SteamTexx
DarkHelm

Kai-Uwe Rathjen · Kai-Uwe Rathjen

DarkHelm

gameAppID 4838920Demnächst
Release-Datum{"coming_soon":true,"date":"Coming soon"}

Game Charts

Spielerstatistiken

Standard: letzte 7 Tage, stündlich. · Nicht gesampelt · Zeitraum: Noch nicht abgefragt - Noch nicht abgefragt

Aktuelle Spieler0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

Noch keine Game-Charts-Historie vorhanden.

Spielerhistorie

PeriodeAvg. PlayersGain (total)Gain (%)Peak Players
Letzte 24 Stunden000%0
Letzte 7 Tage000%0
Letzte 30 Tage000%0
Letzte 12 Monate000%0

Details

EntwicklerKai-Uwe Rathjen
PublisherKai-Uwe Rathjen
KostenlosNo
AlterKeine

A co-op starship bridge sim for 6–25 players. Man a station — helm, weapons, sensors, engineering, comms or command — and no one can fly the ship alone. Communicate, coordinate, and survive together.

One ship. One crew. No one flies it alone. DarkHelm is a co-op multiplayer starship bridge simulator for 6–25 players. Each crewmember takes a seat on the bridge, and every station controls only part of the ship. The pilot can't raise shields. The gunner can't see what's coming. Engineering keeps the lights on — or doesn't. To survive, you have to talk to each other. This is a game about a crew, not a player. MAN YOUR STATIONSix bridge stations, each a real job with real consequences. Split your crew across the ship: Helm — Fly the ship. Sub-light maneuvering, hyperspace jumps, docking, and the run for your life when the gunner misses. Weapons — Beams, missiles, point-defense and nuclear ordnance across a six-arc shield system. Pick your targets and pray the lock holds. Sensors — Cut through the fog of war. Detect, scan and classify contacts, run electronic warfare, and call threats before they're on top of you. Engineering — Route power, fight heat and damage, and keep failing systems alive as the hull comes apart. You decide who gets power when there isn't enough to go around. Comms — Hail ships, read transponders, work IFF and open channels, send subspace traffic between stars, and negotiate (or lie) your way out of trouble. Command — Take the captain's chair. Set the alert posture, read the tactical picture, make the calls and own the outcome.Carrier-fitted ships add a seventh seat — Flight Ops: air boss for the wing, launching, directing and recovering fighters, bombers and shuttles. A SHIP THAT ACTUALLY WORKSDarkHelm runs one connected simulation under the hood. Power, heat, fuel, atmosphere and damage all flow through the same systems your crew is fighting over. A hit in the wrong place cascades. A power-starved shield fails at the worst moment. Life support is a clock — oxygen, pressure and CO2 are simulated, and a hull breach starts it ticking. Nothing is a cosmetic readout; every dial means something. THE VIEWSCREENLook out the front window. A full 3D viewscreen renders the space around you — planets, stars, other ships and stations, incoming missiles, the streak of hyperspace as you spool the drive. What your crew sees is what's really there. CARRIERS & STRIKE CRAFTFly a carrier and the bridge gains a flight deck. Launch and command a wing of fighters, bombers and shuttles, vector them onto targets, and recover them under fire. GAME MASTER & MISSIONSBring a storyteller. The built-in Game Master console lets one player direct the action live — spawning ships, ordering AI vessels, running comms traffic and shaping encounters in real time. Play authored missions or let your GM build the night's story around the crew. TALK TO EACH OTHERBuilt-in voice chat puts your crew in the same room even when they're not — across the bridge, to command, or over a hail. In DarkHelm, communication isn't a feature; it's the whole game. MOD & SHAREAuthor your own ships, missions and total conversions and share them through the Steam Workshop. Subscribe to a pack and it drops straight into your game. EARLY ACCESSDarkHelm is in active development by a solo developer, and Early Access is where the crew comes in. The core is playable now — the full bridge, networked multiplayer, the simulation, combat, carriers and the Game Master tools. I'm building out missions, content and new ships alongside the community, and player feedback will shape where it goes. What's here today: Networked co-op for 6–25 players (LAN or online) Six crewable bridge stations, plus carrier Flight Ops Interconnected power, heat, fuel, damage and life-support simulation Six-arc shield combat with beams, missiles, point-defense and nukes Comms, IFF, subspace traffic and electronic warfare A full 3D viewscreen of the world around you In-game voice chat Game Master tools and a scriptable mission system Steam Workshop mods and total conversions Multiple crewed ships in the same battleGrab a crew. Pick your station. Don't die alone.

