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Dead Man Waiting

indiegala · indiegala

Dead Man Waiting

gameAppID 4391110Demnächst
Release-Datum{"coming_soon":true,"date":"2026"}

Game Charts

Spielerstatistiken

Standard: letzte 7 Tage, stündlich. · Nicht gesampelt · Zeitraum: Noch nicht abgefragt - Noch nicht abgefragt

Aktuelle Spieler0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

Noch keine Game-Charts-Historie vorhanden.

Spielerhistorie

PeriodeAvg. PlayersGain (total)Gain (%)Peak Players
Letzte 24 Stunden000%0
Letzte 7 Tage000%0
Letzte 30 Tage000%0
Letzte 12 Monate000%0

Details

Entwicklerindiegala
Publisherindiegala
KostenlosNo
AlterKeine

Await your verdict in a luxury apartment that can execute you. Your behavior is judged. Survive long enough and you might be pardoned.

Year 2125. Capital punishment still exists — but it has been rebranded. For humanitarian reasons, executions are no longer carried out in prisons or public facilities. They now take place in luxury residential apartments, designed to provide comfort, normality, and dignity during the final hours. You are placed inside one of these apartments. No guards. No visible sentence. No explanation. Only a space designed to observe how you behave when you believe nothing matters anymore. 🔹 The GameDead Man Waiting is a short, first-person narrative experience focused on everyday actions. You will: wash dishes sort trash organize food restore order after small accidents None of these actions are neutral. Every movement, hesitation, mistake, and correction is silently recorded by an unseen system of judgment. You are never told how well you are doing. You are never shown a final score. The apartment reacts. The atmosphere changes. You begin to understand. 🔹 The JudgmentThere is no visible judge. Instead, the game communicates approval or disapproval through: subtle visual feedback environmental reactions restrained sound design brief, impersonal confirmations The system does not reward you. It registers you. 🔹 StructureA contained, realistic apartment A series of interactive domestic tasks Minimal UI, no tutorials A final evaluation that is never explicitly explained Estimated playtime: 15–30 minutes Multiple endings are influenced by your behavior. 🔹 What it is notNot a horror game Not a puzzle game in the traditional sense Not a score-based experience Not an action game This is a psychological, observational experience. 🔹 For WhoPlayers who enjoy narrative-driven, atmospheric games Fans of dystopian or speculative fiction Players who appreciate ambiguity and interpretation

Genres und Kategorien

AdventureSimulationStrategyFamily Sharing

Plattformen und Anforderungen

windows: yesmac: nolinux: no
PC
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  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Windows 10 or 11 64-bit<br></li><li><strong>Processor:</strong> Intel Core i5-10600 / AMD Ryzen 5 3600<br></li><li><strong>Memory:</strong> 16 GB RAM<br></li><li><strong>Graphics:</strong> NVIDIA RTX 2060 / AMD RX 6600<br></li><li><strong>DirectX:</strong> Version 12<br></li><li><strong>Storage:</strong> 2 GB available space<br></li><li><strong>Sound Card:</strong> DirectX compatible sound card</li></ul>"
}
Mac
[]
Linux
[]

