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{
"2918120": {
"success": true,
"data": {
"type": "game",
"name": "Circoid",
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"required_age": 0,
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"detailed_description": "<p class=\"bb_paragraph\" >Circoid is a one-button action arcade game – but it’s built on dozens of decisions made in split seconds. Dozens of unique levels. Hundreds of obstacles. Thousands of points to collect. And just one you – trying not to crash into a wall.<br><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2918120/extras/1ce304c045f870bdfbd18042659ee199.avif?t=1755363596\" width=800 height=300 /></span></p><p class=\"bb_paragraph\" ><strong>A neon journey through precision, rhythm, and pixels</strong></p><p class=\"bb_paragraph\" >It all started with a single pixel.</p><p class=\"bb_paragraph\" >A tiny red dot appeared – and began to spread.</p><p class=\"bb_paragraph\" >Infected matrix points stopped responding. Functions failed. Chaos grew.</p><p class=\"bb_paragraph\" >The system was collapsing.</p><p class=\"bb_paragraph\" >Then he appeared – the blue pixel.</p><p class=\"bb_paragraph\" >Alone. Resistant. Uncompromising.</p><p class=\"bb_paragraph\" >He gathered allies and set out on a diagonal journey across the screen – against the system, against the red, against the collapse.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><picture><source srcset=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2918120/extras/2fb6e1ce73fb9bee7d555187827ca872.webp?t=1755363596\"><img src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2918120/extras/2fb6e1ce73fb9bee7d555187827ca872.poster.avif?t=1755363596\" class=\"bb_img\" width=480 height=180 /></picture></span></p><p class=\"bb_paragraph\" ><strong>Impulse. Decision. Movement.</strong></p><p class=\"bb_paragraph\" >At first glance – just a signal. A point in the system.</p><p class=\"bb_paragraph\" >But once you move… there’s no turning back.</p><p class=\"bb_paragraph\" >Every movement is a decision. Every click – a choice between survival and failure.</p><p class=\"bb_paragraph\" ><strong>One button – total control</strong></p><p class=\"bb_paragraph\" >Use the spacebar, left mouse button, or the A button on your controller. Simple? Only at first.</p><p class=\"bb_paragraph\" >It’s not about how you control the game – but when. Timing and rhythm are your greatest weapons.</p><p class=\"bb_paragraph\" ><strong>Original movement mechanic</strong></p><p class=\"bb_paragraph\" >Your form doesn’t jump, run, or shoot. It orbits. It hops between circuits. Changes direction. Whether you dodge the spikes and lasers or shatter again – that’s up to you.</p><p class=\"bb_paragraph\" ><strong>36 levels – 20 lives per level</strong> </p><p class=\"bb_paragraph\" >Each level is harder than the last – but always fair. You’ve got 20 lives per try, and if you lose them all, you restart the current level. Beat the level? Congratulations – your lives are fully restored and the game goes on.</p><p class=\"bb_paragraph\" ><strong>Checkpoints and progression</strong></p><p class=\"bb_paragraph\" >You don’t have to finish it all in one sitting. If you die, you return to the last unlocked level. And each level contains local checkpoints that shorten your path after every mistake.</p><p class=\"bb_paragraph\" ><strong>Hard? Yes. But not cruel</strong></p><p class=\"bb_paragraph\" >Circoid doesn’t forgive chaos – but it rewards rhythm, focus, and learning. This challenge can be beaten – and it feels great when you do. </p><p class=\"bb_paragraph\" ><strong>Neon visuals and pulsing soundtrack</strong> </p><p class=\"bb_paragraph\" >The game looks like a glowing circuit diagram – circles, lines, and geometric shapes in constant motion. All set to pulsing electronic music that not only builds tension – it sets the rhythm. It’s a dance… but every mistake hurts.</p><p class=\"bb_paragraph\" ></p>",