Genres und Kategorien

SimulationEarly AccessMulti-playerPvPOnline PvPLAN PvPCo-opOnline Co-opLAN Co-opCross-Platform MultiplayerSteam AchievementsSteam WorkshopCustom Volume ControlsPlayable without Timed InputTouch Only OptionPartial Controller SupportSteam CloudStatsSteam LeaderboardsIncludes level editorFamily Sharing

Plattformen und Anforderungen

windows: yesmac: yeslinux: yes
PC
{
  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong> Windows 10 (64-bit)<br></li><li><strong>Processor:</strong> x86-64 dual-core 2.4 GHz (Core i3 / Ryzen 3)<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>Graphics:</strong> Vulkan 1.0 GPU, 1 GB VRAM (GTX 660 / Radeon HD 7850 / Intel HD 520)<br></li><li><strong>Storage:</strong> 1 GB available space<br></li><li><strong>Sound Card:</strong> Any<br></li><li><strong>Additional Notes:</strong> Requires a Vulkan-capable GPU. Online play needs all players on the same game version.</li></ul>",
  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong> Windows 10/11 (64-bit)<br></li><li><strong>Processor:</strong> x86-64 quad-core 3.0 GHz (Core i5 / Ryzen 5)<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> Vulkan 1.2 GPU, 2 GB VRAM (GTX 1060 / RX 580)<br></li><li><strong>Network:</strong> Broadband Internet connection<br></li><li><strong>Storage:</strong> 1 GB available space<br></li><li><strong>Sound Card:</strong> Any<br></li><li><strong>Additional Notes:</strong> Requires a Vulkan-capable GPU. Online play needs all players on the same game version.</li></ul>"
}
Mac
{
  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> macOS 10.15 Catalina (Apple Silicon: 11.0 Big Sur)<br></li><li><strong>Processor:</strong> Apple M1, or Intel Core i5 (2015+)<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>Graphics:</strong> Metal-capable GPU (Apple Silicon, or Intel Iris / AMD on Intel Macs)<br></li><li><strong>Storage:</strong> 1 GB available space<br></li><li><strong>Sound Card:</strong> Any<br></li><li><strong>Additional Notes:</strong> Requires a Metal-capable GPU. Online play needs all players on the same game version.</li></ul>",
  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> macOS 13 Ventura or newer<br></li><li><strong>Processor:</strong> Apple M1/M2 or Intel Core i7<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> Apple Silicon GPU / discrete Metal GPU<br></li><li><strong>Network:</strong> Broadband Internet connection<br></li><li><strong>Storage:</strong> 1 GB available space<br></li><li><strong>Sound Card:</strong> Any<br></li><li><strong>Additional Notes:</strong> Requires a Metal-capable GPU. Online play needs all players on the same game version.</li></ul>"
}
Linux
{
  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Ubuntu 20.04 / SteamOS 3 (glibc 2.31+), 64-bit<br></li><li><strong>Processor:</strong> x86-64 dual-core 2.4 GHz (Core i3 / Ryzen 3)<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>Graphics:</strong> Vulkan 1.0 GPU, 1 GB VRAM (GTX 660 / Radeon HD 7850 / Intel HD 520 w/ Mesa 21+)<br></li><li><strong>Storage:</strong> 1 GB available space<br></li><li><strong>Sound Card:</strong> Any<br></li><li><strong>Additional Notes:</strong> Requires a Vulkan-capable GPU. Online play needs all players on the same game version.</li></ul>",
  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Ubuntu 22.04 / SteamOS 3, 64-bit<br></li><li><strong>Processor:</strong> x86-64 quad-core 3.0 GHz (Core i5 / Ryzen 5) <br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> Vulkan 1.2 GPU, 2 GB VRAM (GTX 1060 / RX 580)<br></li><li><strong>Network:</strong> Broadband Internet connection<br></li><li><strong>Storage:</strong> 1 GB available space<br></li><li><strong>Sound Card:</strong> Any<br></li><li><strong>Additional Notes:</strong> Requires a Vulkan-capable GPU. Online play needs all players on the same game version.</li></ul>"
}

