SteamTexx
Burning Roots

Pehe · Pehe

Burning Roots

gameAppID 4512140Demnächst
Release-Datum{"coming_soon":true,"date":"Coming soon"}

Game Charts

Spielerstatistiken

Standard: letzte 7 Tage, stündlich. · Nicht gesampelt · Zeitraum: Noch nicht abgefragt - Noch nicht abgefragt

Aktuelle Spieler0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

Noch keine Game-Charts-Historie vorhanden.

Spielerhistorie

PeriodeAvg. PlayersGain (total)Gain (%)Peak Players
Letzte 24 Stunden000%0
Letzte 7 Tage000%0
Letzte 30 Tage000%0
Letzte 12 Monate000%0

Details

EntwicklerPehe
PublisherPehe
KostenlosNo
AlterKeine

Explore and fight your way trough the castle in this 2D platformer.

Ghosts are memories brought to life by magic. After the incident, the old castle was engulfed in wild magic. All of it's pasts now existing at once. Venture trough the danger to stop the source of the magic and find the secrets of the past. - 2D action platformer - Complex and interconnected map - Power up your attacks with 4 different energies - Combine the energies for more advanced attacks - Gather items to enhance yourself

Genres und Kategorien

AdventureEarly AccessSingle-playerGamepad RecommendedPartial Controller SupportFamily Sharing

Plattformen und Anforderungen

windows: yesmac: nolinux: no
PC
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  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system</li></ul>"
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Mac
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  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"></ul>",
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Linux
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Altersfreigaben und Inhalte

dejus{"rating_generated":"1","rating":"10","required_age":"10","banned":"0","use_age_gate":"0","descriptors":"Violência"}
steam_germany{"rating_generated":"1","rating":"12","required_age":"12","banned":"0","use_age_gate":"0","descriptors":"Gewalt"}
igrs{"rating_generated":"1","rating":"13","required_age":"13","banned":"0","use_age_gate":"0","descriptors":"Kekerasan"}
Raw AppDetails anzeigen
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      "name": "Burning Roots",
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      "required_age": 0,
      "is_free": false,
      "detailed_description": "<h1>Roadmap</h1><p><p class=\"bb_paragraph\" >List of the features still not added to the game.</p><p class=\"bb_paragraph\" >The list will update when game does.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><i>Priority - how soon the feature will be worked on</i></p><p class=\"bb_paragraph\" >     Depending on the complexity, lower priority can be worked on alongside high priority</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><i>Complexity - how difficult it will be to finish the feature</i></p><p class=\"bb_paragraph\" >     <i>High -</i> from weeks to months to finish</p><p class=\"bb_paragraph\" >     <i>Medium</i> - for a day to couple of weeks to finish</p><p class=\"bb_paragraph\" >     <i>Low</i> - mostly micro adjustments</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" style=\"text-align: center\"><strong>Map</strong></p><p class=\"bb_paragraph\" style=\"text-align: center\"><i>Priority high</i></p><p class=\"bb_paragraph\" style=\"text-align: center\"><i>Complexity high</i></p><p class=\"bb_paragraph\" style=\"text-align: center\">The map will be used from the start to the end of the game, so need to make sure it's the right map system for this game.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" style=\"text-align: center\"><strong>Equipment</strong></p><p class=\"bb_paragraph\" style=\"text-align: center\"><i>Priority high</i></p><p class=\"bb_paragraph\" style=\"text-align: center\"><i>Complexity high</i></p><p class=\"bb_paragraph\" style=\"text-align: center\">Equipment will augment the gameplay more drastically than regular items. Just like the map it will be used from start to end so need to take extra time to plan and test it properly,</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" style=\"text-align: center\"><strong>Graphics</strong></p><p class=\"bb_paragraph\" style=\"text-align: center\"><i>Priority low-medium</i></p><p class=\"bb_paragraph\" style=\"text-align: center\"><i>Complexity medium-high</i></p><p class=\"bb_paragraph\" style=\"text-align: center\">The bigger priority is to finish the &quot;game&quot; part of the game. For now graphics are static and not final.</p><p class=\"bb_paragraph\" style=\"text-align: center\">Animations will be worked on once majority of content is finished.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" style=\"text-align: center\"><strong>Areas &amp; Enemies</strong></p><p class=\"bb_paragraph\" style=\"text-align: center\"><i>Priority medium</i></p><p class=\"bb_paragraph\" style=\"text-align: center\"><i>Complexity medium-high (per room/enemy)</i></p><p class=\"bb_paragraph\" style=\"text-align: center\">Once the map and equipment system are finished this will become priority.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" style=\"text-align: center\"><strong>HUD &amp; UI</strong></p><p class=\"bb_paragraph\" style=\"text-align: center\"><i>Priority medium</i></p><p class=\"bb_paragraph\" style=\"text-align: center\"><i>Complexity low-medium</i></p><p class=\"bb_paragraph\" style=\"text-align: center\">Whether it's temporary bare minimum implementation for testing or a proper graphics interface will depend on how complex it is.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" style=\"text-align: center\"><strong>Story</strong></p><p class=\"bb_paragraph\" style=\"text-align: center\"><i>Priority low</i></p><p class=\"bb_paragraph\" style=\"text-align: center\"><i>Complexity high</i></p><p class=\"bb_paragraph\" style=\"text-align: center\">The bigger priority is to finish the &quot;game&quot; part of the game. A general outline of the story already exists. So even though the story will be one of the last things developed, content is designed with the story in mind.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" style=\"text-align: center\"><strong>Sound &amp; Music</strong></p><p class=\"bb_paragraph\" style=\"text-align: center\"><i>TBD</i></p></p><br><h1>About the Game</h1><p class=\"bb_paragraph\" >Ghosts are memories brought to life by magic.</p><p class=\"bb_paragraph\" >After the incident, the old castle was engulfed in wild magic. All of it's pasts now existing at once. Venture trough the danger to stop the source of the magic and find the secrets of the past.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >- 2D action platformer</p><p class=\"bb_paragraph\" >- Complex and interconnected map</p><p class=\"bb_paragraph\" >- Power up your attacks with 4 different energies</p><p class=\"bb_paragraph\" >- Combine the energies for more advanced attacks</p><p class=\"bb_paragraph\" >- Gather items to enhance yourself</p><p class=\"bb_paragraph\" ></p>",
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