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Exilus Viper

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Exilus Viper

gameAppID 3627590Veröffentlicht
Release-Datum28.05.2025

Game Charts

Spielerstatistiken

Standard: letzte 7 Tage, stündlich. · Veraltet · Zeitraum: 14.6.2026, 14:29:50 - 4.9.2026, 01:19:58

Aktuelle Spieler0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

Noch keine Game-Charts-Historie vorhanden.

Spielerhistorie

PeriodeAvg. PlayersGain (total)Gain (%)Peak Players
Letzte 24 Stunden000%0
Letzte 7 Tage000%0
Letzte 30 Tage000%0
Letzte 12 Monate000%0
2026-09000%0
2026-08000%0
2026-07000%0
2026-06000%0

Details

Entwicklerpolygon workshops
Publisherpolygon workshops
KostenlosNo
AlterKeine

Awaken as the Nav Shard—one of five A.I. fragments aboard a mysterious fighter-jet. Battle through branching stages in a neon-infused vertical shmup. Combine elemental powers, and fight your way to the Void. No retries. No rewinds. This is Exilus Viper.

Arcade Shoot'em Up CombatTake control of the Exilus Viper, and the bizarre new powers and mysteries awaiting in Wildspace. A vertical bullet hell where memory, instinct, and precision are all that stand between survival and oblivion. Learn fast. Adapt faster.                                                                                                                                                          Challenge Based Stage ProgressionBlast your way through the 8 stages, via 8 different routes, in a challenge based “Outrun-lite” progression system.                                                                                                                                                          Gameplay MechanicsPlayer Collisions Player hit box is the smaller central diamond (A.I. cluster shard)                                                                                                                                                          UI Tags Avoid enemy bullets, (bullet behaviours represented through shape, animation, and color). You will not take damage from collisions with enemy hit boxes,  ("Target" UI tag). You will take damage when colliding with highlighted environmental objects, ("Warning" UI tag).                                                                                                                                                          Player Hull Points Lose 1 HP per instance of damage taken Gain 1 HP via stage selection Gain an additional 2 HP when selecting easier stages                                                                                                                                                          NO CONTINUES When your HP reaches zero, your current run will end, and your score will be registered.                                                                                                                                                          Scoring Chain based score multiplier - Keep your chain alive for higher scoring runs! Enemy Rarity based score bonuses - Tougher enemies = More scoring!                                                                                                                                                          Exilus Beam (Super) Charge your Exilus Beam (super) by defeating enemies with your Primary Weapon Unleash the power of the Exilus Beam and leave your lesser enemies in ruin, or make tactical bullet cancels against tougher foes!                                                                                                                                                          Early Access and RoadmapExilus Viper is our first game, and therefore it will take plenty of additional work and updates before we will consider it ready for full release. Obviously we will greatly benefit by receiving feedback from our players, as we do our best to balance and refine the base game. The following is a very rough “Seasonal Roadmap” of our intentions during early access : Plans inevitably change, especially when considering community feedback, but we feel our Seasonal Roadmap should be achievable given our progress up to this point. Please head to our Community Hub here on Steam - and share your thoughts on Exilus Viper, and we will do our best to continue improving the game, and incorporate your feedback!                                                                                                                                                          Beyond Early AccessPreliminary work has already begun on a sequel to EV, and we also have plans to expand our universe into other genres, but these things take a serious back seat during EV’s early access period.

Genres und Kategorien

ActionAdventureIndieEarly AccessSingle-playerFull controller supportGamepad RecommendedDualShock Controller SupportDualShock Controller SupportDualShock Controller SupportDualShock Controller SupportFamily Sharing

Plattformen und Anforderungen

windows: yesmac: nolinux: no
PC
{
  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Windows 10<br></li><li><strong>Processor:</strong> Intel Core2 Duo<br></li><li><strong>Memory:</strong> 2000 MB RAM<br></li><li><strong>Graphics:</strong> Shader Model 3<br></li><li><strong>DirectX:</strong> Version 9.0c<br></li><li><strong>Storage:</strong> 1000 MB available space</li></ul>"
}
Mac
[]
Linux
[]