"about_the_game": "<p class=\"bb_paragraph\" >Circoid is a one-button action arcade game – but it’s built on dozens of decisions made in split seconds. Dozens of unique levels. Hundreds of obstacles. Thousands of points to collect. And just one you – trying not to crash into a wall.<br><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2918120/extras/1ce304c045f870bdfbd18042659ee199.avif?t=1755363596\" width=800 height=300 /></span></p><p class=\"bb_paragraph\" ><strong>A neon journey through precision, rhythm, and pixels</strong></p><p class=\"bb_paragraph\" >It all started with a single pixel.</p><p class=\"bb_paragraph\" >A tiny red dot appeared – and began to spread.</p><p class=\"bb_paragraph\" >Infected matrix points stopped responding. Functions failed. Chaos grew.</p><p class=\"bb_paragraph\" >The system was collapsing.</p><p class=\"bb_paragraph\" >Then he appeared – the blue pixel.</p><p class=\"bb_paragraph\" >Alone. Resistant. Uncompromising.</p><p class=\"bb_paragraph\" >He gathered allies and set out on a diagonal journey across the screen – against the system, against the red, against the collapse.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><picture><source srcset=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2918120/extras/2fb6e1ce73fb9bee7d555187827ca872.webp?t=1755363596\"><img src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2918120/extras/2fb6e1ce73fb9bee7d555187827ca872.poster.avif?t=1755363596\" class=\"bb_img\" width=480 height=180 /></picture></span></p><p class=\"bb_paragraph\" ><strong>Impulse. Decision. Movement.</strong></p><p class=\"bb_paragraph\" >At first glance – just a signal. A point in the system.</p><p class=\"bb_paragraph\" >But once you move… there’s no turning back.</p><p class=\"bb_paragraph\" >Every movement is a decision. Every click – a choice between survival and failure.</p><p class=\"bb_paragraph\" ><strong>One button – total control</strong></p><p class=\"bb_paragraph\" >Use the spacebar, left mouse button, or the A button on your controller. Simple? Only at first.</p><p class=\"bb_paragraph\" >It’s not about how you control the game – but when. Timing and rhythm are your greatest weapons.</p><p class=\"bb_paragraph\" ><strong>Original movement mechanic</strong></p><p class=\"bb_paragraph\" >Your form doesn’t jump, run, or shoot. It orbits. It hops between circuits. Changes direction. Whether you dodge the spikes and lasers or shatter again – that’s up to you.</p><p class=\"bb_paragraph\" ><strong>36 levels – 20 lives per level</strong> </p><p class=\"bb_paragraph\" >Each level is harder than the last – but always fair. You’ve got 20 lives per try, and if you lose them all, you restart the current level. Beat the level? Congratulations – your lives are fully restored and the game goes on.</p><p class=\"bb_paragraph\" ><strong>Checkpoints and progression</strong></p><p class=\"bb_paragraph\" >You don’t have to finish it all in one sitting. If you die, you return to the last unlocked level. And each level contains local checkpoints that shorten your path after every mistake.</p><p class=\"bb_paragraph\" ><strong>Hard? Yes. But not cruel</strong></p><p class=\"bb_paragraph\" >Circoid doesn’t forgive chaos – but it rewards rhythm, focus, and learning. This challenge can be beaten – and it feels great when you do. </p><p class=\"bb_paragraph\" ><strong>Neon visuals and pulsing soundtrack</strong> </p><p class=\"bb_paragraph\" >The game looks like a glowing circuit diagram – circles, lines, and geometric shapes in constant motion. All set to pulsing electronic music that not only builds tension – it sets the rhythm. It’s a dance… but every mistake hurts.</p><p class=\"bb_paragraph\" ></p>",
"short_description": "One-button precise, dynamic 2D platformer. Collect pixels, open doors, avoid obstacles and enemies. Find your way to the finals and unlock the next levels.",
