Details
EntwicklerFadestrand Games
PublisherFadestrand Games
KostenlosNo
AlterKeine
A sepia Roguelike — lead a chained squad through 22 waves. Map events split your line, milestone recruits add firepower. Linked Blink, run upgrades, 19 Evolutions, and a permanent meta tree carry you to the final Boss Hydra.
Your squad grows. The map tears you apart.
Fading Reel is a wave-based Roguelike where you lead a chained squad through a forgotten 1930s animation reel. You aim and move as the leader; teammates follow every step and fire on their own. A longer chain means more bullets — and more risk when the arena splits you apart.
Chained squad combatThe HUD tracks Leader and Mate HP in separate rows. If a Mate is crushed or cut off mid-wave, they leave the field — but your roster bench refills missing squadmates at the next wave start. Stack damage, fire rate, spread, and cohesion upgrades after each horde; detached Mates stop firing until you reattach (some Evolutions change that rule).
Map events split your formationThe arena is not scenery. Closing gates, sweep beams, lockdown zones, and anchor tethers force split-second calls: regroup fast, or keep fighting understrength. Circle back to reattach before the horde closes in.
Linked BlinkAt Wave 12 start, unlock Linked Blink — teleport the entire attached chain together (~0.4 s, 1.5 s cooldown). Attached units are briefly invulnerable; mistime it and the HUD flashes a deny pulse. Essential for dodging Blaster ground bursts and Hydra charges.
Survive the wave. Stack your build.Clear each horde wave, then pick one of three random run upgrades from a pool of stat boosts — fire rate, max HP, heals, move speed, projectile damage, chain resilience, knockback resist, map-pull resist, and squad-scaled perks.
Milestone waves 3, 6, and 13 auto-add a squad member and play a Reel Sync story beat (no upgrade menu on those waves).
Evolve after the mini-bossWave 11 is the mini Hydra fight. After you win, choose one of three randomly rolled Evolutions from 19 run-long paths — e.g. Twin Reel, Rail Line, Living Chain, Long Leash, or Gate Runner. That pick defines your Act II identity (Wave 11 has no normal upgrade menu).
Act II and the final reelWave 12 is a Blaster-only intro (ground-burst dodging), then Act II (Waves 13–21) hits with the full six-type roster — Chaser, Skirmisher, Bruiser, Shooter, Splitter, and Blaster — longer spawn windows, and stacked map events. Wave 22 is the final Hydra; beating it wins the run.
Meta progression between runsSpend currency on 12 permanent branches (3 tiers each): Squad Roster, Vitality, Constitution, Field Triage, Swift March, Chain Bond, Steady Line, Anchor Grip, Trained Trigger, Cracked Rounds, Hollow Points, and Bounty Hunter. Each failed run funds the next attempt.
A memory reel aestheticSepia, grain, vignette, and inked cartoon silhouettes — like a worn film strip playing inside a distant memory.
Play in your languageFull interface localization for 31 Steam languages (menus, upgrades, and in-run UI).
Fadestrand Games · Built with Godot
Raw AppDetails anzeigen
{
"4853450": {
"success": true,
"data": {
"type": "game",
"name": "Fading Reel",
"steam_appid": 4853450,
"required_age": 0,
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"controller_support": "full",
"detailed_description": "<p class=\"bb_paragraph\" ><strong>Your squad grows. The map tears you apart.</strong></p><p class=\"bb_paragraph\" ><strong>Fading Reel</strong> is a wave-based <strong>Roguelike</strong> where you lead a chained squad through a forgotten 1930s animation reel. You aim and move as the leader; teammates follow every step and <strong>fire on their own</strong>. A longer chain means more bullets — and more risk when the arena splits you apart.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4853450/extras/b88a5f2603a7edd51e44bf047c8cbf00.poster.avif?t=1782226466\" aria-label=\"Chain Horde\" width=1170 height=658 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4853450/extras/b88a5f2603a7edd51e44bf047c8cbf00.webm?t=1782226466\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4853450/extras/b88a5f2603a7edd51e44bf047c8cbf00.mp4?t=1782226466\" type=\"video/mp4\"></video></span></p><h2 class=\"bb_tag\" ><strong>Chained squad combat</strong></h2><p class=\"bb_paragraph\" >The HUD tracks <strong>Leader and Mate HP</strong> in separate rows. If a Mate is crushed or cut off mid-wave, they leave the <strong>field</strong> — but your <strong>roster bench</strong> refills missing squadmates at the next wave start. Stack damage, fire rate, spread, and cohesion upgrades after each horde; detached Mates <strong>stop firing</strong> until you <strong>reattach</strong> (some Evolutions change that rule).