make it out aliveA dungeon without danger doesn't give visitors much of a story to tell. One without survivors has a different problem: nobody left to tell it. Balance fame, fear and survival to keep adventurers coming. Over time, your dungeon's lethality, trap usage and the success of your services can influence how well prepared incoming groups are, who's in them and how much money they bring. And then there's the Kingdom. Let fear get out of hand and you might receive an official visit. The kind with weapons, not clipboards. From Rank F to Legendary DungeonGrow your dungeon from Rank F all the way to SS, tackle objectives and see what new content awaits before paying for a promotion. At Rank SS, you can take on the Kingdom's Grand Expedition, an optional challenge with three days to prepare. Complete it to earn the title of Legendary Dungeon. There's no mandatory finale: the sandbox continues, whether you take on the challenge or not. There's always another room to sort out. Good ideas deserve a blueprintSave your rooms as blueprints, reuse them in other playthroughs and share them through the Steam Workshop. Designed a particularly unpleasant welcome? It would be a shame to keep it to yourself.

Genres und Kategorien

AdventureCasualIndieSimulationStrategySingle-playerSteam AchievementsSteam WorkshopCamera ComfortCustom Volume Controls#category_playable_at_your_own_pacePlayable without Timed InputSave AnytimeStereo SoundSurround SoundSteam CloudFamily Sharing

Plattformen und Anforderungen

windows: yesmac: nolinux: no
PC
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  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong> Windows 10 / 11 64-bit<br></li><li><strong>Processor:</strong> Intel Core i5-10400 / AMD Ryzen 5 3600<br></li><li><strong>Memory:</strong> 16 GB RAM<br></li><li><strong>Graphics:</strong> NVIDIA GeForce GTX 1650 4 GB / AMD Radeon RX 570 4 GB<br></li><li><strong>DirectX:</strong> Version 11<br></li><li><strong>Storage:</strong> 3 GB available space<br></li><li><strong>Sound Card:</strong> DirectX compatible sound card<br></li><li><strong>Additional Notes:</strong> SSD recommended.</li></ul>"
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Mac
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  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"></ul>",
  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"></ul>"
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Linux
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  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"></ul>",
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Altersfreigaben und Inhalte

dejus{"rating_generated":"1","rating":"10","required_age":"10","banned":"0","use_age_gate":"0","descriptors":"Medo"}
steam_germany{"rating_generated":"1","rating":"12","required_age":"12","banned":"0","use_age_gate":"0","descriptors":"Gewalt"}

Ausgewählte Änderung

Über das Spiel · 27.10.2026, 20:27

Vorher
<h2 class="bb_tag" ><strong>Every great dungeon needs victims.</strong></h2><h2 class="bb_tag" ><strong>The legendary ones keep adventurers coming back.</strong></h2><p class="bb_paragraph" >Build a famous dungeon.</p><p class="bb_paragraph" >Kill enough heroes to become rich.</p><p class="bb_paragraph" >Let enough survive to become legendary.</p><p class="bb_paragraph" >In <strong>Fame &amp; Fear: Dungeon Architect</strong>, you are not the hero.</p><p class="bb_paragraph" >You are the mastermind behind the kingdom's most dangerous attraction.</p><p class="bb_paragraph" >Every night, you carve new tunnels through solid rock, build treasure vaults, hire monsters, place deadly traps and carefully design the next unforgettable adventure.</p><p class="bb_paragraph" >Then the sun rises.</p><p class="bb_paragraph" >The gates open.</p><p class="bb_paragraph" >And the first adventurers willingly step inside.</p><p class="bb_paragraph" >Some dream of glory.</p><p class="bb_paragraph" >Some dream of gold.</p><p class="bb_paragraph" >Some have absolutely no idea what they're walking into.</p><h2 class="bb_tag" >Every adventure tells a story</h2><p class="bb_paragraph" >A dungeon that kills everyone doesn't stay famous for long.