SteamTexx
Boring Car Stories - Maghrebine des transports et logistique

ELFA LABS · ELFA LABS

Boring Car Stories - Maghrebine des transports et logistique

gameAppID 4908990Demnächst
Release-Datum{"coming_soon":true,"date":"Q3 2026"}

Game Charts

Spielerstatistiken

Standard: letzte 7 Tage, stündlich. · Veraltet · Zeitraum: 22.8.2026, 20:55:30 - 6.11.2026, 05:21:37

Aktuelle Spieler0
24h Peak0
All-Time Peak7
24h Player-Hours0 h

Spielerhistorie

PeriodeAvg. PlayersGain (total)Gain (%)Peak Players
Letzte 24 Stunden000%0
Letzte 7 Tage000%0
Letzte 30 Tage0-0,07-100%0
Letzte 12 Monate0,8800%7
2026-11000%0
2026-100-0,22-100%0
2026-090,22-1,35-85,88%2
2026-081,5700%7

Details

EntwicklerELFA LABS
PublisherELFA LABS
KostenlosNo
AlterKeine

A driving game focused exclusively on driving slow cars fast. No car in the game has more than 200hp. Half of them don’t even have 100hp. Yet very few games will let you feel this engaged driving something this slow. Set in the 80s in north Africa (Maghreb region)

The slow car fast driving game you didn't know you needed. If you're bored by cars with a gazillion horsepower, by roads that are too wide, if you're disappointed by how much less fun the sub 300hp car is in game compared to real life, this is the game for you.  Step in the shoes of Yassine, a 20 something guy learning to be an adult in the 80's in the Maghreb region. Hired at a company called Maghrebine des Transports et Logistique, Yassine starts as a delivery guy then becomes a rep man, driving all kinds of vehicles on all kinds of roads at all kinds of speeds.  What to expect80s cars with varying layouts (FF, FR, RR) and engines (diesel, petrol, NA, turbo, 4 to 6 cylinders), hovering between 80hp and 180hp, manual transmission and absolutely no electronics Roads and environments inspired by the Maghreb, tailored specifically to make these low powered cars fun Plausible, responsive and fun physics (Simcade leaning towards sim) Force feedback support, (tested and feels great on the Logitech G923, Fanatec CSL 8N.m, Moza R12, Simucube 20N.m, ...) Traffic cars with a personality.  AI cars in some stages Story driven gameplay Optimized game. Runs well on lower end PCs  Best enjoyed with a force feedback wheel, still fun with a controller. Playable with a keyboard if you insist.  This game is not for you if : You only care about supercars/hypercars You care about top speed/measuring speed in general more than driving feel You only care about track driving, hotlapping, ... You care about extreme realism (LIDAR track scans, super accurate suspension geometry, reproduction of real life), AAA visual fidelity, basically any extreme attention to detail that would require a AA or AAA team but doesn't necessarily add to the fun.  If this is you, we might have a game for you in the future, but it's definitely not this one.  Inversely, This game is for you if : You prefer driving slow cars fast You prefer accurate road widths You like driving in traffic You don't like electronics in cars (Stability control, Traction control, ...) You don't care about AAA visual fidelity  About Boring Car StoriesThe founding belief of Boring Car Stories is that our day to day driving experiences are the most fun ones. The focus is not on hypercars and on speed, but rather on somewhat regular cars doing irregular driving. If you're familiar with the term "slow car fast", then you know what we're on about.  In most games, cars under 300hp feel unjustly slow. We think it's mostly due to the approach these games have taken. Hypercars are the most marketable, so the games have to make them the main event, which means they have to be playable by anybody.  This leads to roads that are too wide, cars that are overly stable, sound that’s too boring, all for the sake of being able to drive the halo car at its top speed of 300+kph without crashing every 5 seconds.  And while this is great for casual gamers, this leaves everybody else alienated, as it makes every other car feel mind-numbingly slow. It also leads to some cars never being featured in games even though they’re an amazing experience in real life.  Slow cars aren't fast in real life either, but they still feel fast and fun for a couple of reasons. We're aiming to reproduce that.