</p><h2 class=\"bb_tag\" ><strong>Map events split your formation</strong></h2><p class=\"bb_paragraph\" >The arena is not scenery. <strong>Closing gates</strong>, <strong>sweep beams</strong>, <strong>lockdown zones</strong>, and <strong>anchor tethers</strong> force split-second calls: regroup fast, or keep fighting understrength. Circle back to <strong>reattach</strong> before the horde closes in.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4853450/extras/1bf5dff1589b766c6db2eb8a65541943.poster.avif?t=1782226466\" aria-label=\"Map Events\" width=1170 height=658 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4853450/extras/1bf5dff1589b766c6db2eb8a65541943.webm?t=1782226466\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4853450/extras/1bf5dff1589b766c6db2eb8a65541943.mp4?t=1782226466\" type=\"video/mp4\"></video></span></p><h2 class=\"bb_tag\" ><strong>Linked Blink</strong></h2><p class=\"bb_paragraph\" >At <strong>Wave 12</strong> start, unlock <strong>Linked Blink</strong> — teleport the <strong>entire attached chain</strong> together (~0.4 s, <strong>1.5 s</strong> cooldown). Attached units are briefly invulnerable; mistime it and the HUD flashes a deny pulse. Essential for dodging <strong>Blaster</strong> ground bursts and Hydra charges.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4853450/extras/a3727cc376d984e96f24f909d8d8dda6.poster.avif?t=1782226466\" aria-label=\"Linked Blink\" width=1170 height=658 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4853450/extras/a3727cc376d984e96f24f909d8d8dda6.webm?t=1782226466\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4853450/extras/a3727cc376d984e96f24f909d8d8dda6.mp4?t=1782226466\" type=\"video/mp4\"></video></span></p><h2 class=\"bb_tag\" ><strong>Survive the wave. Stack your build.</strong></h2><p class=\"bb_paragraph\" >Clear each horde wave, then pick <strong>one of three random run upgrades</strong> from a pool of stat boosts — fire rate, max HP, heals, move speed, projectile damage, chain resilience, knockback resist, map-pull resist, and squad-scaled perks.</p><p class=\"bb_paragraph\" ><strong>Milestone waves 3, 6, and 13</strong> auto-add a squad member and play a <strong>Reel Sync</strong> story beat (no upgrade menu on those waves).</p><h2 class=\"bb_tag\" ><strong>Evolve after the mini-boss</strong></h2><p class=\"bb_paragraph\" ><strong>Wave 11</strong> is the <strong>mini Hydra</strong> fight. After you win, choose <strong>one of three</strong> randomly rolled <strong>Evolutions</strong> from <strong>19</strong> run-long paths — e.g. <strong>Twin Reel</strong>, <strong>Rail Line</strong>, <strong>Living Chain</strong>, <strong>Long Leash</strong>, or <strong>Gate Runner</strong>. That pick defines your Act II identity (Wave 11 has no normal upgrade menu).</p><h2 class=\"bb_tag\" ><strong>Act II and the final reel</strong></h2><p class=\"bb_paragraph\" ><strong>Wave 12</strong> is a <strong>Blaster-only</strong> intro (ground-burst dodging), then <strong>Act II</strong> (<strong>Waves 13–21</strong>) hits with the full six-type roster — <strong>Chaser</strong>, <strong>Skirmisher</strong>, <strong>Bruiser</strong>, <strong>Shooter</strong>, <strong>Splitter</strong>, and <strong>Blaster</strong> — longer spawn windows, and stacked map events. <strong>Wave 22</strong> is the <strong>final Hydra</strong>; beating it wins the run.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4853450/extras/5b0fb0543a75c8b931ad9f0eda7974d9.poster.avif?t=1782226466\" aria-label=\"Boss Hydra\" width=1170 height=658 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4853450/extras/5b0fb0543a75c8b931ad9f0eda7974d9.webm?t=1782226466\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4853450/extras/5b0fb0543a75c8b931ad9f0eda7974d9.mp4?t=1782226466\" type=\"video/mp4\"></video></span></p><h2 class=\"bb_tag\" ><strong>Meta progression between runs</strong></h2><p class=\"bb_paragraph\" >Spend currency on <strong>12 permanent branches</strong> (3 tiers each): Squad Roster, Vitality, Constitution, Field Triage, Swift March, Chain Bond, Steady Line, Anchor Grip, Trained Trigger, Cracked Rounds, Hollow Points, and Bounty Hunter. Each failed run funds the next attempt.