</p><p class="bb_paragraph" >Soon, taverns stop telling stories.</p><p class="bb_paragraph" >Adventurers stop arriving.</p><p class="bb_paragraph" >Your treasure rooms remain full...</p><p class="bb_paragraph" >...because nobody is foolish enough to enter.</p><p class="bb_paragraph" >But letting everyone escape isn't the answer either.</p><p class="bb_paragraph" >Heroes who survive will spread your fame across the kingdom...</p><p class="bb_paragraph" >while carrying away the treasure you worked so hard to protect.</p><p class="bb_paragraph" >The greatest dungeon isn't the deadliest.</p><p class="bb_paragraph" >It's the one adventurers simply can't resist visiting.</p><h2 class="bb_tag" >Build by night</h2><p class="bb_paragraph" >When your dungeon closes, the real work begins.</p><p class="bb_paragraph" >Excavate new chambers.</p><p class="bb_paragraph" >Expand winding corridors.</p><p class="bb_paragraph" >Build treasure rooms, monster lairs, trap halls, secret passages and places where exhausted adventurers lower their guard.</p><p class="bb_paragraph" >Every room has a purpose.</p><p class="bb_paragraph" >Every corridor tells a story.</p><p class="bb_paragraph" >Every trap changes the adventure.</p><p class="bb_paragraph" >Will that glittering treasure lure greedy rogues deeper underground?</p><p class="bb_paragraph" >Will your resting room convince one last exhausted party to push forward?</p><p class="bb_paragraph" >Will a hidden shortcut save them...</p><p class="bb_paragraph" >or doom them?</p><h2 class="bb_tag" >Open your gates by day</h2><p class="bb_paragraph" >When morning comes, your dungeon comes alive.</p><p class="bb_paragraph" >Heroes from across the kingdom arrive in search of fortune.</p><p class="bb_paragraph" >Warriors.</p><p class="bb_paragraph" >Rogues.</p><p class="bb_paragraph" >Clerics.</p><p class="bb_paragraph" >Mages.</p><p class="bb_paragraph" >Each with different strengths, weaknesses and personalities.</p><p class="bb_paragraph" >You don't control them.</p><p class="bb_paragraph" >You watch.</p><p class="bb_paragraph" >You learn.</p><p class="bb_paragraph" >You improve.</p><p class="bb_paragraph" >Every decision they make teaches you something about your dungeon.</p><p class="bb_paragraph" >Did they avoid your deadliest trap?</p><p class="bb_paragraph" >Did they discover your hidden treasure room?</p><p class="bb_paragraph" >Did panic spread through the party?</p><p class="bb_paragraph" >Did your goblins finally manage to defeat someone...</p><p class="bb_paragraph" >or simply become another funny story told back at the tavern?</p><h2 class="bb_tag" >Balance Fame and Fear</h2><p class="bb_paragraph" >A successful dungeon needs more than monsters.</p><p class="bb_paragraph" >It needs customers.</p><p class="bb_paragraph" >Kill too many adventurers too quickly and your dungeon will earn a terrifying reputation.</p><p class="bb_paragraph" >Fewer heroes will dare to enter.</p><p class="bb_paragraph" >Your popularity will fall.</p><p class="bb_paragraph" >And eventually...</p><p class="bb_paragraph" >the Kingdom may decide your dungeon has become a public safety problem.</p><p class="bb_paragraph" >Royal expeditions will arrive with one goal:</p><p class="bb_paragraph" >Destroy everything you've built.</p><p class="bb_paragraph" >On the other hand...</p><p class="bb_paragraph" >if too many heroes survive, they'll leave with your treasure.</p><p class="bb_paragraph" >Your fame will grow.</p><p class="bb_paragraph" >Your visitors will multiply.</p><p class="bb_paragraph" >But your vaults may slowly empty.</p><p class="bb_paragraph" >Finding the perfect balance between fear, fairness, danger and reward is the key to building a legendary dungeon.</p><h2 class="bb_tag" >Design adventures worth surviving</h2><p class="bb_paragraph" >Every expedition becomes a unique story.</p><p class="bb_paragraph" >Will the party push deeper in search of greater riches?</p><p class="bb_paragraph" >Will greed overcome caution?</p><p class="bb_paragraph" >Will they retreat before it's too late?</p><p class="bb_paragraph" >Or will they become yet another forgotten skeleton decorating your corridors?