SteamTexx
Blessed To Die

Frame Forge Studios LLC · Frame Forge Studios LLC

Blessed To Die

gameAppID 4637960Veröffentlicht
Release-Datum07.05.2026

Game Charts

Spielerstatistiken

Standard: letzte 7 Tage, stündlich. · Veraltet · Zeitraum: 20.6.2026, 08:27:15 - 30.10.2026, 09:44:31

Aktuelle Spieler0
24h Peak0
All-Time Peak3
24h Player-Hours0 h

Spielerhistorie

PeriodeAvg. PlayersGain (total)Gain (%)Peak Players
Letzte 24 Stunden000%0
Letzte 7 Tage0,94-0,06-5,88%1
Letzte 30 Tage1,2-0,06-4,58%2
Letzte 12 Monate1,100%3
2026-101,18-0,06-4,61%2
2026-091,240,2424,28%3
2026-081-0,13-11,6%2
2026-071,130,087,19%2
2026-061,0500%3

Details

EntwicklerFrame Forge Studios LLC
PublisherFrame Forge Studios LLC
KostenlosNo
AlterKeine

Predict. Commit. Resolve. Lead squads into simultaneous tactical combat in this deck-building rogue-lite where hidden enemy behavior, permanent death, and run-defining blessings shape every decision.

ABOUT THIS GAMEBlessed To Die is a tactical deck-building rogue-lite where every decision carries weight, and every life is expendable. Lead a struggling kingdom on the edge of ruin. Recruit fighters across twenty classes, grow your city, and send squads of three into branching regional missions. In combat, you won’t react,  you’ll predict: queue commands for each hero, commit your round, and watch it unfold in initiative order. STRATEGY OVER REFLEXCombat is built around prediction, planning, and consequence: Draw from a shared hand; queue plays onto each fighter (order matters) Enemy intents are hidden until you scout or learn their patterns Actions resolve in initiative order, fast actors can kill or disable before slow ones act AP is tight; wrong targets and dead enemies can waste your plan Every round is a gamble between calculated risk and brutal punishment. BUILD YOUR TEAM… AND YOUR LEGACYYour city is more than a hub, it’s long-term strategy: Recruit across guilds with unique class lines and starting cards Promote survivors to veterans; injuries and divinity persist on each character Hire trainers to shape future recruits and advisors to unlock decrees and special missions Upgrade buildings, pay monthly wages, and manage renown and threat When threat peaks, raids hit your home, you'll need to assign defenders and fight for your buildings Will you protect your strongest units… or risk them for greater rewards? RUN-DEFINING BLESSINGSBefore each mission, your characters receive powerful, game-altering Blessings: Double attacks, turn manipulation, or rule-breaking effects High-risk tradeoffs that can make, or ruin, a run Synergies that reshape entire strategies Some Blessings feel unstoppable. Others are ticking time bombs. DEEP, FLEXIBLE DECK-BUILDINGCraft your strategy from a large pool of command cards: One shared party deck - city unlocks plus each member’s class cards Build around synergy, tempo, or raw power; swap and upgrade cards on mission rewards Manage hand size, AP, statuses, and equipment Accept that sometimes… your deck will betray you No two runs play the same. A WORLD THAT FIGHTS BACKEvery mission is a branching journey filled with danger: Combat, elites, bosses, merchants, campfires, and divinity-weighted events Regions with distinct enemies and road layouts Retreat costs progress; victory merges loot into your kingdom Meanwhile, threat rises at home. Ignore the threat of raids, and lose buildings, stash, and the advisors you depended on. KEY FEATURESInitiative-driven tactical combat — plan the round, resolve the timeline Hidden enemy intents — scout, observe, and learn AI patterns Persistent roster — veterans, injuries, divinity, nicknames, permanent death Build variety — command cards, items, blessings, 20 classes City meta — guilds, decrees, economy, and raid defense Risk-driven choices — events, ambushes, reward refuses, and mission abort penalties DEATH IS PART OF THE PLANYou will lose characters. You will lose missions. You will defend your kingdom — or watch sites fall in raid after raid. But every failure teaches you something — and every new run is another chance to master the system. Plan carefully. Adapt quickly. And accept that some are truly… Blessed To Die.

