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The Imprint

WOJTECH · WOJTECH

The Imprint

gameAppID 4824430Demnächst
Release-Datum{"coming_soon":true,"date":"November 2026"}

Game Charts

Spielerstatistiken

Standard: letzte 7 Tage, stündlich. · Nicht gesampelt · Zeitraum: Noch nicht abgefragt - Noch nicht abgefragt

Aktuelle Spieler0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

Noch keine Game-Charts-Historie vorhanden.

Spielerhistorie

PeriodeAvg. PlayersGain (total)Gain (%)Peak Players
Letzte 24 Stunden000%0
Letzte 7 Tage000%0
Letzte 30 Tage000%0
Letzte 12 Monate000%0

Details

EntwicklerWOJTECH
PublisherWOJTECH
KostenlosNo
AlterKeine

Literary publishing management sim. Discover hidden authors and navigate the literary culture of an era — scout talent, balance art vs commerce, watch your books reshape what people read.

Literary publishing management sim. Discover hidden authors and navigate the literary culture of an era — scout talent, balance art vs commerce, watch your books reshape what people read. You run a small literary press. Manuscripts arrive every week from agents, slush, and the long-suffering writers' workshop circuit; one in a hundred is worth reading twice, and one in a thousand might define the next era. The decisions you make at your desk — whose advance to raise, whose marketing budget to cut, which midlist author to keep when the accountants are circling — accumulate into a catalog that outlives every season, and a reputation that travels ahead of the next book. The Imprint is a deep simulation of literary publishing across five eras, from the typesetting age to the streaming-and-BookTok present. Reader tastes drift; rival houses sign your favourite authors away; backlist sales compound across decades; and every book's performance is traceable, on demand, through a Democracy-4-style causal graph that ends the genre's slot-machine reputation for good. FeaturesDiscover hidden authors — Read manuscripts, weigh agent demands, and sign talent before rival houses notice them. Balance art versus commerce — Prestige and revenue pull in different directions; neither is the right answer for every season. Trace every outcome — The causal graph surfaces every arrow of influence behind a book's reception; opacity is a design failure here, not a feature. Literary eras — Each era ships its own reader appetites, market structures, and rival-house behaviour, from gothic-revival print culture through the BookTok platform age. Build a living backlist — Books accumulate readers, reviews, and rights deals long after release; your catalog funds your next gamble. Dynastic succession — Authors age, retire, and die; their reputations outlive them, and the imprint you build outlives its founder. Sandbox mode plus difficulty tiers — Configure noise, rival aggression, and economic pressure to your appetite; deterministic seeds underneath, so every save can be replayed identically.

Genres und Kategorien

IndieSimulationEarly AccessSingle-playerSteam AchievementsPlayable without Timed InputSave AnytimeSteam CloudFamily Sharing

Plattformen und Anforderungen

windows: yesmac: nolinux: yes
PC
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Mac
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Linux
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Altersfreigaben und Inhalte

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steam_germany{"rating_generated":"1","rating":"0","required_age":"0","banned":"0","use_age_gate":"0","descriptors":""}
igrs{"rating_generated":"1","rating":"3","required_age":"0","banned":"0","use_age_gate":"0","descriptors":""}
Raw AppDetails anzeigen
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