</p><p class="bb_paragraph" >The stories your visitors carry home will shape your future more than any trap ever could.</p><h2 class="bb_tag" >Features</h2><ul class="bb_ul"><li><p class="bb_paragraph" >Dig and expand your own underground dungeon.</p></li><li><p class="bb_paragraph" >Build treasure rooms, monster lairs, trap chambers, rest areas and secret passages.</p></li><li><p class="bb_paragraph" >Summon goblins, skeletons, slimes, orcs and terrifying bosses.</p></li><li><p class="bb_paragraph" >Design deadly traps that are dangerous—but always avoidable.</p></li><li><p class="bb_paragraph" >Welcome dozens of different hero parties, each with unique behaviours.</p></li><li><p class="bb_paragraph" >Earn Dungeon Points through victories, objectives and clever dungeon design.</p></li><li><p class="bb_paragraph" >Balance Fame, Fear, Wealth and Prestige.</p></li><li><p class="bb_paragraph" >Unlock stronger heroes, better treasures, new monsters, rooms and special events.</p></li><li><p class="bb_paragraph" >Study detailed daily reports to understand exactly how your dungeon performed.</p></li><li><p class="bb_paragraph" >Survive Royal Raids when your reputation becomes too dangerous.</p></li></ul><h2 class="bb_tag" >Become a legend</h2><p class="bb_paragraph" >Will your dungeon become the most feared place in the kingdom?</p><p class="bb_paragraph" >The richest?</p><p class="bb_paragraph" >The most famous?</p><p class="bb_paragraph" >Or the one every adventurer dreams of conquering?</p><p class="bb_paragraph" >The choice is yours.</p><p class="bb_paragraph" >Build with intelligence.</p><p class="bb_paragraph" >Build with cruelty.</p><p class="bb_paragraph" >Build with style.</p><p class="bb_paragraph" >Most importantly...</p><p class="bb_paragraph" >Build a dungeon worth talking about.</p>
Aktuell
<p class="bb_paragraph" ><span class="bb_img_ctn"><img class="bb_img" src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/659ba2409f57f8540eea43347378f493.avif?t=1791820278" data-big-src=https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras_big/659ba2409f57f8540eea43347378f493.avif?t=1791820278 width=1560 height=284 /></span></p><h2 class="bb_tag" >Heroes want glory. You have bills to pay.</h2><p class="bb_paragraph" ><strong>Fame &amp; Fear: Dungeon Architect</strong> is a single-player fantasy management sandbox. Build a dungeon full of monsters, traps and treasure, open inns and attract adventurers willing to pay to get in.</p><p class="bb_paragraph" >Admission is paid up front. Getting home isn't included.</p><h2 class="bb_tag" >Build a dungeon worth the risk</h2><p class="bb_paragraph" >Dig out rooms and corridors, place doors, and choose floors, lighting and decorations. Mix and match different themes, place your monsters and give your bosses a spot worthy of their worst intentions.</p><p class="bb_paragraph" >Layout matters: treasure can draw visitors down a particular route, and a trap can help a monster land its attacks. Filling a room with danger won't do much good if nobody sets foot in it.</p><p class="bb_paragraph" ><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/d6607662f96e140e3a83293132419f4d.poster.avif?t=1791820278" width=960 height=540 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/d6607662f96e140e3a83293132419f4d.webm?t=1791820278" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/d6607662f96e140e3a83293132419f4d.mp4?t=1791820278" type="video/mp4"></video></span></p><h2 class="bb_tag" >Plan at night. Face the consequences by day.</h2><p class="bb_paragraph" >Prepare your dungeon at night and use the <strong>Predicted Flow Heatmap</strong> to spot promising routes and areas that might stay empty. It's a forecast, not a promise: adventurers have needs and plans of their own. Select them during a visit to see where they're going and why.</p><p class="bb_paragraph" >When things need a little nudge, use your <strong>Keeper's Orders</strong>. Use <strong>Lure</strong> to make an area more appealing; <strong>Overcharge</strong> to boost a trap's next activation at the cost of a longer cooldown; and <strong>Seal</strong> to temporarily close a passage without cutting off essential escape routes. You have <strong>three uses in total per day</strong>. Blowing all three on the first curious visitor is an option. Not necessarily a good one.