Altersfreigaben und Inhalte

dejus{"rating_generated":"1","rating":"14","required_age":"14","banned":"0","use_age_gate":"0","descriptors":"Violência fantasiosa"}
steam_germany{"rating_generated":"1","rating":"12","required_age":"12","banned":"0","use_age_gate":"0","descriptors":"Fantasy-Gewalt"}
igrs{"rating_generated":"1","rating":"18","required_age":"18","banned":"0","use_age_gate":"0","descriptors":"Interaksi Daring\nKekerasan"}
Raw AppDetails anzeigen
{
  "4838920": {
    "success": true,
    "data": {
      "type": "game",
      "name": "DarkHelm",
      "steam_appid": 4838920,
      "required_age": 0,
      "is_free": false,
      "detailed_description": "<p class=\"bb_paragraph\" ><strong>One ship. One crew. No one flies it alone.</strong></p><p class=\"bb_paragraph\" >DarkHelm is a co-op multiplayer starship bridge simulator for 6–25 players. Each crewmember takes a seat on the bridge, and every station controls only part of the ship. The pilot can't raise shields. The gunner can't see what's coming. Engineering keeps the lights on — or doesn't. To survive, you have to talk to each other.</p><p class=\"bb_paragraph\" ><i>This is a game about a crew, not a player.</i></p><h2 class=\"bb_tag\" >MAN YOUR STATION</h2><p class=\"bb_paragraph\" >Six bridge stations, each a real job with real consequences. Split your crew across the ship:</p><ul class=\"bb_ul\"><li><strong>Helm</strong> — Fly the ship. Sub-light maneuvering, hyperspace jumps, docking, and the run for your life when the gunner misses.<br></li><li><strong>Weapons</strong> — Beams, missiles, point-defense and nuclear ordnance across a six-arc shield system. Pick your targets and pray the lock holds.<br></li><li><strong>Sensors</strong> — Cut through the fog of war. Detect, scan and classify contacts, run electronic warfare, and call threats before they're on top of you.<br></li><li><strong>Engineering</strong> — Route power, fight heat and damage, and keep failing systems alive as the hull comes apart. You decide who gets power when there isn't enough to go around.<br></li><li><strong>Comms</strong> — Hail ships, read transponders, work IFF and open channels, send subspace traffic between stars, and negotiate (or lie) your way out of trouble.<br></li><li><strong>Command</strong> — Take the captain's chair. Set the alert posture, read the tactical picture, make the calls and own the outcome.</li></ul><p class=\"bb_paragraph\" >Carrier-fitted ships add a seventh seat — <strong>Flight Ops</strong>: air boss for the wing, launching, directing and recovering fighters, bombers and shuttles.</p><h2 class=\"bb_tag\" >A SHIP THAT ACTUALLY WORKS</h2><p class=\"bb_paragraph\" >DarkHelm runs one connected simulation under the hood. Power, heat, fuel, atmosphere and damage all flow through the same systems your crew is fighting over. A hit in the wrong place cascades. A power-starved shield fails at the worst moment. Life support is a clock — oxygen, pressure and CO2 are simulated, and a hull breach starts it ticking. Nothing is a cosmetic readout; every dial means something.</p><h2 class=\"bb_tag\" >THE VIEWSCREEN</h2><p class=\"bb_paragraph\" >Look out the front window. A full 3D viewscreen renders the space around you — planets, stars, other ships and stations, incoming missiles, the streak of hyperspace as you spool the drive. What your crew sees is what's really there.</p><h2 class=\"bb_tag\" >CARRIERS &amp; STRIKE CRAFT</h2><p class=\"bb_paragraph\" >Fly a carrier and the bridge gains a flight deck. Launch and command a wing of fighters, bombers and shuttles, vector them onto targets, and recover them under fire.</p><h2 class=\"bb_tag\" >GAME MASTER &amp; MISSIONS</h2><p class=\"bb_paragraph\" >Bring a storyteller. The built-in Game Master console lets one player direct the action live — spawning ships, ordering AI vessels, running comms traffic and shaping encounters in real time. Play authored missions or let your GM build the night's story around the crew.</p><h2 class=\"bb_tag\" >TALK TO EACH OTHER</h2><p class=\"bb_paragraph\" >Built-in voice chat puts your crew in the same room even when they're not — across the bridge, to command, or over a hail. In DarkHelm, communication isn't a feature; it's the whole game.</p><h2 class=\"bb_tag\" >MOD &amp; SHARE</h2><p class=\"bb_paragraph\" >Author your own ships, missions and total conversions and share them through the Steam Workshop. Subscribe to a pack and it drops straight into your game.