Raw AppDetails anzeigen
{
"378360": {
"success": true,
"data": {
"type": "game",
"name": "Ymir",
"steam_appid": 378360,
"required_age": 0,
"is_free": false,
"detailed_description": "<strong>Ymir is a 4X multiplayer strategy game combined with a city builder where each player develops a civilization of Pigmen starting at the stone age. </strong><br><i>The game is divided in 2 main interfaces : a worldmap view and a regional view. Each world tile matches a unique procedurally generated isometric zone that can be explored, settled and built on by players. In each one players can find random resources such as ores , animals or plants depending on the climate, relief and vegetation of the region. </i><br><br><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/378360/extras/f3042d1a0c3462fc0da514e1f4745fba.poster.avif?t=1660744127\" width=600 height=150 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/378360/extras/f3042d1a0c3462fc0da514e1f4745fba.webm?t=1660744127\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/378360/extras/f3042d1a0c3462fc0da514e1f4745fba.mp4?t=1660744127\" type=\"video/mp4\"></video></span><h2 class=\"bb_tag\" ><strong><u>Features</u></strong></h2><ul class=\"bb_ul\"><li> Pigs with clothes. <br></li><li> Multiplayer on local or persistent servers. <br></li><li> Complex socio-economic simulator for a challenging city-building experience on its own. <br></li><li> Technological evolution with hundreds to techs, from the stone age to post-iron age.<br></li><li> Fully procedural worlds where each region is random and unique. <br></li><li> 7 biomes, each one with its own specific resources to encourage player-trading. <br></li><li> Advanced diplomatic and economic tools to setup treaties ( right of passage, taxes, payments, trade agreements... ) and trade routes between players. <br></li><li> Real-time battles.<br></li><li> WILL remain free of any pay-to-win . </li></ul><br><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/378360/extras/e42080ad5cb310ca707277470a2836b0.poster.avif?t=1660744127\" width=600 height=150 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/378360/extras/e42080ad5cb310ca707277470a2836b0.webm?t=1660744127\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/378360/extras/e42080ad5cb310ca707277470a2836b0.mp4?t=1660744127\" type=\"video/mp4\"></video></span><h2 class=\"bb_tag\" ><strong><u>Economy</u></strong></h2><ul class=\"bb_ul\"><li> No direct control over population and economy: They breed, age, work and buy things according to the simulation. <br></li><li> Population divided in social classes with specific incomes, purchasing power and revenues.<br></li><li> Dynamic resources prices based on supply/demand, rarity and production costs.<br></li><li> Even player consumed resources are taken into account: materials for buildings have to be bough at their market prices, generating incomes to the producers and affecting the economy.<br></li><li> A simulator instead of a set of independent game rules : all variables and actions influence each other in sometimes unpredictable ways that makes things frustratingly challenging. <br></li><li> Producing too much of something can be as damaging as not enough making the logic of the game quite different from classic management games. ( ex: instead of having positive effects, distributing a new resource can actually destabilize your economy if you're not careful )</li></ul><br><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/378360/extras/01a7a4e773105df05bd6416c9cd44d7a.poster.avif?t=1660744127\" width=600 height=150 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/378360/extras/01a7a4e773105df05bd6416c9cd44d7a.webm?t=1660744127\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/378360/extras/01a7a4e773105df05bd6416c9cd44d7a.mp4?t=1660744127\" type=\"video/mp4\"></video></span><h2 class=\"bb_tag\" ><strong><u>Military</u></strong></h2><ul class=\"bb_ul\"><li> Real-time battles are not instantiated and actually take place in your cities. <br></li><li> Build and customize your fortifications with walls, bridges, gates, stairs, towers and battlements.<br></li><li> With the terrain tools, modify the terrain heights to take maximum advantage of natural defenses like cliffs and hill tops.<br></li><li> Water forces troops to embark and cross with slow vulnerable rafts: dig canals around your forts, secure your bridges or build a citadel on a river-island with fortified bridges. <br></li><li> A Strategic-tool allows players to design their local defensive strategy in each one of their cities in case of attack: creating defensive zones, setting troops initial deployment positions and setting their behavior in battle.<br></li><li> Battles are not instantaneous and belligerents can send reinforcements while a battle is still in progress. <br></li><li> Battles can include unlimited 'teams' at the same time, each one fighting according to its allegiances.