Details
EntwicklerBridgewalker Studios
PublisherBridgewalker Studios
KostenlosNo
AlterKeine
A real-time, grid-based action-card RPG in the spirit of Mega Man Battle Network. Dodge across the duel field, chain cards into screen-clearing combos, and rebuild your deck as you wander a handcrafted HD-2D world — one where cards aren't spells, they're the laws holding reality together.
"Long before the roads had names, the world was kept whole by a deck of seventy-two celestial cards — the Astral Arcana. Each was not a spell, but a law: one for fire, one for the rain, one for the very angle of the dawn."
Those cards were carried by the Card Knights — wandering keepers who mended looping roads, calmed unseasonal storms, and kept the sky, as they said, properly shuffled. But an age turned. The order scattered. The cards became trinkets and games, and the world forgot it had ever needed guarding.
Now the stars hang in the wrong places. Roads fold back on themselves. And from the cracked shrines spill the Misdeals — cards dealt wrong, with no Knight left to bind them.
You are Oden: not a chosen hero, just a teenage courier from the village of Cardhollow who knows every road between the towns. Today you carry one ordinary package west down the Briar Road — until it bursts open and a sealed deck of ancient cards answers to your hand alone. The world is waiting for a new Card Knight. Ready or not, that's you now.
⚔️ Real-time card combatBattles play out live on an duel grid inspired by the Megaman: Battle Network. Dodge between rows to slip enemy fire, advance into their territory, and read the field while the action never stops. Pull up the LET'S GO custom gauge to draw a fresh hand, queue your cards by their letter codes, and unleash the whole sequence in one blistering chain. Line up the right cards in the right order to trigger Arcane Reflexes— signature combos like the holy Grand Cross, the field-freezing Absolute Zero, or Ignaeon, which summons the Astral Phoenix in a full-screen cinematic.
🃏 Build the deck that fits youCollect and brew from 50+ unique cards across seven elements — Fire, Ice, Lightning, Earth, Wind, Light, and Dark — plus the Arms school of swords, bows, and lances. Carry three decks at once and swap your whole strategy before a fight. Crack elemental panels, claim enemy lanes, knock foes off their footing, then back it all up with healing, shields, and status afflictions. Tune your loadout further with stat-shifting armor and elemental cardstock that imbues your basic shots — and drop into the Dojo's Deck Case to test pre-built decks for every element.
🗺️ A handcrafted HD-2D world that remembers youWander from the quiet shrines of Cardhollow to the storm-lashed harbor of Stormcrest, across the magnetized iron dunes of the Rustmarch, and down into the Deep Vein beneath a living mountain. Every tile is placed by hand in lush HD-2D, and every town is full of voiced characters with opinions — a foreman who governs his mine by a 61-rule List, signal-keepers who read lightning like a card spread, and a unionized slime that will absolutely file a grievance.
✨ Cards are laws — and someone is dealing them wrongBeneath the charm, the sky is broken. A new blank constellation hangs in the north, and a corrector is gathering the Astral Arcana to reshuffle reality into a "cleaner" world — one without loss, without cruelty, without the parts they'd rather erase. They are not entirely wrong that the world hurts. They are very wrong about the fix.
Features at a glanceReal-time grid combat in the spirit of the classics you've been missing
50+ cards, seven elements, weapon arts, summons, and Program-Advance combos
Three swappable decks with deep, code-based deckbuilding
Armor & cardstock systems that reshape your build
A voiced, handcrafted HD-2D world of forest roads, storm harbors, iron deserts, and deep mines
Side quests, hidden cards, and characters worth talking to twice
Steam Deck, Windows & macOS
Made by one person for the genre Capcom left behind. If you grew up jacking into the net and stacking your folder, Card Knight is built for you — and it's only getting bigger.