</p><h2 class=\"bb_tag\" >EARLY ACCESS</h2><p class=\"bb_paragraph\" >DarkHelm is in active development by a solo developer, and Early Access is where the crew comes in. The core is playable now — the full bridge, networked multiplayer, the simulation, combat, carriers and the Game Master tools. I'm building out missions, content and new ships alongside the community, and player feedback will shape where it goes.</p><p class=\"bb_paragraph\" ><strong>What's here today:</strong></p><ul class=\"bb_ul\"><li>Networked co-op for 6–25 players (LAN or online)<br></li><li>Six crewable bridge stations, plus carrier Flight Ops<br></li><li>Interconnected power, heat, fuel, damage and life-support simulation<br></li><li>Six-arc shield combat with beams, missiles, point-defense and nukes<br></li><li>Comms, IFF, subspace traffic and electronic warfare<br></li><li>A full 3D viewscreen of the world around you<br></li><li>In-game voice chat<br></li><li>Game Master tools and a scriptable mission system<br></li><li>Steam Workshop mods and total conversions<br></li><li>Multiple crewed ships in the same battle</li></ul><p class=\"bb_paragraph\" >Grab a crew. Pick your station. Don't die alone.</p>",
      "about_the_game": "<p class=\"bb_paragraph\" ><strong>One ship. One crew. No one flies it alone.</strong></p><p class=\"bb_paragraph\" >DarkHelm is a co-op multiplayer starship bridge simulator for 6–25 players. Each crewmember takes a seat on the bridge, and every station controls only part of the ship. The pilot can't raise shields. The gunner can't see what's coming. Engineering keeps the lights on — or doesn't. To survive, you have to talk to each other.</p><p class=\"bb_paragraph\" ><i>This is a game about a crew, not a player.</i></p><h2 class=\"bb_tag\" >MAN YOUR STATION</h2><p class=\"bb_paragraph\" >Six bridge stations, each a real job with real consequences. Split your crew across the ship:</p><ul class=\"bb_ul\"><li><strong>Helm</strong> — Fly the ship. Sub-light maneuvering, hyperspace jumps, docking, and the run for your life when the gunner misses.<br></li><li><strong>Weapons</strong> — Beams, missiles, point-defense and nuclear ordnance across a six-arc shield system. Pick your targets and pray the lock holds.<br></li><li><strong>Sensors</strong> — Cut through the fog of war. Detect, scan and classify contacts, run electronic warfare, and call threats before they're on top of you.<br></li><li><strong>Engineering</strong> — Route power, fight heat and damage, and keep failing systems alive as the hull comes apart. You decide who gets power when there isn't enough to go around.<br></li><li><strong>Comms</strong> — Hail ships, read transponders, work IFF and open channels, send subspace traffic between stars, and negotiate (or lie) your way out of trouble.<br></li><li><strong>Command</strong> — Take the captain's chair. Set the alert posture, read the tactical picture, make the calls and own the outcome.</li></ul><p class=\"bb_paragraph\" >Carrier-fitted ships add a seventh seat — <strong>Flight Ops</strong>: air boss for the wing, launching, directing and recovering fighters, bombers and shuttles.</p><h2 class=\"bb_tag\" >A SHIP THAT ACTUALLY WORKS</h2><p class=\"bb_paragraph\" >DarkHelm runs one connected simulation under the hood. Power, heat, fuel, atmosphere and damage all flow through the same systems your crew is fighting over. A hit in the wrong place cascades. A power-starved shield fails at the worst moment. Life support is a clock — oxygen, pressure and CO2 are simulated, and a hull breach starts it ticking. Nothing is a cosmetic readout; every dial means something.</p><h2 class=\"bb_tag\" >THE VIEWSCREEN</h2><p class=\"bb_paragraph\" >Look out the front window. A full 3D viewscreen renders the space around you — planets, stars, other ships and stations, incoming missiles, the streak of hyperspace as you spool the drive. What your crew sees is what's really there.</p><h2 class=\"bb_tag\" >CARRIERS &amp; STRIKE CRAFT</h2><p class=\"bb_paragraph\" >Fly a carrier and the bridge gains a flight deck. Launch and command a wing of fighters, bombers and shuttles, vector them onto targets, and recover them under fire.</p><h2 class=\"bb_tag\" >GAME MASTER &amp; MISSIONS</h2><p class=\"bb_paragraph\" >Bring a storyteller. The built-in Game Master console lets one player direct the action live — spawning ships, ordering AI vessels, running comms traffic and shaping encounters in real time. Play authored missions or let your GM build the night's story around the crew.