Details
EntwicklerWorld Map Tycoon
PublisherWorld Map Tycoon
KostenlosNo
AlterKeine
Crave New World is a strategy sim about building an addictive drink. Buy compounds, rebuild the formula, collect Thirst from demand, open routes country by country, and turn consumers into addicts before Heat brings the operation down.
You make a drink people keep buying after they have stopped thinking about why.
Crave New World is a strategy game about getting that drink into the world, improving it as the operation grows, and dealing with the consequences when it works a little too well.
You begin with a base formula, an empty bench, and one place to distribute. People try it. Demand starts to build. Little by little, the map stops looking like a map and starts looking like your customer list.
The money is Thirst. You collect it from the demand you create, then put it back into the operation.
A new route might get the product into a country that can carry the whole run. A new compound might turn a harmless formula into something people actively seek out. Or it might add just enough toxicity to make the next few decisions much harder.
Each reactor holds two compounds. Pair them and they can react. Some combinations improve Appeal. Some build Addiction. Some spread faster through Chaos. Some solve one problem by making another worse.
The Market changes every run, but it is not random loot. You see the compounds that are available and choose what to buy. A cheap Tier I compound can be exactly what the formula needs. A stronger one may be worth the risk. Sometimes it is not.
Appeal gets people to try the drink. Addiction keeps them coming back. Chaos helps the operation move. Toxicity is the stat that makes every good-looking formula feel slightly unsafe.
You can publish with a simple formula. You can fill every reactor. You can rebuild the whole thing halfway through a run because the world has changed and the old recipe is no longer doing the job.
You choose where the product goes next. The first route is easy. After that, expansion gets more expensive, so every new country becomes a real decision instead of another checkbox on the map.
Then there is Logistics.
A good route gives you demand. A bad route still gives you consequences.
Countries fill with Consumers, Addicts, and Dead. You can see the shape of the operation from a distance: the places where the drink has caught on, the places where it is spreading too fast, and the places where the numbers have started to look ugly.
The world notices eventually.
A distributor wants better terms. Someone finds something in the product. A local problem becomes public pressure. You can pay for time, take the hit, or keep pushing and hope the formula gets there first.
Love buys the product a little room. Heat is the part that does not forgive you.
Reach Heat 10 and the operation is shut down.
The current objective is to make 80% of the world addicted. Toxicity can help you get ahead in the short term, but dead people never count toward the target.
Crave New World runs in real time with pause and speed controls. Every run has a different Market catalogue, a different formula to discover, and a different map to manage.
There are easier ways to make a bad drink.
The hard part is making one the world cannot quit.
Ausgewählte Änderung
Über das Spiel · 23.10.2026, 12:10
Vorher<p class="bb_paragraph" ><strong>Cola Tycoon</strong> begins in 1865, at the tipping point of history. The old world is dying. The slow-dripped wine, the aged whisky—dusty traditions of a fading elite. Now, the people crave for speed.</p><p class="bb_paragraph" >In this <strong>19th-century</strong> tycoon game, you rise as an inventor with a vision. Build factories, hire specialists to generate production, marketing, and innovation, and craft your own <strong>Cola </strong>formulas through research and experimentation.</p><p class="bb_paragraph" >Invest, expand, and design targeted campaigns to capture new audiences and fuel your growing empire. The aristocrats had their time. You have ambition—and bubbles.</p><p class="bb_paragraph" ><span class="bb_img_ctn"><img class="bb_img" src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3587790/extras/c661331e6f9e15f893ad05f3ad3468c5.avif?t=1773325808" data-big-src=https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3587790/extras_big/c661331e6f9e15f893ad05f3ad3468c5.avif?t=1773325808 width=800 height=267 /></span></p><p class="bb_paragraph" ><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3587790/extras/f6316de32e7e08e18111b3558e8449f9.poster.avif?t=1773325808" width=800 height=450 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3587790/extras/f6316de32e7e08e18111b3558e8449f9.webm?t=1773325808" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3587790/extras/f6316de32e7e08e18111b3558e8449f9.mp4?t=1773325808" type="video/mp4"></video></span></p><p class="bb_paragraph" >Create your own cola formula by combining ingredients. You spend Innovation Points to unlock and research new ingredients. Once unlocked, ingredients can be added to your formula. Each formula affects consumer response. You can iterate and improve formulas over time based on market performance.