Details
EntwicklerBolko, Reality Interactive
PublisherBolko, Reality Interactive
KostenlosNo
AlterKeine
Online roguelike where whole world is persistent, simulated and connected! Every player leaves a mark by their actions: Claim dungeons, settle the colonists, and defend it. Loot, mine, craft, cast magic, and level up alone or with friends. Explore strange depths and meet fellow adventurers!
Each dungeon is generated with many virtually infinite possible layouts and enemies, as well as historical artifacts. These places and unique items all have their own history ledger - and their own destiny.
Build settlement with NPC Settlers and get other players to help you in PvE home defense and resource gathering. For solo players, NPC adventurers also appear to help you! Which double as actual players by helping you in combat, keeping dungeons clear.
The game has one central server. This online world has persistent 100 years of pre-generated history and current ongoing progress. Every 14 days in real life, 1 year passes in Rogue Kingdom. Every mined tile, every started (or destroyed) settlement is forever etched in the whole worlds history.
To make things even more interesting, each player initially has limited perspective on world history. A new player will not have all-seeing knowledge about every Settler, Artifact and Dungeon in the world. They have to explore it first to discover its history. But its always tracked. Whether its influenced by other players actions or simply pre-generated by NPCs and their actions.
KEY FEATURESProcedurally generated world and unique artifacts with its own fictional history and events simulation. Every dungeon, every NPC and every artifact has its own 100 years of pre-generated history, while game chronology is simulated into the ongoing present. Every 14 real life day, 1 year passes in the world of Rogue Kingdom.
Every dungeon is just one simulated instance out of many other dungeons available for players to join, clear, and even settle, becoming its ruler. You can virtually endlessly explore new dungeons, and crank up the difficulty by going deeper. Depth System is the main difficulty dial in this game. Level 20 players are recommended to stay in range of Depth 10-30.
Skill leveling impacts the strengths and weaknesses of each character, allowing you to focus on destructive and customizable magic spells according to your skills! Or go full brute path with the way of the sword, bow and other thrown and explosive weapons.
Game is always online. You can easily join your friends specific dungeon through Steam invites and invite them into your guild, or accidently run into another players home dungeon while exploring networks of dungeons across the node-like map. All dungeons are connected to each other and reachable through exploration.
Your claimed dungeon gradually turns into a living underground "town" with other adventurers and workers visiting and living there. You can help them grow their workshops such as Tavern, Forge, Barracks. Or you may leave the workers to gather resources by themselves while you keep them safe from respawning monster population.
Follower Companions and Quest givers. You may meet legendary people, in some rare cases, you can even recruit them as companions. Companions follow you around and help you in combat, or stay at one of your home dungeons to defend it.
Sharpening your Mining and Crafting skills will also allow you to craft better spells and upgraded weapons for use in combat, while helping with growth of your settlement.
Be careful of producing Cheese in high level depths. Strange cultists have obsession with it. Nobody knows why exactly.
Rogue Kingdom is receiving weekly updates, current version lets players try the early game Steam friends, strangers you can find across the dungeons, or alone.
Join our Discord Server linked here on right of the page to chat with developer and other players, and follow the progress of additions into the game.