</p><h2 class=\"bb_tag\" >TALK TO EACH OTHER</h2><p class=\"bb_paragraph\" >Built-in voice chat puts your crew in the same room even when they're not — across the bridge, to command, or over a hail. In DarkHelm, communication isn't a feature; it's the whole game.</p><h2 class=\"bb_tag\" >MOD &amp; SHARE</h2><p class=\"bb_paragraph\" >Author your own ships, missions and total conversions and share them through the Steam Workshop. Subscribe to a pack and it drops straight into your game.</p><h2 class=\"bb_tag\" >EARLY ACCESS</h2><p class=\"bb_paragraph\" >DarkHelm is in active development by a solo developer, and Early Access is where the crew comes in. The core is playable now — the full bridge, networked multiplayer, the simulation, combat, carriers and the Game Master tools. I'm building out missions, content and new ships alongside the community, and player feedback will shape where it goes.</p><p class=\"bb_paragraph\" ><strong>What's here today:</strong></p><ul class=\"bb_ul\"><li>Networked co-op for 6–25 players (LAN or online)<br></li><li>Six crewable bridge stations, plus carrier Flight Ops<br></li><li>Interconnected power, heat, fuel, damage and life-support simulation<br></li><li>Six-arc shield combat with beams, missiles, point-defense and nukes<br></li><li>Comms, IFF, subspace traffic and electronic warfare<br></li><li>A full 3D viewscreen of the world around you<br></li><li>In-game voice chat<br></li><li>Game Master tools and a scriptable mission system<br></li><li>Steam Workshop mods and total conversions<br></li><li>Multiple crewed ships in the same battle</li></ul><p class=\"bb_paragraph\" >Grab a crew. Pick your station. Don't die alone.</p>",
      "short_description": "A co-op starship bridge sim for 6–25 players. Man a station — helm, weapons, sensors, engineering, comms or command — and no one can fly the ship alone. Communicate, coordinate, and survive together.",
      "supported_languages": "English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Indonesian, Japanese, Korean, Malay, Norwegian, Polish, Portuguese - Brazil, Portuguese - Portugal, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Swedish, Thai, Traditional Chinese, Turkish, Ukrainian, Vietnamese",
      "header_image": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4838920/4515faca36ee08426a0f3a3f1f5a240d7deb3705/header.jpg?t=1783535505",
      "capsule_image": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4838920/7465357a44ea2e57e5b44e1402320636a70ab9ef/capsule_231x87.jpg?t=1783535505",
      "capsule_imagev5": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4838920/7465357a44ea2e57e5b44e1402320636a70ab9ef/capsule_184x69.jpg?t=1783535505",
      "website": "https://dark-helm.com/",
      "pc_requirements": {
        "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong> Windows 10 (64-bit)<br></li><li><strong>Processor:</strong> x86-64 dual-core 2.4 GHz (Core i3 / Ryzen 3)<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>Graphics:</strong> Vulkan 1.0 GPU, 1 GB VRAM (GTX 660 / Radeon HD 7850 / Intel HD 520)<br></li><li><strong>Storage:</strong> 1 GB available space<br></li><li><strong>Sound Card:</strong> Any<br></li><li><strong>Additional Notes:</strong> Requires a Vulkan-capable GPU. Online play needs all players on the same game version.</li></ul>",
        "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong> Windows 10/11 (64-bit)<br></li><li><strong>Processor:</strong> x86-64 quad-core 3.0 GHz (Core i5 / Ryzen 5)<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> Vulkan 1.2 GPU, 2 GB VRAM (GTX 1060 / RX 580)<br></li><li><strong>Network:</strong> Broadband Internet connection<br></li><li><strong>Storage:</strong> 1 GB available space<br></li><li><strong>Sound Card:</strong> Any<br></li><li><strong>Additional Notes:</strong> Requires a Vulkan-capable GPU. Online play needs all players on the same game version.</li></ul>"
      },
      "mac_requirements": {
        "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> macOS 10.15 Catalina (Apple Silicon: 11.0 Big Sur)<br></li><li><strong>Processor:</strong> Apple M1, or Intel Core i5 (2015+)<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>Graphics:</strong> Metal-capable GPU (Apple Silicon, or Intel Iris / AMD on Intel Macs)<br></li><li><strong>Storage:</strong> 1 GB available space<br></li><li><strong>Sound Card:</strong> Any<br></li><li><strong>Additional Notes:</strong> Requires a Metal-capable GPU. Online play needs all players on the same game version.</li></ul>",
