SteamTexx
SPACEFIGHTER - The Bullet Hell

Michał JARO Jarosiński · Michał JARO Jarosiński

SPACEFIGHTER - The Bullet Hell

gameAppID 4451950Veröffentlicht
Release-Datum07.06.2026

Game Charts

Spielerstatistiken

Standard: letzte 7 Tage, stündlich. · Veraltet · Zeitraum: 19.6.2026, 22:13:59 - 18.8.2026, 12:06:02

Aktuelle Spieler0
24h Peak0
All-Time Peak3
24h Player-Hours0 h

Spielerhistorie

PeriodeAvg. PlayersGain (total)Gain (%)Peak Players
Letzte 24 Stunden000%0
Letzte 7 Tage0,150,150%1
Letzte 30 Tage0,07-0,34-82,07%1
Letzte 12 Monate0,2600%3
2026-080,09-0,2-68,59%1
2026-070,3-0,1-24,59%3
2026-060,400%2

Details

EntwicklerMichał JARO Jarosiński
PublisherMichał JARO Jarosiński
KostenlosNo
AlterKeine

Vampire Survivors meets bullet hell — in space. Pilot a 2D starship, fuse weapon branches into broken builds, and survive waves of bullets and bosses with real mechanics. Solo dev project.

Vampire Survivors meets bullet hell. One pilot, one ship, hundreds of enemies on screen — and by minute twelve the screen is chaos, but if you picked the right upgrades, the build is doing the work.Build your runEvery run starts with a ship choice and an empty arsenal. As you level up, you pick from three weapon branches: Ballistic — fast, precise, scales with crit and pierce Explosive — area damage, knockback, chain detonations Energy — beams, lock-on, energy regen synergiesMix branches for cross-tree synergies, or specialize for runaway scaling. No "best build" — just builds that work this run.Bosses with real mechanicsForget bullet-sponges. Every boss has a kit: tells, weak points, phase transitions, and patterns you'll learn the hard way before you learn them the right way. Bosses appear mid-wave — not as discrete fights but as escalations of the swarm you're already in.Three ships, two meta layersStart with one ship; unlock two more as you play. Between runs, two persistent systems shape your next attempt: Mothership hub — 6+ unlockable upgrades and new functions that change what you can do mid-run Rescuable crew — randomly-spawning rescue capsules let you save crew members who stay with you between runs and give the only permanent ship perks in the game. Skip a rescue at your own peril.Random rolls every runWeapon and passive unlock order shifts per save — different builds available each playthrough Random asteroid field layouts Rescue capsule spawn locations Elite enemy spawn chance — sometimes the elite that piles onto an already-tough enemy ends up harder than the bossBuilt soloSPACEFIGHTER is a one-developer project — first Steam release. Game design, balancing, level structure, audio direction and final integration are mine. Engine is Kotlin + LibGDX (custom JVM stack), with an original synthwave / electronic soundtrack. I used a modern AI-assisted workflow (Claude Code for codebase, AI tools for a portion of visual assets) to ship this solo — full disclosure in the AI Content section below.At a glanceTop-down 2D bullet-heaven / survivors-like ~8 hours to the final boss, then freeplay opens Run length 5–20 min standard, 25–45 min endgame builds Branching upgrade trees with deep synergies Bosses with mechanics, not just HP Two-layer meta-progression Built solo, with transparency about tooling Press kit: Contact: support.spacefighter@gmail.com The game's interface and audio are in English only. Store page is translated for convenience.

Genres und Kategorien

ActionCasualIndieStrategySingle-playerSteam AchievementsFull controller supportDualShock Controller SupportDualShock Controller SupportDualShock Controller SupportDualShock Controller SupportSteam CloudFamily Sharing

Plattformen und Anforderungen

windows: yesmac: nolinux: no
PC
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Mac
[]
Linux
[]

Altersfreigaben und Inhalte

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steam_germany{"rating_generated":"1","rating":"12","required_age":"12","banned":"0","use_age_gate":"0","descriptors":"Gewalt"}
igrs{"rating_generated":"1","rating":"13","required_age":"13","banned":"0","use_age_gate":"0","descriptors":"Kekerasan"}
Raw AppDetails anzeigen
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