Raw AppDetails anzeigen
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"detailed_description": "<p class=\"bb_paragraph\" ><i>"Long before the roads had names, the world was kept whole by a deck of seventy-two celestial cards — the Astral Arcana. Each was not a spell, but a law: one for fire, one for the rain, one for the very angle of the dawn."</i></p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >Those cards were carried by the <strong>Card Knights</strong> — wandering keepers who mended looping roads, calmed unseasonal storms, and kept the sky, as they said, properly shuffled. But an age turned. The order scattered. The cards became trinkets and games, and the world forgot it had ever needed guarding.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >Now the stars hang in the wrong places. Roads fold back on themselves. And from the cracked shrines spill the <strong>Misdeals</strong> — cards dealt wrong, with no Knight left to bind them.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >You are <strong>Oden</strong>: not a chosen hero, just a teenage courier from the village of Cardhollow who knows every road between the towns. Today you carry one ordinary package west down the Briar Road — until it bursts open and a sealed deck of ancient cards answers to your hand alone. The world is waiting for a new Card Knight. Ready or not, that's you now.</p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >⚔️ Real-time card combat</h2><p class=\"bb_paragraph\" >Battles play out live on an duel grid inspired by the Megaman: Battle Network. Dodge between rows to slip enemy fire, advance into their territory, and read the field while the action never stops. Pull up the <strong>LET'S GO</strong> custom gauge to draw a fresh hand, queue your cards by their letter codes, and unleash the whole sequence in one blistering chain. Line up the right cards in the right order to trigger <strong>Arcane Reflexes</strong>— signature combos like the holy <strong>Grand Cross</strong>, the field-freezing <strong>Absolute Zero</strong>, or <strong>Ignaeon</strong>, which summons the Astral Phoenix in a full-screen cinematic.</p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >🃏 Build the deck that fits you</h2><p class=\"bb_paragraph\" >Collect and brew from <strong>50+ unique cards</strong> across <strong>seven elements</strong> — Fire, Ice, Lightning, Earth, Wind, Light, and Dark — plus the <strong>Arms</strong> school of swords, bows, and lances. Carry <strong>three decks</strong> at once and swap your whole strategy before a fight. Crack elemental panels, claim enemy lanes, knock foes off their footing, then back it all up with healing, shields, and status afflictions. Tune your loadout further with stat-shifting <strong>armor</strong> and elemental <strong>cardstock</strong> that imbues your basic shots — and drop into the Dojo's <strong>Deck Case</strong> to test pre-built decks for every element.</p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >🗺️ A handcrafted HD-2D world that remembers you</h2><p class=\"bb_paragraph\" >Wander from the quiet shrines of Cardhollow to the storm-lashed harbor of Stormcrest, across the magnetized iron dunes of the Rustmarch, and down into the Deep Vein beneath a living mountain. Every tile is placed by hand in lush HD-2D, and every town is full of <strong>voiced characters with opinions</strong> — a foreman who governs his mine by a 61-rule List, signal-keepers who read lightning like a card spread, and a unionized slime that will absolutely file a grievance.</p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >✨ Cards are laws — and someone is dealing them wrong</h2><p class=\"bb_paragraph\" >Beneath the charm, the sky is broken. A new blank constellation hangs in the north, and a corrector is gathering the Astral Arcana to reshuffle reality into a "cleaner" world — one without loss, without cruelty, without the parts they'd rather erase. They are not entirely wrong that the world hurts. They are very wrong about the fix.</p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >Features at a glance</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Real-time grid combat</strong> in the spirit of the classics you've been missing</p></li><li><p class=\"bb_paragraph\" ><strong>50+ cards</strong>, seven elements, weapon arts, summons, and Program-Advance combos</p></li><li><p class=\"bb_paragraph\" ><strong>Three swappable decks</strong> with deep, code-based deckbuilding</p></li><li><p class=\"bb_paragraph\" ><strong>Armor & cardstock</strong> systems that reshape your build</p></li><li><p class=\"bb_paragraph\" ><strong>A voiced, handcrafted HD-2D world</strong> of forest roads, storm harbors, iron deserts, and deep mines</p></li><li><p class=\"bb_paragraph\" ><strong>Side quests, hidden cards, and characters</strong> worth talking to twice</p></li><li><p class=\"bb_paragraph\" ><strong>Steam Deck, Windows & macOS</strong></p></li></ul><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><strong>Made by one person for the genre Capcom left behind.</strong> If you grew up jacking into the net and stacking your folder, Card Knight is built for you — and it's only getting bigger.</p>",
