Details
EntwicklerStudio Serotina LLC
PublisherStudio Serotina LLC
KostenlosNo
AlterKeine
A top-down 2.5D space roguelite. Salvage the bones of a war nobody talks about. Loot rolls, adrenaline charges with chaos, death sends you back to the Cradle. Your AI companion Luna keeps the silence company. Something out there is waiting for you to get good enough.
EverDarkly: Beloved
Something out there used to be alive. The wreckage remembers.
EverDarkly: Beloved is a top-down 2.5D space shooter roguelite. You are Blaze, a salvager working the dark between the stations. You have a ship, a debt, and a voice in your head named Luna. You will die a lot. You will come back. The Cradle is patient.
Runs that mean something
Drop into procedural belts and ruins. Fight, scavenge, decide when to push and when to leave. Death is not a punishment. It is part of the loop. Every run feeds the next. Every story arc has a shape, and the shape is yours to find.
Loot that rolls
Every weapon you pull is its own thing. Four rarity tiers. Stat ranges that mean a blue you love can outclass a purple you don't. Build the loadout that fits the way you fight, not the way the game thinks you should.
Adrenaline as ammunition
Tear apart the environment. Asteroids, debris, every breakable thing in reach. The chaos charges your adrenaline. Speed. Shield regen. The difference between "barely" and "easily." Combat is not about playing it safe. The game rewards you for making a mess.
The CradleA hub at the edge of nowhere. Talk to Harlan, the freighter captain who knows more than he says. (His parrot is named Poly. Do not ask.) Trade at the Bazaar between runs. Spend what you scraped together. Sleep, if sleep is what you can call it.
LunaYour AI companion. She narrates. She helps. She is good company for a job like this.
Features Top-down 2.5D combat with manual aim and weighty feedback
Procedural runs anchored by a hand-built hub
Rolled loot with four rarity tiers and stat variance that actually matters
Adrenaline-driven combat economy
A roster of enemies that hate you in different ways
Hand-tuned story arcs, not infinite filler
Full controller support via Steam Input
Made by Studio Serotina
The dark is patient. The dark is not empty.
Raw AppDetails anzeigen
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"detailed_description": "<h2 class=\"bb_tag\" >EverDarkly: Beloved</h2><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><i>Something out there used to be alive. The wreckage remembers.</i></p><p class=\"bb_paragraph\" > </p><p class=\"bb_paragraph\" >EverDarkly: Beloved is a top-down 2.5D space shooter roguelite. You are Blaze, a salvager working the dark between the stations. You have a ship, a debt, and a voice in your head named Luna. You will die a lot. You will come back. The Cradle is patient. </p><h2 class=\"bb_tag\" ><strong>Runs that mean something</strong></h2><p class=\"bb_paragraph\" > </p><p class=\"bb_paragraph\" >Drop into procedural belts and ruins. Fight, scavenge, decide when to push and when to leave. Death is not a punishment. It is part of the loop. Every run feeds the next. Every story arc has a shape, and the shape is yours to find. </p><h2 class=\"bb_tag\" ><strong>Loot that rolls</strong></h2><p class=\"bb_paragraph\" > </p><p class=\"bb_paragraph\" >Every weapon you pull is its own thing. Four rarity tiers. Stat ranges that mean a blue you love can outclass a purple you don't. Build the loadout that fits the way you fight, not the way the game thinks you should. </p><h2 class=\"bb_tag\" ><strong>Adrenaline as ammunition</strong></h2><p class=\"bb_paragraph\" > </p><p class=\"bb_paragraph\" >Tear apart the environment. Asteroids, debris, every breakable thing in reach. The chaos charges your adrenaline. Speed. Shield regen. The difference between "barely" and "easily." Combat is not about playing it safe. The game rewards you for making a mess. </p><h2 class=\"bb_tag\" ><strong>The Cradle</strong></h2><p class=\"bb_paragraph\" >A hub at the edge of nowhere. Talk to Harlan, the freighter captain who knows more than he says. (His parrot is named Poly. Do not ask.) Trade at the Bazaar between runs. Spend