Altersfreigaben und Inhalte

dejus{"rating_generated":"1","rating":"10","required_age":"10","banned":"0","use_age_gate":"0","descriptors":"Violência"}
steam_germany{"rating_generated":"1","rating":"12","required_age":"12","banned":"0","use_age_gate":"0","descriptors":"Gewalt"}
igrs{"rating_generated":"1","rating":"13","required_age":"13","banned":"0","use_age_gate":"0","descriptors":"Kekerasan"}
Raw AppDetails anzeigen
{
  "3627590": {
    "success": true,
    "data": {
      "type": "game",
      "name": "Exilus Viper",
      "steam_appid": 3627590,
      "required_age": 0,
      "is_free": false,
      "controller_support": "full",
      "detailed_description": "<h2 class=\"bb_tag\" >Arcade Shoot'em Up Combat</h2><p class=\"bb_paragraph\" >Take control of the <strong>Exilus Viper</strong>, and the bizarre new powers and mysteries awaiting in <strong>Wildspace</strong>.</p><p class=\"bb_paragraph\" >A vertical bullet hell where memory, instinct, and precision are all that stand between survival and oblivion.</p><p class=\"bb_paragraph\" >  <br>Learn fast. Adapt faster.</p><p class=\"bb_paragraph\" ><u>                                                                                                                                                        </u></p><h2 class=\"bb_tag\" >Challenge Based Stage Progression</h2><p class=\"bb_paragraph\" >Blast your way through the 8 stages, via 8 different routes, in a challenge based “Outrun-lite” progression system.</p><p class=\"bb_paragraph\" > <br><u>                                                                                                                                                        </u></p><h2 class=\"bb_tag\" >Gameplay Mechanics</h2><p class=\"bb_paragraph\" ><strong>Player Collisions</strong></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3627590/extras/e00aed7cce2a753012cc28242842da55.avif?t=1766421703\" width=616 height=150 /></span></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Player hit box is the smaller central diamond (A.I. cluster shard)</p></li></ul><p class=\"bb_paragraph\" ><u>                                                                                                                                                        </u></p><p class=\"bb_paragraph\" ><strong>UI Tags</strong></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3627590/extras/b0846e10c7c0a21b9262512fce400b7d.avif?t=1766421703\" width=616 height=150 /></span></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Avoid enemy bullets, (bullet behaviours represented through shape, animation, and color).</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >You will not take damage from collisions with enemy hit boxes,  (&quot;Target&quot; UI tag).</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >You will take damage when colliding with highlighted environmental objects, (&quot;Warning&quot; UI tag).</p></li></ul><p class=\"bb_paragraph\" ><u>                                                                                                                                                        </u></p><p class=\"bb_paragraph\" ><strong>Player Hull Points</strong></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3627590/extras/f93d33678d0559060e51b5724fb45867.avif?t=1766421703\" width=616 height=150 /></span></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Lose 1 HP per instance of damage taken</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Gain 1 HP via stage selection</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Gain an additional 2 HP when selecting easier stages</p></li></ul><p class=\"bb_paragraph\" ><u>                                                                                                                                                        </u></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3627590/extras/c6bbced3f8dea039de26bb7fcf9e1270.avif?t=1766421703\" width=616 height=200 /></span></p><p class=\"bb_paragraph\" ><u><strong>NO CONTINUES</strong></u></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><i>When your HP reaches zero, your current run will end, and your score will be registered.</i></p></li></ul><p class=\"bb_paragraph\" ><u>                                                                                                                                                        </u></p><p class=\"bb_paragraph\" ><strong>Scoring</strong></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3627590/extras/8597abaec03cc220b0615268b3cf4ed2.webp?t=1766421703\" width=616 height=45 /></span></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Chain based score multiplier - Keep your chain alive for higher scoring runs!</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Enemy Rarity based score bonuses - Tougher enemies = More scoring!