</p><p class="bb_paragraph" >At the end of the day, check the report: damage, object usage, revenue and observations based on what actually happened. Then get back to building. Maybe that trap was a great idea, just in the wrong corridor.</p><p class="bb_paragraph" ><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/6901038f510c4329a9f1c0c94c7185a5.poster.avif?t=1791820278" width=960 height=540 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/6901038f510c4329a9f1c0c94c7185a5.webm?t=1791820278" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/6901038f510c4329a9f1c0c94c7185a5.mp4?t=1791820278" type="video/mp4"></video></span></p><p class="bb_paragraph" ></p><h2 class="bb_tag" >An inn between two traps is still an inn</h2><p class="bb_paragraph" >Set your admission price, furnish the rooms, hire staff and offer services to your visitors. Basic furniture and staff are available from <strong>Rank F</strong>; beds and guest rooms unlock at <strong>Rank C</strong>. You can use furniture from different themes without sticking to a single matching set.</p><p class="bb_paragraph" >Keep an eye on expenses, maintenance and your cash reserves: an overpriced ticket can turn people away, and those who do enter might want to spend some money at the inn too. Some adventurers come back, bringing memories of their last visit with them.</p><p class="bb_paragraph" >It's good to have a regular customer. Especially one you've already tried to kill.</p><p class="bb_paragraph" ><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/4bb78dda3db914bb95068e5864717924.poster.avif?t=1791820278" width=960 height=540 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/4bb78dda3db914bb95068e5864717924.webm?t=1791820278" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/4bb78dda3db914bb95068e5864717924.mp4?t=1791820278" type="video/mp4"></video></span></p><p class="bb_paragraph" ><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/cac9a16c170c62ba4bfe86cda92a20cf.poster.avif?t=1791820278" width=960 height=540 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/cac9a16c170c62ba4bfe86cda92a20cf.webm?t=1791820278" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/cac9a16c170c62ba4bfe86cda92a20cf.mp4?t=1791820278" type="video/mp4"></video></span></p><h2 class="bb_tag" >Someone has to make it out alive</h2><p class="bb_paragraph" >A dungeon without danger doesn't give visitors much of a story to tell. One without survivors has a different problem: nobody left to tell it.</p><p class="bb_paragraph" >Balance <strong>fame, fear and survival</strong> to keep adventurers coming. Over time, your dungeon's lethality, trap usage and the success of your services can influence how well prepared incoming groups are, who's in them and how much money they bring.</p><p class="bb_paragraph" >And then there's the Kingdom. Let fear get out of hand and you might receive an official visit. The kind with weapons, not clipboards.</p><h2 class="bb_tag" >From Rank F to Legendary Dungeon</h2><p class="bb_paragraph" >Grow your dungeon from Rank <strong>F all the way to SS</strong>, tackle objectives and see what new content awaits before paying for a promotion.</p><p class="bb_paragraph" >At Rank SS, you can take on the <strong>Kingdom's Grand Expedition</strong>, an optional challenge with three days to prepare. Complete it to earn the title of <strong>Legendary Dungeon</strong>.</p><p class="bb_paragraph" >There's no mandatory finale: the sandbox continues, whether you take on the challenge or not. There's always another room to sort out.</p><h2 class="bb_tag" >Good ideas deserve a blueprint</h2><p class="bb_paragraph" >Save your rooms as <strong>blueprints</strong>, reuse them in other playthroughs and share them through the <strong>Steam Workshop</strong>.</p><p class="bb_paragraph" >Designed a particularly unpleasant welcome? It would be a shame to keep it to yourself.</p>
Raw AppDetails anzeigen
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      "type": "game",
