SteamTexx
False Positive

Ganim Bicoli · Dangi Studios

False Positive

gameAppID 4393820Demnächst
Release-Datum{"coming_soon":true,"date":"Coming soon"}

Game Charts

Spielerstatistiken

Standard: letzte 7 Tage, stündlich. · Nicht gesampelt · Zeitraum: Noch nicht abgefragt - Noch nicht abgefragt

Aktuelle Spieler0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

Noch keine Game-Charts-Historie vorhanden.

Spielerhistorie

PeriodeAvg. PlayersGain (total)Gain (%)Peak Players
Letzte 24 Stunden000%0
Letzte 7 Tage000%0
Letzte 30 Tage000%0
Letzte 12 Monate000%0

Details

EntwicklerGanim Bicoli
PublisherDangi Studios
KostenlosNo
AlterKeine

Your voice is the enemy. In this co-op psychological horror, an entity records what you say then uses your own words against your teammates. When you hear a friend call for help... is it really them?

THE FEAR ISN'T WHAT'S HUNTING YOU — IT'S WHAT'S ALREADY LEARNED YOUFalse Positive is a co-op psychological horror game where separation breeds paranoia and your own voice becomes the weapon used against you. WHAT MAKES FALSE POSITIVE DIFFERENTThis isn't about jump scares. This is about the moment you hear your teammate's voice calling from down the hall and realizing they're standing right next to you. The entity doesn't speak. It listens. It records your callouts, your panic, your pleas for help. Then it plays them back at the worst possible moment, from behind a door you're about to open, from the hallway where no one should be. CORE EXPERIENCEYOUR VOICE, WEAPONIZED Everything you say is captured. The entity doesn't generate fake dialogue — it uses your actual words, making every playback horrifyingly authentic. FORCED SEPARATION Objectives require players to split up. You can't stay together. And when you're alone in that corridor, every sound becomes a question. RADIO INTERFERENCE Your comms work... mostly. But during critical moments, interference makes it impossible to verify who's really speaking. THE "IT KNOWS I KNOW" MOMENT When you catch the impersonation, the entity doesn't fight. It panics. That brief freeze, that sharp inhale then it's gone. And you're left wondering when it'll try again. THE HORROR OF UNCERTAINTY"Was that you?" becomes the most terrifying question  Trust erodes naturally through gameplay, not scripted betrayal  You can never prove who just spoke — only suspect The enemy wins by making you doubt your teammates FEATURES2-4 player online co-op — designed for friends with voice chat Real voice manipulation — the game uses your actual recordings No cheap jump scares — tension built through systems, not scripts Objectives that enforce separation — coordination under paranoia The entity learns — its deception improves during a match WHO IS THIS FOR?Players who loved the social horror of: Among Us (but want it embedded in gameplay, not voting) Lethal Company (but want the fear focused on each other) Phasmophobia (but want something that listens back) If you've ever looked at your friend's character and thought "Is that actually them?" — this game was made for that feeling. IMPORTANTThis game requires 2-4 players with voice chat. There is no single-player mode.

Genres und Kategorien

AdventureIndieMulti-playerSteam AchievementsFamily Sharing

Plattformen und Anforderungen

windows: yesmac: nolinux: no
PC
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  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Windows 10/11 (64-bit)<br></li><li><strong>Processor:</strong> Intel Core i7-8700 / AMD Ryzen 5 3600<br></li><li><strong>Memory:</strong> 16384 MB RAM<br></li><li><strong>Graphics:</strong> NVIDIA RTX 2060 / AMD RX 6600 (Vulkan support required)<br></li><li><strong>DirectX:</strong> Version 12<br></li><li><strong>Network:</strong> Broadband Internet connection<br></li><li><strong>Storage:</strong> 4000  MB available space<br></li><li><strong>Sound Card:</strong> DirectX compatible sound card with microphone<br></li><li><strong>VR Support:</strong> Not Supported<br></li><li><strong>Additional Notes:</strong> Quality microphone recommended for best voice capture. </li></ul>"
}
Mac
[]
Linux
[]