Raw AppDetails anzeigen
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"detailed_description": "<p class=\"bb_paragraph\" >Each dungeon is generated with many virtually infinite possible layouts and enemies, as well as historical artifacts. <strong>These places and unique items all have their own history ledger - and their own destiny.</strong></p><p class=\"bb_paragraph\" >Build settlement with NPC Settlers and get other players to help you in PvE home defense and resource gathering. For solo players, NPC adventurers also appear to help you! Which double as actual players by helping you in combat, keeping dungeons clear. <br><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2356750/extras/e613129e49afe380638d6f8bcf61e1c3.poster.avif?t=1781820947\" width=1170 height=180 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2356750/extras/e613129e49afe380638d6f8bcf61e1c3.webm?t=1781820947\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2356750/extras/e613129e49afe380638d6f8bcf61e1c3.mp4?t=1781820947\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" ><strong>The game has one central server. This online world has persistent 100 years of pre-generated history and current ongoing progress. Every 14 days in real life, 1 year passes in Rogue Kingdom</strong>. Every mined tile, every started (or destroyed) settlement is <strong>forever etched in the whole worlds history</strong>.</p><p class=\"bb_paragraph\" >To make things even more interesting, each player initially has limited perspective on world history. A new player will not have all-seeing knowledge about every Settler, Artifact and Dungeon in the world. They have to explore it first to discover its history. But its always tracked. Whether its influenced by other players actions or simply pre-generated by NPCs and their actions.</p><h2 class=\"bb_tag\" >KEY FEATURES</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Procedurally generated world</strong> and unique artifacts with its own fictional <strong>history</strong> <strong>and events simulation</strong>. Every dungeon, every NPC and every artifact has its own <strong>100 years of pre-generated history</strong>, while <strong>game chronology is simulated</strong> into the ongoing present. <strong>Every 14 real life day, 1 year passes in the world of Rogue Kingdom</strong>.</p></li><li><p class=\"bb_paragraph\" >Every dungeon is just one simulated instance out of many other dungeons available for players to <strong>join</strong>, <strong>clear</strong>, and even <strong>settle</strong>, becoming its ruler. You can virtually endlessly explore new dungeons, and crank up the difficulty by going deeper. <strong>Depth System</strong> is the main <strong>difficulty dial</strong> in this game. Level 20 players are recommended to stay in range of Depth 10-30.</p></li><li><p class=\"bb_paragraph\" >Skill <strong>leveling</strong> impacts the strengths and weaknesses of each character, allowing you to focus on destructive and customizable <strong>magic</strong> spells according to your skills! Or go full brute path with the way of the <strong>sword</strong>, <strong>bow</strong> and other thrown and explosive weapons.</p></li><li><p class=\"bb_paragraph\" >Game is always online. You can easily join your friends specific dungeon through Steam invites and invite them into your guild, or accidently <strong>run into another players home dungeon while exploring networks of dungeons across the node-like map</strong>. All dungeons are connected to each other and reachable through exploration.</p></li><li><p class=\"bb_paragraph\" >Your claimed dungeon gradually turns into a living underground "town" with other adventurers and workers visiting and living there. <strong>You can help them grow their workshops</strong> such as Tavern, Forge, Barracks. Or you may leave the <strong>workers to gather resources by themselves</strong> while you keep them safe from respawning monster population.</p></li><li><p class=\"bb_paragraph\" ><strong>Follower Companions</strong> and Quest givers. You may meet legendary people, in some rare cases, you can even recruit them as companions. Companions follow you around and help you in combat, or stay at one of your home dungeons to defend it.</p></li><li><p class=\"bb_paragraph\" >Sharpening your <strong>Mining</strong> and <strong>Crafting</strong> skills will also allow you to craft <strong>better spells</strong> and <strong>upgraded weapons</strong> for use in combat, while helping with growth of your settlement.</p></li><li><p class=\"bb_paragraph\" ><strong>Be careful of producing Cheese</strong> in high level depths. Strange cultists have obsession with it. Nobody knows why exactly.</p></li></ul><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><strong>Rogue Kingdom is receiving weekly updates,</strong> current version lets players try the early game Steam friends, strangers you can find across the dungeons, or alone. </p><p class=\"bb_paragraph\" >Join our <strong>Discord Server</strong> linked here on right of the page to chat with developer and other players, and follow the progress of additions into the game.</p>",
