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Crownfront

KolaCape · KolaCape

Crownfront

gameAppID 4914650Demnächst
Release-Datum12.11.2026

Game Charts

Spielerstatistiken

Standard: letzte 7 Tage, stündlich. · Nicht gesampelt · Zeitraum: Noch nicht abgefragt - Noch nicht abgefragt

Aktuelle Spieler0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

Noch keine Game-Charts-Historie vorhanden.

Spielerhistorie

PeriodeAvg. PlayersGain (total)Gain (%)Peak Players
Letzte 24 Stunden000%0
Letzte 7 Tage000%0
Letzte 30 Tage000%0
Letzte 12 Monate000%0

Details

EntwicklerKolaCape
PublisherKolaCape
KostenlosYes
AlterKeine

A turn-based medieval strategy game played on a board that sits on the floor of a room. Gather wood and food, build farms and barracks, raise an army and take the enemy castle. Every unit you own eats every turn, so your farms decide how big your army can get.

Crownfront is a turn-based strategy game played on a board that sits on the floor of a room. Your castle, farms, forests and army are pieces on that board, and you can see the whole kingdom from one end to the other, including the enemy's side. It has the shape of a classic RTS. You gather resources, put up buildings, train units and attack. The difference is that it all happens in turns. Every unit moves up to three tiles and takes one action, and there is no clock. Nobody wins because they clicked faster. Every unit eatsThis is the mechanic the whole game is built around. There are two resources. Wood builds everything and trains every unit. Food keeps them alive: every unit you own eats one Food per turn, and it comes from your farms and your castle. Farms take several turns to build and produce nothing until they are finished. Run short and every unit on the board starts losing health each turn until you fix it. Recruit too early and your army starves. Play it safe and build farms first, and the enemy turns up with a bigger army while you are still planting. Most matches are decided by how well you handle that gap. How a match goesYou start with a castle, a worker, a warrior and a scout, with trees nearby. Wood is the first bottleneck, and almost straight away you have to choose whether the next building is a farm or a barracks. The castle trains workers and the cheap early units, Warriors and Scouts. A barracks trains Soldiers and Archers, a tier above them and worth the wait. Trees run out, so you will be sending workers further afield for wood while keeping enough farms up to feed everyone. Your castle can be upgraded twice for more storage, faster training and more health. Melee units hit from the next tile over, and the defender hits back. Ranged units hit from three tiles away with no retaliation, but they fall fast if melee reaches them. Buildings cannot fight, so your castle is only as safe as the army in front of it. The match ends when one side's castle falls, and everything that side owned goes with it. Two maps, up to three opponentsThere is a two-player map for a straight 1v1, and a four-player map where you pick your colour, choose how many AI opponents you face and set each one's difficulty separately. The AI plays by the same rules you do. It builds farms before it grows its army, attacks in waves, and fights the other AIs as readily as it fights you. Last castle standing wins. What is in the gameSingle-player, turn-based, no clock Two maps: a 1v1 map and a four-player map against up to three AI opponents Two resources: Wood and Food Castle, Farm and Barracks, with castle upgrades to Level 3 Worker, Warrior, Scout, Soldier and Archer A day and night cycle Save and load mid-match, and Steam Achievements The demoThe demo is a full match from start to finish with the core of the economy: a castle, farms, a barracks, workers, Soldiers and Archers, and Wood and Food. The full game is built on the same bones. Made by one personCrownfront is a solo project. What gets added after release depends on how it does. The ideas on my list include more maps, multiplayer, catapults and a deeper economy, but none of that is promised.

Genres und Kategorien

IndieStrategyFree To PlaySingle-playerCustom Volume ControlsAdjustable DifficultyMouse Only Option#category_playable_at_your_own_pacePlayable without Timed InputSave AnytimeFamily Sharing

Plattformen und Anforderungen

windows: yesmac: nolinux: no
PC
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Mac
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Linux
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Altersfreigaben und Inhalte

dejus{"rating_generated":"1","rating":"14","required_age":"14","banned":"0","use_age_gate":"0","descriptors":"Violência"}
steam_germany{"rating_generated":"1","rating":"16","required_age":"16","banned":"0","use_age_gate":"0","descriptors":"Drastische Gewalt"}
igrs{"rating_generated":"1","rating":"18","required_age":"18","banned":"0","use_age_gate":"0","descriptors":"Kekerasan"}

