Ausgewählte Änderung
Release-Datum · 13.07.2026, 06:40
Vorher{"coming_soon":false,"date":"Jun 6, 2014"} Aktuell{"coming_soon":false,"date":"6 Jun, 2014"} Raw AppDetails anzeigen
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"detailed_description": "The CRYENGINE Sample Assets is a Free DLC package containing several example source files in either Max or Maya format which can be used for learning how to get the most out of your assets and utilize the built-in tech and tools in CRYENGINE.<br><br>CRYENGINE subscribers can use these Sample Assets for their own game projects, though we encourage you to create your own assets to give your game a unique look all of its own!<br><br>DCC denotes the Digital Content Creation tool for which there are source files included.<br><br>Included Assets (June 2014)<br><br><strong>Objects</strong><br><br>Characters:<br><ul class=\"bb_ul\"><li> Objects\\characters\\animals\\amphibians\\toad: Example Boid asset setup. DCC: Maya<br></li><li> Objects\\characters\\human\\generic: SDK Skeleton rig setup. DCC: Max<br></li><li> Objects\\characters\\human\\sdk_player: SDK Character model setup. DCC: Max</li></ul><br>Natural Objects:<br><ul class=\"bb_ul\"><li> Objects\\natural\\bushes\\hangingvegetation: Merged mesh vegetation (brush). DCC: Max/Maya<br></li><li> Objects\\natural\\ground\\field_grass: Merged mesh vegetation. DCC: Maya<br></li><li> Objects\\natural\\ground\\forestgrass: Merged mesh vegetation. DCC: Max/Maya<br></li><li> Objects\\natural\\trees\\aspen: Breakable trees. DCC: Max<br></li><li> Objects\\natural\\trees\\pine: Trees of varied styles. DCC: Maya<br></li><li> Objects\\natural\\water\\water_foam: Foam brushes for rivers. DCC: Max</li></ul><br>Props:<br><ul class=\"bb_ul\"><li> Objects\\props\\misc\\breakable_glass: Breakable glass. DCC: Max<br></li><li> Objects\\props\\misc\\cloth: Cloth. DCC: Max/Maya<br></li><li> Objects\\props\\misc\\jointed_breakable: Jointed breakable. DCC: Max/Maya<br></li><li> Objects\\props\\misc\\wind_turbine: Animated static object. DCC: Max</li></ul><br>Vehicles: <br><ul class=\"bb_ul\"><li> Objects\\vehicles\\abrams: Abrams Tank tracked vehicle. DCC: Max/Maya<br></li><li> Objects\\vehicles\\hmmwv: HMMWV 4-wheel vehicle. DCC: Max/Maya<br></li><li> Objects\\vehicles\\mh60_blackhawk: MH60_Blackhawk Helicopter. DCC: Max</li></ul><br>Weapons: <br><ul class=\"bb_ul\"><li> Objects\\weapons\\attachments\\pistol_magazine: Magazine attachment for Pistol. DCC: Max<br></li><li> Objects\\weapons\\attachments\\rifle_magazine: Magazine attachment for Rifle. DCC: Max<br></li><li> Objects\\weapons\\pistol: Pistol weapon asset. DCC: Max<br></li><li> Objects\\weapons\\rifle: Rifle weapon asset. DCC: Max</li></ul>",
"about_the_game": "The CRYENGINE Sample Assets is a Free DLC package containing several example source files in either Max or Maya format which can be used for learning how to get the most out of your assets and utilize the built-in tech and tools in CRYENGINE.<br><br>CRYENGINE subscribers can use these Sample Assets for their own game projects, though we encourage you to create your own assets to give your game a unique look all of its own!<br><br>DCC denotes the Digital Content Creation tool for which there are source files included.<br><br>Included Assets (June 2014)<br><br><strong>Objects</strong><br><br>Characters:<br><ul class=\"bb_ul\"><li> Objects\\characters\\animals\\amphibians\\toad: Example Boid asset setup. DCC: Maya<br></li><li> Objects\\characters\\human\\generic: SDK Skeleton rig setup. DCC: Max<br></li><li> Objects\\characters\\human\\sdk_player: SDK Character model setup. DCC: Max</li></ul><br>Natural Objects:<br><ul class=\"bb_ul\"><li> Objects\\natural\\bushes\\hangingvegetation: Merged mesh vegetation (brush). DCC: Max/Maya<br></li><li> Objects\\natural\\ground\\field_grass: Merged mesh vegetation. DCC: Maya<br></li><li> Objects\\natural\\ground\\forestgrass: Merged mesh vegetation. DCC: Max/Maya<br></li><li> Objects\\natural\\trees\\aspen: Breakable trees. DCC: Max<br></li><li> Objects\\natural\\trees\\pine: Trees of varied styles. DCC: Maya<br></li><li> Objects\\natural\\water\\water_foam: Foam brushes for rivers. DCC: Max</li></ul><br>Props:<br><ul class=\"bb_ul\"><li> Objects\\props\\misc\\breakable_glass: Breakable glass. DCC: Max<br></li><li> Objects\\props\\misc\\cloth: Cloth. DCC: Max/Maya<br></li><li> Objects\\props\\misc\\jointed_breakable: Jointed breakable. DCC: Max/Maya<br></li><li> Objects\\props\\misc\\wind_turbine: Animated static object. DCC: Max</li></ul><br>Vehicles: <br><ul class=\"bb_ul\"><li> Objects\\vehicles\\abrams: Abrams Tank tracked vehicle. DCC: Max/Maya<br></li><li> Objects\\vehicles\\hmmwv: HMMWV 4-wheel vehicle. DCC: Max/Maya<br></li><li> Objects\\vehicles\\mh60_blackhawk: MH60_Blackhawk Helicopter. DCC: Max</li></ul><br>Weapons: <br><ul class=\"bb_ul\"><li> Objects\\weapons\\attachments\\pistol_magazine: Magazine attachment for Pistol. DCC: Max<br></li><li> Objects\\weapons\\attachments\\rifle_magazine: Magazine attachment for Rifle. DCC: Max<br></li><li> Objects\\weapons\\pistol: Pistol weapon asset. DCC: Max<br></li><li> Objects\\weapons\\rifle: Rifle weapon asset. DCC: Max</li></ul>",
"short_description": "The CRYENGINE Sample Assets package contains several example source files in either Max or Maya format which can be used for learning how to get the most out of your assets and utilize the built-in tech and tools in CRYENGINE.",
"supported_languages": "English<strong>*</strong><br><strong>*</strong>languages with full audio support",
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"website": "http://www.cryengine.com",
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"minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS *:</strong> Windows Vista SP1, Windows 7 or Windows 8.1 (64bit)<br></li><li><strong>Processor:</strong> Intel Dual-Core 2GHz or AMD Dual-Core 2GHz<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>Graphics:</strong> NVIDIA GeForce 400 series or AMD Radeon HD 6000 series<br></li><li><strong>DirectX:</strong> Version 11<br></li><li><strong>Storage:</strong> 8 GB available space<br></li><li><strong>Sound Card:</strong> DirectX Compatible Sound Card with latest drivers</li></ul>",
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"legal_notice": "CRYTEK, CRYENGINE, Crysis, Ryse, Warface and their respective logos are trademarks or registered trademarks of CRYTEK in the EU, the USA and other territories. All other trademarks are the property of their respective owners.<br />\r\n<br />\r\nPowered by Wwise © 2006-2014 Audiokinetic Inc. All rights reserved",
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