Ausgewählte Änderung
Über das Spiel · 23.10.2026, 06:11
Vorher<p class="bb_paragraph" ><strong>Deep Frost is single-player social-deduction horror set in a failing Antarctic research station. A parasitic intelligence called the Thaw is copying the crew. Keep the outpost alive, build your case and decide how much trust you can afford.</strong></p><p class="bb_paragraph" ></p><p class="bb_paragraph" >Twelve researchers. Nine days. Something is wearing their faces.</p><p class="bb_paragraph" ></p><h2 class="bb_tag" >INVESTIGATE THE STORY</h2><p class="bb_paragraph" >Question researchers, inspect station records and compare accounts. Keep track of your sources in the Case File and your own field notebook. A contradiction gives you a lead; it does not prove someone is infected.</p><p class="bb_paragraph" ></p><h2 class="bb_tag" >TAKE A SIDE AT THE ROUND TABLE</h2><p class="bb_paragraph" >Accuse someone, defend a person you still suspect, or keep your theory to yourself. Your public statement and your ballot are separate decisions. Researchers can react to what they witnessed or learned about you.</p><p class="bb_paragraph" ></p><h2 class="bb_tag" >KEEP THE STATION ALIVE</h2><p class="bb_paragraph" >Failing systems threaten everyone. Investigate equipment problems and choose how to respond while the crew's suspicions grow. A successful repair can help the station without clearing anyone's name.</p><p class="bb_paragraph" ></p><h2 class="bb_tag" >RETURN WITH DIFFERENT LOYALTIES</h2><p class="bb_paragraph" >Learn the named crew across runs with changing hidden roles, events and relationships. In the full game, later expeditions deal you a hidden role: usually Crew, sometimes Thaw, secretly working to divert suspicion. Your first expedition, Daily stations and the demo always start you as Crew. Close reading, uncertainty and social choices drive the tension. </p><p class="bb_paragraph" ></p><h2 class="bb_tag" >TRY THE FREE DEMO</h2><p class="bb_paragraph" >Play the first three days, ending after Night 3. Day 1 teaches voting with a practice ballot. The full campaign continues into blood testing, later station threats and extraction. Reading and play time vary.</p><p class="bb_paragraph" ></p><p class="bb_paragraph" >Developed and published by Aeon Games Canada. Character portraits and key art by Krisztian Kiss. MOIRA voiced by Nicola Proctor. Original early-game score by SMTXGameDemos and late-game and night music by Aeon Games Canada, with additional licensed audio credited in-game.</p>
Aktuell<p class="bb_paragraph" ><strong>Deep Frost is single-player social-deduction horror set in a failing Antarctic research station. A parasitic intelligence called the Thaw is copying the crew. Keep the outpost alive, build your case and decide how much trust you can afford.</strong></p><p class="bb_paragraph" ></p><p class="bb_paragraph" >Twelve researchers. Up to nine days. Something is wearing their faces.</p><p class="bb_paragraph" ></p><h2 class="bb_tag" >INVESTIGATE THE STORY</h2><p class="bb_paragraph" >Question researchers, inspect station records and compare accounts. Keep track of your sources in the Case File and your own field notebook. A contradiction gives you a lead; it does not prove someone is infected.</p><p class="bb_paragraph" ></p><h2 class="bb_tag" >TAKE A SIDE AT THE ROUND TABLE</h2><p class="bb_paragraph" >Accuse someone, defend a person you still suspect, or keep your theory to yourself. Your public statement and your ballot are separate decisions. Researchers can react to what they witnessed or learned about you.</p><p class="bb_paragraph" ></p><h2 class="bb_tag" >KEEP THE STATION ALIVE</h2><p class="bb_paragraph" >Failing systems threaten everyone. Investigate equipment problems and choose how to respond while the crew's suspicions grow. A successful repair can help the station without clearing anyone's name.</p><p class="bb_paragraph" ></p><h2 class="bb_tag" >RETURN WITH DIFFERENT LOYALTIES</h2><p class="bb_paragraph" >Each expedition draws twelve researchers from a cast of 48, with new hidden roles, events and relationships. In the full game, later expeditions deal you a hidden role: usually Crew, sometimes Thaw, secretly working to divert suspicion. Your first expedition, Daily stations and the demo always start you as Crew. Close reading, uncertainty and social choices drive the tension. </p><p class="bb_paragraph" ></p><h2 class="bb_tag" >TRY THE FREE DEMO</h2><p class="bb_paragraph" >Play the first three days, ending after Night 3. Day 1 teaches voting with a practice ballot. The full campaign continues into blood testing, later station threats and extraction. Reading and play time vary.</p><p class="bb_paragraph" ></p><p class="bb_paragraph" >Developed and published by Aeon Games Canada. Character portraits and key art by Krisztian Kiss. MOIRA voiced by Nicola Proctor. Original early-game score by SMTXGameDemos and late-game and night music by Aeon Games Canada, with additional licensed audio credited in-game.</p>