Ausgewählte Änderung

Über das Spiel · 08.11.2026, 06:59

Vorher
<h2 class="bb_tag" >Build Your Empire</h2><p class="bb_paragraph" >Take command of a medieval kingdom in an approachable turn-based tabletop strategy game focused on resource management, construction, army building, and conquest.</p><h2 class="bb_tag" >Gather Resources</h2><p class="bb_paragraph" >Collect Wood from forests with Workers and deliver it to your Castle. Construct Farms to produce Food each day and keep your kingdom supplied. Every unit consumes Food, so managing your economy is essential to keeping your army alive.</p><h2 class="bb_tag" >Construct Your Kingdom</h2><p class="bb_paragraph" >Build and expand your kingdom with essential buildings:</p><ul class="bb_ul"><li><p class="bb_paragraph" ><i>Castle — Your kingdom's central administrative building and primary storage hub. The only building that can produce workers.</i></p></li><li><p class="bb_paragraph" ><i>Farm — Produces Food every day once fully constructed. Food is critical to supporting your population.</i></p></li><li><p class="bb_paragraph" ><i>Barracks — Produces military units. Military units defend your territory and attack the enemy.</i></p></li></ul><p class="bb_paragraph" >Assign Workers to construct and repair buildings, then expand your infrastructure to support a growing army.</p><h2 class="bb_tag" >Raise Your Army</h2><p class="bb_paragraph" >Produce military units and organize them into automatic military groups. Groups can contain up to 30 units of the same type, allowing you to manage your forces efficiently on the battlefield.</p><p class="bb_paragraph" >Recruit:</p><ul class="bb_ul"><li><p class="bb_paragraph" ><i>Archers — Ranged units that attack enemies from a distance.</i></p></li><li><p class="bb_paragraph" ><i>Soldiers — Melee units that fight at close range.</i></p></li></ul><h2 class="bb_tag" >Attack and Defend</h2><p class="bb_paragraph" >Send your units across the map to attack the opponent kingdom to conquer them or defend against attacks from them.</p><h2 class="bb_tag" >Conquer the Map</h2><p class="bb_paragraph" >The goal is simple: destroy the enemy Castle and conquer the kingdom.</p><p class="bb_paragraph" ></p><p class="bb_paragraph" >The Early Access version will expand beyond the Next Fest demo with more units, buildings, resources, more levels and progression.</p>
Aktuell
<p class="bb_paragraph" >Crownfront is a turn-based strategy game played on a board that sits on the floor of a room. Your castle, farms, forests and army are pieces on that board, and you can see the whole kingdom from one end to the other, including the enemy's side.</p><p class="bb_paragraph" >It has the shape of a classic RTS. You gather resources, put up buildings, train units and attack. The difference is that it all happens in turns. Every unit moves up to three tiles and takes one action, and there is no clock. Nobody wins because they clicked faster.</p><h2 class="bb_tag" >Every unit eats</h2><p class="bb_paragraph" >This is the mechanic the whole game is built around. There are two resources. Wood builds everything and trains every unit. Food keeps them alive: every unit you own eats one Food per turn, and it comes from your farms and your castle. Farms take several turns to build and produce nothing until they are finished. Run short and every unit on the board starts losing health each turn until you fix it. Recruit too early and your army starves. Play it safe and build farms first, and the enemy turns up with a bigger army while you are still planting. Most matches are decided by how well you handle that gap.</p><h2 class="bb_tag" >How a match goes</h2><p class="bb_paragraph" >You start with a castle, a worker, a warrior and a scout, with trees nearby. Wood is the first bottleneck, and almost straight away you have to choose whether the next building is a farm or a barracks.</p><p class="bb_paragraph" >The castle trains workers and the cheap early units, Warriors and Scouts. A barracks trains Soldiers and Archers, a tier above them and worth the wait. Trees run out, so you will be sending workers further afield for wood while keeping enough farms up to feed everyone. Your castle can be upgraded twice for more storage, faster training and more health.</p><p class="bb_paragraph" >Melee units hit from the next tile over, and the defender hits back. Ranged units hit from three tiles away with no retaliation, but they fall fast if melee reaches them. Buildings cannot fight, so your castle is only as safe as the army in front of it.</p><p class="bb_paragraph" >The match ends when one side's castle falls, and everything that side owned goes with it.</p><h2 class="bb_tag" >Two maps, up to three opponents</h2><p class="bb_paragraph" >There is a two-player map for a straight 1v1, and a four-player map where you pick your colour, choose how many AI opponents you face and set each one's difficulty separately. The AI plays by the same rules you do. It builds farms before it grows its army, attacks in waves, and fights the other AIs as readily as it fights you. Last castle standing wins.