</p><h2 class=\"bb_tag\" ><strong>A memory reel aesthetic</strong></h2><p class=\"bb_paragraph\" >Sepia, grain, vignette, and inked cartoon silhouettes — like a worn film strip playing inside a distant memory.</p><h2 class=\"bb_tag\" ><strong>Play in your language</strong></h2><p class=\"bb_paragraph\" >Full <strong>interface localization</strong> for <strong>31 Steam languages</strong> (menus, upgrades, and in-run UI).</p><p class=\"bb_paragraph\" ><strong>Fadestrand Games</strong> · Built with Godot</p>",
"about_the_game": "<p class=\"bb_paragraph\" ><strong>Your squad grows. The map tears you apart.</strong></p><p class=\"bb_paragraph\" ><strong>Fading Reel</strong> is a wave-based <strong>Roguelike</strong> where you lead a chained squad through a forgotten 1930s animation reel. You aim and move as the leader; teammates follow every step and <strong>fire on their own</strong>. A longer chain means more bullets — and more risk when the arena splits you apart.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4853450/extras/b88a5f2603a7edd51e44bf047c8cbf00.poster.avif?t=1782226466\" aria-label=\"Chain Horde\" width=1170 height=658 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4853450/extras/b88a5f2603a7edd51e44bf047c8cbf00.webm?t=1782226466\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4853450/extras/b88a5f2603a7edd51e44bf047c8cbf00.mp4?t=1782226466\" type=\"video/mp4\"></video></span></p><h2 class=\"bb_tag\" ><strong>Chained squad combat</strong></h2><p class=\"bb_paragraph\" >The HUD tracks <strong>Leader and Mate HP</strong> in separate rows. If a Mate is crushed or cut off mid-wave, they leave the <strong>field</strong> — but your <strong>roster bench</strong> refills missing squadmates at the next wave start. Stack damage, fire rate, spread, and cohesion upgrades after each horde; detached Mates <strong>stop firing</strong> until you <strong>reattach</strong> (some Evolutions change that rule).</p><h2 class=\"bb_tag\" ><strong>Map events split your formation</strong></h2><p class=\"bb_paragraph\" >The arena is not scenery. <strong>Closing gates</strong>, <strong>sweep beams</strong>, <strong>lockdown zones</strong>, and <strong>anchor tethers</strong> force split-second calls: regroup fast, or keep fighting understrength. Circle back to <strong>reattach</strong> before the horde closes in.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4853450/extras/1bf5dff1589b766c6db2eb8a65541943.poster.avif?t=1782226466\" aria-label=\"Map Events\" width=1170 height=658 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4853450/extras/1bf5dff1589b766c6db2eb8a65541943.webm?t=1782226466\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4853450/extras/1bf5dff1589b766c6db2eb8a65541943.mp4?t=1782226466\" type=\"video/mp4\"></video></span></p><h2 class=\"bb_tag\" ><strong>Linked Blink</strong></h2><p class=\"bb_paragraph\" >At <strong>Wave 12</strong> start, unlock <strong>Linked Blink</strong> — teleport the <strong>entire attached chain</strong> together (~0.4 s, <strong>1.5 s</strong> cooldown). Attached units are briefly invulnerable; mistime it and the HUD flashes a deny pulse. Essential for dodging <strong>Blaster</strong> ground bursts and Hydra charges.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4853450/extras/a3727cc376d984e96f24f909d8d8dda6.poster.avif?t=1782226466\" aria-label=\"Linked Blink\" width=1170 height=658 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4853450/extras/a3727cc376d984e96f24f909d8d8dda6.webm?t=1782226466\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4853450/extras/a3727cc376d984e96f24f909d8d8dda6.mp4?t=1782226466\" type=\"video/mp4\"></video></span></p><h2 class=\"bb_tag\" ><strong>Survive the wave. Stack your build.</strong></h2><p class=\"bb_paragraph\" >Clear each horde wave, then pick <strong>one of three random run upgrades</strong> from a pool of stat boosts — fire rate, max HP, heals, move speed, projectile damage, chain resilience, knockback resist, map-pull resist, and squad-scaled perks.