Altersfreigaben und Inhalte

dejus{"rating_generated":"1","rating":"14","required_age":"14","banned":"0","use_age_gate":"0","descriptors":"Violência\nMedo"}
steam_germany{"rating_generated":"1","rating":"16","required_age":"16","banned":"0","use_age_gate":"0","descriptors":"Horror"}
igrs{"rating_generated":"1","rating":"18","required_age":"18","banned":"0","use_age_gate":"0","descriptors":"Horor\nKekerasan"}
Raw AppDetails anzeigen
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      "detailed_description": "<p class=\"bb_paragraph\" ><strong>Year 2125.</strong></p><p class=\"bb_paragraph\" >Capital punishment still exists — but it has been rebranded.</p><p class=\"bb_paragraph\" >For humanitarian reasons, executions are no longer carried out in prisons or public facilities.<br>They now take place in <strong>luxury residential apartments</strong>, designed to provide comfort, normality, and dignity during the final hours.</p><p class=\"bb_paragraph\" >You are placed inside one of these apartments.</p><p class=\"bb_paragraph\" >No guards.<br>No visible sentence.<br>No explanation.</p><p class=\"bb_paragraph\" >Only a space designed to observe how you behave when you believe nothing matters anymore.</p><h2 class=\"bb_tag\" >🔹 The Game</h2><p class=\"bb_paragraph\" ><strong>Dead Man Waiting</strong> is a short, first-person narrative experience focused on <strong>everyday actions</strong>.</p><p class=\"bb_paragraph\" >You will:</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >wash dishes</p></li><li><p class=\"bb_paragraph\" >sort trash</p></li><li><p class=\"bb_paragraph\" >organize food</p></li><li><p class=\"bb_paragraph\" >restore order after small accidents</p></li></ul><p class=\"bb_paragraph\" >None of these actions are neutral.</p><p class=\"bb_paragraph\" >Every movement, hesitation, mistake, and correction is silently recorded by an unseen system of judgment.</p><p class=\"bb_paragraph\" >You are never told how well you are doing.<br>You are never shown a final score.</p><p class=\"bb_paragraph\" >The apartment reacts.<br>The atmosphere changes.<br>You begin to understand.</p><h2 class=\"bb_tag\" >🔹 The Judgment</h2><p class=\"bb_paragraph\" >There is no visible judge.</p><p class=\"bb_paragraph\" >Instead, the game communicates approval or disapproval through:</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >subtle visual feedback</p></li><li><p class=\"bb_paragraph\" >environmental reactions</p></li><li><p class=\"bb_paragraph\" >restrained sound design</p></li><li><p class=\"bb_paragraph\" >brief, impersonal confirmations</p></li></ul><p class=\"bb_paragraph\" >The system does not reward you.<br>It <strong>registers</strong> you.</p><h2 class=\"bb_tag\" >🔹 Structure</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >A contained, realistic apartment</p></li><li><p class=\"bb_paragraph\" >A series of interactive domestic tasks</p></li><li><p class=\"bb_paragraph\" >Minimal UI, no tutorials</p></li><li><p class=\"bb_paragraph\" >A final evaluation that is never explicitly explained</p></li></ul><p class=\"bb_paragraph\" >Estimated playtime: <strong>15–30 minutes</strong><br>Multiple endings are influenced by your behavior.</p><h2 class=\"bb_tag\" >🔹 What it is not</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Not a horror game</p></li><li><p class=\"bb_paragraph\" >Not a puzzle game in the traditional sense</p></li><li><p class=\"bb_paragraph\" >Not a score-based experience</p></li><li><p class=\"bb_paragraph\" >Not an action game</p></li></ul><p class=\"bb_paragraph\" >This is a <strong>psychological, observational experience</strong>.</p><h2 class=\"bb_tag\" >🔹 For Who</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Players who enjoy narrative-driven, atmospheric games</p></li><li><p class=\"bb_paragraph\" >Fans of dystopian or speculative fiction</p></li><li><p class=\"bb_paragraph\" >Players who appreciate ambiguity and interpretation</p></li></ul>",
      "about_the_game": "<p class=\"bb_paragraph\" ><strong>Year 2125.</strong></p><p class=\"bb_paragraph\" >Capital punishment still exists — but it has been rebranded.</p><p class=\"bb_paragraph\" >For humanitarian reasons, executions are no longer carried out in prisons or public facilities.<br>They now take place in <strong>luxury residential apartments</strong>, designed to provide comfort, normality, and dignity during the final hours.</p><p class=\"bb_paragraph\" >You are placed inside one of these apartments.</p><p class=\"bb_paragraph\" >No guards.<br>No visible sentence.<br>No explanation.</p><p class=\"bb_paragraph\" >Only a space designed to observe how you behave when you believe nothing matters anymore.</p><h2 class=\"bb_tag\" >🔹 The Game</h2><p class=\"bb_paragraph\" ><strong>Dead Man Waiting</strong> is a short, first-person narrative experience focused on <strong>everyday actions</strong>.</p><p class=\"bb_paragraph\" >You will:</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >wash dishes</p></li><li><p class=\"bb_paragraph\" >sort trash</p></li><li><p class=\"bb_paragraph\" >organize food</p></li><li><p class=\"bb_paragraph\" >restore order after small accidents</p></li></ul><p class=\"bb_paragraph\" >None of these actions are neutral.</p><p class=\"bb_paragraph\" >Every movement, hesitation, mistake, and correction is silently recorded by an unseen system of judgment.</p><p class=\"bb_paragraph\" >You are never told how well you are doing.<br>You are never shown a final score.</p><p class=\"bb_paragraph\" >The apartment reacts.<br>The atmosphere changes.<br>You begin to understand.</p><h2 class=\"bb_tag\" >🔹 The Judgment</h2><p class=\"bb_paragraph\" >There is no visible judge.</p><p class=\"bb_paragraph\" >Instead, the game communicates approval or disapproval through:</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >subtle visual feedback</p></li><li><p class=\"bb_paragraph\" >environmental reactions</p></li><li><p class=\"bb_paragraph\" >restrained sound design</p></li><li><p class=\"bb_paragraph\" >brief, impersonal confirmations</p></li></ul><p class=\"bb_paragraph\" >The system does not reward you.<br>It <strong>registers</strong> you.</p><h2 class=\"bb_tag\" >🔹 Structure</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >A contained, realistic apartment</p></li><li><p class=\"bb_paragraph\" >A series of interactive domestic tasks</p></li><li><p class=\"bb_paragraph\" >Minimal UI, no tutorials</p></li><li><p class=\"bb_paragraph\" >A final evaluation that is never explicitly explained</p></li></ul><p class=\"bb_paragraph\" >Estimated playtime: <strong>15–30 minutes</strong><br>Multiple endings are influenced by your behavior.</p><h2 class=\"bb_tag\" >🔹 What it is not</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Not a horror game</p></li><li><p class=\"bb_paragraph\" >Not a puzzle game in the traditional sense</p></li><li><p class=\"bb_paragraph\" >Not a score-based experience</p></li><li><p class=\"bb_paragraph\" >Not an action game</p></li></ul><p class=\"bb_paragraph\" >This is a <strong>psychological, observational experience</strong>.</p><h2 class=\"bb_tag\" >🔹 For Who</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Players who enjoy narrative-driven, atmospheric games</p></li><li><p class=\"bb_paragraph\" >Fans of dystopian or speculative fiction</p></li><li><p class=\"bb_paragraph\" >Players who appreciate ambiguity and interpretation</p></li></ul>",
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        "notes": "This game contains themes related to capital punishment, death, and psychological tension. The player character may be executed by the apartment using non-graphic methods such as gas or electricity. These scenes are not depicted with gore or graphic violence. The overall tone is dystopian and may be unsettling for some players."
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          "rating": "14",
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          "descriptors": "Violência\nMedo"
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}