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      "detailed_description": "<p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/659ba2409f57f8540eea43347378f493.avif?t=1791820278\" data-big-src=https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras_big/659ba2409f57f8540eea43347378f493.avif?t=1791820278 width=1560 height=284 /></span></p><h2 class=\"bb_tag\" >Heroes want glory. You have bills to pay.</h2><p class=\"bb_paragraph\" ><strong>Fame &amp; Fear: Dungeon Architect</strong> is a single-player fantasy management sandbox. Build a dungeon full of monsters, traps and treasure, open inns and attract adventurers willing to pay to get in.</p><p class=\"bb_paragraph\" >Admission is paid up front. Getting home isn't included.</p><h2 class=\"bb_tag\" >Build a dungeon worth the risk</h2><p class=\"bb_paragraph\" >Dig out rooms and corridors, place doors, and choose floors, lighting and decorations. Mix and match different themes, place your monsters and give your bosses a spot worthy of their worst intentions.</p><p class=\"bb_paragraph\" >Layout matters: treasure can draw visitors down a particular route, and a trap can help a monster land its attacks. Filling a room with danger won't do much good if nobody sets foot in it.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/d6607662f96e140e3a83293132419f4d.poster.avif?t=1791820278\" width=960 height=540 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/d6607662f96e140e3a83293132419f4d.webm?t=1791820278\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/d6607662f96e140e3a83293132419f4d.mp4?t=1791820278\" type=\"video/mp4\"></video></span></p><h2 class=\"bb_tag\" >Plan at night. Face the consequences by day.</h2><p class=\"bb_paragraph\" >Prepare your dungeon at night and use the <strong>Predicted Flow Heatmap</strong> to spot promising routes and areas that might stay empty. It's a forecast, not a promise: adventurers have needs and plans of their own. Select them during a visit to see where they're going and why.</p><p class=\"bb_paragraph\" >When things need a little nudge, use your <strong>Keeper's Orders</strong>. Use <strong>Lure</strong> to make an area more appealing; <strong>Overcharge</strong> to boost a trap's next activation at the cost of a longer cooldown; and <strong>Seal</strong> to temporarily close a passage without cutting off essential escape routes. You have <strong>three uses in total per day</strong>. Blowing all three on the first curious visitor is an option. Not necessarily a good one.</p><p class=\"bb_paragraph\" >At the end of the day, check the report: damage, object usage, revenue and observations based on what actually happened. Then get back to building. Maybe that trap was a great idea, just in the wrong corridor.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/6901038f510c4329a9f1c0c94c7185a5.poster.avif?t=1791820278\" width=960 height=540 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/6901038f510c4329a9f1c0c94c7185a5.webm?t=1791820278\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/6901038f510c4329a9f1c0c94c7185a5.mp4?t=1791820278\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >An inn between two traps is still an inn</h2><p class=\"bb_paragraph\" >Set your admission price, furnish the rooms, hire staff and offer services to your visitors. Basic furniture and staff are available from <strong>Rank F</strong>; beds and guest rooms unlock at <strong>Rank C</strong>. You can use furniture from different themes without sticking to a single matching set.</p><p class=\"bb_paragraph\" >Keep an eye on expenses, maintenance and your cash reserves: an overpriced ticket can turn people away, and those who do enter might want to spend some money at the inn too. Some adventurers come back, bringing memories of their last visit with them.</p><p class=\"bb_paragraph\" >It's good to have a regular customer. Especially one you've already tried to kill.