SteamTexx
Story Engine: No Script

kening wang · kening wang

Story Engine: No Script

gameAppID 4763330Demnächst
Release-Datum{"coming_soon":true,"date":"Coming soon"}

Game Charts

Spielerstatistiken

Standard: letzte 7 Tage, stündlich. · Veraltet · Zeitraum: 15.8.2026, 05:37:02 - 29.10.2026, 05:17:55

Aktuelle Spieler0
24h Peak0
All-Time Peak9
24h Player-Hours0 h

Spielerhistorie

PeriodeAvg. PlayersGain (total)Gain (%)Peak Players
Letzte 24 Stunden000%0
Letzte 7 Tage100%2
Letzte 30 Tage2,630,6331,23%8
Letzte 12 Monate2,3300%9
2026-102,60,6130,34%8
2026-091,99-0,59-22,89%9
2026-082,5900%8

Details

Entwicklerkening wang
Publisherkening wang
KostenlosYes
AlterKeine

An AI-driven freeform narrative engine. Pick a world, pick a companion, pick a GM persona — then the world is created. Every choice matters, and no two journeys are the same.Free to play.

One engine. Infinite stories. Your rules. Story Engine is not a game with a pre-written plot. It is a narrative engine that revolves around you — every choice, every word, every direction takes the story somewhere completely different. Pick a world. Pick a companion. Pick a GM persona. Then the story begins. Walk into a tavern. Start a war. Fall in love. Betray a kingdom. Open a bakery in a quiet village. No dialogue wheels. No invisible walls. You describe what you do — the AI unfolds what happens next. Five GM Personas The GM is the soul of every tabletop campaign. Choose the one that fits your mood: Death — Cold. Inevitable. Every choice has a cost, and the bill always comes due. Prophet — The world whispers of what's to come. Every scene drips with foreshadowing. Gambler — Luck, risk, and unexpected twists. Nothing is guaranteed. Mentor — Patient. Guiding. The world teaches you its rules, if you're willing to learn. Confidant — Intimate. Character-driven. Every NPC has a heartbeat. Built for Roleplayers Import your own character cards (PNG format supported) Companion mode with relationship tracking — guardian, rival, confidant, or something unspoken Inventory, quest log, and active party tracking Three difficulty levels — from Relaxed to Brutal (not recommended without extensive preparations) Progressive world-building — lore entries unlock as the story unfolds Play free. No subscription. No hidden fees. cost — roughly $0.14 per hour of play. Made by a non-programmer. With Claude Code. The developer had never written a line of code before this project. The entire engine was built through conversations with AI. If that sounds wrong — it probably is. Welcome to Story Engine.

Genres und Kategorien

AdventureCasualIndieRPGFree To PlayEarly AccessSingle-playerFamily Sharing

Plattformen und Anforderungen

windows: yesmac: nolinux: no
PC
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  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system</li></ul>"
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Mac
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  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"></ul>",
  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"></ul>"
}
Linux
{
  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"></ul>",
  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"></ul>"
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Altersfreigaben und Inhalte

dejus{"rating_generated":"1","rating":"14","required_age":"14","banned":"0","use_age_gate":"0","descriptors":"Linguagem imprópria\nAtos criminosos\nViolência fantasiosa"}
steam_germany{"rating_generated":"1","rating":"6","required_age":"6","banned":"0","use_age_gate":"0","descriptors":"Derbe Sprache\nFantasy-Gewalt"}
igrs{"rating_generated":"1","rating":"13","required_age":"13","banned":"0","use_age_gate":"0","descriptors":"Penggunaan bahasa\nKekerasan"}