<br></li><li> Battle troops during a battle are all AI controlled ( so that battles can happen independently of the player's presence ).<br></li><li> Dozens of unit types including mounted camels, elephants and armored mammoths.</li></ul><br><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/378360/extras/d2625c891db6fc5390b1b0ecb86ff2e8.poster.avif?t=1660744127\" width=600 height=150 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/378360/extras/d2625c891db6fc5390b1b0ecb86ff2e8.webm?t=1660744127\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/378360/extras/d2625c891db6fc5390b1b0ecb86ff2e8.mp4?t=1660744127\" type=\"video/mp4\"></video></span><h2 class=\"bb_tag\" ><strong><u>Main game modes</u></strong></h2><ul class=\"bb_ul\"><li> Real-time mode : a 'classical' mode to be played alone or with a few friends, meant to be played with the permanent presence of all players and to be stopped/continued over several playing sessions.<br></li><li> Persistent mode : a more "MMO" mode where the game server is to be left running 24/7 at all times even when players are offline and where actions take much more time than in the real-time mode. Meant to be played with the maximum number of players on a day-to-day basis, with games lasting several weeks.</li></ul><h2 class=\"bb_tag\" ><strong><u>IMPORTANT</u></strong></h2><ul class=\"bb_ul\"><li>This game is a one-man project: development is slow.<br></li><li>This game is likely to forever remain an experimental work-in-progress and to never reach the quality, stability and optimization of a finished product: buy it only if you think it's worth it NOW, and not based on future expectations.<br></li><li>Playing solo is possible, but the main focus of this game is multiplayer.<br></li><li>The game is available in more languages than English, but localization is done by the community and might be partial and incomplete.</li></ul>",
"about_the_game": "<strong>Ymir is a 4X multiplayer strategy game combined with a city builder where each player develops a civilization of Pigmen starting at the stone age. </strong><br><i>The game is divided in 2 main interfaces : a worldmap view and a regional view. Each world tile matches a unique procedurally generated isometric zone that can be explored, settled and built on by players. In each one players can find random resources such as ores , animals or plants depending on the climate, relief and vegetation of the region. </i><br><br><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/378360/extras/f3042d1a0c3462fc0da514e1f4745fba.poster.avif?t=1660744127\" width=600 height=150 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/378360/extras/f3042d1a0c3462fc0da514e1f4745fba.webm?t=1660744127\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/378360/extras/f3042d1a0c3462fc0da514e1f4745fba.mp4?t=1660744127\" type=\"video/mp4\"></video></span><h2 class=\"bb_tag\" ><strong><u>Features</u></strong></h2><ul class=\"bb_ul\"><li> Pigs with clothes. <br></li><li> Multiplayer on local or persistent servers. <br></li><li> Complex socio-economic simulator for a challenging city-building experience on its own. <br></li><li> Technological evolution with hundreds to techs, from the stone age to post-iron age.<br></li><li> Fully procedural worlds where each region is random and unique. <br></li><li> 7 biomes, each one with its own specific resources to encourage player-trading. <br></li><li> Advanced diplomatic and economic tools to setup treaties ( right of passage, taxes, payments, trade agreements... ) and trade routes between players. <br></li><li> Real-time battles.<br></li><li> WILL remain free of any pay-to-win . </li></ul><br><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/378360/extras/e42080ad5cb310ca707277470a2836b0.poster.avif?t=1660744127\" width=600 height=150 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/378360/extras/e42080ad5cb310ca707277470a2836b0.webm?t=1660744127\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/378360/extras/e42080ad5cb310ca707277470a2836b0.mp4?t=1660744127\" type=\"video/mp4\"></video></span><h2 class=\"bb_tag\" ><strong><u>Economy</u></strong></h2><ul class=\"bb_ul\"><li> No direct control over population and economy: They breed, age, work and buy things according to the simulation. <br></li><li> Population divided in social classes with specific incomes, purchasing power and revenues.<br></li><li> Dynamic resources prices based on supply/demand, rarity and production costs.<br></li><li> Even player consumed resources are taken into account: materials for buildings have to be bough at their market prices, generating incomes to the producers and affecting the economy.