Genres und Kategorien

CasualIndieRacingSimulationEarly AccessSingle-playerGamepad RecommendedPlayable without Timed InputPartial Controller SupportSteam CloudFamily Sharing

Plattformen und Anforderungen

windows: yesmac: nolinux: no
PC
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}
Mac
[]
Linux
[]

Altersfreigaben und Inhalte

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igrs{"rating_generated":"1","rating":"13","required_age":"13","banned":"0","use_age_gate":"0","descriptors":"Penggunaan bahasa"}
Raw AppDetails anzeigen
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      "detailed_description": "<p class=\"bb_paragraph\" >The slow car fast driving game you didn't know you needed.</p><p class=\"bb_paragraph\" >If you're bored by cars with a gazillion horsepower, by roads that are too wide, if you're disappointed by how much less fun the sub 300hp car is in game compared to real life, this is the game for you. </p><p class=\"bb_paragraph\" >Step in the shoes of Yassine, a 20 something guy learning to be an adult in the 80's in the Maghreb region. Hired at a company called Maghrebine des Transports et Logistique, Yassine starts as a delivery guy then becomes a rep man, driving all kinds of vehicles on all kinds of roads at all kinds of speeds. </p><h2 class=\"bb_tag\" >What to expect</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >80s cars with varying layouts (FF, FR, RR) and engines (diesel, petrol, NA, turbo, 4 to 6 cylinders), hovering between 80hp and 180hp, manual transmission and absolutely no electronics</p></li><li><p class=\"bb_paragraph\" >Roads and environments inspired by the Maghreb, tailored specifically to make these low powered cars fun</p></li><li><p class=\"bb_paragraph\" >Plausible, responsive and fun physics (Simcade leaning towards sim)</p></li><li><p class=\"bb_paragraph\" >Force feedback support, (tested and feels great on the Logitech G923, Fanatec CSL 8N.m, Moza R12, Simucube 20N.m, ...)</p></li><li><p class=\"bb_paragraph\" >Traffic cars with a personality. </p></li><li><p class=\"bb_paragraph\" >AI cars in some stages</p></li><li><p class=\"bb_paragraph\" >Story driven gameplay</p></li><li><p class=\"bb_paragraph\" >Optimized game. Runs well on lower end PCs </p></li></ul><p class=\"bb_paragraph\" >Best enjoyed with a force feedback wheel, still fun with a controller. Playable with a keyboard if you insist. </p><h2 class=\"bb_tag\" >This game is not for you if : </h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >You only care about supercars/hypercars</p></li><li><p class=\"bb_paragraph\" >You care about top speed/measuring speed in general more than driving feel</p></li><li><p class=\"bb_paragraph\" >You only care about track driving, hotlapping, ...</p></li><li><p class=\"bb_paragraph\" >You care about extreme realism (LIDAR track scans, super accurate suspension geometry, reproduction of real life), AAA visual fidelity, basically any extreme attention to detail that would require a AA or AAA team but doesn't necessarily add to the fun. </p></li></ul><p class=\"bb_paragraph\" >If this is you, we might have a game for you in the future, but it's definitely not this one. </p><h2 class=\"bb_tag\" >Inversely, This game is for you if : </h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >You prefer driving slow cars fast</p></li><li><p class=\"bb_paragraph\" >You prefer accurate road widths</p></li><li><p class=\"bb_paragraph\" >You like driving in traffic</p></li><li><p class=\"bb_paragraph\" >You don't like electronics in cars (Stability control, Traction control, ...)</p></li><li><p class=\"bb_paragraph\" >You don't care about AAA visual fidelity</p></li></ul><h2 class=\"bb_tag\" > About Boring Car Stories</h2><p class=\"bb_paragraph\" >The founding belief of Boring Car Stories is that our day to day driving experiences are the most fun ones. The focus is not on hypercars and on speed, but rather on somewhat regular cars doing irregular driving. If you're familiar with the term &quot;slow car fast&quot;, then you know what we're on about. </p><p class=\"bb_paragraph\" >In most games, cars under 300hp feel unjustly slow. We think it's mostly due to the approach these games have taken. Hypercars are the most marketable, so the games have to make them the main event, which means they have to be playable by anybody. </p><p class=\"bb_paragraph\" >This leads to roads that are too wide, cars that are overly stable, sound that’s too boring, all for the sake of being able to drive the halo car at its top speed of 300+kph without crashing every 5 seconds. </p><p class=\"bb_paragraph\" >And while this is great for casual gamers, this leaves everybody else alienated, as it makes every other car feel mind-numbingly slow. It also leads to some cars never being featured in games even though they’re an amazing experience in real life. </p><p class=\"bb_paragraph\" >Slow cars aren't fast in real life either, but they still feel fast and fun for a couple of reasons. We're aiming to reproduce that.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ></p>",
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