</p><p class="bb_paragraph" ></p><p class="bb_paragraph" ><span class="bb_img_ctn"><img class="bb_img" src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3587790/extras/8f5358691a6af94854f7b6d67db22c79.avif?t=1773325808" data-big-src=https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3587790/extras_big/8f5358691a6af94854f7b6d67db22c79.avif?t=1773325808 width=800 height=267 /></span></p><p class="bb_paragraph" ><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3587790/extras/053e49435c277b332ba6c69ff5bcb367.poster.avif?t=1773325808" width=800 height=450 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3587790/extras/053e49435c277b332ba6c69ff5bcb367.webm?t=1773325808" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3587790/extras/053e49435c277b332ba6c69ff5bcb367.mp4?t=1773325808" type="video/mp4"></video></span></p><p class="bb_paragraph" >Production starts by building factories. Each factory requires Factory Points to operate and scale. You can increase output by either hiring more workers or upgrading efficiency for that specific factory and region. Demand varies by region, and you must balance production to meet it. Overproduction leads to wasted resources, while underproduction results in missed profit opportunities.</p><p class="bb_paragraph" ><span class="bb_img_ctn"><img class="bb_img" src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3587790/extras/9a2890cf1bdf634ff80c74d29e50e074.avif?t=1773325808" data-big-src=https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3587790/extras_big/9a2890cf1bdf634ff80c74d29e50e074.avif?t=1773325808 width=800 height=267 /></span></p><p class="bb_paragraph" >In the marketing system, you use Marketing Points to create campaigns targeted at specific audiences. Each campaign consists of a selected target group, a marketing type, and an optional icon that boosts campaign performance.</p><h2 class="bb_tag" ><span class="bb_img_ctn"><img class="bb_img" src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3587790/extras/c61dfd59632f3b64eedb9fe43c50f6b4.avif?t=1773325808" data-big-src=https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3587790/extras_big/c61dfd59632f3b64eedb9fe43c50f6b4.avif?t=1773325808 width=800 height=267 /></span></h2><p class="bb_paragraph" ><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3587790/extras/da278513b2a1213f6a3d7a788d421f0c.poster.avif?t=1773325808" width=800 height=450 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3587790/extras/da278513b2a1213f6a3d7a788d421f0c.webm?t=1773325808" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3587790/extras/da278513b2a1213f6a3d7a788d421f0c.mp4?t=1773325808" type="video/mp4"></video></span></p><p class="bb_paragraph" >Each new region has its own requirements, consumer preferences, and wealth levels. To expand into a region, you must spend money to unlock it. Once unlocked, you can build factories, launch marketing campaigns, and introduce your formulas to the market. Regions operate independently, requiring separate management of production and marketing. Expansion increases your overall reach and demand potential.</p><h2 class="bb_tag" ><span class="bb_img_ctn"><img class="bb_img" src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3587790/extras/ab0508e6f216145da59918887bdf48c9.avif?t=1773325808" data-big-src=https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3587790/extras_big/ab0508e6f216145da59918887bdf48c9.avif?t=1773325808 width=800 height=267 /></span></h2><p class="bb_paragraph" >Conquer hearts and stomachs with your bubbling empire—one bottle at a time. Outpace tradition, outsmart rivals, and sweeten the world into submission. This isn’t just business—it’s a revolution in a glass.</p><p class="bb_paragraph" ></p>
Aktuell<p class="bb_paragraph" >You make a drink people keep buying after they have stopped thinking about why.</p><p class="bb_paragraph" >Crave New World is a strategy game about getting that drink into the world, improving it as the operation grows, and dealing with the consequences when it works a little too well.</p><p class="bb_paragraph" >You begin with a base formula, an empty bench, and one place to distribute. People try it. Demand starts to build. Little by little, the map stops looking like a map and starts looking like your customer list.