SteamTexx
Brioche Puppet

Brioche, Hanetaka Chou, Brioche Puppet · Brioche, Hanetaka Chou, Brioche Puppet

Brioche Puppet

gameAppID 4286130Veröffentlicht
Release-Datum06.02.2026

Game Charts

Spielerstatistiken

Standard: letzte 7 Tage, stündlich. · Veraltet · Zeitraum: 21.6.2026, 08:43:51 - 4.9.2026, 03:40:29

Aktuelle Spieler0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

Noch keine Game-Charts-Historie vorhanden.

Spielerhistorie

PeriodeAvg. PlayersGain (total)Gain (%)Peak Players
Letzte 24 Stunden000%0
Letzte 7 Tage000%0
Letzte 30 Tage000%0
Letzte 12 Monate000%0
2026-09000%0
2026-08000%0
2026-07000%0
2026-06000%0

Details

EntwicklerBrioche, Hanetaka Chou, Brioche Puppet
PublisherBrioche, Hanetaka Chou, Brioche Puppet
KostenlosYes
AlterKeine

Free and Open-Source VTuber Software. MMD and VRM Animation & Model. MediaPipe Video Detector. VMC Protocol Motion Receiver.

Free and Open-Source VTuber Software Model Asset     MMD PMX Format     VRM (& glTF) Format Animation Input     Motion Asset         MMD VMD Format     Video Detector         MediaPipe (Hand Landmarker Detection, Face Landmarker Detection, Pose Landmarker Detection)     Motion Receiver         VMC Protocol Physics Ragdoll     Bullet Physics Rasterization Rendering     Physically Based Rendering (Lambert, Trowbridge Reitz)     Toon Shading (Celluloid Face Shadow Map (Midsagittal Plane SDF), Three Base Color, Rim Light)     Directional Lighting     Area Lighting (Linearly Transformed Cosines)     Environment Lighting (Spherical Harmonics)     Global Illumination (Voxel Cone Tracing) (Recommended only for high-end hardware. Not recommended for toon shading.) In Progress     Skin Rendering (Subsurface Scattering)     Directional Lighting Shadow Map (Irregular Z-Buffer)     Ray Tracing (ReSTIR)     Neural Rendering (Gaussian Splatting)

Genres und Kategorien

IndieFree To PlayAnimation & ModelingVideo ProductionSingle-playerCamera ComfortPlayable without Timed InputFamily Sharing

Plattformen und Anforderungen

windows: yesmac: yeslinux: yes
PC
{
  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong> 7<br></li><li><strong>Processor:</strong> Intel AVX2<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>Graphics:</strong> 4GB VRAM, Vulkan, Direct3D12<br></li><li><strong>DirectX:</strong> Version 12<br></li><li><strong>Storage:</strong> 128 MB available space</li></ul>",
  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong> 10<br></li><li><strong>Processor:</strong> Intel AVX2<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> 8GB VRAM, OpenCL, Vulkan, Direct3D12<br></li><li><strong>DirectX:</strong> Version 12<br></li><li><strong>Storage:</strong> 128 MB available space</li></ul>"
}
Mac
{
  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> 10.15<br></li><li><strong>Processor:</strong> Intel AVX2<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>Graphics:</strong> 4GB VRAM, MoltenVK<br></li><li><strong>Storage:</strong> 128 MB available space</li></ul>",
  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> 15.7<br></li><li><strong>Processor:</strong> Intel AVX2<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> 8GB VRAM, OpenCL, MoltenVK<br></li><li><strong>Storage:</strong> 128 MB available space</li></ul>"
}
Linux
{
  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> glibc 2.28, libstdc++ 8.5.0<br></li><li><strong>Processor:</strong> Intel AVX2<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>Graphics:</strong> 4GB VRAM, Vulkan<br></li><li><strong>Storage:</strong> 128 MB available space<br></li><li><strong>Additional Notes:</strong> xcb, xcb-icccm, xcb-image, xcb-shm, xcb-keysyms, xcb-randr, xcb-render-util, xcb-render, xcb-shape, xcb-sync, xcb-xfixes, xcb-xinerama, xcb-xkb, xcb-xinput, xkbcommon-x11, xkbcommon</li></ul>",
  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> glibc 2.34, libstdc++ 11.5.0<br></li><li><strong>Processor:</strong> Intel AVX2<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> 8GB VRAM, OpenCL, Vulkan<br></li><li><strong>Storage:</strong> 128 MB available space<br></li><li><strong>Additional Notes:</strong> xcb, xcb-icccm, xcb-image, xcb-shm, xcb-keysyms, xcb-randr, xcb-render-util, xcb-render, xcb-shape, xcb-sync, xcb-xfixes, xcb-xinerama, xcb-xkb, xcb-xinput, xkbcommon-x11, xkbcommon, intel-opencl</li></ul>"
}