<br></li><li> A simulator instead of a set of independent game rules : all variables and actions influence each other in sometimes unpredictable ways that makes things frustratingly challenging. <br></li><li> Producing too much of something can be as damaging as not enough making the logic of the game quite different from classic management games. ( ex: instead of having positive effects, distributing a new resource can actually destabilize your economy if you're not careful )</li></ul><br><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/378360/extras/01a7a4e773105df05bd6416c9cd44d7a.poster.avif?t=1660744127\" width=600 height=150 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/378360/extras/01a7a4e773105df05bd6416c9cd44d7a.webm?t=1660744127\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/378360/extras/01a7a4e773105df05bd6416c9cd44d7a.mp4?t=1660744127\" type=\"video/mp4\"></video></span><h2 class=\"bb_tag\" ><strong><u>Military</u></strong></h2><ul class=\"bb_ul\"><li> Real-time battles are not instantiated and actually take place in your cities. <br></li><li> Build and customize your fortifications with walls, bridges, gates, stairs, towers and battlements.<br></li><li> With the terrain tools, modify the terrain heights to take maximum advantage of natural defenses like cliffs and hill tops.<br></li><li> Water forces troops to embark and cross with slow vulnerable rafts: dig canals around your forts, secure your bridges or build a citadel on a river-island with fortified bridges. <br></li><li> A Strategic-tool allows players to design their local defensive strategy in each one of their cities in case of attack: creating defensive zones, setting troops initial deployment positions and setting their behavior in battle.<br></li><li> Battles are not instantaneous and belligerents can send reinforcements while a battle is still in progress. <br></li><li> Battles can include unlimited 'teams' at the same time, each one fighting according to its allegiances.<br></li><li> Battle troops during a battle are all AI controlled ( so that battles can happen independently of the player's presence ).<br></li><li> Dozens of unit types including mounted camels, elephants and armored mammoths.</li></ul><br><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/378360/extras/d2625c891db6fc5390b1b0ecb86ff2e8.poster.avif?t=1660744127\" width=600 height=150 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/378360/extras/d2625c891db6fc5390b1b0ecb86ff2e8.webm?t=1660744127\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/378360/extras/d2625c891db6fc5390b1b0ecb86ff2e8.mp4?t=1660744127\" type=\"video/mp4\"></video></span><h2 class=\"bb_tag\" ><strong><u>Main game modes</u></strong></h2><ul class=\"bb_ul\"><li> Real-time mode : a 'classical' mode to be played alone or with a few friends, meant to be played with the permanent presence of all players and to be stopped/continued over several playing sessions.<br></li><li> Persistent mode : a more "MMO" mode where the game server is to be left running 24/7 at all times even when players are offline and where actions take much more time than in the real-time mode. Meant to be played with the maximum number of players on a day-to-day basis, with games lasting several weeks.</li></ul><h2 class=\"bb_tag\" ><strong><u>IMPORTANT</u></strong></h2><ul class=\"bb_ul\"><li>This game is a one-man project: development is slow.<br></li><li>This game is likely to forever remain an experimental work-in-progress and to never reach the quality, stability and optimization of a finished product: buy it only if you think it's worth it NOW, and not based on future expectations.<br></li><li>Playing solo is possible, but the main focus of this game is multiplayer.<br></li><li>The game is available in more languages than English, but localization is done by the community and might be partial and incomplete.</li></ul>",
"short_description": "Ymir is a 4X multiplayer strategy game combined with a city builder where each player develops a civilization of pigmen starting at the stone age.",
"supported_languages": "English, French",
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"website": "http://ymir-online.com",
"pc_requirements": {
"minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS *:</strong> Windows 8<br></li><li><strong>Processor:</strong> Intel core i5<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>Graphics:</strong> AMD Radeon HD 7800, screen resolution 1920x1080<br></li><li><strong>Network:</strong> Broadband Internet connection<br></li><li><strong>Storage:</strong> 2 GB available space</li></ul>"
},
"mac_requirements": [],
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"developers": [
"Thibaud Michaud"
],
"publishers": [
"Thibaud Michaud"
],
"price_overview": {
"currency": "USD",
"initial": 3499,
"final": 3499,
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70434
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"id": 2,
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"description": "Simulation"
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