Genres und Kategorien

StrategyEarly AccessSingle-playerSteam AchievementsCaptions availableCamera ComfortCustom Volume ControlsAdjustable DifficultyPlayable without Timed InputSave AnytimeSubtitle OptionsSteam CloudFamily Sharing

Plattformen und Anforderungen

windows: yesmac: nolinux: no
PC
{
  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Windows 10<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>DirectX:</strong> Version 11<br></li><li><strong>Storage:</strong> 1 GB available space</li></ul>",
  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Windows 10<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>DirectX:</strong> Version 11<br></li><li><strong>Storage:</strong> 1 GB available space</li></ul>"
}
Mac
[]
Linux
[]

Altersfreigaben und Inhalte

dejus{"rating_generated":"1","rating":"10","required_age":"10","banned":"0","use_age_gate":"0","descriptors":"Violência"}
steam_germany{"rating_generated":"1","rating":"12","required_age":"12","banned":"0","use_age_gate":"0","descriptors":"Gewalt"}
igrs{"rating_generated":"1","rating":"13","required_age":"13","banned":"0","use_age_gate":"0","descriptors":"Kekerasan"}

Ausgewählte Änderung

Release-Datum · 27.06.2026, 05:51

Vorher
{"coming_soon":false,"date":"May 7, 2026"}
Aktuell
{"coming_soon":false,"date":"7 May, 2026"}
Raw AppDetails anzeigen
{
  "4637960": {
    "success": true,
    "data": {
      "type": "game",
      "name": "Blessed To Die",
      "steam_appid": 4637960,
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      "detailed_description": "<h2 class=\"bb_tag\" >ABOUT THIS GAME</h2><p class=\"bb_paragraph\" >Blessed To Die is a tactical deck-building rogue-lite where every decision carries weight, and every life is expendable.</p><p class=\"bb_paragraph\" >Lead a struggling <strong>kingdom</strong> on the edge of ruin. Recruit fighters across <strong>twenty classes</strong>, grow your <strong>city</strong>, and send squads of three into <strong>branching regional missions</strong>. In combat, you won’t react,  you’ll <strong>predict</strong>: queue commands for each hero, commit your round, and watch it unfold in <strong>initiative order</strong>.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4637960/extras/7a913133fa38e04fbc51cf5d3fcc50b5.avif?t=1782395888\" data-big-src=https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4637960/extras_big/7a913133fa38e04fbc51cf5d3fcc50b5.avif?t=1782395888 width=1560 height=878 /></span></p><h2 class=\"bb_tag\" >STRATEGY OVER REFLEX</h2><p class=\"bb_paragraph\" >Combat is built around prediction, planning, and consequence:</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Draw from a <strong>shared hand</strong>; queue plays onto each fighter (order matters)</p></li><li><p class=\"bb_paragraph\" >Enemy intents are <strong>hidden</strong> until you scout or learn their patterns</p></li><li><p class=\"bb_paragraph\" >Actions resolve in <strong>initiative order</strong>, fast actors can kill or disable before slow ones act</p></li><li><p class=\"bb_paragraph\" ><strong>AP</strong> is tight; wrong targets and dead enemies can waste your plan</p></li></ul><p class=\"bb_paragraph\" >Every round is a gamble between calculated risk and brutal punishment.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4637960/extras/3988f42d1168c4e847284fa830cbfac3.avif?t=1782395888\" data-big-src=https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4637960/extras_big/3988f42d1168c4e847284fa830cbfac3.avif?t=1782395888 width=1560 height=878 /></span></p><h2 class=\"bb_tag\" >BUILD YOUR TEAM… AND YOUR LEGACY</h2><p class=\"bb_paragraph\" >Your city is more than a hub, it’s long-term strategy:</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Recruit across <strong>guilds</strong> with unique class lines and starting cards</p></li><li><p class=\"bb_paragraph\" >Promote survivors to <strong>veterans</strong>; injuries and divinity persist on each character</p></li><li><p class=\"bb_paragraph\" >Hire <strong>trainers</strong> to shape future recruits and <strong>advisors</strong> to unlock decrees and special missions</p></li><li><p class=\"bb_paragraph\" >Upgrade buildings, pay monthly wages, and manage <strong>renown</strong> and <strong>threat</strong></p></li><li><p class=\"bb_paragraph\" >When threat peaks, <strong>raids</strong> hit your home, you'll need to assign defenders and fight for your buildings</p></li></ul><p class=\"bb_paragraph\" >Will you protect your strongest units… or risk them for greater rewards?