"about_the_game": "<p class=\"bb_paragraph\" >Each dungeon is generated with many virtually infinite possible layouts and enemies, as well as historical artifacts. <strong>These places and unique items all have their own history ledger - and their own destiny.</strong></p><p class=\"bb_paragraph\" >Build settlement with NPC Settlers and get other players to help you in PvE home defense and resource gathering. For solo players, NPC adventurers also appear to help you! Which double as actual players by helping you in combat, keeping dungeons clear. <br><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2356750/extras/e613129e49afe380638d6f8bcf61e1c3.poster.avif?t=1781820947\" width=1170 height=180 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2356750/extras/e613129e49afe380638d6f8bcf61e1c3.webm?t=1781820947\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2356750/extras/e613129e49afe380638d6f8bcf61e1c3.mp4?t=1781820947\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" ><strong>The game has one central server. This online world has persistent 100 years of pre-generated history and current ongoing progress. Every 14 days in real life, 1 year passes in Rogue Kingdom</strong>. Every mined tile, every started (or destroyed) settlement is <strong>forever etched in the whole worlds history</strong>.</p><p class=\"bb_paragraph\" >To make things even more interesting, each player initially has limited perspective on world history. A new player will not have all-seeing knowledge about every Settler, Artifact and Dungeon in the world. They have to explore it first to discover its history. But its always tracked. Whether its influenced by other players actions or simply pre-generated by NPCs and their actions.</p><h2 class=\"bb_tag\" >KEY FEATURES</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Procedurally generated world</strong> and unique artifacts with its own fictional <strong>history</strong> <strong>and events simulation</strong>. Every dungeon, every NPC and every artifact has its own <strong>100 years of pre-generated history</strong>, while <strong>game chronology is simulated</strong> into the ongoing present. <strong>Every 14 real life day, 1 year passes in the world of Rogue Kingdom</strong>.</p></li><li><p class=\"bb_paragraph\" >Every dungeon is just one simulated instance out of many other dungeons available for players to <strong>join</strong>, <strong>clear</strong>, and even <strong>settle</strong>, becoming its ruler. You can virtually endlessly explore new dungeons, and crank up the difficulty by going deeper. <strong>Depth System</strong> is the main <strong>difficulty dial</strong> in this game. Level 20 players are recommended to stay in range of Depth 10-30.</p></li><li><p class=\"bb_paragraph\" >Skill <strong>leveling</strong> impacts the strengths and weaknesses of each character, allowing you to focus on destructive and customizable <strong>magic</strong> spells according to your skills! Or go full brute path with the way of the <strong>sword</strong>, <strong>bow</strong> and other thrown and explosive weapons.</p></li><li><p class=\"bb_paragraph\" >Game is always online. You can easily join your friends specific dungeon through Steam invites and invite them into your guild, or accidently <strong>run into another players home dungeon while exploring networks of dungeons across the node-like map</strong>. All dungeons are connected to each other and reachable through exploration.</p></li><li><p class=\"bb_paragraph\" >Your claimed dungeon gradually turns into a living underground "town" with other adventurers and workers visiting and living there. <strong>You can help them grow their workshops</strong> such as Tavern, Forge, Barracks. Or you may leave the <strong>workers to gather resources by themselves</strong> while you keep them safe from respawning monster population.</p></li><li><p class=\"bb_paragraph\" ><strong>Follower Companions</strong> and Quest givers. You may meet legendary people, in some rare cases, you can even recruit them as companions. Companions follow you around and help you in combat, or stay at one of your home dungeons to defend it.</p></li><li><p class=\"bb_paragraph\" >Sharpening your <strong>Mining</strong> and <strong>Crafting</strong> skills will also allow you to craft <strong>better spells</strong> and <strong>upgraded weapons</strong> for use in combat, while helping with growth of your settlement.</p></li><li><p class=\"bb_paragraph\" ><strong>Be careful of producing Cheese</strong> in high level depths. Strange cultists have obsession with it. Nobody knows why exactly.</p></li></ul><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><strong>Rogue Kingdom is receiving weekly updates,</strong> current version lets players try the early game Steam friends, strangers you can find across the dungeons, or alone. </p><p class=\"bb_paragraph\" >Join our <strong>Discord Server</strong> linked here on right of the page to chat with developer and other players, and follow the progress of additions into the game.</p>",
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