</p></li></ul><p class=\"bb_paragraph\" ><u>                                                                                                                                                        </u></p><p class=\"bb_paragraph\" ><strong>Exilus Beam (Super)</strong></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Charge your Exilus Beam (super) by defeating enemies with your Primary Weapon</p></li></ul><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3627590/extras/9de8e6c4a5fc88ee8ed9c3d6086ab58a.poster.avif?t=1766421703\" width=618 height=124 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3627590/extras/9de8e6c4a5fc88ee8ed9c3d6086ab58a.webm?t=1766421703\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3627590/extras/9de8e6c4a5fc88ee8ed9c3d6086ab58a.mp4?t=1766421703\" type=\"video/mp4\"></video></span></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Unleash the power of the Exilus Beam and leave your lesser enemies in ruin, or make tactical bullet cancels against tougher foes!</p></li></ul><p class=\"bb_paragraph\" ><u>                                                                                                                                                        </u></p><h2 class=\"bb_tag\" >Early Access and Roadmap</h2><p class=\"bb_paragraph\" ><u><strong>Exilus Viper is our first game</strong></u>, and therefore it will take plenty of additional work and updates before we will consider it ready for full release.</p><p class=\"bb_paragraph\" >Obviously we will greatly benefit by receiving feedback from our players, as we do our best to balance and refine the base game.</p><p class=\"bb_paragraph\" >The following is a very rough “<strong>Seasonal Roadmap</strong>” of our intentions during early access :</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3627590/extras/2ec533b9161b3ca13cc1597c6e7ba2e0.avif?t=1766421703\" width=616 height=400 /></span></p><p class=\"bb_paragraph\" >Plans inevitably change, especially when considering community feedback, but we feel our <strong>Seasonal Roadmap</strong> should be achievable given our progress up to this point.</p><p class=\"bb_paragraph\" >Please head to our Community Hub here on Steam - and share your thoughts on Exilus Viper, and we will do our best to continue improving the game, and incorporate your feedback!<br><u>                                                                                                                                                        </u></p><h2 class=\"bb_tag\" >Beyond Early Access</h2><p class=\"bb_paragraph\" >Preliminary work has already begun on a sequel to EV, and we also have plans to expand our universe into other genres, but these things take a serious back seat during EV’s early access period.</p><p class=\"bb_paragraph\" ><u>                                                                                                                                                        </u></p>",
      "about_the_game": "<h2 class=\"bb_tag\" >Arcade Shoot'em Up Combat</h2><p class=\"bb_paragraph\" >Take control of the <strong>Exilus Viper</strong>, and the bizarre new powers and mysteries awaiting in <strong>Wildspace</strong>.</p><p class=\"bb_paragraph\" >A vertical bullet hell where memory, instinct, and precision are all that stand between survival and oblivion.</p><p class=\"bb_paragraph\" >  <br>Learn fast. Adapt faster.</p><p class=\"bb_paragraph\" ><u>                                                                                                                                                        </u></p><h2 class=\"bb_tag\" >Challenge Based Stage Progression</h2><p class=\"bb_paragraph\" >Blast your way through the 8 stages, via 8 different routes, in a challenge based “Outrun-lite” progression system.</p><p class=\"bb_paragraph\" > <br><u>                                                                                                                                                        </u></p><h2 class=\"bb_tag\" >Gameplay Mechanics</h2><p class=\"bb_paragraph\" ><strong>Player Collisions</strong></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3627590/extras/e00aed7cce2a753012cc28242842da55.avif?t=1766421703\" width=616 height=150 /></span></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Player hit box is the smaller central diamond (A.I. cluster shard)</p></li></ul><p class=\"bb_paragraph\" ><u>                                                                                                                                                        </u></p><p class=\"bb_paragraph\" ><strong>UI Tags</strong></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3627590/extras/b0846e10c7c0a21b9262512fce400b7d.avif?t=1766421703\" width=616 height=150 /></span></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Avoid enemy bullets, (bullet behaviours represented through shape, animation, and color).</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >You will not take damage from collisions with enemy hit boxes,  (&quot;Target&quot; UI tag).</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >You will take damage when colliding with highlighted environmental objects, (&quot;Warning&quot; UI tag).