Raw AppDetails anzeigen
{
"4286130": {
"success": true,
"data": {
"type": "game",
"name": "Brioche Puppet",
"steam_appid": 4286130,
"required_age": 0,
"is_free": true,
"detailed_description": "<p class=\"bb_paragraph\" >Free and Open-Source VTuber Software</p><p class=\"bb_paragraph\" ></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Model Asset</p></li></ul><p class=\"bb_paragraph\" > MMD PMX Format</p><p class=\"bb_paragraph\" > VRM (& glTF) Format</p><p class=\"bb_paragraph\" ></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" > Animation Input</p></li></ul><p class=\"bb_paragraph\" > Motion Asset</p><p class=\"bb_paragraph\" > MMD VMD Format</p><p class=\"bb_paragraph\" > Video Detector</p><p class=\"bb_paragraph\" > MediaPipe (Hand Landmarker Detection, Face Landmarker Detection, Pose Landmarker Detection)</p><p class=\"bb_paragraph\" > Motion Receiver</p><p class=\"bb_paragraph\" > VMC Protocol</p><p class=\"bb_paragraph\" ></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Physics Ragdoll</p></li></ul><p class=\"bb_paragraph\" > Bullet Physics</p><p class=\"bb_paragraph\" ></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Rasterization Rendering</p></li></ul><p class=\"bb_paragraph\" > Physically Based Rendering (Lambert, Trowbridge Reitz)</p><p class=\"bb_paragraph\" > Toon Shading (Celluloid Face Shadow Map (Midsagittal Plane SDF), Three Base Color, Rim Light)</p><p class=\"bb_paragraph\" > Directional Lighting</p><p class=\"bb_paragraph\" > Area Lighting (Linearly Transformed Cosines)</p><p class=\"bb_paragraph\" > Environment Lighting (Spherical Harmonics)</p><p class=\"bb_paragraph\" > Global Illumination (Voxel Cone Tracing) (Recommended only for high-end hardware. Not recommended for toon shading.)</p><p class=\"bb_paragraph\" ></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >In Progress</p></li></ul><p class=\"bb_paragraph\" > Skin Rendering (Subsurface Scattering)</p><p class=\"bb_paragraph\" > Directional Lighting Shadow Map (Irregular Z-Buffer)</p><p class=\"bb_paragraph\" > Ray Tracing (ReSTIR)</p><p class=\"bb_paragraph\" > Neural Rendering (Gaussian Splatting)</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ></p>",
"about_the_game": "<p class=\"bb_paragraph\" >Free and Open-Source VTuber Software</p><p class=\"bb_paragraph\" ></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Model Asset</p></li></ul><p class=\"bb_paragraph\" > MMD PMX Format</p><p class=\"bb_paragraph\" > VRM (& glTF) Format</p><p class=\"bb_paragraph\" ></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" > Animation Input</p></li></ul><p class=\"bb_paragraph\" > Motion Asset</p><p class=\"bb_paragraph\" > MMD VMD Format</p><p class=\"bb_paragraph\" > Video Detector</p><p class=\"bb_paragraph\" > MediaPipe (Hand Landmarker Detection, Face Landmarker Detection, Pose Landmarker Detection)</p><p class=\"bb_paragraph\" > Motion Receiver</p><p class=\"bb_paragraph\" > VMC Protocol</p><p class=\"bb_paragraph\" ></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Physics Ragdoll</p></li></ul><p class=\"bb_paragraph\" > Bullet Physics</p><p class=\"bb_paragraph\" ></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Rasterization Rendering</p></li></ul><p class=\"bb_paragraph\" > Physically Based Rendering (Lambert, Trowbridge Reitz)</p><p class=\"bb_paragraph\" > Toon Shading (Celluloid Face Shadow Map (Midsagittal Plane SDF), Three Base Color, Rim Light)</p><p class=\"bb_paragraph\" > Directional Lighting</p><p class=\"bb_paragraph\" > Area Lighting (Linearly Transformed Cosines)</p><p class=\"bb_paragraph\" > Environment Lighting (Spherical Harmonics)</p><p class=\"bb_paragraph\" > Global Illumination (Voxel Cone Tracing) (Recommended only for high-end hardware. Not recommended for toon shading.)</p><p class=\"bb_paragraph\" ></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >In Progress</p></li></ul><p class=\"bb_paragraph\" > Skin Rendering (Subsurface Scattering)</p><p class=\"bb_paragraph\" > Directional Lighting Shadow Map (Irregular Z-Buffer)</p><p class=\"bb_paragraph\" > Ray Tracing (ReSTIR)</p><p class=\"bb_paragraph\" > Neural Rendering (Gaussian Splatting)</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ></p>",