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/4bb78dda3db914bb95068e5864717924.poster.avif?t=1791820278\" width=960 height=540 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/4bb78dda3db914bb95068e5864717924.webm?t=1791820278\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/4bb78dda3db914bb95068e5864717924.mp4?t=1791820278\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/cac9a16c170c62ba4bfe86cda92a20cf.poster.avif?t=1791820278\" width=960 height=540 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/cac9a16c170c62ba4bfe86cda92a20cf.webm?t=1791820278\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/cac9a16c170c62ba4bfe86cda92a20cf.mp4?t=1791820278\" type=\"video/mp4\"></video></span></p><h2 class=\"bb_tag\" >Someone has to make it out alive</h2><p class=\"bb_paragraph\" >A dungeon without danger doesn't give visitors much of a story to tell. One without survivors has a different problem: nobody left to tell it.</p><p class=\"bb_paragraph\" >Balance <strong>fame, fear and survival</strong> to keep adventurers coming. Over time, your dungeon's lethality, trap usage and the success of your services can influence how well prepared incoming groups are, who's in them and how much money they bring.</p><p class=\"bb_paragraph\" >And then there's the Kingdom. Let fear get out of hand and you might receive an official visit. The kind with weapons, not clipboards.</p><h2 class=\"bb_tag\" >From Rank F to Legendary Dungeon</h2><p class=\"bb_paragraph\" >Grow your dungeon from Rank <strong>F all the way to SS</strong>, tackle objectives and see what new content awaits before paying for a promotion.</p><p class=\"bb_paragraph\" >At Rank SS, you can take on the <strong>Kingdom's Grand Expedition</strong>, an optional challenge with three days to prepare. Complete it to earn the title of <strong>Legendary Dungeon</strong>.</p><p class=\"bb_paragraph\" >There's no mandatory finale: the sandbox continues, whether you take on the challenge or not. There's always another room to sort out.</p><h2 class=\"bb_tag\" >Good ideas deserve a blueprint</h2><p class=\"bb_paragraph\" >Save your rooms as <strong>blueprints</strong>, reuse them in other playthroughs and share them through the <strong>Steam Workshop</strong>.</p><p class=\"bb_paragraph\" >Designed a particularly unpleasant welcome? It would be a shame to keep it to yourself.</p>",
      "about_the_game": "<p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/659ba2409f57f8540eea43347378f493.avif?t=1791820278\" data-big-src=https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras_big/659ba2409f57f8540eea43347378f493.avif?t=1791820278 width=1560 height=284 /></span></p><h2 class=\"bb_tag\" >Heroes want glory. You have bills to pay.</h2><p class=\"bb_paragraph\" ><strong>Fame &amp; Fear: Dungeon Architect</strong> is a single-player fantasy management sandbox. Build a dungeon full of monsters, traps and treasure, open inns and attract adventurers willing to pay to get in.</p><p class=\"bb_paragraph\" >Admission is paid up front. Getting home isn't included.</p><h2 class=\"bb_tag\" >Build a dungeon worth the risk</h2><p class=\"bb_paragraph\" >Dig out rooms and corridors, place doors, and choose floors, lighting and decorations. Mix and match different themes, place your monsters and give your bosses a spot worthy of their worst intentions.</p><p class=\"bb_paragraph\" >Layout matters: treasure can draw visitors down a particular route, and a trap can help a monster land its attacks. Filling a room with danger won't do much good if nobody sets foot in it.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/d6607662f96e140e3a83293132419f4d.poster.avif?t=1791820278\" width=960 height=540 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/d6607662f96e140e3a83293132419f4d.webm?t=1791820278\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/d6607662f96e140e3a83293132419f4d.mp4?t=1791820278\" type=\"video/mp4\"></video></span></p><h2 class=\"bb_tag\" >Plan at night. Face the consequences by day.</h2><p class=\"bb_paragraph\" >Prepare your dungeon at night and use the <strong>Predicted Flow Heatmap</strong> to spot promising routes and areas that might stay empty. It's a forecast, not a promise: adventurers have needs and plans of their own. Select them during a visit to see where they're going and why.