</p><p class="bb_paragraph" ></p><p class="bb_paragraph" ><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3587790/extras/66cfc2caaecd715bd7d7160e77aeb5a0.poster.avif?t=1786480991" width=960 height=540 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3587790/extras/66cfc2caaecd715bd7d7160e77aeb5a0.webm?t=1786480991" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3587790/extras/66cfc2caaecd715bd7d7160e77aeb5a0.mp4?t=1786480991" type="video/mp4"></video></span></p><p class="bb_paragraph" >The money is Thirst. You collect it from the demand you create, then put it back into the operation.</p><p class="bb_paragraph" >A new route might get the product into a country that can carry the whole run. A new compound might turn a harmless formula into something people actively seek out. Or it might add just enough toxicity to make the next few decisions much harder.</p><p class="bb_paragraph" >Each reactor holds two compounds. Pair them and they can react. Some combinations improve Appeal. Some build Addiction. Some spread faster through Chaos. Some solve one problem by making another worse.</p><p class="bb_paragraph" >The Market changes every run, but it is not random loot. You see the compounds that are available and choose what to buy. A cheap Tier I compound can be exactly what the formula needs. A stronger one may be worth the risk. Sometimes it is not.</p><p class="bb_paragraph" ></p><p class="bb_paragraph" ><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline crossorigin="anonymous" poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3587790/extras/ab4483204405ca06957f801481f76d28.poster.avif?t=1786480991" width=960 height=540 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3587790/extras/ab4483204405ca06957f801481f76d28.webm?t=1786480991" type="video/webm; codecs=vp9"></video></span></p><p class="bb_paragraph" >Appeal gets people to try the drink. Addiction keeps them coming back. Chaos helps the operation move. Toxicity is the stat that makes every good-looking formula feel slightly unsafe.</p><p class="bb_paragraph" >You can publish with a simple formula. You can fill every reactor. You can rebuild the whole thing halfway through a run because the world has changed and the old recipe is no longer doing the job.</p><p class="bb_paragraph" >You choose where the product goes next. The first route is easy. After that, expansion gets more expensive, so every new country becomes a real decision instead of another checkbox on the map.</p><p class="bb_paragraph" >Then there is Logistics.</p><p class="bb_paragraph" ></p><p class="bb_paragraph" ><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3587790/extras/fdce6bcbf65e0f90d8236b7dbbf4b14d.poster.avif?t=1786480991" width=960 height=540 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3587790/extras/fdce6bcbf65e0f90d8236b7dbbf4b14d.webm?t=1786480991" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3587790/extras/fdce6bcbf65e0f90d8236b7dbbf4b14d.mp4?t=1786480991" type="video/mp4"></video></span></p><p class="bb_paragraph" >A good route gives you demand. A bad route still gives you consequences.</p><p class="bb_paragraph" >Countries fill with Consumers, Addicts, and Dead. You can see the shape of the operation from a distance: the places where the drink has caught on, the places where it is spreading too fast, and the places where the numbers have started to look ugly.</p><p class="bb_paragraph" >The world notices eventually.</p><p class="bb_paragraph" >A distributor wants better terms. Someone finds something in the product. A local problem becomes public pressure. You can pay for time, take the hit, or keep pushing and hope the formula gets there first.</p><p class="bb_paragraph" >Love buys the product a little room. Heat is the part that does not forgive you.</p><p class="bb_paragraph" >Reach Heat 10 and the operation is shut down.</p><p class="bb_paragraph" >The current objective is to make 80% of the world addicted. Toxicity can help you get ahead in the short term, but dead people never count toward the target.</p><p class="bb_paragraph" >Crave New World runs in real time with pause and speed controls. Every run has a different Market catalogue, a different formula to discover, and a different map to manage.</p><p class="bb_paragraph" >There are easier ways to make a bad drink.</p><p class="bb_paragraph" >The hard part is making one the world cannot quit.</p>
Raw AppDetails anzeigen
{
"3587790": {
"success": true,
"data": {
"type": "game",
"name": "Crave New World",
"steam_appid": 3587790,
"required_age": 0,
"is_free": false,
"dlc": [
5018900
],