Altersfreigaben und Inhalte

dejus{"rating_generated":"1","rating":"l","required_age":"0","banned":"0","use_age_gate":"0","descriptors":""}
steam_germany{"rating_generated":"1","rating":"0","required_age":"0","banned":"0","use_age_gate":"0","descriptors":""}
igrs{"rating_generated":"1","rating":"3","required_age":"0","banned":"0","use_age_gate":"0","descriptors":""}
Raw AppDetails anzeigen
{
  "4286130": {
    "success": true,
    "data": {
      "type": "game",
      "name": "Brioche Puppet",
      "steam_appid": 4286130,
      "required_age": 0,
      "is_free": true,
      "detailed_description": "<p class=\"bb_paragraph\" >Free and Open-Source VTuber Software</p><p class=\"bb_paragraph\" ></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Model Asset</p></li></ul><p class=\"bb_paragraph\" >    MMD PMX Format</p><p class=\"bb_paragraph\" >    VRM (&amp; glTF) Format</p><p class=\"bb_paragraph\" ></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" > Animation Input</p></li></ul><p class=\"bb_paragraph\" >    Motion Asset</p><p class=\"bb_paragraph\" >        MMD VMD Format</p><p class=\"bb_paragraph\" >    Video Detector</p><p class=\"bb_paragraph\" >        MediaPipe (Hand Landmarker Detection, Face Landmarker Detection, Pose Landmarker Detection)</p><p class=\"bb_paragraph\" >    Motion Receiver</p><p class=\"bb_paragraph\" >        VMC Protocol</p><p class=\"bb_paragraph\" ></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Physics Ragdoll</p></li></ul><p class=\"bb_paragraph\" >    Bullet Physics</p><p class=\"bb_paragraph\" ></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Rasterization Rendering</p></li></ul><p class=\"bb_paragraph\" >    Physically Based Rendering (Lambert, Trowbridge Reitz)</p><p class=\"bb_paragraph\" >    Toon Shading (Celluloid Face Shadow Map (Midsagittal Plane SDF), Three Base Color, Rim Light)</p><p class=\"bb_paragraph\" >    Directional Lighting</p><p class=\"bb_paragraph\" >    Area Lighting (Linearly Transformed Cosines)</p><p class=\"bb_paragraph\" >    Environment Lighting (Spherical Harmonics)</p><p class=\"bb_paragraph\" >    Global Illumination (Voxel Cone Tracing) (Recommended only for high-end hardware. Not recommended for toon shading.)</p><p class=\"bb_paragraph\" ></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >In Progress</p></li></ul><p class=\"bb_paragraph\" >    Skin Rendering (Subsurface Scattering)</p><p class=\"bb_paragraph\" >    Directional Lighting Shadow Map (Irregular Z-Buffer)</p><p class=\"bb_paragraph\" >    Ray Tracing (ReSTIR)</p><p class=\"bb_paragraph\" >    Neural Rendering (Gaussian Splatting)</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ></p>",
      "about_the_game": "<p class=\"bb_paragraph\" >Free and Open-Source VTuber Software</p><p class=\"bb_paragraph\" ></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Model Asset</p></li></ul><p class=\"bb_paragraph\" >    MMD PMX Format</p><p class=\"bb_paragraph\" >    VRM (&amp; glTF) Format</p><p class=\"bb_paragraph\" ></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" > Animation Input</p></li></ul><p class=\"bb_paragraph\" >    Motion Asset</p><p class=\"bb_paragraph\" >        MMD VMD Format</p><p class=\"bb_paragraph\" >    Video Detector</p><p class=\"bb_paragraph\" >        MediaPipe (Hand Landmarker Detection, Face Landmarker Detection, Pose Landmarker Detection)</p><p class=\"bb_paragraph\" >    Motion Receiver</p><p class=\"bb_paragraph\" >        VMC Protocol</p><p class=\"bb_paragraph\" ></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Physics Ragdoll</p></li></ul><p class=\"bb_paragraph\" >    Bullet Physics</p><p class=\"bb_paragraph\" ></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Rasterization Rendering</p></li></ul><p class=\"bb_paragraph\" >    Physically Based Rendering (Lambert, Trowbridge Reitz)</p><p class=\"bb_paragraph\" >    Toon Shading (Celluloid Face Shadow Map (Midsagittal Plane SDF), Three Base Color, Rim Light)</p><p class=\"bb_paragraph\" >    Directional Lighting</p><p class=\"bb_paragraph\" >    Area Lighting (Linearly Transformed Cosines)</p><p class=\"bb_paragraph\" >    Environment Lighting (Spherical Harmonics)</p><p class=\"bb_paragraph\" >    Global Illumination (Voxel Cone Tracing) (Recommended only for high-end hardware. Not recommended for toon shading.)</p><p class=\"bb_paragraph\" ></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >In Progress</p></li></ul><p class=\"bb_paragraph\" >    Skin Rendering (Subsurface Scattering)</p><p class=\"bb_paragraph\" >    Directional Lighting Shadow Map (Irregular Z-Buffer)</p><p class=\"bb_paragraph\" >    Ray Tracing (ReSTIR)</p><p class=\"bb_paragraph\" >    Neural Rendering (Gaussian Splatting)</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ></p>",