"about_the_game": "<p class=\"bb_paragraph\" ><i>"Long before the roads had names, the world was kept whole by a deck of seventy-two celestial cards — the Astral Arcana. Each was not a spell, but a law: one for fire, one for the rain, one for the very angle of the dawn."</i></p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >Those cards were carried by the <strong>Card Knights</strong> — wandering keepers who mended looping roads, calmed unseasonal storms, and kept the sky, as they said, properly shuffled. But an age turned. The order scattered. The cards became trinkets and games, and the world forgot it had ever needed guarding.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >Now the stars hang in the wrong places. Roads fold back on themselves. And from the cracked shrines spill the <strong>Misdeals</strong> — cards dealt wrong, with no Knight left to bind them.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >You are <strong>Oden</strong>: not a chosen hero, just a teenage courier from the village of Cardhollow who knows every road between the towns. Today you carry one ordinary package west down the Briar Road — until it bursts open and a sealed deck of ancient cards answers to your hand alone. The world is waiting for a new Card Knight. Ready or not, that's you now.</p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >⚔️ Real-time card combat</h2><p class=\"bb_paragraph\" >Battles play out live on an duel grid inspired by the Megaman: Battle Network. Dodge between rows to slip enemy fire, advance into their territory, and read the field while the action never stops. Pull up the <strong>LET'S GO</strong> custom gauge to draw a fresh hand, queue your cards by their letter codes, and unleash the whole sequence in one blistering chain. Line up the right cards in the right order to trigger <strong>Arcane Reflexes</strong>— signature combos like the holy <strong>Grand Cross</strong>, the field-freezing <strong>Absolute Zero</strong>, or <strong>Ignaeon</strong>, which summons the Astral Phoenix in a full-screen cinematic.</p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >🃏 Build the deck that fits you</h2><p class=\"bb_paragraph\" >Collect and brew from <strong>50+ unique cards</strong> across <strong>seven elements</strong> — Fire, Ice, Lightning, Earth, Wind, Light, and Dark — plus the <strong>Arms</strong> school of swords, bows, and lances. Carry <strong>three decks</strong> at once and swap your whole strategy before a fight. Crack elemental panels, claim enemy lanes, knock foes off their footing, then back it all up with healing, shields, and status afflictions. Tune your loadout further with stat-shifting <strong>armor</strong> and elemental <strong>cardstock</strong> that imbues your basic shots — and drop into the Dojo's <strong>Deck Case</strong> to test pre-built decks for every element.</p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >🗺️ A handcrafted HD-2D world that remembers you</h2><p class=\"bb_paragraph\" >Wander from the quiet shrines of Cardhollow to the storm-lashed harbor of Stormcrest, across the magnetized iron dunes of the Rustmarch, and down into the Deep Vein beneath a living mountain. Every tile is placed by hand in lush HD-2D, and every town is full of <strong>voiced characters with opinions</strong> — a foreman who governs his mine by a 61-rule List, signal-keepers who read lightning like a card spread, and a unionized slime that will absolutely file a grievance.</p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >✨ Cards are laws — and someone is dealing them wrong</h2><p class=\"bb_paragraph\" >Beneath the charm, the sky is broken. A new blank constellation hangs in the north, and a corrector is gathering the Astral Arcana to reshuffle reality into a "cleaner" world — one without loss, without cruelty, without the parts they'd rather erase. They are not entirely wrong that the world hurts. They are very wrong about the fix.</p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >Features at a glance</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Real-time grid combat</strong> in the spirit of the classics you've been missing</p></li><li><p class=\"bb_paragraph\" ><strong>50+ cards</strong>, seven elements, weapon arts, summons, and Program-Advance combos</p></li><li><p class=\"bb_paragraph\" ><strong>Three swappable decks</strong> with deep, code-based deckbuilding</p></li><li><p class=\"bb_paragraph\" ><strong>Armor & cardstock</strong> systems that reshape your build</p></li><li><p class=\"bb_paragraph\" ><strong>A voiced, handcrafted HD-2D world</strong> of forest roads, storm harbors, iron deserts, and deep mines</p></li><li><p class=\"bb_paragraph\" ><strong>Side quests, hidden cards, and characters</strong> worth talking to twice</p></li><li><p class=\"bb_paragraph\" ><strong>Steam Deck, Windows & macOS</strong></p></li></ul><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><strong>Made by one person for the genre Capcom left behind.</strong> If you grew up jacking into the net and stacking your folder, Card Knight is built for you — and it's only getting bigger.</p>",
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"date": "To be announced"
},
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"email": "support@cardknightonline.com"
},
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},
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"required_age": "14",
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}