</p><h2 class=\"bb_tag\" >RUN-DEFINING BLESSINGS</h2><p class=\"bb_paragraph\" >Before each mission, your characters receive powerful, game-altering Blessings:</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Double attacks, turn manipulation, or rule-breaking effects</p></li><li><p class=\"bb_paragraph\" >High-risk tradeoffs that can make, or ruin, a run</p></li><li><p class=\"bb_paragraph\" >Synergies that reshape entire strategies</p></li></ul><p class=\"bb_paragraph\" >Some Blessings feel unstoppable. Others are ticking time bombs.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4637960/extras/3e6409fa0aab91661103471042459b4a.avif?t=1782395888\" data-big-src=https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4637960/extras_big/3e6409fa0aab91661103471042459b4a.avif?t=1782395888 width=1560 height=878 /></span></p><h2 class=\"bb_tag\" >DEEP, FLEXIBLE DECK-BUILDING</h2><p class=\"bb_paragraph\" >Craft your strategy from a large pool of <strong>command cards</strong>:</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >One <strong>shared party deck</strong> - city unlocks plus each member’s class cards</p></li><li><p class=\"bb_paragraph\" >Build around synergy, tempo, or raw power; swap and upgrade cards on mission rewards</p></li><li><p class=\"bb_paragraph\" >Manage <strong>hand size</strong>, <strong>AP</strong>, statuses, and equipment</p></li><li><p class=\"bb_paragraph\" >Accept that sometimes… your deck will betray you</p></li></ul><p class=\"bb_paragraph\" >No two runs play the same.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4637960/extras/cbc7d4ddfcafa63e11b69c50681a7464.avif?t=1782395888\" data-big-src=https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4637960/extras_big/cbc7d4ddfcafa63e11b69c50681a7464.avif?t=1782395888 width=1560 height=878 /></span></p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >A WORLD THAT FIGHTS BACK</h2><p class=\"bb_paragraph\" >Every mission is a branching journey filled with danger:</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Combat, elites, bosses, merchants, campfires, and <strong>divinity-weighted events</strong></p></li><li><p class=\"bb_paragraph\" >Regions with distinct enemies and road layouts</p></li><li><p class=\"bb_paragraph\" >Retreat costs progress; victory merges loot into your kingdom</p></li></ul><p class=\"bb_paragraph\" >Meanwhile, <strong>threat</strong> rises at home. Ignore the threat of raids, and lose buildings, stash, and the advisors you depended on.</p><h2 class=\"bb_tag\" >KEY FEATURES</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Initiative-driven tactical combat</strong> — plan the round, resolve the timeline</p></li><li><p class=\"bb_paragraph\" ><strong>Hidden enemy intents</strong> — scout, observe, and learn AI patterns</p></li><li><p class=\"bb_paragraph\" ><strong>Persistent roster</strong> — veterans, injuries, divinity, nicknames, permanent death</p></li><li><p class=\"bb_paragraph\" ><strong>Build variety</strong> — command cards, items, blessings, 20 classes</p></li><li><p class=\"bb_paragraph\" ><strong>City meta</strong> — guilds, decrees, economy, and <strong>raid defense</strong></p></li><li><p class=\"bb_paragraph\" ><strong>Risk-driven choices</strong> — events, ambushes, reward refuses, and mission abort penalties</p></li></ul><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4637960/extras/10e58bbabfab7113a1c2d898792ec8d2.poster.avif?t=1782395888\" width=480 height=270 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4637960/extras/10e58bbabfab7113a1c2d898792ec8d2.webm?t=1782395888\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4637960/extras/10e58bbabfab7113a1c2d898792ec8d2.mp4?t=1782395888\" type=\"video/mp4\"></video></span></p><h2 class=\"bb_tag\" >DEATH IS PART OF THE PLAN</h2><p class=\"bb_paragraph\" >You will lose characters.<br>You will lose missions.<br>You will <strong>defend your kingdom</strong> — or watch sites fall in raid after raid.</p><p class=\"bb_paragraph\" >But every failure teaches you something — and every new run is another chance to master the system.</p><p class=\"bb_paragraph\" >Plan carefully. Adapt quickly. And accept that some are truly… <strong>Blessed To Die</strong>.</p>",