"supported_languages": "English<strong>*</strong>, French<strong>*</strong>, German<strong>*</strong>, Spanish - Spain<strong>*</strong>, Polish<strong>*</strong>, Russian<strong>*</strong>, Czech<strong>*</strong>, Portuguese - Portugal<strong>*</strong>, Italian<strong>*</strong>, Arabic<strong>*</strong>, Bulgarian<strong>*</strong>, Traditional Chinese<strong>*</strong>, Simplified Chinese<strong>*</strong>, Danish<strong>*</strong>, Finnish<strong>*</strong>, Greek<strong>*</strong>, Spanish - Latin America<strong>*</strong>, Dutch<strong>*</strong>, Indonesian<strong>*</strong>, Japanese<strong>*</strong>, Korean<strong>*</strong>, Norwegian<strong>*</strong>, Portuguese - Brazil<strong>*</strong>, Romanian<strong>*</strong>, Swedish<strong>*</strong>, Thai<strong>*</strong>, Turkish<strong>*</strong>, Ukrainian<strong>*</strong>, Vietnamese<strong>*</strong>, Hungarian<strong>*</strong>, Afrikaans<strong>*</strong>, Albanian<strong>*</strong>, Amharic<strong>*</strong>, Assamese<strong>*</strong>, Azerbaijani<strong>*</strong>, Basque<strong>*</strong>, Bangla<strong>*</strong>, Belarusian<strong>*</strong>, Bosnian<strong>*</strong>, Croatian<strong>*</strong>, Cherokee<strong>*</strong>, Dari<strong>*</strong>, Estonian<strong>*</strong>, Filipino<strong>*</strong>, Galician<strong>*</strong>, Georgian<strong>*</strong>, Gujarati<strong>*</strong>, Hausa<strong>*</strong>, Hebrew<strong>*</strong>, Hindi<strong>*</strong>, Igbo<strong>*</strong>, Irish<strong>*</strong>, Icelandic<strong>*</strong>, Yoruba<strong>*</strong>, Kannada<strong>*</strong>, Catalan<strong>*</strong>, Kazakh<strong>*</strong>, Quechua<strong>*</strong>, Khmer<strong>*</strong>, K'iche'<strong>*</strong>, Kyrgyz<strong>*</strong>, Konkani<strong>*</strong>, Lithuanian<strong>*</strong>, Luxembourgish<strong>*</strong>, Macedonian<strong>*</strong>, Malayalam<strong>*</strong>, Malay<strong>*</strong>, Maltese<strong>*</strong>, Maori<strong>*</strong>, Marathi<strong>*</strong>, Mongolian<strong>*</strong>, Nepali<strong>*</strong>, Odia<strong>*</strong>, Armenian<strong>*</strong>, Punjabi (Gurmukhi)<strong>*</strong>, Punjabi (Shahmukhi)<strong>*</strong>, Persian<strong>*</strong>, Kinyarwanda<strong>*</strong>, Scots<strong>*</strong>, Serbian<strong>*</strong>, Sindhi<strong>*</strong>, Sorani<strong>*</strong>, Sotho<strong>*</strong>, Swahili<strong>*</strong>, Sinhala<strong>*</strong>, Slovak<strong>*</strong>, Slovenian<strong>*</strong>, Tajik<strong>*</strong>, Tamil<strong>*</strong>, Tatar<strong>*</strong>, Telugu<strong>*</strong>, Tigrinya<strong>*</strong>, Tswana<strong>*</strong>, Turkmen<strong>*</strong>, Uyghur<strong>*</strong>, Urdu<strong>*</strong>, Uzbek<strong>*</strong>, Valencian<strong>*</strong>, Welsh<strong>*</strong>, Wolof<strong>*</strong>, Xhosa<strong>*</strong>, Zulu<strong>*</strong>, Latvian<strong>*</strong><br><strong>*</strong>languages with full audio support",
"reviews": "“But that said: if you're in the target group that prefers to work hard to improve yourself, I think Circoid could be the game for you. The concept is smart, the presentation is cool, and the levels are numerous and surprisingly varied. For the price the developer is asking (33 kroner), you don't have much to lose by trying.”<br>Joachim Froholt<br>",
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"website": "https://sites.google.com/view/abtel-studio/strona-g%C5%82%C3%B3wna",
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"minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS *:</strong> Windows XP, Vista, 7, 8, or 10<br></li><li><strong>Processor:</strong> Whatever<br></li><li><strong>Memory:</strong> 1 MB RAM<br></li><li><strong>Graphics:</strong> Whatever<br></li><li><strong>Storage:</strong> 250 MB available space</li></ul>"
},
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"developers": [
"ABTEL STUDIO"
],
"publishers": [
"Cannibal Capybaras"
],
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"final": 124,
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1039703
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