"short_description": "Free and Open-Source VTuber Software. MMD and VRM Animation & Model. MediaPipe Video Detector. VMC Protocol Motion Receiver.",
"supported_languages": "English, Japanese, Simplified Chinese, Traditional Chinese",
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"website": "https://briochepuppet.github.io/",
"pc_requirements": {
"minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong> 7<br></li><li><strong>Processor:</strong> Intel AVX2<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>Graphics:</strong> 4GB VRAM, Vulkan, Direct3D12<br></li><li><strong>DirectX:</strong> Version 12<br></li><li><strong>Storage:</strong> 128 MB available space</li></ul>",
"recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong> 10<br></li><li><strong>Processor:</strong> Intel AVX2<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> 8GB VRAM, OpenCL, Vulkan, Direct3D12<br></li><li><strong>DirectX:</strong> Version 12<br></li><li><strong>Storage:</strong> 128 MB available space</li></ul>"
},
"mac_requirements": {
"minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> 10.15<br></li><li><strong>Processor:</strong> Intel AVX2<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>Graphics:</strong> 4GB VRAM, MoltenVK<br></li><li><strong>Storage:</strong> 128 MB available space</li></ul>",
"recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> 15.7<br></li><li><strong>Processor:</strong> Intel AVX2<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> 8GB VRAM, OpenCL, MoltenVK<br></li><li><strong>Storage:</strong> 128 MB available space</li></ul>"
},
"linux_requirements": {
"minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> glibc 2.28, libstdc++ 8.5.0<br></li><li><strong>Processor:</strong> Intel AVX2<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>Graphics:</strong> 4GB VRAM, Vulkan<br></li><li><strong>Storage:</strong> 128 MB available space<br></li><li><strong>Additional Notes:</strong> xcb, xcb-icccm, xcb-image, xcb-shm, xcb-keysyms, xcb-randr, xcb-render-util, xcb-render, xcb-shape, xcb-sync, xcb-xfixes, xcb-xinerama, xcb-xkb, xcb-xinput, xkbcommon-x11, xkbcommon</li></ul>",
"recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> glibc 2.34, libstdc++ 11.5.0<br></li><li><strong>Processor:</strong> Intel AVX2<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> 8GB VRAM, OpenCL, Vulkan<br></li><li><strong>Storage:</strong> 128 MB available space<br></li><li><strong>Additional Notes:</strong> xcb, xcb-icccm, xcb-image, xcb-shm, xcb-keysyms, xcb-randr, xcb-render-util, xcb-render, xcb-shape, xcb-sync, xcb-xfixes, xcb-xinerama, xcb-xkb, xcb-xinput, xkbcommon-x11, xkbcommon, intel-opencl</li></ul>"
},
"legal_notice": "Brioche Puppet® is a registered European Union trade mark.",
"developers": [
"Brioche",
"Hanetaka Chou",
"Brioche Puppet"
],
"publishers": [
"Brioche",
"Hanetaka Chou",
"Brioche Puppet"
],
"package_groups": [],
"platforms": {
"windows": true,
"mac": true,
"linux": true
},
"categories": [
{
"id": 2,
"description": "Single-player"
},
{
"id": 67,
"description": "Camera Comfort"
},
{
"id": 74,
"description": "Playable without Timed Input"
},
{
"id": 62,
"description": "Family Sharing"
}
],
"genres": [
{
"id": "23",
"description": "Indie"
},
{
"id": "37",
"description": "Free To Play"
},
{
"id": "51",
"description": "Animation & Modeling"
},
{
"id": "58",
"description": "Video Production"
}
],
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