SteamTexx
Bloomtide

UVWIO Studio · UVWIO Studio

Bloomtide

gameAppID 4696440Veröffentlicht
Release-Datum20.05.2026

Game Charts

Spielerstatistiken

Standard: letzte 7 Tage, stündlich. · Veraltet · Zeitraum: 20.6.2026, 08:37:06 - 20.8.2026, 11:25:55

Aktuelle Spieler0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

Noch keine Game-Charts-Historie vorhanden.

Spielerhistorie

PeriodeAvg. PlayersGain (total)Gain (%)Peak Players
Letzte 24 Stunden000%0
Letzte 7 Tage000%0
Letzte 30 Tage000%0
Letzte 12 Monate000%0
2026-08000%0
2026-07000%0
2026-06000%0

Details

EntwicklerUVWIO Studio
PublisherUVWIO Studio
KostenlosNo
AlterKeine

A 9×9 board × roguelike deckbuilder × explosive multipliers. Reshape your pool with daily 3-picks. Chain symbol combos through an event queue, and push your build until the numbers break. From the 12-rent campaign to endless score-attack — see how far one good build can go.

Bloomtide Every morning, a 9×9 board reshuffles from your filling pool. Apples, lightning, hawks, cherry blossoms — what ends up next to what decides how much you earn today. You have one job: pay the rent. But the real game is turning "enough" into an explosion. Core LoopThe board reshuffles every day — same pool, new layout. Adjacent relationships create new synergies each run. Event queue resolution — growth, devour, movement, decay, burst. One event triggers the next, chaining into exponential payoffs. Daily 3-pick (CoreItem) — add a new symbol type, or weight an existing one. Slowly bend the random board toward your archetype. Rent at the end of each cycle — survive the rent check, then pick a BuffItem or EffectItem to amplify whatever build is forming. Cycles get longer as you progress; rent keeps climbing. Three Strategy LayersBoard (CoreItem) — define what can show up on your board. Environment (EffectItem) — Snowy Mountain accelerates growth. Deep Sea strengthens devouring. Match your archetype. Equipment (BuffItem) — multiplier wands, xmult rings. Take a working build and break the numbers. "I went growth-fruits → I need the snowy mountain → I need the multiplier wand." When the build clicks, you feel the machine working for you. Two ModesCampaign — 12 rent payments to win. A guided ramp through every mechanic. Endless — rent stops scaling at run 14. All items unlocked. No survival pressure — just "how far can my build push the numbers?" Why You Won't StopNumbers go up — hard. A modifier pipeline (chips_add → chips_mul → mult_add → mult_mul → xmult) takes a good hand from dozens to millions in a single resolve. Hidden combos to discover. A hawk eating a snake poisons the field. A cherry blossom hitting zero blows up everyone. Hundreds of cross-item interactions waiting. Every run is different. Archetypes × environments × equipment = a vast space of viable builds. Simple rules, emergent depth. Each item is readable at a glance. The combinations are not. Stylized symbol art. Every piece is readable at a glance — high information density, zero recognition cost.

Genres und Kategorien

CasualIndieStrategyEarly AccessSingle-playerCustom Volume ControlsMouse Only OptionPlayable without Timed InputFamily Sharing

Plattformen und Anforderungen

windows: yesmac: nolinux: no
PC
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Altersfreigaben und Inhalte

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Raw AppDetails anzeigen
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