</p><p class=\"bb_paragraph\" >When things need a little nudge, use your <strong>Keeper's Orders</strong>. Use <strong>Lure</strong> to make an area more appealing; <strong>Overcharge</strong> to boost a trap's next activation at the cost of a longer cooldown; and <strong>Seal</strong> to temporarily close a passage without cutting off essential escape routes. You have <strong>three uses in total per day</strong>. Blowing all three on the first curious visitor is an option. Not necessarily a good one.</p><p class=\"bb_paragraph\" >At the end of the day, check the report: damage, object usage, revenue and observations based on what actually happened. Then get back to building. Maybe that trap was a great idea, just in the wrong corridor.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/6901038f510c4329a9f1c0c94c7185a5.poster.avif?t=1791820278\" width=960 height=540 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/6901038f510c4329a9f1c0c94c7185a5.webm?t=1791820278\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/6901038f510c4329a9f1c0c94c7185a5.mp4?t=1791820278\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >An inn between two traps is still an inn</h2><p class=\"bb_paragraph\" >Set your admission price, furnish the rooms, hire staff and offer services to your visitors. Basic furniture and staff are available from <strong>Rank F</strong>; beds and guest rooms unlock at <strong>Rank C</strong>. You can use furniture from different themes without sticking to a single matching set.</p><p class=\"bb_paragraph\" >Keep an eye on expenses, maintenance and your cash reserves: an overpriced ticket can turn people away, and those who do enter might want to spend some money at the inn too. Some adventurers come back, bringing memories of their last visit with them.</p><p class=\"bb_paragraph\" >It's good to have a regular customer. Especially one you've already tried to kill.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/4bb78dda3db914bb95068e5864717924.poster.avif?t=1791820278\" width=960 height=540 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/4bb78dda3db914bb95068e5864717924.webm?t=1791820278\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/4bb78dda3db914bb95068e5864717924.mp4?t=1791820278\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/cac9a16c170c62ba4bfe86cda92a20cf.poster.avif?t=1791820278\" width=960 height=540 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/cac9a16c170c62ba4bfe86cda92a20cf.webm?t=1791820278\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/cac9a16c170c62ba4bfe86cda92a20cf.mp4?t=1791820278\" type=\"video/mp4\"></video></span></p><h2 class=\"bb_tag\" >Someone has to make it out alive</h2><p class=\"bb_paragraph\" >A dungeon without danger doesn't give visitors much of a story to tell. One without survivors has a different problem: nobody left to tell it.</p><p class=\"bb_paragraph\" >Balance <strong>fame, fear and survival</strong> to keep adventurers coming. Over time, your dungeon's lethality, trap usage and the success of your services can influence how well prepared incoming groups are, who's in them and how much money they bring.</p><p class=\"bb_paragraph\" >And then there's the Kingdom. Let fear get out of hand and you might receive an official visit. The kind with weapons, not clipboards.</p><h2 class=\"bb_tag\" >From Rank F to Legendary Dungeon</h2><p class=\"bb_paragraph\" >Grow your dungeon from Rank <strong>F all the way to SS</strong>, tackle objectives and see what new content awaits before paying for a promotion.</p><p class=\"bb_paragraph\" >At Rank SS, you can take on the <strong>Kingdom's Grand Expedition</strong>, an optional challenge with three days to prepare. Complete it to earn the title of <strong>Legendary Dungeon</strong>.</p><p class=\"bb_paragraph\" >There's no mandatory finale: the sandbox continues, whether you take on the challenge or not. There's always another room to sort out.</p><h2 class=\"bb_tag\" >Good ideas deserve a blueprint</h2><p class=\"bb_paragraph\" >Save your rooms as <strong>blueprints</strong>, reuse them in other playthroughs and share them through the <strong>Steam Workshop</strong>.</p><p class=\"bb_paragraph\" >Designed a particularly unpleasant welcome? It would be a shame to keep it to yourself.</p>",
      "short_description": "A fantasy management sandbox where adventurers pay to risk their necks. Build rooms, set traps, hire monsters and run inns. Balance fame, fear and profit: someone has to survive to spread the word.",