Ausgewählte Änderung

Release-Datum · 30.06.2026, 08:16

Vorher
{"coming_soon":true,"date":"Q2 2026"}
Aktuell
{"coming_soon":true,"date":"Coming soon"}
Raw AppDetails anzeigen
{
  "4763330": {
    "success": true,
    "data": {
      "type": "game",
      "name": "Story Engine: No Script ",
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      "detailed_description": "<p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >  </p><h2 class=\"bb_tag\" >One engine. Infinite stories. Your rules.</h2><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >  Story Engine is not a game with a pre-written plot. It is a narrative engine that revolves around you — every choice, every word,</p><p class=\"bb_paragraph\" >  every direction takes the story somewhere completely different.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >  Pick a world. Pick a companion. Pick a GM persona. Then the story begins.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >  Walk into a tavern. Start a war. Fall in love. Betray a kingdom. Open a bakery in a quiet village. No dialogue wheels. No invisible</p><p class=\"bb_paragraph\" >  walls. You describe what you do — the AI unfolds what happens next.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >  <strong>Five GM Personas</strong></p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >  The GM is the soul of every tabletop campaign. Choose the one that fits your mood:</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >  </p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Death</strong> — Cold. Inevitable. Every choice has a cost, and the bill always comes due.</p></li><li><p class=\"bb_paragraph\" ><strong>Prophet</strong> — The world whispers of what's to come. Every scene drips with foreshadowing.</p></li><li><p class=\"bb_paragraph\" ><strong>Gambler</strong> — Luck, risk, and unexpected twists. Nothing is guaranteed.</p></li><li><p class=\"bb_paragraph\" ><strong>Mentor</strong> — Patient. Guiding. The world teaches you its rules, if you're willing to learn.</p></li><li><p class=\"bb_paragraph\" ><strong>Confidant</strong> — Intimate. Character-driven. Every NPC has a heartbeat.</p></li></ul><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >  <strong>Built for Roleplayers</strong></p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >  </p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Import your own character cards (PNG format supported)</p></li><li><p class=\"bb_paragraph\" >Companion mode with relationship tracking — guardian, rival, confidant, or something unspoken</p></li><li><p class=\"bb_paragraph\" >Inventory, quest log, and active party tracking</p></li><li><p class=\"bb_paragraph\" >Three difficulty levels — from Relaxed to Brutal (not recommended without extensive preparations)</p></li><li><p class=\"bb_paragraph\" >Progressive world-building — lore entries unlock as the story unfolds</p></li></ul><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >  Play free.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >  No subscription. No hidden fees. cost — roughly $0.14 per hour of play. </p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >  Made by a non-programmer. With Claude Code.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >  The developer had never written a line of code before this project. The entire engine was built through conversations with AI. If that sounds wrong — it probably is.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >  Welcome to Story Engine.</p>",
      "about_the_game": "<p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >  </p><h2 class=\"bb_tag\" >One engine. Infinite stories. Your rules.</h2><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >  Story Engine is not a game with a pre-written plot. It is a narrative engine that revolves around you — every choice, every word,</p><p class=\"bb_paragraph\" >  every direction takes the story somewhere completely different.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >  Pick a world. Pick a companion. Pick a GM persona. Then the story begins.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >  Walk into a tavern. Start a war. Fall in love. Betray a kingdom. Open a bakery in a quiet village. No dialogue wheels. No invisible</p><p class=\"bb_paragraph\" >  walls. You describe what you do — the AI unfolds what happens next.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >  <strong>Five GM Personas</strong></p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >  The GM is the soul of every tabletop campaign. Choose the one that fits your mood:</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >  </p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Death</strong> — Cold. Inevitable. Every choice has a cost, and the bill always comes due.</p></li><li><p class=\"bb_paragraph\" ><strong>Prophet</strong> — The world whispers of what's to come. Every scene drips with foreshadowing.</p></li><li><p class=\"bb_paragraph\" ><strong>Gambler</strong> — Luck, risk, and unexpected twists. Nothing is guaranteed.</p></li><li><p class=\"bb_paragraph\" ><strong>Mentor</strong> — Patient. Guiding. The world teaches you its rules, if you're willing to learn.</p></li><li><p class=\"bb_paragraph\" ><strong>Confidant</strong> — Intimate. Character-driven. Every NPC has a heartbeat.</p></li></ul><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >  <strong>Built for Roleplayers</strong></p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >  </p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Import your own character cards (PNG format supported)</p></li><li><p class=\"bb_paragraph\" >Companion mode with relationship tracking — guardian, rival, confidant, or something unspoken</p></li><li><p class=\"bb_paragraph\" >Inventory, quest log, and active party tracking</p></li><li><p class=\"bb_paragraph\" >Three difficulty levels — from Relaxed to Brutal (not recommended without extensive preparations)</p></li><li><p class=\"bb_paragraph\" >Progressive world-building — lore entries unlock as the story unfolds</p></li></ul><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >  Play free.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >  No subscription. No hidden fees. cost — roughly $0.14 per hour of play. </p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >  Made by a non-programmer. With Claude Code.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >  The developer had never written a line of code before this project. The entire engine was built through conversations with AI. If that sounds wrong — it probably is.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >  Welcome to Story Engine.</p>",
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        "notes": "This game is an AI-driven text adventure RPG with no pre-written scripts — all content is generated in real time. Story genres include dark fantasy, historical warfare, and cyberpunk. Narratives may involve combat, organized crime, and political intrigue. NPC dialogue may contain mild profanity. The game does NOT contain sexual violence, sexualized minors, self-harm, or substance abuse content. All player input passes through server-side multi-layer moderation to ensure prohibited content never reaches the AI model.\r\n"
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