Raw AppDetails anzeigen
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"detailed_description": "<p class=\"bb_paragraph\" ><strong>Deep Frost is single-player social-deduction horror set in a failing Antarctic research station. A parasitic intelligence called the Thaw is copying the crew. Keep the outpost alive, build your case and decide how much trust you can afford.</strong></p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >Twelve researchers. Up to nine days. Something is wearing their faces.</p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >INVESTIGATE THE STORY</h2><p class=\"bb_paragraph\" >Question researchers, inspect station records and compare accounts. Keep track of your sources in the Case File and your own field notebook. A contradiction gives you a lead; it does not prove someone is infected.</p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >TAKE A SIDE AT THE ROUND TABLE</h2><p class=\"bb_paragraph\" >Accuse someone, defend a person you still suspect, or keep your theory to yourself. Your public statement and your ballot are separate decisions. Researchers can react to what they witnessed or learned about you.</p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >KEEP THE STATION ALIVE</h2><p class=\"bb_paragraph\" >Failing systems threaten everyone. Investigate equipment problems and choose how to respond while the crew's suspicions grow. A successful repair can help the station without clearing anyone's name.</p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >RETURN WITH DIFFERENT LOYALTIES</h2><p class=\"bb_paragraph\" >Each expedition draws twelve researchers from a cast of 48, with new hidden roles, events and relationships. In the full game, later expeditions deal you a hidden role: usually Crew, sometimes Thaw, secretly working to divert suspicion. Your first expedition, Daily stations and the demo always start you as Crew. Close reading, uncertainty and social choices drive the tension. </p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >TRY THE FREE DEMO</h2><p class=\"bb_paragraph\" >Play the first three days, ending after Night 3. Day 1 teaches voting with a practice ballot. The full campaign continues into blood testing, later station threats and extraction. Reading and play time vary.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >Developed and published by Aeon Games Canada. Character portraits and key art by Krisztian Kiss. MOIRA voiced by Nicola Proctor. Original early-game score by SMTXGameDemos and late-game and night music by Aeon Games Canada, with additional licensed audio credited in-game.</p>",
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"notes": "Deep Frost is a single-player psychological horror game set in an isolated, failing Antarctic research station. Crew members die during a run: the crew can vote to burn a suspect with a flamethrower, people are killed overnight, and some die when station systems fail. These deaths happen off-screen and are described in short text reports with sound effects. No bodies, blood or gore are shown as images. Short text death reports describe frozen bodies in brief, graphic terms, for example skin split along the spine or a throat frosted shut. One in-game archive page briefly describes a failed copy in body-horror terms. Themes include isolation, paranoia, mistrust, and a body-snatcher antagonist that copies members of the crew. There are no chase sequences or creature jumpscares, but each overnight death is announced with a sudden loud sound sting and a brief red screen pulse; the Reduced flashes setting turns off the red pulse and a rare one-frame glitch. No sexual content and no drug use."
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