      "about_the_game": "<h2 class=\"bb_tag\" >ABOUT THIS GAME</h2><p class=\"bb_paragraph\" >Blessed To Die is a tactical deck-building rogue-lite where every decision carries weight, and every life is expendable.</p><p class=\"bb_paragraph\" >Lead a struggling <strong>kingdom</strong> on the edge of ruin. Recruit fighters across <strong>twenty classes</strong>, grow your <strong>city</strong>, and send squads of three into <strong>branching regional missions</strong>. In combat, you won’t react,  you’ll <strong>predict</strong>: queue commands for each hero, commit your round, and watch it unfold in <strong>initiative order</strong>.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4637960/extras/7a913133fa38e04fbc51cf5d3fcc50b5.avif?t=1782395888\" data-big-src=https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4637960/extras_big/7a913133fa38e04fbc51cf5d3fcc50b5.avif?t=1782395888 width=1560 height=878 /></span></p><h2 class=\"bb_tag\" >STRATEGY OVER REFLEX</h2><p class=\"bb_paragraph\" >Combat is built around prediction, planning, and consequence:</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Draw from a <strong>shared hand</strong>; queue plays onto each fighter (order matters)</p></li><li><p class=\"bb_paragraph\" >Enemy intents are <strong>hidden</strong> until you scout or learn their patterns</p></li><li><p class=\"bb_paragraph\" >Actions resolve in <strong>initiative order</strong>, fast actors can kill or disable before slow ones act</p></li><li><p class=\"bb_paragraph\" ><strong>AP</strong> is tight; wrong targets and dead enemies can waste your plan</p></li></ul><p class=\"bb_paragraph\" >Every round is a gamble between calculated risk and brutal punishment.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4637960/extras/3988f42d1168c4e847284fa830cbfac3.avif?t=1782395888\" data-big-src=https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4637960/extras_big/3988f42d1168c4e847284fa830cbfac3.avif?t=1782395888 width=1560 height=878 /></span></p><h2 class=\"bb_tag\" >BUILD YOUR TEAM… AND YOUR LEGACY</h2><p class=\"bb_paragraph\" >Your city is more than a hub, it’s long-term strategy:</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Recruit across <strong>guilds</strong> with unique class lines and starting cards</p></li><li><p class=\"bb_paragraph\" >Promote survivors to <strong>veterans</strong>; injuries and divinity persist on each character</p></li><li><p class=\"bb_paragraph\" >Hire <strong>trainers</strong> to shape future recruits and <strong>advisors</strong> to unlock decrees and special missions</p></li><li><p class=\"bb_paragraph\" >Upgrade buildings, pay monthly wages, and manage <strong>renown</strong> and <strong>threat</strong></p></li><li><p class=\"bb_paragraph\" >When threat peaks, <strong>raids</strong> hit your home, you'll need to assign defenders and fight for your buildings</p></li></ul><p class=\"bb_paragraph\" >Will you protect your strongest units… or risk them for greater rewards?</p><h2 class=\"bb_tag\" >RUN-DEFINING BLESSINGS</h2><p class=\"bb_paragraph\" >Before each mission, your characters receive powerful, game-altering Blessings:</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Double attacks, turn manipulation, or rule-breaking effects</p></li><li><p class=\"bb_paragraph\" >High-risk tradeoffs that can make, or ruin, a run</p></li><li><p class=\"bb_paragraph\" >Synergies that reshape entire strategies</p></li></ul><p class=\"bb_paragraph\" >Some Blessings feel unstoppable. Others are ticking time bombs.