"detailed_description": "<p class=\"bb_paragraph\" >You make a drink people keep buying after they have stopped thinking about why.</p><p class=\"bb_paragraph\" >Crave New World is a strategy game about getting that drink into the world, improving it as the operation grows, and dealing with the consequences when it works a little too well.</p><p class=\"bb_paragraph\" >You begin with a base formula, an empty bench, and one place to distribute. People try it. Demand starts to build. Little by little, the map stops looking like a map and starts looking like your customer list.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3587790/extras/66cfc2caaecd715bd7d7160e77aeb5a0.poster.avif?t=1786480991\" width=960 height=540 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3587790/extras/66cfc2caaecd715bd7d7160e77aeb5a0.webm?t=1786480991\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3587790/extras/66cfc2caaecd715bd7d7160e77aeb5a0.mp4?t=1786480991\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" >The money is Thirst. You collect it from the demand you create, then put it back into the operation.</p><p class=\"bb_paragraph\" >A new route might get the product into a country that can carry the whole run. A new compound might turn a harmless formula into something people actively seek out. Or it might add just enough toxicity to make the next few decisions much harder.</p><p class=\"bb_paragraph\" >Each reactor holds two compounds. Pair them and they can react. Some combinations improve Appeal. Some build Addiction. Some spread faster through Chaos. Some solve one problem by making another worse.</p><p class=\"bb_paragraph\" >The Market changes every run, but it is not random loot. You see the compounds that are available and choose what to buy. A cheap Tier I compound can be exactly what the formula needs. A stronger one may be worth the risk. Sometimes it is not.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline crossorigin=\"anonymous\" poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3587790/extras/ab4483204405ca06957f801481f76d28.poster.avif?t=1786480991\" width=960 height=540 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3587790/extras/ab4483204405ca06957f801481f76d28.webm?t=1786480991\" type=\"video/webm; codecs=vp9\"></video></span></p><p class=\"bb_paragraph\" >Appeal gets people to try the drink. Addiction keeps them coming back. Chaos helps the operation move. Toxicity is the stat that makes every good-looking formula feel slightly unsafe.</p><p class=\"bb_paragraph\" >You can publish with a simple formula. You can fill every reactor. You can rebuild the whole thing halfway through a run because the world has changed and the old recipe is no longer doing the job.</p><p class=\"bb_paragraph\" >You choose where the product goes next. The first route is easy. After that, expansion gets more expensive, so every new country becomes a real decision instead of another checkbox on the map.</p><p class=\"bb_paragraph\" >Then there is Logistics.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3587790/extras/fdce6bcbf65e0f90d8236b7dbbf4b14d.poster.avif?t=1786480991\" width=960 height=540 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3587790/extras/fdce6bcbf65e0f90d8236b7dbbf4b14d.webm?t=1786480991\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3587790/extras/fdce6bcbf65e0f90d8236b7dbbf4b14d.mp4?t=1786480991\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" >A good route gives you demand. A bad route still gives you consequences.</p><p class=\"bb_paragraph\" >Countries fill with Consumers, Addicts, and Dead. You can see the shape of the operation from a distance: the places where the drink has caught on, the places where it is spreading too fast, and the places where the numbers have started to look ugly.</p><p class=\"bb_paragraph\" >The world notices eventually.</p><p class=\"bb_paragraph\" >A distributor wants better terms. Someone finds something in the product. A local problem becomes public pressure. You can pay for time, take the hit, or keep pushing and hope the formula gets there first.</p><p class=\"bb_paragraph\" >Love buys the product a little room. Heat is the part that does not forgive you.</p><p class=\"bb_paragraph\" >Reach Heat 10 and the operation is shut down.</p><p class=\"bb_paragraph\" >The current objective is to make 80% of the world addicted. Toxicity can help you get ahead in the short term, but dead people never count toward the target.</p><p class=\"bb_paragraph\" >Crave New World runs in real time with pause and speed controls. Every run has a different Market catalogue, a different formula to discover, and a different map to manage.</p><p class=\"bb_paragraph\" >There are easier ways to make a bad drink.</p><p class=\"bb_paragraph\" >The hard part is making one the world cannot quit.</p>",
