Details
EntwicklerKaan Bartu Bozkurt
PublisherKaan Bartu Bozkurt
KostenlosNo
AlterKeine
False Normality is a short first-person psychological horror game built around a rule-driven system that watches how you move. Some rules keep you safe. Some are lying. You won't know which until you act.
False Normality is a first-person psychological horror game set inside a corridor system that watches how you move.
At first, the rules are simple.
DON'T STOP.
DON'T LOOK BACK.
DON'T TRUST THE RULES.
But obedience is only the beginning.
Some instructions are real. Others are traps. As you progress, the system forces you to decide when to obey, when to doubt, and whether you can still trust the rules guiding you forward.
Violations make the environment react. Lights can go out. The screen can fall into darkness. Sounds respond to what you do. The system becomes increasingly difficult to read.
There is no combat.
No inventory to manage.
Only you, the corridor, and a system you can never fully trust.
FeaturesRule-driven psychological horror
Real and deceptive instructions
Choices built around trust and obedience
Environmental, audio, and system reactions to violations
Linear corridor progression with changing rule scenarios
Claustrophobic liminal atmosphere
No combat
Short and focused single-player horror experience
Ausgewählte Änderung
Release-Datum · 13.09.2026, 20:16
Vorher{"coming_soon":true,"date":"Sep 15, 2026"} Aktuell{"coming_soon":true,"date":"15 Sep, 2026"} Raw AppDetails anzeigen
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"detailed_description": "<p class=\"bb_paragraph\" >False Normality is a first-person psychological horror game set inside a corridor system that watches how you move.</p><p class=\"bb_paragraph\" >At first, the rules are simple.</p><p class=\"bb_paragraph\" >DON'T STOP.<br>DON'T LOOK BACK.<br>DON'T TRUST THE RULES.</p><p class=\"bb_paragraph\" >But obedience is only the beginning.</p><p class=\"bb_paragraph\" >Some instructions are real. Others are traps. As you progress, the system forces you to decide when to obey, when to doubt, and whether you can still trust the rules guiding you forward.</p><p class=\"bb_paragraph\" >Violations make the environment react. Lights can go out. The screen can fall into darkness. Sounds respond to what you do. The system becomes increasingly difficult to read.</p><p class=\"bb_paragraph\" >There is no combat.</p><p class=\"bb_paragraph\" >No inventory to manage.</p><p class=\"bb_paragraph\" >Only you, the corridor, and a system you can never fully trust.</p><h2 class=\"bb_tag\" >Features</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Rule-driven psychological horror</p></li><li><p class=\"bb_paragraph\" >Real and deceptive instructions</p></li><li><p class=\"bb_paragraph\" >Choices built around trust and obedience</p></li><li><p class=\"bb_paragraph\" >Environmental, audio, and system reactions to violations</p></li><li><p class=\"bb_paragraph\" >Linear corridor progression with changing rule scenarios</p></li><li><p class=\"bb_paragraph\" >Claustrophobic liminal atmosphere</p></li><li><p class=\"bb_paragraph\" >No combat</p></li><li><p class=\"bb_paragraph\" >Short and focused single-player horror experience</p></li></ul>",
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