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4637960/extras/3e6409fa0aab91661103471042459b4a.avif?t=1782395888\" data-big-src=https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4637960/extras_big/3e6409fa0aab91661103471042459b4a.avif?t=1782395888 width=1560 height=878 /></span></p><h2 class=\"bb_tag\" >DEEP, FLEXIBLE DECK-BUILDING</h2><p class=\"bb_paragraph\" >Craft your strategy from a large pool of <strong>command cards</strong>:</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >One <strong>shared party deck</strong> - city unlocks plus each member’s class cards</p></li><li><p class=\"bb_paragraph\" >Build around synergy, tempo, or raw power; swap and upgrade cards on mission rewards</p></li><li><p class=\"bb_paragraph\" >Manage <strong>hand size</strong>, <strong>AP</strong>, statuses, and equipment</p></li><li><p class=\"bb_paragraph\" >Accept that sometimes… your deck will betray you</p></li></ul><p class=\"bb_paragraph\" >No two runs play the same.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4637960/extras/cbc7d4ddfcafa63e11b69c50681a7464.avif?t=1782395888\" data-big-src=https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4637960/extras_big/cbc7d4ddfcafa63e11b69c50681a7464.avif?t=1782395888 width=1560 height=878 /></span></p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >A WORLD THAT FIGHTS BACK</h2><p class=\"bb_paragraph\" >Every mission is a branching journey filled with danger:</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Combat, elites, bosses, merchants, campfires, and <strong>divinity-weighted events</strong></p></li><li><p class=\"bb_paragraph\" >Regions with distinct enemies and road layouts</p></li><li><p class=\"bb_paragraph\" >Retreat costs progress; victory merges loot into your kingdom</p></li></ul><p class=\"bb_paragraph\" >Meanwhile, <strong>threat</strong> rises at home. Ignore the threat of raids, and lose buildings, stash, and the advisors you depended on.</p><h2 class=\"bb_tag\" >KEY FEATURES</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Initiative-driven tactical combat</strong> — plan the round, resolve the timeline</p></li><li><p class=\"bb_paragraph\" ><strong>Hidden enemy intents</strong> — scout, observe, and learn AI patterns</p></li><li><p class=\"bb_paragraph\" ><strong>Persistent roster</strong> — veterans, injuries, divinity, nicknames, permanent death</p></li><li><p class=\"bb_paragraph\" ><strong>Build variety</strong> — command cards, items, blessings, 20 classes</p></li><li><p class=\"bb_paragraph\" ><strong>City meta</strong> — guilds, decrees, economy, and <strong>raid defense</strong></p></li><li><p class=\"bb_paragraph\" ><strong>Risk-driven choices</strong> — events, ambushes, reward refuses, and mission abort penalties</p></li></ul><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4637960/extras/10e58bbabfab7113a1c2d898792ec8d2.poster.avif?t=1782395888\" width=480 height=270 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4637960/extras/10e58bbabfab7113a1c2d898792ec8d2.webm?t=1782395888\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4637960/extras/10e58bbabfab7113a1c2d898792ec8d2.mp4?t=1782395888\" type=\"video/mp4\"></video></span></p><h2 class=\"bb_tag\" >DEATH IS PART OF THE PLAN</h2><p class=\"bb_paragraph\" >You will lose characters.<br>You will lose missions.<br>You will <strong>defend your kingdom</strong> — or watch sites fall in raid after raid.</p><p class=\"bb_paragraph\" >But every failure teaches you something — and every new run is another chance to master the system.</p><p class=\"bb_paragraph\" >Plan carefully. Adapt quickly. And accept that some are truly… <strong>Blessed To Die</strong>.</p>",
      "short_description": "Predict. Commit. Resolve. Lead squads into simultaneous tactical combat in this deck-building rogue-lite where hidden enemy behavior, permanent death, and run-defining blessings shape every decision.",
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        "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Windows 10<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>DirectX:</strong> Version 11<br></li><li><strong>Storage:</strong> 1 GB available space</li></ul>"
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