</p><h2 class="bb_tag" >What is in the game</h2><ul class="bb_ul"><li><p class="bb_paragraph" >Single-player, turn-based, no clock</p></li><li><p class="bb_paragraph" >Two maps: a 1v1 map and a four-player map against up to three AI opponents</p></li><li><p class="bb_paragraph" >Two resources: Wood and Food</p></li><li><p class="bb_paragraph" >Castle, Farm and Barracks, with castle upgrades to Level 3</p></li><li><p class="bb_paragraph" >Worker, Warrior, Scout, Soldier and Archer</p></li><li><p class="bb_paragraph" >A day and night cycle</p></li><li><p class="bb_paragraph" >Save and load mid-match, and Steam Achievements</p></li></ul><h2 class="bb_tag" >The demo</h2><p class="bb_paragraph" >The demo is a full match from start to finish with the core of the economy: a castle, farms, a barracks, workers, Soldiers and Archers, and Wood and Food. The full game is built on the same bones.</p><h2 class="bb_tag" >Made by one person</h2><p class="bb_paragraph" >Crownfront is a solo project. What gets added after release depends on how it does. The ideas on my list include more maps, multiplayer, catapults and a deeper economy, but none of that is promised.</p>
Raw AppDetails anzeigen
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      "detailed_description": "<p class=\"bb_paragraph\" >Crownfront is a turn-based strategy game played on a board that sits on the floor of a room. Your castle, farms, forests and army are pieces on that board, and you can see the whole kingdom from one end to the other, including the enemy's side.</p><p class=\"bb_paragraph\" >It has the shape of a classic RTS. You gather resources, put up buildings, train units and attack. The difference is that it all happens in turns. Every unit moves up to three tiles and takes one action, and there is no clock. Nobody wins because they clicked faster.</p><h2 class=\"bb_tag\" >Every unit eats</h2><p class=\"bb_paragraph\" >This is the mechanic the whole game is built around. There are two resources. Wood builds everything and trains every unit. Food keeps them alive: every unit you own eats one Food per turn, and it comes from your farms and your castle. Farms take several turns to build and produce nothing until they are finished. Run short and every unit on the board starts losing health each turn until you fix it. Recruit too early and your army starves. Play it safe and build farms first, and the enemy turns up with a bigger army while you are still planting. Most matches are decided by how well you handle that gap.</p><h2 class=\"bb_tag\" >How a match goes</h2><p class=\"bb_paragraph\" >You start with a castle, a worker, a warrior and a scout, with trees nearby. Wood is the first bottleneck, and almost straight away you have to choose whether the next building is a farm or a barracks.</p><p class=\"bb_paragraph\" >The castle trains workers and the cheap early units, Warriors and Scouts. A barracks trains Soldiers and Archers, a tier above them and worth the wait. Trees run out, so you will be sending workers further afield for wood while keeping enough farms up to feed everyone. Your castle can be upgraded twice for more storage, faster training and more health.</p><p class=\"bb_paragraph\" >Melee units hit from the next tile over, and the defender hits back. Ranged units hit from three tiles away with no retaliation, but they fall fast if melee reaches them. Buildings cannot fight, so your castle is only as safe as the army in front of it.</p><p class=\"bb_paragraph\" >The match ends when one side's castle falls, and everything that side owned goes with it.</p><h2 class=\"bb_tag\" >Two maps, up to three opponents</h2><p class=\"bb_paragraph\" >There is a two-player map for a straight 1v1, and a four-player map where you pick your colour, choose how many AI opponents you face and set each one's difficulty separately. The AI plays by the same rules you do. It builds farms before it grows its army, attacks in waves, and fights the other AIs as readily as it fights you. Last castle standing wins.</p><h2 class=\"bb_tag\" >What is in the game</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Single-player, turn-based, no clock</p></li><li><p class=\"bb_paragraph\" >Two maps: a 1v1 map and a four-player map against up to three AI opponents</p></li><li><p class=\"bb_paragraph\" >Two resources: Wood and Food</p></li><li><p class=\"bb_paragraph\" >Castle, Farm and Barracks, with castle upgrades to Level 3</p></li><li><p class=\"bb_paragraph\" >Worker, Warrior, Scout, Soldier and Archer</p></li><li><p class=\"bb_paragraph\" >A day and night cycle</p></li><li><p class=\"bb_paragraph\" >Save and load mid-match, and Steam Achievements</p></li></ul><h2 class=\"bb_tag\" >The demo</h2><p class=\"bb_paragraph\" >The demo is a full match from start to finish with the core of the economy: a castle, farms, a barracks, workers, Soldiers and Archers, and Wood and Food. The full game is built on the same bones.</p><h2 class=\"bb_tag\" >Made by one person</h2><p class=\"bb_paragraph\" >Crownfront is a solo project. What gets added after release depends on how it does. The ideas on my list include more maps, multiplayer, catapults and a deeper economy, but none of that is promised.</p>",
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