      "short_description": "Free and Open-Source VTuber Software. MMD and VRM Animation &amp; Model. MediaPipe Video Detector. VMC Protocol Motion Receiver.",
      "supported_languages": "English, Japanese, Simplified Chinese, Traditional Chinese",
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      "website": "https://briochepuppet.github.io/",
      "pc_requirements": {
        "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong> 7<br></li><li><strong>Processor:</strong> Intel AVX2<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>Graphics:</strong> 4GB VRAM, Vulkan, Direct3D12<br></li><li><strong>DirectX:</strong> Version 12<br></li><li><strong>Storage:</strong> 128 MB available space</li></ul>",
        "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong> 10<br></li><li><strong>Processor:</strong> Intel AVX2<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> 8GB VRAM, OpenCL, Vulkan, Direct3D12<br></li><li><strong>DirectX:</strong> Version 12<br></li><li><strong>Storage:</strong> 128 MB available space</li></ul>"
      },
      "mac_requirements": {
        "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> 10.15<br></li><li><strong>Processor:</strong> Intel AVX2<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>Graphics:</strong> 4GB VRAM, MoltenVK<br></li><li><strong>Storage:</strong> 128 MB available space</li></ul>",
        "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> 15.7<br></li><li><strong>Processor:</strong> Intel AVX2<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> 8GB VRAM, OpenCL, MoltenVK<br></li><li><strong>Storage:</strong> 128 MB available space</li></ul>"
      },
      "linux_requirements": {
        "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> glibc 2.28, libstdc++ 8.5.0<br></li><li><strong>Processor:</strong> Intel AVX2<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>Graphics:</strong> 4GB VRAM, Vulkan<br></li><li><strong>Storage:</strong> 128 MB available space<br></li><li><strong>Additional Notes:</strong> xcb, xcb-icccm, xcb-image, xcb-shm, xcb-keysyms, xcb-randr, xcb-render-util, xcb-render, xcb-shape, xcb-sync, xcb-xfixes, xcb-xinerama, xcb-xkb, xcb-xinput, xkbcommon-x11, xkbcommon</li></ul>",
        "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> glibc 2.34, libstdc++ 11.5.0<br></li><li><strong>Processor:</strong> Intel AVX2<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> 8GB VRAM, OpenCL, Vulkan<br></li><li><strong>Storage:</strong> 128 MB available space<br></li><li><strong>Additional Notes:</strong> xcb, xcb-icccm, xcb-image, xcb-shm, xcb-keysyms, xcb-randr, xcb-render-util, xcb-render, xcb-shape, xcb-sync, xcb-xfixes, xcb-xinerama, xcb-xkb, xcb-xinput, xkbcommon-x11, xkbcommon, intel-opencl</li></ul>"
      },
      "legal_notice": "Brioche Puppet® is a registered European Union trade mark.",
      "developers": [
        "Brioche",
        "Hanetaka Chou",
        "Brioche Puppet"
      ],
      "publishers": [
        "Brioche",
        "Hanetaka Chou",
        "Brioche Puppet"
      ],
      "package_groups": [],
      "platforms": {
        "windows": true,
        "mac": true,
        "linux": true
      },
      "categories": [
        {
          "id": 2,
          "description": "Single-player"
        },
        {
          "id": 67,
          "description": "Camera Comfort"
        },
        {
          "id": 74,
          "description": "Playable without Timed Input"
        },
        {
          "id": 62,
          "description": "Family Sharing"
        }
      ],
      "genres": [
        {
          "id": "23",
          "description": "Indie"
        },
        {
          "id": "37",
          "description": "Free To Play"
        },
        {
          "id": "51",
          "description": "Animation & Modeling"
        },
        {
          "id": "58",
          "description": "Video Production"
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