Altersfreigaben und Inhalte

dejus{"rating_generated":"1","rating":"14","required_age":"14","banned":"0","use_age_gate":"0","descriptors":"Violência\nMedo"}
steam_germany{"rating_generated":"1","rating":"16","required_age":"16","banned":"0","use_age_gate":"0","descriptors":"Horror"}
igrs{"rating_generated":"1","rating":"18","required_age":"18","banned":"0","use_age_gate":"0","descriptors":"Horor\nKekerasan\nInteraksi Daring"}
Raw AppDetails anzeigen
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      "detailed_description": "<h2 class=\"bb_tag\" >THE FEAR ISN'T WHAT'S HUNTING YOU — IT'S WHAT'S ALREADY LEARNED YOU</h2><p class=\"bb_paragraph\" >False Positive is a co-op psychological horror game where separation breeds paranoia and your own voice becomes the weapon used against you.</p><h2 class=\"bb_tag\" >WHAT MAKES FALSE POSITIVE DIFFERENT</h2><p class=\"bb_paragraph\" >This isn't about jump scares. This is about the moment you hear your teammate's voice calling from down the hall and realizing they're standing right next to you.</p><p class=\"bb_paragraph\" >The entity doesn't speak. It <strong>listens</strong>. It records your callouts, your panic, your pleas for help. Then it plays them back at the worst possible moment, from behind a door you're about to open, from the hallway where no one should be.</p><h2 class=\"bb_tag\" >CORE EXPERIENCE</h2><p class=\"bb_paragraph\" ><strong>YOUR VOICE, WEAPONIZED</strong></p><p class=\"bb_paragraph\" >Everything you say is captured. The entity doesn't generate fake dialogue — it uses your actual words, making every playback horrifyingly authentic.</p><p class=\"bb_paragraph\" ><strong>FORCED SEPARATION</strong></p><p class=\"bb_paragraph\" >Objectives require players to split up. You can't stay together. And when you're alone in that corridor, every sound becomes a question.</p><p class=\"bb_paragraph\" ><strong>RADIO INTERFERENCE</strong></p><p class=\"bb_paragraph\" >Your comms work... mostly. But during critical moments, interference makes it impossible to verify who's really speaking.</p><p class=\"bb_paragraph\" ><strong>THE &quot;IT KNOWS I KNOW&quot; MOMENT</strong></p><p class=\"bb_paragraph\" >When you catch the impersonation, the entity doesn't fight. It panics. That brief freeze, that sharp inhale then it's gone. And you're left wondering when it'll try again.</p><h2 class=\"bb_tag\" >THE HORROR OF UNCERTAINTY</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >&quot;Was that you?&quot; becomes the most terrifying question</p></li><li><p class=\"bb_paragraph\" > Trust erodes naturally through gameplay, not scripted betrayal</p></li><li><p class=\"bb_paragraph\" > You can never prove who just spoke — only suspect</p></li><li><p class=\"bb_paragraph\" >The enemy wins by making you doubt your teammates</p></li></ul><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >FEATURES</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>2-4 player online co-op</strong> — designed for friends with voice chat</p></li><li><p class=\"bb_paragraph\" ><strong>Real voice manipulation</strong> — the game uses your actual recordings</p></li><li><p class=\"bb_paragraph\" ><strong>No cheap jump scares</strong> — tension built through systems, not scripts</p></li><li><p class=\"bb_paragraph\" ><strong>Objectives that enforce separation</strong> — coordination under paranoia</p></li><li><p class=\"bb_paragraph\" ><strong>The entity learns</strong> — its deception improves during a match</p><p class=\"bb_paragraph\" ></p></li></ul><h2 class=\"bb_tag\" >WHO IS THIS FOR?</h2><p class=\"bb_paragraph\" >Players who loved the social horror of:</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Among Us (but want it embedded in gameplay, not voting)</p></li><li><p class=\"bb_paragraph\" >Lethal Company (but want the fear focused on each other)</p></li><li><p class=\"bb_paragraph\" >Phasmophobia (but want something that listens back)</p><p class=\"bb_paragraph\" ></p></li></ul><p class=\"bb_paragraph\" >If you've ever looked at your friend's character and thought &quot;Is that actually them?&quot; — this game was made for that feeling.</p><h2 class=\"bb_tag\" >IMPORTANT</h2><p class=\"bb_paragraph\" ><strong>This game requires 2-4 players with voice chat</strong>. There is no single-player mode.</p>",
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