        "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> macOS 13 Ventura or newer<br></li><li><strong>Processor:</strong> Apple M1/M2 or Intel Core i7<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> Apple Silicon GPU / discrete Metal GPU<br></li><li><strong>Network:</strong> Broadband Internet connection<br></li><li><strong>Storage:</strong> 1 GB available space<br></li><li><strong>Sound Card:</strong> Any<br></li><li><strong>Additional Notes:</strong> Requires a Metal-capable GPU. Online play needs all players on the same game version.</li></ul>"
      },
      "linux_requirements": {
        "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Ubuntu 20.04 / SteamOS 3 (glibc 2.31+), 64-bit<br></li><li><strong>Processor:</strong> x86-64 dual-core 2.4 GHz (Core i3 / Ryzen 3)<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>Graphics:</strong> Vulkan 1.0 GPU, 1 GB VRAM (GTX 660 / Radeon HD 7850 / Intel HD 520 w/ Mesa 21+)<br></li><li><strong>Storage:</strong> 1 GB available space<br></li><li><strong>Sound Card:</strong> Any<br></li><li><strong>Additional Notes:</strong> Requires a Vulkan-capable GPU. Online play needs all players on the same game version.</li></ul>",
        "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Ubuntu 22.04 / SteamOS 3, 64-bit<br></li><li><strong>Processor:</strong> x86-64 quad-core 3.0 GHz (Core i5 / Ryzen 5) <br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> Vulkan 1.2 GPU, 2 GB VRAM (GTX 1060 / RX 580)<br></li><li><strong>Network:</strong> Broadband Internet connection<br></li><li><strong>Storage:</strong> 1 GB available space<br></li><li><strong>Sound Card:</strong> Any<br></li><li><strong>Additional Notes:</strong> Requires a Vulkan-capable GPU. Online play needs all players on the same game version.</li></ul>"
      },
      "legal_notice": "  © 2026 Kai-Uwe Rathjen. All rights reserved. \"DarkHelm\" is a trademark of Kai-Uwe Rathjen.<br />\r\n<br />\r\n  Made with Godot Engine — © Juan Linietsky, Ariel Manzur and the Godot Engine contributors, used under the MIT License.<br />\r\n  Steam integration via GodotSteam, used under the MIT License.<br />\r\n<br />\r\n  Sound effects by ZapSplat (www.zapsplat.com), used under the ZapSplat Standard License Agreement; ZapSplat retains copyright in the sounds. Laser and weapon sound effects by Master of Dreams.<br />\r\n",
      "developers": [
        "Kai-Uwe Rathjen"
      ],
      "publishers": [
        "Kai-Uwe Rathjen"
      ],
      "package_groups": [],
      "platforms": {
        "windows": true,
        "mac": true,
        "linux": true
      },
      "categories": [
        {
          "id": 1,
          "description": "Multi-player"
        },
        {
          "id": 49,
          "description": "PvP"
        },
        {
          "id": 36,
          "description": "Online PvP"
        },
        {
          "id": 47,
          "description": "LAN PvP"
        },
        {
          "id": 9,
          "description": "Co-op"
        },
        {
          "id": 38,
          "description": "Online Co-op"
        },
        {
          "id": 48,
          "description": "LAN Co-op"
        },
        {
          "id": 27,
          "description": "Cross-Platform Multiplayer"
        },
        {
          "id": 22,
          "description": "Steam Achievements"
        },
        {
          "id": 30,
          "description": "Steam Workshop"
        },
        {
          "id": 68,
          "description": "Custom Volume Controls"
        },
        {
          "id": 74,
          "description": "Playable without Timed Input"
        },
        {
          "id": 77,
          "description": "Touch Only Option"
        },
        {
          "id": 18,
          "description": "Partial Controller Support"
        },
        {
          "id": 23,
          "description": "Steam Cloud"
        },
        {
          "id": 15,
          "description": "Stats"
        },
        {
          "id": 25,
          "description": "Steam Leaderboards"
        },
        {
          "id": 17,
          "description": "Includes level editor"
        },
        {
          "id": 62,
          "description": "Family Sharing"
        }
      ],
      "genres": [
        {
          "id": "28",
          "description": "Simulation"
        },
        {
          "id": "70",
          "description": "Early Access"
        }
      ],
      "screenshots": [
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