      "supported_languages": "English<strong>*</strong>, Italian, French, German, Spanish - Spain<br><strong>*</strong>languages with full audio support",
      "header_image": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/05204680d4d3eea2314c1df5c0ad8206a025f9f3/header.jpg?t=1791820278",
      "capsule_image": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/d06627b49a43ffd16fce0327993f5579be58eb03/capsule_231x87.jpg?t=1791820278",
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      "website": null,
      "pc_requirements": {
        "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong> Windows 10 64-bit<br></li><li><strong>Processor:</strong> Intel Core i5-6500 / AMD Ryzen 3 1200<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> NVIDIA GeForce GTX 1050 2 GB / AMD Radeon RX 560 4 GB<br></li><li><strong>DirectX:</strong> Version 11<br></li><li><strong>Storage:</strong> 3 GB available space<br></li><li><strong>Sound Card:</strong> DirectX compatible sound card<br></li><li><strong>Additional Notes:</strong> 64-bit processor and operating system required. SSD recommended.</li></ul>",
        "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong> Windows 10 / 11 64-bit<br></li><li><strong>Processor:</strong> Intel Core i5-10400 / AMD Ryzen 5 3600<br></li><li><strong>Memory:</strong> 16 GB RAM<br></li><li><strong>Graphics:</strong> NVIDIA GeForce GTX 1650 4 GB / AMD Radeon RX 570 4 GB<br></li><li><strong>DirectX:</strong> Version 11<br></li><li><strong>Storage:</strong> 3 GB available space<br></li><li><strong>Sound Card:</strong> DirectX compatible sound card<br></li><li><strong>Additional Notes:</strong> SSD recommended.</li></ul>"
      },
      "mac_requirements": {
        "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"></ul>",
        "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"></ul>"
      },
      "linux_requirements": {
        "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"></ul>",
        "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"></ul>"
      },
      "developers": [
        "Wasdlab"
      ],
      "publishers": [
        "Wasdlab"
      ],
      "demos": [
        {
          "appid": 5140410,
          "description": ""
        }
      ],
      "package_groups": [],
      "platforms": {
        "windows": true,
        "mac": false,
        "linux": false
      },
      "categories": [
        {
          "id": 2,
          "description": "Single-player"
        },
        {
          "id": 22,
          "description": "Steam Achievements"
        },
        {
          "id": 30,
          "description": "Steam Workshop"
        },
        {
          "id": 67,
          "description": "Camera Comfort"
        },
        {
          "id": 68,
          "description": "Custom Volume Controls"
        },
        {
          "id": 80,
          "description": "#category_playable_at_your_own_pace"
        },
        {
          "id": 74,
          "description": "Playable without Timed Input"
        },
        {
          "id": 79,
          "description": "Save Anytime"
        },
        {
          "id": 69,
          "description": "Stereo Sound"
        },
        {
          "id": 70,
          "description": "Surround Sound"
        },
        {
          "id": 23,
          "description": "Steam Cloud"
        },
        {
          "id": 62,
          "description": "Family Sharing"
        }
      ],
      "genres": [
        {
          "id": "25",
          "description": "Adventure"
        },
        {
          "id": "4",
          "description": "Casual"
        },
        {
          "id": "23",
          "description": "Indie"
        },
        {
          "id": "28",
          "description": "Simulation"
        },
        {
          "id": "2",
          "description": "Strategy"
        }
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      "movies": [
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        {
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          "name": "new trailer",
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