</p></li></ul><p class=\"bb_paragraph\" ><u>                                                                                                                                                        </u></p><p class=\"bb_paragraph\" ><strong>Player Hull Points</strong></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3627590/extras/f93d33678d0559060e51b5724fb45867.avif?t=1766421703\" width=616 height=150 /></span></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Lose 1 HP per instance of damage taken</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Gain 1 HP via stage selection</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Gain an additional 2 HP when selecting easier stages</p></li></ul><p class=\"bb_paragraph\" ><u>                                                                                                                                                        </u></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3627590/extras/c6bbced3f8dea039de26bb7fcf9e1270.avif?t=1766421703\" width=616 height=200 /></span></p><p class=\"bb_paragraph\" ><u><strong>NO CONTINUES</strong></u></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><i>When your HP reaches zero, your current run will end, and your score will be registered.</i></p></li></ul><p class=\"bb_paragraph\" ><u>                                                                                                                                                        </u></p><p class=\"bb_paragraph\" ><strong>Scoring</strong></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3627590/extras/8597abaec03cc220b0615268b3cf4ed2.webp?t=1766421703\" width=616 height=45 /></span></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Chain based score multiplier - Keep your chain alive for higher scoring runs!</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Enemy Rarity based score bonuses - Tougher enemies = More scoring!</p></li></ul><p class=\"bb_paragraph\" ><u>                                                                                                                                                        </u></p><p class=\"bb_paragraph\" ><strong>Exilus Beam (Super)</strong></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Charge your Exilus Beam (super) by defeating enemies with your Primary Weapon</p></li></ul><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3627590/extras/9de8e6c4a5fc88ee8ed9c3d6086ab58a.poster.avif?t=1766421703\" width=618 height=124 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3627590/extras/9de8e6c4a5fc88ee8ed9c3d6086ab58a.webm?t=1766421703\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3627590/extras/9de8e6c4a5fc88ee8ed9c3d6086ab58a.mp4?t=1766421703\" type=\"video/mp4\"></video></span></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Unleash the power of the Exilus Beam and leave your lesser enemies in ruin, or make tactical bullet cancels against tougher foes!</p></li></ul><p class=\"bb_paragraph\" ><u>                                                                                                                                                        </u></p><h2 class=\"bb_tag\" >Early Access and Roadmap</h2><p class=\"bb_paragraph\" ><u><strong>Exilus Viper is our first game</strong></u>, and therefore it will take plenty of additional work and updates before we will consider it ready for full release.</p><p class=\"bb_paragraph\" >Obviously we will greatly benefit by receiving feedback from our players, as we do our best to balance and refine the base game.</p><p class=\"bb_paragraph\" >The following is a very rough “<strong>Seasonal Roadmap</strong>” of our intentions during early access :</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3627590/extras/2ec533b9161b3ca13cc1597c6e7ba2e0.avif?t=1766421703\" width=616 height=400 /></span></p><p class=\"bb_paragraph\" >Plans inevitably change, especially when considering community feedback, but we feel our <strong>Seasonal Roadmap</strong> should be achievable given our progress up to this point.</p><p class=\"bb_paragraph\" >Please head to our Community Hub here on Steam - and share your thoughts on Exilus Viper, and we will do our best to continue improving the game, and incorporate your feedback!<br><u>                                                                                                                                                        </u></p><h2 class=\"bb_tag\" >Beyond Early Access</h2><p class=\"bb_paragraph\" >Preliminary work has already begun on a sequel to EV, and we also have plans to expand our universe into other genres, but these things take a serious back seat during EV’s early access period.</p><p class=\"bb_paragraph\" ><u>                                                                                                                                                        </u></p>",
      "short_description": "Awaken as the Nav Shard—one of five A.I. fragments aboard a mysterious fighter-jet. Battle through branching stages in a neon-infused vertical shmup. Combine elemental powers, and fight your way to the Void. No retries. No rewinds. This is Exilus Viper.",
      "supported_languages": "English<strong>*</strong><br><strong>*</strong>languages with full audio support",
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