</p><p class=\"bb_paragraph\" ><strong>Milestone waves 3, 6, and 13</strong> auto-add a squad member and play a <strong>Reel Sync</strong> story beat (no upgrade menu on those waves).</p><h2 class=\"bb_tag\" ><strong>Evolve after the mini-boss</strong></h2><p class=\"bb_paragraph\" ><strong>Wave 11</strong> is the <strong>mini Hydra</strong> fight. After you win, choose <strong>one of three</strong> randomly rolled <strong>Evolutions</strong> from <strong>19</strong> run-long paths — e.g. <strong>Twin Reel</strong>, <strong>Rail Line</strong>, <strong>Living Chain</strong>, <strong>Long Leash</strong>, or <strong>Gate Runner</strong>. That pick defines your Act II identity (Wave 11 has no normal upgrade menu).</p><h2 class=\"bb_tag\" ><strong>Act II and the final reel</strong></h2><p class=\"bb_paragraph\" ><strong>Wave 12</strong> is a <strong>Blaster-only</strong> intro (ground-burst dodging), then <strong>Act II</strong> (<strong>Waves 13–21</strong>) hits with the full six-type roster — <strong>Chaser</strong>, <strong>Skirmisher</strong>, <strong>Bruiser</strong>, <strong>Shooter</strong>, <strong>Splitter</strong>, and <strong>Blaster</strong> — longer spawn windows, and stacked map events. <strong>Wave 22</strong> is the <strong>final Hydra</strong>; beating it wins the run.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4853450/extras/5b0fb0543a75c8b931ad9f0eda7974d9.poster.avif?t=1782226466\" aria-label=\"Boss Hydra\" width=1170 height=658 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4853450/extras/5b0fb0543a75c8b931ad9f0eda7974d9.webm?t=1782226466\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4853450/extras/5b0fb0543a75c8b931ad9f0eda7974d9.mp4?t=1782226466\" type=\"video/mp4\"></video></span></p><h2 class=\"bb_tag\" ><strong>Meta progression between runs</strong></h2><p class=\"bb_paragraph\" >Spend currency on <strong>12 permanent branches</strong> (3 tiers each): Squad Roster, Vitality, Constitution, Field Triage, Swift March, Chain Bond, Steady Line, Anchor Grip, Trained Trigger, Cracked Rounds, Hollow Points, and Bounty Hunter. Each failed run funds the next attempt.</p><h2 class=\"bb_tag\" ><strong>A memory reel aesthetic</strong></h2><p class=\"bb_paragraph\" >Sepia, grain, vignette, and inked cartoon silhouettes — like a worn film strip playing inside a distant memory.</p><h2 class=\"bb_tag\" ><strong>Play in your language</strong></h2><p class=\"bb_paragraph\" >Full <strong>interface localization</strong> for <strong>31 Steam languages</strong> (menus, upgrades, and in-run UI).</p><p class=\"bb_paragraph\" ><strong>Fadestrand Games</strong> · Built with Godot</p>",
"short_description": "A sepia Roguelike — lead a chained squad through 22 waves. Map events split your line, milestone recruits add firepower. Linked Blink, run upgrades, 19 Evolutions, and a permanent meta tree carry you to the final Boss Hydra.",
"supported_languages": "English<strong>*</strong>, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Indonesian, Japanese, Korean, Malay, Norwegian, Polish, Portuguese - Brazil, Portuguese - Portugal, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Swedish, Thai, Traditional Chinese, Turkish, Ukrainian, Vietnamese<br><strong>*</strong>languages with full audio support",
"header_image": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4853450/60a048c6c312c8234f28d9c0eb61d8dacc207dcb/header.jpg?t=1782226466",
"capsule_image": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4853450/b2782e80b971758b759e28532b69779370f2658d/capsule_231x87.jpg?t=1782226466",
"capsule_imagev5": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4853450/b2782e80b971758b759e28532b69779370f2658d/capsule_184x69.jpg?t=1782226466",
"website": null,
"pc_requirements": {
"minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong> Windows 10 64-bit<br></li><li><strong>Processor:</strong> Dual-core CPU @ 2.0 GHz (Intel Core i3-6100 / AMD FX-4300 or equivalent)<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>Graphics:</strong> DirectX 12–capable GPU (Intel HD Graphics 510 / AMD Radeon R5 Graphics or equivalent)<br></li><li><strong>DirectX:</strong> Version 12<br></li><li><strong>Storage:</strong> 500 MB available space<br></li><li><strong>Additional Notes:</strong> Keyboard and mouse required. Gamepad supported. 1280×720 supported.</li></ul>",
"recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong> Windows 10/11 64-bit<br></li><li><strong>Processor:</strong> Quad-core CPU @ 3.0 GHz<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> NVIDIA GeForce GTX 1050 / AMD Radeon RX 560 or equivalent<br></li><li><strong>DirectX:</strong> Version 12<br></li><li><strong>Storage:</strong> 500 MB available space<br></li><li><strong>Additional Notes:</strong> 1920×1080 @ 60 FPS with default graphics settings.</li></ul>"
},
"mac_requirements": {
"minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> macOS 11.0 (Big Sur)<br></li><li><strong>Processor:</strong> Intel Core i5 or Apple M1<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>Graphics:</strong> Metal-capable GPU (Intel Iris Plus Graphics / Apple M1 or equivalent)<br></li><li><strong>Storage:</strong> 500 MB available space<br></li><li><strong>Additional Notes:</strong> Keyboard and mouse required. Gamepad supported. 1280×720 supported.</li></ul>",
"recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> macOS 12.0 (Monterey) or newer<br></li><li><strong>Processor:</strong> Apple M1 / Intel Core i5 quad-core or better<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> Apple M1 GPU / dedicated GPU equivalent to GTX 1050<br></li><li><strong>Storage:</strong> 500 MB available space<br></li><li><strong>Additional Notes:</strong> Native Apple Silicon build recommended for best performance.</li></ul>"
},
"linux_requirements": {
"minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Ubuntu 20.04+, SteamOS 3.0, or equivalent modern 64-bit distro<br></li><li><strong>Processor:</strong> Dual-core CPU @ 2.0 GHz<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>Graphics:</strong> Vulkan 1.0–capable GPU (Intel HD Graphics 510 / AMD Radeon R5 Graphics or equivalent)<br></li><li><strong>Storage:</strong> 500 MB available space<br></li><li><strong>Additional Notes:</strong> Keyboard and mouse required. Gamepad supported. Updated Mesa/NVIDIA drivers recommended.</li></ul>",
"recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Ubuntu 22.04+, SteamOS 3.0, or equivalent<br></li><li><strong>Processor:</strong> Quad-core CPU @ 3.0 GHz<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> NVIDIA GeForce GTX 1050 / AMD Radeon RX 560 or equivalent (Vulkan 1.2)<br></li><li><strong>Storage:</strong> 500 MB available space<br></li><li><strong>Additional Notes:</strong> Steam Deck: playable at 1280×800 with default settings.</li></ul>"
},
"legal_notice": "© 2026 Fadestrand Games. All rights reserved.",
"developers": [
"Fadestrand Games"
],
"publishers": [
"Fadestrand Games"
],
"package_groups": [],
"platforms": {
"windows": true,
"mac": false,
"linux": true
},
"categories": [
{
"id": 2,
"description": "Single-player"
},
{
"id": 22,
"description": "Steam Achievements"
},
{
"id": 28,
"description": "Full controller support"
},
{
"id": 67,
"description": "Camera Comfort"
},
{
"id": 66,
"description": "Color Alternatives"
},
{
"id": 68,
"description": "Custom Volume Controls"
},
{
"id": 75,
"description": "Keyboard Only Option"
},
{
"id": 71,
"description": "Narrated Game Menus"
},
{
"id": 74,
"description": "Playable without Timed Input"
},
{
"id": 55,
"description": "DualShock Controller Support"
},
{
"id": 56,
"description": "DualShock Controller Support"
},
{
"id": 57,
"description": "DualShock Controller Support"
},
{
"id": 58,
"description": "DualShock Controller Support"
},
{
"id": 79,
"description": "Save Anytime"
},
{
"id": 69,
"description": "Stereo Sound"
},
{
"id": 77,
"description": "Touch Only Option"
},
{
"id": 23,
"description": "Steam Cloud"
},
{
"id": 15,
"description": "Stats"
},
{
"id": 62,
"description": "Family Sharing"
}
],
"genres": [
{
"id": "1",
"description": "Action"
},
{
"id": "4",
"description": "Casual"
},
{
"id": "23",
"description": "Indie"
}
],
"screenshots": [
{
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"path_full": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4853450/0fcc8cfe0664ce2b2bbaff928d70e0c095f9825d/ss_0fcc8cfe0664ce2b2bbaff928d70e0c095f9825d.1920x1080.jpg?t=1782226466"
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{
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