"about_the_game": "<p class=\"bb_paragraph\" >You make a drink people keep buying after they have stopped thinking about why.</p><p class=\"bb_paragraph\" >Crave New World is a strategy game about getting that drink into the world, improving it as the operation grows, and dealing with the consequences when it works a little too well.</p><p class=\"bb_paragraph\" >You begin with a base formula, an empty bench, and one place to distribute. People try it. Demand starts to build. Little by little, the map stops looking like a map and starts looking like your customer list.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3587790/extras/66cfc2caaecd715bd7d7160e77aeb5a0.poster.avif?t=1786480991\" width=960 height=540 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3587790/extras/66cfc2caaecd715bd7d7160e77aeb5a0.webm?t=1786480991\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3587790/extras/66cfc2caaecd715bd7d7160e77aeb5a0.mp4?t=1786480991\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" >The money is Thirst. You collect it from the demand you create, then put it back into the operation.</p><p class=\"bb_paragraph\" >A new route might get the product into a country that can carry the whole run. A new compound might turn a harmless formula into something people actively seek out. Or it might add just enough toxicity to make the next few decisions much harder.</p><p class=\"bb_paragraph\" >Each reactor holds two compounds. Pair them and they can react. Some combinations improve Appeal. Some build Addiction. Some spread faster through Chaos. Some solve one problem by making another worse.</p><p class=\"bb_paragraph\" >The Market changes every run, but it is not random loot. You see the compounds that are available and choose what to buy. A cheap Tier I compound can be exactly what the formula needs. A stronger one may be worth the risk. Sometimes it is not.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline crossorigin=\"anonymous\" poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3587790/extras/ab4483204405ca06957f801481f76d28.poster.avif?t=1786480991\" width=960 height=540 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3587790/extras/ab4483204405ca06957f801481f76d28.webm?t=1786480991\" type=\"video/webm; codecs=vp9\"></video></span></p><p class=\"bb_paragraph\" >Appeal gets people to try the drink. Addiction keeps them coming back. Chaos helps the operation move. Toxicity is the stat that makes every good-looking formula feel slightly unsafe.</p><p class=\"bb_paragraph\" >You can publish with a simple formula. You can fill every reactor. You can rebuild the whole thing halfway through a run because the world has changed and the old recipe is no longer doing the job.</p><p class=\"bb_paragraph\" >You choose where the product goes next. The first route is easy. After that, expansion gets more expensive, so every new country becomes a real decision instead of another checkbox on the map.</p><p class=\"bb_paragraph\" >Then there is Logistics.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3587790/extras/fdce6bcbf65e0f90d8236b7dbbf4b14d.poster.avif?t=1786480991\" width=960 height=540 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3587790/extras/fdce6bcbf65e0f90d8236b7dbbf4b14d.webm?t=1786480991\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3587790/extras/fdce6bcbf65e0f90d8236b7dbbf4b14d.mp4?t=1786480991\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" >A good route gives you demand. A bad route still gives you consequences.</p><p class=\"bb_paragraph\" >Countries fill with Consumers, Addicts, and Dead. You can see the shape of the operation from a distance: the places where the drink has caught on, the places where it is spreading too fast, and the places where the numbers have started to look ugly.</p><p class=\"bb_paragraph\" >The world notices eventually.</p><p class=\"bb_paragraph\" >A distributor wants better terms. Someone finds something in the product. A local problem becomes public pressure. You can pay for time, take the hit, or keep pushing and hope the formula gets there first.</p><p class=\"bb_paragraph\" >Love buys the product a little room. Heat is the part that does not forgive you.</p><p class=\"bb_paragraph\" >Reach Heat 10 and the operation is shut down.</p><p class=\"bb_paragraph\" >The current objective is to make 80% of the world addicted. Toxicity can help you get ahead in the short term, but dead people never count toward the target.</p><p class=\"bb_paragraph\" >Crave New World runs in real time with pause and speed controls. Every run has a different Market catalogue, a different formula to discover, and a different map to manage.</p><p class=\"bb_paragraph\" >There are easier ways to make a bad drink.</p><p class=\"bb_paragraph\" >The hard part is making one the world cannot quit.</p>",
"short_description": "Crave New World is a strategy sim about building an addictive drink. Buy compounds, rebuild the formula, collect Thirst from demand, open routes country by country, and turn consumers into addicts before Heat brings the operation down.",
"supported_languages": "English<strong>*</strong>, Turkish<strong>*</strong><br><strong>*</strong>languages with full audio support",
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