what you scraped together. Sleep, if sleep is what you can call it. </p><h2 class=\"bb_tag\" > <strong>Luna</strong></h2><p class=\"bb_paragraph\" >Your AI companion. She narrates. She helps. She is good company for a job like this. </p><h2 class=\"bb_tag\" ><strong>Features</strong></h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" > Top-down 2.5D combat with manual aim and weighty feedback </p></li><li><p class=\"bb_paragraph\" > Procedural runs anchored by a hand-built hub </p></li><li><p class=\"bb_paragraph\" > Rolled loot with four rarity tiers and stat variance that actually matters </p></li><li><p class=\"bb_paragraph\" > Adrenaline-driven combat economy </p></li><li><p class=\"bb_paragraph\" > A roster of enemies that hate you in different ways </p></li><li><p class=\"bb_paragraph\" > Hand-tuned story arcs, not infinite filler </p></li><li><p class=\"bb_paragraph\" > Full controller support via Steam Input </p></li><li><p class=\"bb_paragraph\" > Made by Studio Serotina </p></li></ul><p class=\"bb_paragraph\" > </p><p class=\"bb_paragraph\" ><i>The dark is patient. The dark is not empty.</i></p>",
"about_the_game": "<h2 class=\"bb_tag\" >EverDarkly: Beloved</h2><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><i>Something out there used to be alive. The wreckage remembers.</i></p><p class=\"bb_paragraph\" > </p><p class=\"bb_paragraph\" >EverDarkly: Beloved is a top-down 2.5D space shooter roguelite. You are Blaze, a salvager working the dark between the stations. You have a ship, a debt, and a voice in your head named Luna. You will die a lot. You will come back. The Cradle is patient. </p><h2 class=\"bb_tag\" ><strong>Runs that mean something</strong></h2><p class=\"bb_paragraph\" > </p><p class=\"bb_paragraph\" >Drop into procedural belts and ruins. Fight, scavenge, decide when to push and when to leave. Death is not a punishment. It is part of the loop. Every run feeds the next. Every story arc has a shape, and the shape is yours to find. </p><h2 class=\"bb_tag\" ><strong>Loot that rolls</strong></h2><p class=\"bb_paragraph\" > </p><p class=\"bb_paragraph\" >Every weapon you pull is its own thing. Four rarity tiers. Stat ranges that mean a blue you love can outclass a purple you don't. Build the loadout that fits the way you fight, not the way the game thinks you should. </p><h2 class=\"bb_tag\" ><strong>Adrenaline as ammunition</strong></h2><p class=\"bb_paragraph\" > </p><p class=\"bb_paragraph\" >Tear apart the environment. Asteroids, debris, every breakable thing in reach. The chaos charges your adrenaline. Speed. Shield regen. The difference between "barely" and "easily." Combat is not about playing it safe. The game rewards you for making a mess. </p><h2 class=\"bb_tag\" ><strong>The Cradle</strong></h2><p class=\"bb_paragraph\" >A hub at the edge of nowhere. Talk to Harlan, the freighter captain who knows more than he says. (His parrot is named Poly. Do not ask.) Trade at the Bazaar between runs. Spend what you scraped together. Sleep, if sleep is what you can call it. </p><h2 class=\"bb_tag\" > <strong>Luna</strong></h2><p class=\"bb_paragraph\" >Your AI companion. She narrates. She helps. She is good company for a job like this. </p><h2 class=\"bb_tag\" ><strong>Features</strong></h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" > Top-down 2.5D combat with manual aim and weighty feedback </p></li><li><p class=\"bb_paragraph\" > Procedural runs anchored by a hand-built hub </p></li><li><p class=\"bb_paragraph\" > Rolled loot with four rarity tiers and stat variance that actually matters </p></li><li><p class=\"bb_paragraph\" > Adrenaline-driven combat economy </p></li><li><p class=\"bb_paragraph\" > A roster of enemies that hate you in different ways </p></li><li><p class=\"bb_paragraph\" > Hand-tuned story arcs, not infinite filler </p></li><li><p class=\"bb_paragraph\" > Full controller support via Steam Input </p></li><li><p class=\"bb_paragraph\" > Made by Studio Serotina </p></li></ul><p class=\"bb_paragraph\" > </p><p class=\"bb_paragraph\" ><i>The dark is patient. The dark is not empty.</i></p>",
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